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Revision 1.8 by root, Sun Dec 10 21:10:06 2006 UTC vs.
Revision 1.36 by root, Sun Jan 11 00:11:06 2009 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
37 26
38These two options disable the toggling feature. 27These two options disable the toggling feature.
39 28
40=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
41 30
42Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 32require something else to be unequipped.
44 33
45The options are: 34The options are:
46 35
47=over 4 36=over 4
80 69
81See L<apply|command/apply>. 70See L<apply|command/apply>.
82 71
83=head2 body 72=head2 body
84 73
85Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
88 77
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 79
91Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
92 81
93The options are: 82The options are:
94 83
95=over 4 84=over 4
96 85
121 110
122When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
125 114
126When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
130 119
131=head2 chat 120=head2 chat
132 121
133 chat <message> 122 chat <message>
134 123
135Sends a message to all players on the server that have 124Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 125chat with others.
137 126
138=head2 cast 127=head2 cast
139 128
140You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
141want. Example: 130want. Example:
142 131
143 cast burning hands 132 cast burning hands
144 133
145sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
146 135
147If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
148 137
149It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
150 139
151See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
152 141
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 143
155 drop [number] name 144 drop [number] name
156 145
160 149
161There are a few special name values: 150There are a few special name values:
162 151
163=over 4 152=over 4
164 153
165=item B<all> 154=item B<all>: matches any item.
166 155
167matches any item. 156=item B<unpaid>: matches unpaid items.
168 157
169=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
170 159
171matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 161
181=back 162=back
182 163
183B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 167will be dropped. A collection of 5 scrolls will not be dropped.
187 168
188See also B<dropall> and mouse button control within client for dropping 169See also B<dropall> and mouse button control within client for dropping
189objects. 170objects.
190 171
172
173=head2 cointoss
174
175Tosses a coin and reports the outcome to you and other players on the same
176map, much like the say command does.
177
178
179=head2 orcknuckle
180
181Throws your orcknuckle set and reports the outcome to you and other
182players on the same map, much like the say command does. Your first
183three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184I<princess>, I<dragon>, while the fourth can additionally roll up to
185I<orc>.
186
187
191=head2 dropall 188=head2 dropall
192 189
193 dropall [type] 190 dropall [type]
194 191
195B<dropall> drops all items in your inventory to the ground, excepting 192B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 260=head2 gsay
264 261
265If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
267 264
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 265=head2 help
288 266
289Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
290 268
269=head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation
275better than without. You can change the display of these hints with this
276command:
277
278=over 4
279
280=item show
281
282Show the hints (the default mode).
283
284=item mark
285
286Do not show the hints themselves, but notify you when a hint would have
287been available.
288
289=item hide
290
291Hide all hints: You will not be able to tell whether there is a hint
292available or not.
293
294=back
295
291=head2 hiscore 296=head2 hiscore
292 297
293Shows a list of the highest level players in the game. 298Shows a list of the highest level players in the game.
294 299
295=head2 ignore 300=head2 ignore
299Lists all players that you currently ignore. 304Lists all players that you currently ignore.
300 305
301 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
302 307
303This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 310user).
306 311
307The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
310being ignored. 315they are being ignored.
311 316
312To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
313 318
314=head2 inventory 319=head2 inventory
315 320
317status. Example: 322status. Example:
318 323
319 inventory 324 inventory
320 325
321 Inventory: 326 Inventory:
322 - arrow 0.1 327 - arrow 0.1
323 - Knife * 2 328 - Knife * 2
324 - long sword (wielded) 15 329 - long sword (wielded) 15
325 330
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 333currently using to attack.
329 334
353One can never transport from nor to an unholy place. That means, one can 358One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 359not be saved out of jail using invite.
355 360
356=head2 invoke 361=head2 invoke
357 362
358The invoke command is used 363The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 364necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 365weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 366
364Examples: 367Examples:
368
365'invoke restoration 369 invoke restoration
366'invoke magic rune of large fireball 370 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
368'invoke create food of waybread 372 invoke create food of waybread
369 373
370It is very helpful to bind healing 374It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 375I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'.
