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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.11 by root, Sun Dec 24 10:16:47 2006 UTC vs.
Revision 1.37 by root, Sun Jan 11 06:08:35 2009 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 265=head2 gsay
253 266
254If you are in a party (party join or party form), you will be able to message 267If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 268only your party. Even people standing right next to you can't hear it.
256 269
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 270=head2 help
277 271
278Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
279 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
280=head2 hiscore 301=head2 hiscore
281 302
282Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
283 304
284=head2 ignore 305=head2 ignore
288Lists all players that you currently ignore. 309Lists all players that you currently ignore.
289 310
290 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
291 312
292This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 315user).
295 316
296The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
299being ignored. 320they are being ignored.
300 321
301To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
302 323
303=head2 inventory 324=head2 inventory
304 325
306status. Example: 327status. Example:
307 328
308 inventory 329 inventory
309 330
310 Inventory: 331 Inventory:
311 - arrow 0.1 332 - arrow 0.1
312 - Knife * 2 333 - Knife * 2
313 - long sword (wielded) 15 334 - long sword (wielded) 15
314 335
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 338currently using to attack.
318 339
342One can never transport from nor to an unholy place. That means, one can 363One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 364not be saved out of jail using invite.
344 365
345=head2 invoke 366=head2 invoke
346 367
347The invoke command is used 368The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 369necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 370weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 371
353Examples: 372Examples:
373
354'invoke restoration 374 invoke restoration
355'invoke magic rune of large fireball 375 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
357'invoke create food of waybread 377 invoke create food of waybread
358 378
359It is very helpful to bind healing 379It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 380I<playerbook>, tab I<spells>, the press the right mouse button on the
381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382recommended to bind a healing spell or potion to an easily-accessible-key,
383such as '1'.
361 384
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 385
396=head2 killpets 386=head2 killpets
397 387
398 killpets [name] 388 killpets [name]
399 389
403they had will be left behind, but you will get no 393they had will be left behind, but you will get no
404experience for their death. However, it kills them 394experience for their death. However, it kills them
405instantaneously. 395instantaneously.
406 396
407If a name is specified then only pets with that 397If a name is specified then only pets with that
408name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
409but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
410corresponding to that number is killed. 400corresponding to that number is killed.
411
412=head2 listen
413
414 listen <listen-level>
415
416Listen sets the level of messages you will hear.
417Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426=head2 logs
427
428TODO
429 401
430=head2 mapinfo 402=head2 mapinfo
431 403
432Shows some information about the map like this: 404Shows some information about the map like this:
433 405
443The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
445 417
446=head2 maps 418=head2 maps
447 419
448Shows a list of maps that are currently being visited or have been visited. 420 maps <mapname>
449The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450 421
451Path: The last part of the map path 422Shows a list of maps matching the regex <mapname> that are currently being
452Pl: Players on the map. 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
453PlM: Players on the map recounted (should be the same as Pl). 424
454IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 425=over 4
4553) currently loading or 4) currently saving. 426
456TO: Timeout, when the map is swapped to disk. 427=item Pl: the number of players on that map currently.
457Dif: Map difficulty. 428
458Reset: Real server time when the map is going to reset. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
430
431The server keeps maps in memory only for a short time (by default about
43240 seconds). After that time, it saves them to disk. As the server loads
433most maps in the background it is possible that you can see a map that is
434currently being loaded, but that's rare, as loading a map is fast.
435
436=item Svd: the amount of seconds the map was last saved (++ means >99).
437
438The server by default tries to save each map at least every 20 seconds if
439it changed, so in case of a disastrous crash (one where the server cannot
440emergency save), at most 20 seconds of gameplay are lost.
441
442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
443
444Most maps will not reset as long as players are on it, and usually the
445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
448
449=item Path: the name that uniquely identifies the map, can be used for goto etc.
450
451=back
452
459 453
460=head2 mark 454=head2 mark
461 455
462B<mark> is used to mark items for items that apply other items. Examples of 456B<mark> is used to mark items for items that apply other items. Examples of
463these are flint & steel marked for apply torches, a weapon marked for 457these are flint & steel marked for apply torches, a weapon marked for
477 471
478=head2 motd 472=head2 motd
479 473
480Shows the message of the day. It takes no arguments. 474Shows the message of the day. It takes no arguments.
481 475
482=head2 melee
483
484ERROR: not a command, but another help topic => move to a different file maybe?
