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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.30 by root, Sun Sep 7 22:48:03 2008 UTC vs.
Revision 1.37 by root, Sun Jan 11 06:08:35 2009 UTC

26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server. This is the normal way to 129Sends a message to all players on the server. This is the normal way to
125chat with others. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
294Do not show the hints themselves, but notify you when a hint would have 291Do not show the hints themselves, but notify you when a hint would have
295been available. 292been available.
296 293
297=item hide 294=item hide
298 295
299Hide all hints: You will not be able to tell wether there is a hint 296Hide all hints: You will not be able to tell whether there is a hint
300available or not. 297available or not.
301 298
302=back 299=back
303 300
304=head2 hiscore 301=head2 hiscore
312Lists all players that you currently ignore. 309Lists all players that you currently ignore.
313 310
314 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
315 312
316This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
317B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
318user). 315user).
319 316
320The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
321expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
322after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
323being ignored. 320they are being ignored.
324 321
325To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
326 323
327=head2 inventory 324=head2 inventory
328 325
330status. Example: 327status. Example:
331 328
332 inventory 329 inventory
333 330
334 Inventory: 331 Inventory:
335 - arrow 0.1 332 - arrow 0.1
336 - Knife * 2 333 - Knife * 2
337 - long sword (wielded) 15 334 - long sword (wielded) 15
338 335
339This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
340protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
341currently using to attack. 338currently using to attack.
342 339
378 invoke magic rune of large fireball 375 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
380 invoke create food of waybread 377 invoke create food of waybread
381 378
382It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
383I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'. 383such as '1'.
387 384
388 385
396they had will be left behind, but you will get no 393they had will be left behind, but you will get no
397experience for their death. However, it kills them 394experience for their death. However, it kills them
398instantaneously. 395instantaneously.
399 396
400If a name is specified then only pets with that 397If a name is specified then only pets with that
401name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
403corresponding to that number is killed. 400corresponding to that number is killed.
404 401
405=head2 mapinfo 402=head2 mapinfo
406 403
432=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
433 430
434The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
437currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
438 435
439=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
440 437
441The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
485message '10 times you kill orc' would be printed out. The default value is 482message '10 times you kill orc' would be printed out. The default value is
4861 - this means that all messages get printed out as they are requested - 4831 - this means that all messages get printed out as they are requested -
487buffering is disabled in this regard. 484buffering is disabled in this regard.
488 485
489output-sync controls how often information is sent to the screen. Each 486output-sync controls how often information is sent to the screen. Each
490buffer has its own time value, and will be flushed independantly. The 487buffer has its own time value, and will be flushed independently. The
491default value is usually less than a second. 488default value is usually less than a second.
492 489
493See also L<output-sync>. 490See also L<output-sync>.
494 491
495=head2 output-rate 492=head2 output-rate
511=head2 output-sync 508=head2 output-sync
512 509
513 output-sync [seconds] 510 output-sync [seconds]
514 511
515output-sync controls how often information is sent to the screen. Each 512output-sync controls how often information is sent to the screen. Each
516buffer has its own time value, and will be flushed independantly. The 513buffer has its own time value, and will be flushed independently. The
517default value is usually less than a second. 514default value is usually less than a second.
518 515
519output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
520then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
521message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
582 579
583=over 4 580=over 4
584 581
585=item B<normal> 582=item B<normal>
586 583
587As you would expect. 584Monsters behave normally, i.e. according to their own character.
588 585
589=item B<sad> (search and destroy) 586=item B<sad> (search and destroy)
590 587
591Pets will roam and seek out things to attack. 588Pets will roam and seek out things to attack.
592 589
600 597
601=back 598=back
602 599
603=head2 pickup 600=head2 pickup
604 601
602 pickup +mode
603 pickup -mode
604 pickup density
605
605B<pickup> changes how you pick up items when you step on them. to pickup 606B<pickup> changes whether you pick up items when you step on them. To
606an item manually, use the ',' key. 607pickup an item manually, use the ',' key.