372 379
373'bind invoke medium healing
374c
375 380
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406
407=head2 killpets [name] 381=head2 killpets
382
383 killpets [name]
408 384
409The killpets command is a quick and convenient way 385The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 386to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 387useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 388they had will be left behind, but you will get no
413experience for their death. However, it kills them 389experience for their death. However, it kills them
414instantaneously. 390instantaneously.
415 391
416If a name is specified then only pets with that 392If a name is specified then only pets with that
417name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
418but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
419corresponding to that number is killed. 395corresponding to that number is killed.
420
421=head2 listen
422
423Listen, sets the level of messages you will hear.
424Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433=head2 logs
434
435TODO
436 396
437=head2 mapinfo 397=head2 mapinfo
438 398
439Shows some information about the map like this: 399Shows some information about the map like this:
440 400
450The rest is information the mapper may or may not provide. Often, this is 410The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 411the mapper's name, email and map creation date as this example shows.
452 412
453=head2 maps 413=head2 maps
454 414
455Shows a list of maps that are currently being visited or have been visited. 415 maps <mapname>
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 416
458Path: The last part of the map path 417Shows a list of maps matching the regex <mapname> that are currently being
459Pl: Players on the map. 418known to the server. The different fields are Pl, I, Svd, Reset and Path:
460PlM: Players on the map recounted (should be the same as Pl). 419
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 420=over 4
4623) currently loading or 4) currently saving. 421
463TO: Timeout, when the map is swapped to disk. 422=item Pl: the number of players on that map currently.
464Dif: Map difficulty. 423
465Reset: Real server time when the map is going to reset. 424=item I: B<I>n memory, B<S>wapped out or B<L>oading.
425
426The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is
429currently being loaded, but that's rare, as loading a map is fast.
430
431=item Svd: the amount of seconds the map was last saved (++ means >99).
432
433The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost.
436
437=item Reset: the minimum number of seconds the map will stay as is (will not reset).
438
439Most maps will not reset as long as players are on it, and usually the
440reset counter only starts going down when all players left the map. Some
441maps will never reset in the common sense, these are usually marked with a
442very high number (such as C<1e+99>).
443
444=item Path: the name that uniquely identifies the map, can be used for goto etc.
445
446=back
447
466 448
467=head2 mark 449=head2 mark
468 450
469B<mark> is used to mark items for items that apply other items. Examples of 451B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 452these are flint & steel marked for apply torches, a weapon marked for
484 466
485=head2 motd 467=head2 motd
486 468
487Shows the message of the day. It takes no arguments. 469Shows the message of the day. It takes no arguments.
488 470
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 471=head2 output-count
563 472
564output-sync controls how often information is sent to the screen. Each 473 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 474
568output-count sets after how many messages of the same type, they are 475output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 476then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 479buffering is disabled in this regard.
573 480
481output-sync controls how often information is sent to the screen. Each
482buffer has its own time value, and will be flushed independently. The
483default value is usually less than a second.
484
574See also L<output-sync>. 485See also L<output-sync>.
575 486
487=head2 output-rate
488
489 output-rate [bytes per second]
490
491Show the current setting of the output-rate, or set it to the provided
492value. The server will try very hard not to send more than this many bytes
493per second to your client. If the rate is exceeded, the server tries to
494hold back less important information (such as new images) to increase
495responsiveness.
496
497The server-side default is usually quite high, around 100000. If the
498server is running on a Linux kernel, it will adjust to the actual
499bandwidth available, and output-rate only sets an upper bound. That is,
500the server will automatically set an optimal send rate and adjusting your
501output-rate is not required.
502
576=head2 output-sync 503=head2 output-sync
577 504
505 output-sync [seconds]
506
578output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
580default value is 16 ticks (about 2 seconds). 509default value is usually less than a second.
581 510
582output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5141 - this means that all messages get printed out as they are requested -
613party leave 542party leave
614 takes you out of current party 543 takes you out of current party
615 544
616=head2 peaceful 545=head2 peaceful
617 546
618TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 547TODO: rework for deliantra, intended future behaviour is to toggle
619peaceful mode with regards to npc and monsters only, not with regards to 548peaceful mode with regards to npc and monsters only, not with regards to
620players (which will be controlled by priests). 549players (which will be controlled by priests).
