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Revision 1.9 by root, Mon Dec 11 02:43:21 2006 UTC vs.
Revision 1.37 by root, Sun Jan 11 06:08:35 2009 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
37 26
38These two options disable the toggling feature. 27These two options disable the toggling feature.
39 28
40=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
41 30
42Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 32require something else to be unequipped.
44 33
45The options are: 34The options are:
46 35
47=over 4 36=over 4
80 69
81See L<apply|command/apply>. 70See L<apply|command/apply>.
82 71
83=head2 body 72=head2 body
84 73
85Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
88 82
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 84
91Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
92 86
93The options are: 87The options are:
94 88
95=over 4 89=over 4
96 90
121 115
122When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
125 119
126When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
130 124
131=head2 chat 125=head2 chat
132 126
133 chat <message> 127 chat <message>
134 128
135Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 130chat with others.
137 131
138=head2 cast 132=head2 cast
139 133
140You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
141want. Example: 135want. Example:
142 136
143 cast burning hands 137 cast burning hands
144 138
145sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
146 140
147If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
148 142
149It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
150 144
151See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
152 146
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 148
155 drop [number] name 149 drop [number] name
156 150
160 154
161There are a few special name values: 155There are a few special name values:
162 156
163=over 4 157=over 4
164 158
165=item B<all> 159=item B<all>: matches any item.
166 160
167matches any item. 161=item B<unpaid>: matches unpaid items.
168 162
169=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
170 164
171matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 166
181=back 167=back
182 168
183B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
187 173
188See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
189objects. 175objects.
190 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
191=head2 dropall 193=head2 dropall
192 194
193 dropall [type] 195 dropall [type]
194 196
195B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 265=head2 gsay
264 266
265If you are in a party (party join or party form), you will be able to message 267If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 268only your party. Even people standing right next to you can't hear it.
267 269
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 270=head2 help
288 271
289Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
290 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
291=head2 hiscore 301=head2 hiscore
292 302
293Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
294 304
295=head2 ignore 305=head2 ignore
299Lists all players that you currently ignore. 309Lists all players that you currently ignore.
300 310
301 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
302 312
303This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 315user).
306 316
307The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
310being ignored. 320they are being ignored.
311 321
312To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
313 323
314=head2 inventory 324=head2 inventory
315 325
317status. Example: 327status. Example:
318 328
319 inventory 329 inventory
320 330
321 Inventory: 331 Inventory:
322 - arrow 0.1 332 - arrow 0.1
323 - Knife * 2 333 - Knife * 2
324 - long sword (wielded) 15 334 - long sword (wielded) 15
325 335
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 338currently using to attack.
329 339
353One can never transport from nor to an unholy place. That means, one can 363One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 364not be saved out of jail using invite.
355 365
356=head2 invoke 366=head2 invoke
357 367
358The invoke command is used 368The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 369necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 370weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 371
364Examples: 372Examples:
373
365'invoke restoration 374 invoke restoration
366'invoke magic rune of large fireball 375 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
368'invoke create food of waybread 377 invoke create food of waybread
369 378
370It is very helpful to bind healing 379It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 380I<playerbook>, tab I<spells>, the press the right mouse button on the
381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382recommended to bind a healing spell or potion to an easily-accessible-key,
383such as '1'.
372 384
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 385
407=head2 killpets 386=head2 killpets
408 387
409 killpets [name] 388 killpets [name]
410 389
414they had will be left behind, but you will get no 393they had will be left behind, but you will get no
415experience for their death. However, it kills them 394experience for their death. However, it kills them
416instantaneously. 395instantaneously.
417 396
418If a name is specified then only pets with that 397If a name is specified then only pets with that
419name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
420but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
421corresponding to that number is killed. 400corresponding to that number is killed.
422
423=head2 listen
424
425 listen <listen-level>
426
427Listen sets the level of messages you will hear.
428Priorities are defined as follows:
429
430 0 - Nothing, not even "You punch kobold." or "You say: hi".
431 1 - Only messages that have to do with yourself.