607 608
608Mode 0: Don't pick up items. 609The B<Pickup> tab in the playerbook is usually a better way to modify your
610autopickup settings than using this command.
609 611
610Mode 1: Pick up one item 612Mode can be one of:
611 613
612Mode 2: Pickup up one item and stop 614 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
615 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
616 "key", "missile", "allweapon", "magical", "potion", "spellbook",
617 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
618 "flesh"
613 619
614Mode 3: Stop before picking up items 620If a number (C<density>, must be 0..15) is specified, then items of at
615 621least the specified value density are picked up. Value density is given as
616Mode 4: Pick up all items 622gold/weight in kilograms.
617
618Mode 5: Pick up all items and stop
619
620Mode 6: Pick up all magical items
621
622Mode 7: Pick up all coins and gems
623
624Modes above 7: Pickup items with
625a value density greater than the pickup mode.
626
627Value density is value in gold/weight in kilograms.
628 623
629The value in gold is what the item is worth if you sold it in the shop. 624The value in gold is what the item is worth if you sold it in the shop.
630
631Goldcoins have a value density of 66,
632
633Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
634Artifacts are also picked up.
635
636 625
637=head2 prepare 626=head2 prepare
638 627
639The same as cast. Usage: 628The same as cast. Usage:
640 629
679 668
680If either of the names contain spaces, you have to use the C<">-form, 669If either of the names contain spaces, you have to use the C<">-form,
681otherwise you can just write the name as-is. If you omit the old name, the 670otherwise you can just write the name as-is. If you omit the old name, the
682marked item will be used instead. 671marked item will be used instead.
683 672
684If the new name is empty (i.e. C<"">), then the original (unrenamed) name 673If the new name is empty (i.e. C<"">), then the original (before the
685will be restored. 674rename) name will be restored.
686 675
687Note: maximum allowed name length is 127 characters. 676Note: maximum allowed name length is 127 characters.
688 677
689 678
690=head2 resistances 679=head2 resistances
730 719
731=head2 search-items 720=head2 search-items
732 721
733 search-items <word> 722 search-items <word>
734 723
735Automatically picks up all items with <word> in their name. search-items rod 724Automatically picks up all items with <word> in their name. C<search-items
736will pick up all rods and heavy rods. search-items of Fire will pick up all 725rod> will pick up all rods and heavy rods. C<search-items of Fire> will
737bolts, arrows, swords, etc. of Fire. 726pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
727will pick up all items with magic+1, and so on, and so on.
728
729While this mode is active, you will be slower and the normal autopickup is
730disabled. To disable search mode again, execute C<search-items> without
731any arguments.
738 732
739=head2 seen 733=head2 seen
740 734
741 seen <login> 735 seen <login>
742 736
782applies to new items you pick up - items that you are already holding will 776applies to new items you pick up - items that you are already holding will
783not be sorted. 777not be sorted.
784 778
785If sort_inventory is not set (default), items will be inserted via type, 779If sort_inventory is not set (default), items will be inserted via type,
786subtype and magic. This, all axes will be grouped together in magic order, 780subtype and magic. This, all axes will be grouped together in magic order,
787all daggers by magic order, etc. Unforunately, for scrolls and rings, new 781all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
788ones just get inserted last. 782ones just get inserted last.
789 783
790If you have a lot of stuff that is not in alphabetical order but you would 784If you have a lot of stuff that is not in alphabetical order but you would
791like it to be, the best method is to drop all of it and then pick it up. 785like it to be, the best method is to drop all of it and then pick it up.
792 786
793=head2 sound 787=head2 sound
794 788
795Toggles between sound enabled and disabled. This has no relevance to the 789Toggles between sound enabled and disabled. This has no relevance to the
796sound settings of the client, it only governs wether the server will send 790sound settings of the client, it only governs whether the server will send
797sound effect command to the client and is enabled if the client supports 791sound effect command to the client and is enabled if the client supports
798sound (i.e. always for cfplus). 792sound (i.e. always for the deliantra client).