621 550
622The B<peaceful> command will switch you between peaceful and hostile attack 551The B<peaceful> command will switch you between peaceful and hostile attack
623modes. 552modes.
645 574
646=over 4 575=over 4
647 576
648=item B<normal> 577=item B<normal>
649 578
650As you would expect. 579Monsters behave normally, i.e. according to their own character.
651 580
652=item B<sad> (search and destroy) 581=item B<sad> (search and destroy)
653 582
654Pets will roam and seek out things to attack. 583Pets will roam and seek out things to attack.
655 584
663 592
664=back 593=back
665 594
666=head2 pickup 595=head2 pickup
667 596
597 pickup +mode
598 pickup -mode
599 pickup density
600
668B<pickup> changes how you pick up items when you step on them. to pickup 601B<pickup> changes whether you pick up items when you step on them. To
669an item manually, use the ',' key. 602pickup an item manually, use the ',' key.
670 603
671Mode 0: Don't pick up items. 604The B<Pickup> tab in the playerbook is usually a better way to modify your
605autopickup settings than using this command.
672 606
673Mode 1: Pick up one item 607Mode can be one of:
674 608
675Mode 2: Pickup up one item and stop 609 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
610 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
611 "key", "missile", "allweapon", "magical", "potion", "spellbook",
612 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
613 "flesh"
676 614
677Mode 3: Stop before picking up items 615If a number (C<density>, must be 0..15) is specified, then items of at
678 616least the specified value density are picked up. Value density is given as
679Mode 4: Pick up all items 617gold/weight in kilograms.
680
681Mode 5: Pick up all items and stop
682
683Mode 6: Pick up all magical items
684
685Mode 7: Pick up all coins and gems
686
687Modes above 7: Pickup items with
688a value density greater than the pickup mode.
689
690Value density is value in gold/weight in kilograms.
691 618
692The value in gold is what the item is worth if you sold it in the shop. 619The value in gold is what the item is worth if you sold it in the shop.
693 620
694Goldcoins have a value density of 66,
695
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up.
698
699=head2 prepare 621=head2 prepare
700 622
701The same as cast. Usage: 623The same as cast. Usage:
702 624
703 prepare <spell> 625 prepare <spell>
704 626
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 627
721=head2 quit 628=head2 quit
722 629
723Deletes your character from the server. If you want to quit the session 630Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 631without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 632bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 633top of it, and apply it using B<Tab> ro the B<apply> command.
727 634
635
728=head2 range 636=head2 range
729 637
730Your range weapon can be one of several weapons, a spell you cast, a 638Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 639bow-and-arrow, a rod, or a wand, to name a few.
732 640
733Your range weapon is fired when you press SHIFT-direction, and will be 641Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 642fired in that direction.
643
735 644
736=head2 ready_skill 645=head2 ready_skill
737 646
738 ready_skill <name of skill> 647 ready_skill <name of skill>
739 648
742readied, some need to be actively used by "firing" them. 651readied, some need to be actively used by "firing" them.
743 652
744If you just want to invoke a skill once, leaving your range slot 653If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 654untouched, use L<use_skill> instead.
746 655
656
747=head2 rename 657=head2 rename
748 658
749Changes/removes the custom name of given item (or the marked one). 659Changes/removes the custom name of given item (or the marked one).
750 660
751 rename oldname to newname 661 rename oldname to newname
753 663
754If either of the names contain spaces, you have to use the C<">-form, 664If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 665otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 666marked item will be used instead.
757 667
758If the new name is empty (i.e. C<"">), then the custom name will be 668If the new name is empty (i.e. C<"">), then the original (before the
759removed from the item. 669rename) name will be restored.
760 670
761Note: maximum allowed name length is 127 characters. 671Note: maximum allowed name length is 127 characters.
