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1 | =encoding utf-8 |
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2 | |
1 | =head1 Deliantra Command ListingX<command> |
3 | =head1 Deliantra Command ListingX<command> |
2 | |
4 | |
3 | =head2 accept-invitation |
5 | =head2 accept-invitation |
4 | |
6 | |
5 | Accepts an invitation previously issued by another player using the invite |
7 | Accepts an invitation previously issued by another player using the invite |
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8 | =head2 afk |
10 | =head2 afk |
9 | |
11 | |
10 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
12 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
11 | are away for some time but not long enough to log off. It will not save |
13 | are away for some time but not long enough to log off. It will not save |
12 | you from starvation and will merely list you as AFK in the user list. |
14 | you from starvation and will merely list you as AFK in the user list. |
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15 | |
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16 | An argument of C<0> disables and C<1> enables this option, no argument |
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17 | toggles the setting. |
13 | |
18 | |
14 | =head2 apply |
19 | =head2 apply |
15 | |
20 | |
16 | Apply applies an object. |
21 | Apply applies an object. |
17 | |
22 | |
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69 | |
74 | |
70 | See L<apply|command/apply>. |
75 | See L<apply|command/apply>. |
71 | |
76 | |
72 | =head2 body |
77 | =head2 body |
73 | |
78 | |
74 | Shows how much you are wielding on certain body parts. For example as |
79 | Shows how much (and what) you are wielding on certain body parts. |
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80 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
81 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
82 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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83 | full and one free. |
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84 | |
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85 | Both items as well as skills and other more esoteric objects can use those |
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86 | body parts. |
77 | |
87 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
88 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
89 | |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
90 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
91 | |
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115 | When you are braced, you lose your Dex bonus and incur a 2 point |
125 | When you are braced, you lose your Dex bonus and incur a 2 point |
116 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
126 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
117 | fact come out ahead. You also only get 20% of the normal experience |
127 | fact come out ahead. You also only get 20% of the normal experience |
118 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
128 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
119 | |
129 | |
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130 | An argument of C<0> disables and C<1> enables this option, no argument |
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131 | toggles the setting. |
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132 | |
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133 | =head2 bumpmsg |
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134 | |
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135 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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136 | greatly improves navigation experience in text-only clients, but works in |
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137 | any client. |
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138 | |
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139 | An argument of C<0> disables and C<1> enables this option, no argument |
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140 | toggles the setting. |
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141 | |
120 | =head2 chat |
142 | =head2 chat |
121 | |
143 | |
122 | chat <message> |
144 | chat <message> |
123 | |
145 | |
124 | Sends a message to all players on the server. This is the normal way to |
146 | Sends a message to all players on the server. This is the normal way to |
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131 | |
153 | |
132 | cast burning hands |
154 | cast burning hands |
133 | |
155 | |
134 | sets your I<range> slot to B<spell: burning hands>. |
156 | sets your I<range> slot to B<spell: burning hands>. |
135 | |
157 | |
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158 | Some spells take an extra argument after their name, for example, B<cast |
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159 | dimension door 5> limits the maximum jump distance to 5 spaces. |
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160 | |
136 | If you don't know the spell, shows which spells you do know. |
161 | If you don't enter a spell name, shows which spells you do know. |
137 | |
162 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
163 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
164 | |
140 | See C<help range> for more information on range weapons. |
165 | See C<help range> for more information on range weapons. |
141 | |
166 | |
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392 | If a name is specified then only pets with that |
417 | If a name is specified then only pets with that |
393 | name will be killed, e.g. killpets bat will kill bats |
418 | name will be killed, e.g. killpets bat will kill bats |
394 | but not bees. If a number is specified, the pet |
419 | but not bees. If a number is specified, the pet |
395 | corresponding to that number is killed. |
420 | corresponding to that number is killed. |
396 | |
421 | |
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422 | =head2 lock |
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423 | |
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424 | lock [object] |
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425 | |
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426 | The lock command is a quick and convenient way to |
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427 | lock items in your inventory. |
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428 | |
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429 | If a object name is specified then only the |
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430 | objects that match that name are locked. |
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431 | e.g. lock materials will lock any materials |
