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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.37 by root, Sun Jan 11 06:08:35 2009 UTC vs.
Revision 1.47 by root, Fri Sep 28 23:33:53 2012 UTC

1=encoding utf-8
2
1=head1 Deliantra Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
8=head2 afk 10=head2 afk
9 11
10Puts you into AFK (Away From Keyboard) mode. This can be used when you 12Puts you into AFK (Away From Keyboard) mode. This can be used when you
11are away for some time but not long enough to log off. It will not save 13are away for some time but not long enough to log off. It will not save
12you from starvation and will merely list you as AFK in the user list. 14you from starvation and will merely list you as AFK in the user list.
15
16An argument of C<0> disables and C<1> enables this option, no argument
17toggles the setting.
13 18
14=head2 apply 19=head2 apply
15 20
16Apply applies an object. 21Apply applies an object.
17 22
120When you are braced, you lose your Dex bonus and incur a 2 point 125When you are braced, you lose your Dex bonus and incur a 2 point
121ac penalty beyond that (if you have a negative Dex bonus, you may in 126ac penalty beyond that (if you have a negative Dex bonus, you may in
122fact come out ahead. You also only get 20% of the normal experience 127fact come out ahead. You also only get 20% of the normal experience
123for killing creatures, and incur a 4 point WC (to hit) penalty. 128for killing creatures, and incur a 4 point WC (to hit) penalty.
124 129
130An argument of C<0> disables and C<1> enables this option, no argument
131toggles the setting.
132
133=head2 bumpmsg
134
135Toggles between wall bump messages (and sound) enabled and disabled. This
136greatly improves navigation experience in text-only clients, but works in
137any client.
138
139An argument of C<0> disables and C<1> enables this option, no argument
140toggles the setting.
141
125=head2 chat 142=head2 chat
126 143
127 chat <message> 144 chat <message>
128 145
129Sends a message to all players on the server. This is the normal way to 146Sends a message to all players on the server. This is the normal way to
136 153
137 cast burning hands 154 cast burning hands
138 155
139sets your I<range> slot to B<spell: burning hands>. 156sets your I<range> slot to B<spell: burning hands>.
140 157
158Some spells take an extra argument after their name, for example, B<cast
159dimension door 5> limits the maximum jump distance to 5 spaces.
160
141If you don't know the spell, shows which spells you do know. 161If you don't enter a spell name, shows which spells you do know.
142 162
143It is helpful to bind string like B<cast burning hands> to keys. 163It is helpful to bind string like B<cast burning hands> to keys.
144 164
145See C<help range> for more information on range weapons. 165See C<help range> for more information on range weapons.
146 166
397If a name is specified then only pets with that 417If a name is specified then only pets with that
398name will be killed, e.g. killpets bat will kill bats 418name will be killed, e.g. killpets bat will kill bats
399but not bees. If a number is specified, the pet 419but not bees. If a number is specified, the pet
400corresponding to that number is killed. 420corresponding to that number is killed.
401 421
422=head2 lock
423
424 lock [object]
425
426The lock command is a quick and convenient way to
427lock items in your inventory.
428
429If a object name is specified then only the
430objects that match that name are locked.
431e.g. lock materials will lock any materials
432in your inventory and not touch anything else.
433
434lock by itself will lock everything in your
435inventory.
436
402=head2 mapinfo 437=head2 mapinfo
403 438
404Shows some information about the map like this: 439Shows some information about the map like this:
405 440
406 world_105_115 (/world/world_105_115) in scorn 441 world_105_115 (/world/world_105_115) in scorn
431The server keeps maps in memory only for a short time (by default about 466The server keeps maps in memory only for a short time (by default about
43240 seconds). After that time, it saves them to disk. As the server loads 46740 seconds). After that time, it saves them to disk. As the server loads
433most maps in the background it is possible that you can see a map that is 468most maps in the background it is possible that you can see a map that is
434currently being loaded, but that's rare, as loading a map is fast. 469currently being loaded, but that's rare, as loading a map is fast.
435 470
436=item Svd: the amount of seconds the map was last saved (++ means >99). 471=item Svd: the amount of seconds since the map was last saved (++ means >99).
437 472
438The server by default tries to save each map at least every 20 seconds if 473The server by default tries to save each map at least every 20 seconds if
439it changed, so in case of a disastrous crash (one where the server cannot 474it changed, so in case of a disastrous crash (one where the server cannot
440emergency save), at most 20 seconds of gameplay are lost. 475emergency save), at most 20 seconds of gameplay are lost.
441 476
466 mark sword 501 mark sword
467 502
468B<mark> will look for best match first, and then look for matches based 503B<mark> will look for best match first, and then look for matches based
469on shortened name, object name, archetype name. It prints the match it 504on shortened name, object name, archetype name. It prints the match it
470finds. 505finds.
506
507=head2 me
508
509 me <message>
510
511Sends a message to all players on the server, similar to chat, but instead
512of using C<name chats: message>, the form C<* name message> is used, which
513is useful to describe yourself, such as:
514
515 me feels lonely
516 =>
517 * schmorp feels lonely
518
471 519
472=head2 motd 520=head2 motd
473 521
474Shows the message of the day. It takes no arguments. 522Shows the message of the day. It takes no arguments.
475 523
789Toggles between sound enabled and disabled. This has no relevance to the 837Toggles between sound enabled and disabled. This has no relevance to the
790sound settings of the client, it only governs whether the server will send 838sound settings of the client, it only governs whether the server will send
791sound effect command to the client and is enabled if the client supports 839sound effect command to the client and is enabled if the client supports
792sound (i.e. always for the deliantra client). 840sound (i.e. always for the deliantra client).
793 841
842An argument of C<0> disables and C<1> enables this option, no argument
843toggles the setting.
844
794=head2 sourcecode 845=head2 sourcecode
795 846
796This command displays the means to download the source code (server code, 847This command displays the means to download the source code (server code,
797maps and archetypes) used to implement this version of the game. 848maps and archetypes) used to implement this version of the game.
798 849
893 944
894 unignore <login> 945 unignore <login>
895 946
896Cancels all ignores set for the specified login. See B<ignore>. 947Cancels all ignores set for the specified login. See B<ignore>.
897 948
949=head2 unlock
950
951 unlock [object]
952
953The unlock command is a quick and convenient way
954to unlock items in your inventory.
955
956If a object name is specified then only the
957objects that match that name are unlocked.
958
959e.g. unlock materials will unlock any materials
960in your inventory and not touch anything else.
961
962unlock by itself will unlock everything in your
963inventory.
964
898=head2 uptime 965=head2 uptime
899 966
900Tells you something about the time the server was started and how long ago 967Tells you something about the time the server was started and how long ago
901that was. 968that was.
902 969

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