485
486You fight to kill monsters. You can either use magic or weapons.
487
488To use weapons, simply wield a weapon (and armour!) and move into the
489monster you want to attack.
490
491To use magic or bows, read
492'help spells
493and
494'help range
495and
496'help cast
497and
498'help invoke
499
500=head2 mode
501
502ERROR: not a command, but another help topic => move to a different file maybe?
503
504The mode commands are as follows:
505
506Applymode, adjusts how items are applied
507Bowmode, adjusts the way bows work
508Peaceful, sets how you react to other players
509Petmode, adjusts how your pets behave
510
511=head2 mouse
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mouse isn't a great way to move your character. It'll work, but you'll
516be handicapped unless you use the keyboard for this. However, the mouse
517has the following inventory uses:
518
519Middle button on item: apply
520or equip
521
522Right button: drop or pickup
523item on ground
524
525Left button: info on item
526
527=head2 move
528
529ERROR: not a command, but another help topic => move to a different file maybe?
530ERROR: same as "keys"?
531
532These are the basic movement
533keys:
534 yku
535 h l
536 bjn
537
538Running is done by holding
539control and move. Running
540is recommended.
541
542Firing the range weapon (help range)
543is done by holding shift and
544move.
545
546'help mouse for help on what the
547mouse buttons do.
548
549'help melee for advice on how to
550fight
551
552'help traps for help with finding
553and disarming traps
554
555=head2 output-count 476=head2 output-count
556 477
557output-sync controls how often information is sent to the screen. Each 478 output-count [lines]
558buffer has its own time value, and will be flushed independantly. The
559default value is 16 ticks (about 2 seconds).
560 479
561output-count sets after how many messages of the same type, they are 480output-count sets after how many messages of the same type, they are
562then printed out. If the value was 10, then after killing ten orcs, the 481then printed out. If the value was 10, then after killing ten orcs, the
563message '10 times you kill orc' would be printed out. The default value is 482message '10 times you kill orc' would be printed out. The default value is
5641 - this means that all messages get printed out as they are requested - 4831 - this means that all messages get printed out as they are requested -
565buffering is disabled in this regard. 484buffering is disabled in this regard.
566 485
486output-sync controls how often information is sent to the screen. Each
487buffer has its own time value, and will be flushed independently. The
488default value is usually less than a second.
489
567See also L<output-sync>. 490See also L<output-sync>.
568 491
492=head2 output-rate
493
494 output-rate [bytes per second]
495
496Show the current setting of the output-rate, or set it to the provided
497value. The server will try very hard not to send more than this many bytes
498per second to your client. If the rate is exceeded, the server tries to
499hold back less important information (such as new images) to increase
500responsiveness.
501
502The server-side default is usually quite high, around 100000. If the
503server is running on a Linux kernel, it will adjust to the actual
504bandwidth available, and output-rate only sets an upper bound. That is,
505the server will automatically set an optimal send rate and adjusting your
506output-rate is not required.
507
569=head2 output-sync 508=head2 output-sync
570 509
510 output-sync [seconds]
511
571output-sync controls how often information is sent to the screen. Each 512output-sync controls how often information is sent to the screen. Each
572buffer has its own time value, and will be flushed independantly. The 513buffer has its own time value, and will be flushed independently. The
573default value is 16 ticks (about 2 seconds). 514default value is usually less than a second.
574 515
575output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
576then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
577message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
5781 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
606party leave 547party leave
607 takes you out of current party 548 takes you out of current party
608 549
609=head2 peaceful 550=head2 peaceful
610 551
611TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 552TODO: rework for deliantra, intended future behaviour is to toggle
612peaceful mode with regards to npc and monsters only, not with regards to 553peaceful mode with regards to npc and monsters only, not with regards to
613players (which will be controlled by priests). 554players (which will be controlled by priests).
614 555
615The B<peaceful> command will switch you between peaceful and hostile attack 556The B<peaceful> command will switch you between peaceful and hostile attack
616modes. 557modes.
638 579
639=over 4 580=over 4
640 581
641=item B<normal> 582=item B<normal>
642 583
643As you would expect. 584Monsters behave normally, i.e. according to their own character.
644 585
645=item B<sad> (search and destroy) 586=item B<sad> (search and destroy)
646 587
647Pets will roam and seek out things to attack. 588Pets will roam and seek out things to attack.
