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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.36 by root, Sun Jan 11 00:11:06 2009 UTC vs.
Revision 1.48 by root, Thu Nov 8 16:34:11 2012 UTC

1=encoding utf-8
2
1=head1 Deliantra Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
8=head2 afk 10=head2 afk
9 11
10Puts you into AFK (Away From Keyboard) mode. This can be used when you 12Puts you into AFK (Away From Keyboard) mode. This can be used when you
11are away for some time but not long enough to log off. It will not save 13are away for some time but not long enough to log off. It will not save
12you from starvation and will merely list you as AFK in the user list. 14you from starvation and will merely list you as AFK in the user list.
15
16An argument of C<0> disables and C<1> enables this option, no argument
17toggles the setting.
13 18
14=head2 apply 19=head2 apply
15 20
16Apply applies an object. 21Apply applies an object.
17 22
69 74
70See L<apply|command/apply>. 75See L<apply|command/apply>.
71 76
72=head2 body 77=head2 body
73 78
74Shows how much you are wielding on certain body parts. For example as 79Shows how much (and what) you are wielding on certain body parts.
80
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 81For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 823 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
83full and one free.
84
85Both items as well as skills and other more esoteric objects can use those
86body parts.
77 87
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 88=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 89
80The C<bowmode> controls how you will fire arrows and bolts. 90The C<bowmode> controls how you will fire arrows and bolts.
81 91
115When you are braced, you lose your Dex bonus and incur a 2 point 125When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative Dex bonus, you may in 126ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 127fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incur a 4 point WC (to hit) penalty. 128for killing creatures, and incur a 4 point WC (to hit) penalty.
119 129
130An argument of C<0> disables and C<1> enables this option, no argument
131toggles the setting.
132
133=head2 bumpmsg
134
135Toggles between wall bump messages (and sound) enabled and disabled. This
136greatly improves navigation experience in text-only clients, but works in
137any client.
138
139An argument of C<0> disables and C<1> enables this option, no argument
140toggles the setting.
141
120=head2 chat 142=head2 chat
121 143
122 chat <message> 144 chat <message>
123 145
124Sends a message to all players on the server. This is the normal way to 146Sends a message to all players on the server. This is the normal way to
131 153
132 cast burning hands 154 cast burning hands
133 155
134sets your I<range> slot to B<spell: burning hands>. 156sets your I<range> slot to B<spell: burning hands>.
135 157
158Some spells take an extra argument after their name, for example, B<cast
159dimension door 5> limits the maximum jump distance to 5 spaces.
160
136If you don't know the spell, shows which spells you do know. 161If you don't enter a spell name, shows which spells you do know.
137 162
138It is helpful to bind string like B<cast burning hands> to keys. 163It is helpful to bind string like B<cast burning hands> to keys.
139 164
140See C<help range> for more information on range weapons. 165See C<help range> for more information on range weapons.
141 166
392If a name is specified then only pets with that 417If a name is specified then only pets with that
393name will be killed, e.g. killpets bat will kill bats 418name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 419but not bees. If a number is specified, the pet
395corresponding to that number is killed. 420corresponding to that number is killed.
396 421
422=head2 lock
423
424 lock [object]
425
426The lock command is a quick and convenient way to
427lock items in your inventory.
428
429If a object name is specified then only the
430objects that match that name are locked.
431e.g. lock materials will lock any materials
432in your inventory and not touch anything else.
433
434lock by itself will lock everything in your
435inventory.
436
397=head2 mapinfo 437=head2 mapinfo
398 438
399Shows some information about the map like this: 439Shows some information about the map like this:
400 440
401 world_105_115 (/world/world_105_115) in scorn 441 world_105_115 (/world/world_105_115) in scorn
426The server keeps maps in memory only for a short time (by default about 466The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads 46740 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is 468most maps in the background it is possible that you can see a map that is
429currently being loaded, but that's rare, as loading a map is fast. 469currently being loaded, but that's rare, as loading a map is fast.
430 470
431=item Svd: the amount of seconds the map was last saved (++ means >99). 471=item Svd: the amount of seconds since the map was last saved (++ means >99).
432 472
433The server by default tries to save each map at least every 20 seconds if 473The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot 474it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost. 475emergency save), at most 20 seconds of gameplay are lost.
436 476
461 mark sword 501 mark sword
462 502
463B<mark> will look for best match first, and then look for matches based 503B<mark> will look for best match first, and then look for matches based
464on shortened name, object name, archetype name. It prints the match it 504on shortened name, object name, archetype name. It prints the match it
465finds. 505finds.
506
507=head2 me
508
509 me <message>
510
511Sends a message to all players on the server, similar to chat, but instead
512of using C<name chats: message>, the form C<* name message> is used, which
513is useful to describe yourself, such as:
514
515 me feels lonely
516 =>
517 * schmorp feels lonely
518
466 519
467=head2 motd 520=head2 motd
468 521
469Shows the message of the day. It takes no arguments. 522Shows the message of the day. It takes no arguments.
470 523
761are level 4 in both skills and in literacy, you have 9944 experience points. 814are level 4 in both skills and in literacy, you have 9944 experience points.
762You need to reach 16000 to gain another level. The 25% at the end show you what 815You need to reach 16000 to gain another level. The 25% at the end show you what
763percentage of your experience is permanent, which means you cannot lose it if 816percentage of your experience is permanent, which means you cannot lose it if
764you die. 817you die.
765 818
766=head2 sort_inventory
767
768If sort_inventory is set, items will be inserted into your inventory
769in order by type than alphabetical. This, all scrolls will be grouped
770together, but in alphabetical order. Same for all weapons. This only
771applies to new items you pick up - items that you are already holding will
772not be sorted.
773
774If sort_inventory is not set (default), items will be inserted via type,
775subtype and magic. This, all axes will be grouped together in magic order,
776all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
777ones just get inserted last.
778
779If you have a lot of stuff that is not in alphabetical order but you would
780like it to be, the best method is to drop all of it and then pick it up.
781
782=head2 sound 819=head2 sound
783 820
784Toggles between sound enabled and disabled. This has no relevance to the 821Toggles between sound enabled and disabled. This has no relevance to the
785sound settings of the client, it only governs whether the server will send 822sound settings of the client, it only governs whether the server will send
786sound effect command to the client and is enabled if the client supports 823sound effect command to the client and is enabled if the client supports
787sound (i.e. always for the deliantra client). 824sound (i.e. always for the deliantra client).
825
826An argument of C<0> disables and C<1> enables this option, no argument
827toggles the setting.
788 828
789=head2 sourcecode 829=head2 sourcecode
790 830
791This command displays the means to download the source code (server code, 831This command displays the means to download the source code (server code,
792maps and archetypes) used to implement this version of the game. 832maps and archetypes) used to implement this version of the game.
888 928
889 unignore <login> 929 unignore <login>
890 930
891Cancels all ignores set for the specified login. See B<ignore>. 931Cancels all ignores set for the specified login. See B<ignore>.
892 932
933=head2 unlock
934
935 unlock [object]
936
937The unlock command is a quick and convenient way
938to unlock items in your inventory.
939
940If a object name is specified then only the
941objects that match that name are unlocked.
942
943e.g. unlock materials will unlock any materials
944in your inventory and not touch anything else.
945
946unlock by itself will unlock everything in your
947inventory.
948
893=head2 uptime 949=head2 uptime
894 950
895Tells you something about the time the server was started and how long ago 951Tells you something about the time the server was started and how long ago
896that was. 952that was.
897 953

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