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432 | in your inventory and not touch anything else. |
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433 | |
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434 | lock by itself will lock everything in your |
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435 | inventory. |
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436 | |
397 | =head2 mapinfo |
437 | =head2 mapinfo |
398 | |
438 | |
399 | Shows some information about the map like this: |
439 | Shows some information about the map like this: |
400 | |
440 | |
401 | world_105_115 (/world/world_105_115) in scorn |
441 | world_105_115 (/world/world_105_115) in scorn |
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426 | The server keeps maps in memory only for a short time (by default about |
466 | The server keeps maps in memory only for a short time (by default about |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
467 | 40 seconds). After that time, it saves them to disk. As the server loads |
428 | most maps in the background it is possible that you can see a map that is |
468 | most maps in the background it is possible that you can see a map that is |
429 | currently being loaded, but that's rare, as loading a map is fast. |
469 | currently being loaded, but that's rare, as loading a map is fast. |
430 | |
470 | |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
471 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
432 | |
472 | |
433 | The server by default tries to save each map at least every 20 seconds if |
473 | The server by default tries to save each map at least every 20 seconds if |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
474 | it changed, so in case of a disastrous crash (one where the server cannot |
435 | emergency save), at most 20 seconds of gameplay are lost. |
475 | emergency save), at most 20 seconds of gameplay are lost. |
436 | |
476 | |
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461 | mark sword |
501 | mark sword |
462 | |
502 | |
463 | B<mark> will look for best match first, and then look for matches based |
503 | B<mark> will look for best match first, and then look for matches based |
464 | on shortened name, object name, archetype name. It prints the match it |
504 | on shortened name, object name, archetype name. It prints the match it |
465 | finds. |
505 | finds. |
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506 | |
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507 | =head2 me |
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508 | |
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509 | me <message> |
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510 | |
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511 | Sends a message to all players on the server, similar to chat, but instead |
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512 | of using C<name chats: message>, the form C<* name message> is used, which |
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513 | is useful to describe yourself, such as: |
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514 | |
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515 | me feels lonely |
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516 | => |
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517 | * schmorp feels lonely |
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518 | |
466 | |
519 | |
467 | =head2 motd |
520 | =head2 motd |
468 | |
521 | |
469 | Shows the message of the day. It takes no arguments. |
522 | Shows the message of the day. It takes no arguments. |
470 | |
523 | |
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784 | Toggles between sound enabled and disabled. This has no relevance to the |
837 | Toggles between sound enabled and disabled. This has no relevance to the |
785 | sound settings of the client, it only governs whether the server will send |
838 | sound settings of the client, it only governs whether the server will send |
786 | sound effect command to the client and is enabled if the client supports |
839 | sound effect command to the client and is enabled if the client supports |
787 | sound (i.e. always for the deliantra client). |
840 | sound (i.e. always for the deliantra client). |
788 | |
841 | |
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842 | An argument of C<0> disables and C<1> enables this option, no argument |
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843 | toggles the setting. |
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844 | |
789 | =head2 sourcecode |
845 | =head2 sourcecode |
790 | |
846 | |
791 | This command displays the means to download the source code (server code, |
847 | This command displays the means to download the source code (server code, |
792 | maps and archetypes) used to implement this version of the game. |
848 | maps and archetypes) used to implement this version of the game. |
793 | |
849 | |
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888 | |
944 | |
889 | unignore <login> |
945 | unignore <login> |
890 | |
946 | |
891 | Cancels all ignores set for the specified login. See B<ignore>. |
947 | Cancels all ignores set for the specified login. See B<ignore>. |
892 | |
948 | |
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949 | =head2 unlock |
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950 | |
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951 | unlock [object] |
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952 | |
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953 | The unlock command is a quick and convenient way |
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954 | to unlock items in your inventory. |
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955 | |
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956 | If a object name is specified then only the |
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957 | objects that match that name are unlocked. |
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958 | |
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959 | e.g. unlock materials will unlock any materials |
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960 | in your inventory and not touch anything else. |
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961 | |
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962 | unlock by itself will unlock everything in your |
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963 | inventory. |
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964 | |
893 | =head2 uptime |
965 | =head2 uptime |
894 | |
966 | |
895 | Tells you something about the time the server was started and how long ago |
967 | Tells you something about the time the server was started and how long ago |
896 | that was. |
968 | that was. |
897 | |
969 | |