648 589
656 597
657=back 598=back
658 599
659=head2 pickup 600=head2 pickup
660 601
602 pickup +mode
603 pickup -mode
604 pickup density
605
661B<pickup> changes how you pick up items when you step on them. to pickup 606B<pickup> changes whether you pick up items when you step on them. To
662an item manually, use the ',' key. 607pickup an item manually, use the ',' key.
663 608
664Mode 0: Don't pick up items. 609The B<Pickup> tab in the playerbook is usually a better way to modify your
610autopickup settings than using this command.
665 611
666Mode 1: Pick up one item 612Mode can be one of:
667 613
668Mode 2: Pickup up one item and stop 614 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
615 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
616 "key", "missile", "allweapon", "magical", "potion", "spellbook",
617 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
618 "flesh"
669 619
670Mode 3: Stop before picking up items 620If a number (C<density>, must be 0..15) is specified, then items of at
671 621least the specified value density are picked up. Value density is given as
672Mode 4: Pick up all items 622gold/weight in kilograms.
673
674Mode 5: Pick up all items and stop
675
676Mode 6: Pick up all magical items
677
678Mode 7: Pick up all coins and gems
679
680Modes above 7: Pickup items with
681a value density greater than the pickup mode.
682
683Value density is value in gold/weight in kilograms.
684 623
685The value in gold is what the item is worth if you sold it in the shop. 624The value in gold is what the item is worth if you sold it in the shop.
686 625
687Goldcoins have a value density of 66,
688
689Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
690Artifacts are also picked up.
691
692=head2 prepare 626=head2 prepare
693 627
694The same as cast. Usage: 628The same as cast. Usage:
695 629
696 prepare <spell> 630 prepare <spell>
697 631
698=head2 X<quests>quests (|finished|.*)
699
700The quests command lists the quests you are doing or have completed.
701
702Parameters are:
703
704=over 4
705
706=item no arguments: displays current quests.
707
708=item B<finished>: displays finished quests;
709
710=item anything else: displays details for quests (finished or not) with name containing the given string.
711
712=back
713 632
714=head2 quit 633=head2 quit
715 634
716Deletes your character from the server. If you want to quit the session 635Deletes your character from the server. If you want to quit the session
717without deleting your character, you must use a I<Bed to Reality>. Find a 636without deleting your character, you must use a I<Bed to Reality>. Find a
718bed (probably in a building close to where you entered the game), get on 637bed (probably in a building close to where you entered the game), get on
719top of it, and apply it using B<Tab> ro the B<apply> command. 638top of it, and apply it using B<Tab> ro the B<apply> command.
720 639
640
721=head2 range 641=head2 range
722 642
723Your range weapon can be one of several weapons, a spell you cast, a 643Your range weapon can be one of several weapons, a spell you cast, a
724bow-and-arrow, a rod, or a wand, to name a few. 644bow-and-arrow, a rod, or a wand, to name a few.
725 645
726Your range weapon is fired when you press SHIFT-direction, and will be 646Your range weapon is fired when you press SHIFT-direction, and will be
727fired in that direction. 647fired in that direction.
648
728 649
729=head2 ready_skill 650=head2 ready_skill
730 651
731 ready_skill <name of skill> 652 ready_skill <name of skill>
732 653
735readied, some need to be actively used by "firing" them. 656readied, some need to be actively used by "firing" them.
736 657
737If you just want to invoke a skill once, leaving your range slot 658If you just want to invoke a skill once, leaving your range slot
738untouched, use L<use_skill> instead. 659untouched, use L<use_skill> instead.
739 660
661
740=head2 rename 662=head2 rename
741 663
742Changes/removes the custom name of given item (or the marked one). 664Changes/removes the custom name of given item (or the marked one).
743 665
744 rename oldname to newname 666 rename oldname to newname
746 668
747If either of the names contain spaces, you have to use the C<">-form, 669If either of the names contain spaces, you have to use the C<">-form,
748otherwise you can just write the name as-is. If you omit the old name, the 670otherwise you can just write the name as-is. If you omit the old name, the
749marked item will be used instead. 671marked item will be used instead.
750 672
751If the new name is empty (i.e. C<"">), then the original (unrenamed) name 673If the new name is empty (i.e. C<"">), then the original (before the
752will be restored. 674rename) name will be restored.