762 672
763=head2 reply
764
765 reply <message>
766
767Similar to tell, but instead of having to supply a username, it replies
768to the last player that sent you a tell. This is a bit racy (e.g. when
769somebody else tells you something while you type and you do not realise
770that), so be careful not to supply confidential information in the
771message.
772 673
773=head2 resistances 674=head2 resistances
774 675
775This shows you the resistances you have to specific attack types. 676This shows you the resistances you have to specific attack types.
776If you have for example "cold +20", it means you get 20% damage done 677If you have for example "cold +20", it means you get 20% damage done
813 714
814=head2 search-items 715=head2 search-items
815 716
816 search-items <word> 717 search-items <word>
817 718
818Automatically picks up all items with <word> in their name. search-items rod 719Automatically picks up all items with <word> in their name. C<search-items
819will pick up all rods and heavy rods. search-items of Fire will pick up all 720rod> will pick up all rods and heavy rods. C<search-items of Fire> will
820bolts, arrows, swords, etc. of Fire. 721pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
722will pick up all items with magic+1, and so on, and so on.
723
724While this mode is active, you will be slower and the normal autopickup is
725disabled. To disable search mode again, execute C<search-items> without
726any arguments.
821 727
822=head2 seen 728=head2 seen
823 729
824 seen <login> 730 seen <login>
825 731
828 734
829=head2 shout 735=head2 shout
830 736
831 shout <message> 737 shout <message>
832 738
833Sends a message to all players on the server that have 739Sends a message to all players on the server. It is mainly useful for
834L<listen|command/listen> level B<10> or higher. It is mainly useful for
835emergency messages ("I am trapped on xxx, can somebody help me?") and 740emergency messages ("I am trapped on xxx, can somebody help me?") and
836should not be used for general chat. Use L<chat|command/chat> instead. 741should not be used for general chat. Use L<chat|command/chat> instead.
837 742
838=head2 showpets 743=head2 showpets
839 744
866applies to new items you pick up - items that you are already holding will 771applies to new items you pick up - items that you are already holding will
867not be sorted. 772not be sorted.
868 773
869If sort_inventory is not set (default), items will be inserted via type, 774If sort_inventory is not set (default), items will be inserted via type,
870subtype and magic. This, all axes will be grouped together in magic order, 775subtype and magic. This, all axes will be grouped together in magic order,
871all daggers by magic order, etc. Unforunately, for scrolls and rings, new 776all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
872ones just get inserted last. 777ones just get inserted last.
873 778
874If you have a lot of stuff that is not in alphabetical order but you would 779If you have a lot of stuff that is not in alphabetical order but you would
875like it to be, the best method is to drop all of it and then pick it up. 780like it to be, the best method is to drop all of it and then pick it up.
876 781
877=head2 sound 782=head2 sound
878 783
879Toggles between sound enabled and disabled. This has no relevance to the 784Toggles between sound enabled and disabled. This has no relevance to the
880sound settings of the client, it only governs wether the server will send 785sound settings of the client, it only governs whether the server will send
881sound effect command to the client and is enabled if the client supports 786sound effect command to the client and is enabled if the client supports
882sound (i.e. always for cfplus). 787sound (i.e. always for the deliantra client).
788
789=head2 sourcecode
790
791This command displays the means to download the source code (server code,
792maps and archetypes) used to implement this version of the game.
793
794Every player has the right to download and modify the source code of the
795server, as required by both the GNU General Public License and the GNU
796Affero General Public license.
797
798If you modify your version of the server, you will have to provide a means
799to download the modified sources (and resources) via this command. If you
800run an unmodified version of the server, the default will do.
883 801
884=head2 statistics 802=head2 statistics
885 803
886B<statistics> shows various useful information about your character. 804B<statistics> shows various useful information about your character.
887None of the information it shows is stuff that is not contained in the 805None of the information it shows is stuff that is not contained in the
901Kills yourself. No, really. 819Kills yourself. No, really.
902 820
903This command might not look useful at first, but sometimes you can get 821This command might not look useful at first, but sometimes you can get
904yourself into a corner you can't escape anymore, either due to a map 822yourself into a corner you can't escape anymore, either due to a map
905bug or your own stupidity. Killing oneself can be difficult and time 823bug or your own stupidity. Killing oneself can be difficult and time
906consuming, thats why this command is provided. It is fast, painless, 824consuming, that's why this command is provided. It is fast, painless,
907effective, humane. 825effective, humane.