799 793
800=head2 sourcecode 794=head2 sourcecode
801 795
802This command displays the means to download the sourcecode (server code, 796This command displays the means to download the source code (server code,
803maps and archetypes) used to implement this version of the game. 797maps and archetypes) used to implement this version of the game.
804 798
805Every player has the right to download and modify the source code of the 799Every player has the right to download and modify the source code of the
806server, as required by both the GNU General Public License and the GNU 800server, as required by both the GNU General Public License and the GNU
807Affero General Public license. 801Affero General Public license.
830Kills yourself. No, really. 824Kills yourself. No, really.
831 825
832This command might not look useful at first, but sometimes you can get 826This command might not look useful at first, but sometimes you can get
833yourself into a corner you can't escape anymore, either due to a map 827yourself into a corner you can't escape anymore, either due to a map
834bug or your own stupidity. Killing oneself can be difficult and time 828bug or your own stupidity. Killing oneself can be difficult and time
835consuming, thats why this command is provided. It is fast, painless, 829consuming, that's why this command is provided. It is fast, painless,
836effective, humane. 830effective, humane.
837 831
838=head2 take 832=head2 take
839 833
840The take commands take object(s) on the space the player is standing on, 834The take commands take object(s) on the space the player is standing on,
868 862
869=head2 time 863=head2 time
870 864
871Shows the Deliantra in-game time, not the server time. It looks like this: 865Shows the Deliantra in-game time, not the server time. It looks like this:
872 866
873 It is 52 minutes past 8 o'clock am, on the Day of the Bull 867 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
874 The 2nd Day of the Month of the Frost Giant, Year 63 868 the 2nd Day of the Month of the Frost Giant, Year 63.
875 Time of Year: The Season of New Year 869 Time of Year: The Season of New Year.
876 870
877It is partially just for fun but it affects the darkness outside and the 871An hour of game time passes in 3 minutes of real time. The time and
878weather if weather is enabled in the server. 872calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
873five weeks per month, and 17 months per year. The year is additionally
874split into four seasons of 4 months each, except the season of the
875Blizzard, which is 5 months long.
876
877The number "zero" is unknown, which is why the minutes go from 1 to 60.
878
879Seasons and the time of the day affect the overall outdoor daylight.
879 880
880=head2 title 881=head2 title
882
883 title <new title>
884 title clear # Sets your title back to your race.
881 885
882Players can change their title. For example you called yourself Gandalf and 886Players can change their title. For example you called yourself Gandalf and
883your race is elf, you can use the title command to change your name from 887your race is elf, you can use the title command to change your name from
884"Gandalf the elf" to "Gandalf the white". Usage: 888"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
885
886 title <new title>
887 title clear # Sets your title back to your race.
888 889
889Dragons cannot set their title because it changes during the game. 890Dragons cannot set their title because it changes during the game.
890 891
891=head2 unignore 892=head2 unignore
892 893
910 911
911The B<usekeys> option determines the behaviour of using keys. 912The B<usekeys> option determines the behaviour of using keys.
912 913
913Values are: 914Values are:
914 915
916=over 4
917
915inventory: Only keys in the top level inventory are used (default) 918=item B<inventory>: Only keys in the top level inventory are used (default)
916 919
917keyrings: Only keys in active keyrings are used. 920=item B<keyrings>: Only keys in active key rings are used.
918 921
919containers: Only keys in active containers are used. 922=item B<containers>: Only keys in active containers are used.
920 923
924=back
925
921Note that keyrings are just a specialized container, so the containers 926Note that key rings are just a specialized container, so the containers
922will also find keys in keyrings. 927will also find keys in key rings.
923 928
924Only active containers are used - keys will not jump out of closed 929Only active containers are used - keys will not jump out of closed
925containers, but hints will be given if you have keys in such containers. 930containers, but hints will be given if you have keys in such containers.
926 931
927=head2 version 932=head2 version

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