753 675
754Note: maximum allowed name length is 127 characters. 676Note: maximum allowed name length is 127 characters.
755 677
756=head2 reply
757
758 reply <message>
759
760Similar to tell, but instead of having to supply a username, it replies
761to the last player that sent you a tell. This is a bit racy (e.g. when
762somebody else tells you something while you type and you do not realise
763that), so be careful not to supply confidential information in the
764message.
765 678
766=head2 resistances 679=head2 resistances
767 680
768This shows you the resistances you have to specific attack types. 681This shows you the resistances you have to specific attack types.
769If you have for example "cold +20", it means you get 20% damage done 682If you have for example "cold +20", it means you get 20% damage done
806 719
807=head2 search-items 720=head2 search-items
808 721
809 search-items <word> 722 search-items <word>
810 723
811Automatically picks up all items with <word> in their name. search-items rod 724Automatically picks up all items with <word> in their name. C<search-items
812will pick up all rods and heavy rods. search-items of Fire will pick up all 725rod> will pick up all rods and heavy rods. C<search-items of Fire> will
813bolts, arrows, swords, etc. of Fire. 726pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
727will pick up all items with magic+1, and so on, and so on.
728
729While this mode is active, you will be slower and the normal autopickup is
730disabled. To disable search mode again, execute C<search-items> without
731any arguments.
814 732
815=head2 seen 733=head2 seen
816 734
817 seen <login> 735 seen <login>
818 736
821 739
822=head2 shout 740=head2 shout
823 741
824 shout <message> 742 shout <message>
825 743
826Sends a message to all players on the server that have 744Sends a message to all players on the server. It is mainly useful for
827L<listen|command/listen> level B<10> or higher. It is mainly useful for
828emergency messages ("I am trapped on xxx, can somebody help me?") and 745emergency messages ("I am trapped on xxx, can somebody help me?") and
829should not be used for general chat. Use L<chat|command/chat> instead. 746should not be used for general chat. Use L<chat|command/chat> instead.
830 747
831=head2 showpets 748=head2 showpets
832 749
859applies to new items you pick up - items that you are already holding will 776applies to new items you pick up - items that you are already holding will
860not be sorted. 777not be sorted.
861 778
862If sort_inventory is not set (default), items will be inserted via type, 779If sort_inventory is not set (default), items will be inserted via type,
863subtype and magic. This, all axes will be grouped together in magic order, 780subtype and magic. This, all axes will be grouped together in magic order,
864all daggers by magic order, etc. Unforunately, for scrolls and rings, new 781all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
865ones just get inserted last. 782ones just get inserted last.
866 783
867If you have a lot of stuff that is not in alphabetical order but you would 784If you have a lot of stuff that is not in alphabetical order but you would
868like it to be, the best method is to drop all of it and then pick it up. 785like it to be, the best method is to drop all of it and then pick it up.
869 786
870=head2 sound 787=head2 sound
871 788
872Toggles between sound enabled and disabled. This has no relevance to the 789Toggles between sound enabled and disabled. This has no relevance to the
873sound settings of the client, it only governs wether the server will send 790sound settings of the client, it only governs whether the server will send
874sound effect command to the client and is enabled if the client supports 791sound effect command to the client and is enabled if the client supports
875sound (i.e. always for cfplus). 792sound (i.e. always for the deliantra client).
793
794=head2 sourcecode
795
796This command displays the means to download the source code (server code,
797maps and archetypes) used to implement this version of the game.
798
799Every player has the right to download and modify the source code of the
800server, as required by both the GNU General Public License and the GNU
801Affero General Public license.
802
803If you modify your version of the server, you will have to provide a means
804to download the modified sources (and resources) via this command. If you
805run an unmodified version of the server, the default will do.
876 806
877=head2 statistics 807=head2 statistics
878 808
879B<statistics> shows various useful information about your character. 809B<statistics> shows various useful information about your character.
880None of the information it shows is stuff that is not contained in the 810None of the information it shows is stuff that is not contained in the
894Kills yourself. No, really. 824Kills yourself. No, really.
895 825
896This command might not look useful at first, but sometimes you can get 826This command might not look useful at first, but sometimes you can get
897yourself into a corner you can't escape anymore, either due to a map 827yourself into a corner you can't escape anymore, either due to a map
898bug or your own stupidity. Killing oneself can be difficult and time 828bug or your own stupidity. Killing oneself can be difficult and time
899consuming, thats why this command is provided. It is fast, painless, 829consuming, that's why this command is provided. It is fast, painless,
900effective, humane. 830effective, humane.