908 826
909=head2 take 827=head2 take
910 828
911The take commands take object(s) on the space the player is standing on, 829The take commands take object(s) on the space the player is standing on,
937thrown away. God-given items can not be thrown. You need the skill throwing 855thrown away. God-given items can not be thrown. You need the skill throwing
938for this to work. 856for this to work.
939 857
940=head2 time 858=head2 time
941 859
942Shows the Crossfire in-game time, not the server time. It looks like this: 860Shows the Deliantra in-game time, not the server time. It looks like this:
943 861
944 It is 52 minutes past 8 o'clock am, on the Day of the Bull 862 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
945 The 2nd Day of the Month of the Frost Giant, Year 63 863 the 2nd Day of the Month of the Frost Giant, Year 63.
946 Time of Year: The Season of New Year 864 Time of Year: The Season of New Year.
947 865
948It is partially just for fun but it affects the darkness outside and the 866An hour of game time passes in 3 minutes of real time. The time and
949weather if weather is enabled in the server. 867calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
868five weeks per month, and 17 months per year. The year is additionally
869split into four seasons of 4 months each, except the season of the
870Blizzard, which is 5 months long.
871
872The number "zero" is unknown, which is why the minutes go from 1 to 60.
873
874Seasons and the time of the day affect the overall outdoor daylight.
950 875
951=head2 title 876=head2 title
877
878 title <new title>
879 title clear # Sets your title back to your race.
952 880
953Players can change their title. For example you called yourself Gandalf and 881Players can change their title. For example you called yourself Gandalf and
954your race is elf, you can use the title command to change your name from 882your race is elf, you can use the title command to change your name from
955"Gandalf the elf" to "Gandalf the white". Usage: 883"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
956
957 title <new title>
958 title clear # Sets your title back to your race.
959 884
960Dragons cannot set their title because it changes during the game. 885Dragons cannot set their title because it changes during the game.
961 886
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 887=head2 unignore
980 888
981 unignore <login> 889 unignore <login>
982 890
983Cancels all ignores set for the specified login. See B<ignore>. 891Cancels all ignores set for the specified login. See B<ignore>.
892
893=head2 uptime
894
895Tells you something about the time the server was started and how long ago
896that was.
984 897
985=head2 use_skill 898=head2 use_skill
986 899
987 use_skill <name of skill> 900 use_skill <name of skill>
988 901
993 906
994The B<usekeys> option determines the behaviour of using keys. 907The B<usekeys> option determines the behaviour of using keys.
995 908
996Values are: 909Values are:
997 910
911=over 4
912
998inventory: Only keys in the top level inventory are used (default) 913=item B<inventory>: Only keys in the top level inventory are used (default)
999 914
1000keyrings: Only keys in active keyrings are used. 915=item B<keyrings>: Only keys in active key rings are used.
1001 916
1002containers: Only keys in active containers are used. 917=item B<containers>: Only keys in active containers are used.
1003 918
919=back
920
1004Note that keyrings are just a specialized container, so the containers 921Note that key rings are just a specialized container, so the containers
1005will also find keys in keyrings. 922will also find keys in key rings.
1006 923
1007Only active containers are used - keys will not jump out of closed 924Only active containers are used - keys will not jump out of closed
1008containers, but hints will be given if you have keys in such containers. 925containers, but hints will be given if you have keys in such containers.
1009 926
1010=head2 version 927=head2 version
1039 956
1040The wimpy level is the amount of health points (hp) that may be left before you 957The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 958automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 959not be used when the opponent attacks with spells.
1043 960
961
1044=head1 Authors 962=head1 Authors
1045 963
1046Parts of this document were originally taken from the crossfire server 964Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 965help files with unknown authors.
1048 966
1049Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 967Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1050Steenhoven and Marc A. Lehmann. 968Steenhoven and Marc A. Lehmann.
1051 969

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