901 831
902=head2 take 832=head2 take
903 833
904The take commands take object(s) on the space the player is standing on, 834The take commands take object(s) on the space the player is standing on,
930thrown away. God-given items can not be thrown. You need the skill throwing 860thrown away. God-given items can not be thrown. You need the skill throwing
931for this to work. 861for this to work.
932 862
933=head2 time 863=head2 time
934 864
935Shows the Crossfire in-game time, not the server time. It looks like this: 865Shows the Deliantra in-game time, not the server time. It looks like this:
936 866
937 It is 52 minutes past 8 o'clock am, on the Day of the Bull 867 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
938 The 2nd Day of the Month of the Frost Giant, Year 63 868 the 2nd Day of the Month of the Frost Giant, Year 63.
939 Time of Year: The Season of New Year 869 Time of Year: The Season of New Year.
940 870
941It is partially just for fun but it affects the darkness outside and the 871An hour of game time passes in 3 minutes of real time. The time and
942weather if weather is enabled in the server. 872calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
873five weeks per month, and 17 months per year. The year is additionally
874split into four seasons of 4 months each, except the season of the
875Blizzard, which is 5 months long.
876
877The number "zero" is unknown, which is why the minutes go from 1 to 60.
878
879Seasons and the time of the day affect the overall outdoor daylight.
943 880
944=head2 title 881=head2 title
882
883 title <new title>
884 title clear # Sets your title back to your race.
945 885
946Players can change their title. For example you called yourself Gandalf and 886Players can change their title. For example you called yourself Gandalf and
947your race is elf, you can use the title command to change your name from 887your race is elf, you can use the title command to change your name from
948"Gandalf the elf" to "Gandalf the white". Usage: 888"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
949
950 title <new title>
951 title clear # Sets your title back to your race.
952 889
953Dragons cannot set their title because it changes during the game. 890Dragons cannot set their title because it changes during the game.
954
955=head2 traps
956
957ERROR: not a command, but another help topic => move to a different file maybe?
958
959I recommend the following
960keybindings
961'bind search
962s
963'bind disarm
964d
965Then you can use the 's' and
966'd' keys for searching for and
967disarming traps.
968
969Traps appear at random in doors and in chests. Search those before you
970open them up. Search by going near where you suspect a trap, and type 's'
971 891
972=head2 unignore 892=head2 unignore
973 893
974 unignore <login> 894 unignore <login>
975 895
991 911
992The B<usekeys> option determines the behaviour of using keys. 912The B<usekeys> option determines the behaviour of using keys.
993 913
994Values are: 914Values are:
995 915
916=over 4
917
996inventory: Only keys in the top level inventory are used (default) 918=item B<inventory>: Only keys in the top level inventory are used (default)
997 919
998keyrings: Only keys in active keyrings are used. 920=item B<keyrings>: Only keys in active key rings are used.
999 921
1000containers: Only keys in active containers are used. 922=item B<containers>: Only keys in active containers are used.
1001 923
924=back
925
1002Note that keyrings are just a specialized container, so the containers 926Note that key rings are just a specialized container, so the containers
1003will also find keys in keyrings. 927will also find keys in key rings.
1004 928
1005Only active containers are used - keys will not jump out of closed 929Only active containers are used - keys will not jump out of closed
1006containers, but hints will be given if you have keys in such containers. 930containers, but hints will be given if you have keys in such containers.
1007 931
1008=head2 version 932=head2 version
1037 961
1038The wimpy level is the amount of health points (hp) that may be left before you 962The wimpy level is the amount of health points (hp) that may be left before you
1039automatically run away. This may be useful in hand-to-hand combats but should 963automatically run away. This may be useful in hand-to-hand combats but should
1040not be used when the opponent attacks with spells. 964not be used when the opponent attacks with spells.
1041 965
966
1042=head1 Authors 967=head1 Authors
1043 968
1044Parts of this document were originally taken from the crossfire server 969Parts of this document were originally taken from the crossfire server
1045help files with unknwon authors. 970help files with unknown authors.
1046 971
1047Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 972Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1048Steenhoven and Marc A. Lehmann. 973Steenhoven and Marc A. Lehmann.
1049 974

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