432 2 - Emergency calls from other users
433 10 - General chatter with the 'chat' command.
434 11 - See what players kill what monster with what attack/spell. Very
435 verbose - only for the fanatics.
436
437=head2 logs
438
439TODO
440 401
441=head2 mapinfo 402=head2 mapinfo
442 403
443Shows some information about the map like this: 404Shows some information about the map like this:
444 405
454The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
455the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
456 417
457=head2 maps 418=head2 maps
458 419
459Shows a list of maps that are currently being visited or have been visited. 420 maps <mapname>
460The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
461 421
462Path: The last part of the map path 422Shows a list of maps matching the regex <mapname> that are currently being
463Pl: Players on the map. 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
464PlM: Players on the map recounted (should be the same as Pl). 424
465IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 425=over 4
4663) currently loading or 4) currently saving. 426
467TO: Timeout, when the map is swapped to disk. 427=item Pl: the number of players on that map currently.
468Dif: Map difficulty. 428
469Reset: Real server time when the map is going to reset. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
430
431The server keeps maps in memory only for a short time (by default about
43240 seconds). After that time, it saves them to disk. As the server loads
433most maps in the background it is possible that you can see a map that is
434currently being loaded, but that's rare, as loading a map is fast.
435
436=item Svd: the amount of seconds the map was last saved (++ means >99).
437
438The server by default tries to save each map at least every 20 seconds if
439it changed, so in case of a disastrous crash (one where the server cannot
440emergency save), at most 20 seconds of gameplay are lost.
441
442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
443
444Most maps will not reset as long as players are on it, and usually the
445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
448
449=item Path: the name that uniquely identifies the map, can be used for goto etc.
450
451=back
452
470 453
471=head2 mark 454=head2 mark
472 455
473B<mark> is used to mark items for items that apply other items. Examples of 456B<mark> is used to mark items for items that apply other items. Examples of
474these are flint & steel marked for apply torches, a weapon marked for 457these are flint & steel marked for apply torches, a weapon marked for
488 471
489=head2 motd 472=head2 motd
490 473
491Shows the message of the day. It takes no arguments. 474Shows the message of the day. It takes no arguments.
492 475
493=head2 melee
494
495ERROR: not a command, but another help topic => move to a different file maybe?
496
497You fight to kill monsters. You can either use magic or weapons.
498
499To use weapons, simply wield a weapon (and armour!) and move into the
500monster you want to attack.
501
502To use magic or bows, read
503'help spells
504and
505'help range
506and
507'help cast
508and
509'help invoke
510
511=head2 mode
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mode commands are as follows:
516
517Applymode, adjusts how items are applied
518Bowmode, adjusts the way bows work
519Peaceful, sets how you react to other players
520Petmode, adjusts how your pets behave
521
522=head2 mouse
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mouse isn't a great way to move your character. It'll work, but you'll
527be handicapped unless you use the keyboard for this. However, the mouse
528has the following inventory uses:
529
530Middle button on item: apply
531or equip
532
533Right button: drop or pickup
534item on ground
535
536Left button: info on item
537
538=head2 move
539
540ERROR: not a command, but another help topic => move to a different file maybe?
541ERROR: same as "keys"?
542
543These are the basic movement
544keys:
545 yku
546 h l
547 bjn
548
549Running is done by holding
550control and move. Running
551is recommended.
552
553Firing the range weapon (help range)
554is done by holding shift and
555move.
556
557'help mouse for help on what the
558mouse buttons do.
559
560'help melee for advice on how to
561fight
562
563'help traps for help with finding
564and disarming traps
565
566=head2 output-count 476=head2 output-count
567 477
568output-sync controls how often information is sent to the screen. Each 478 output-count [lines]
569buffer has its own time value, and will be flushed independantly. The
570default value is 16 ticks (about 2 seconds).
571 479
572output-count sets after how many messages of the same type, they are 480output-count sets after how many messages of the same type, they are
573then printed out. If the value was 10, then after killing ten orcs, the 481then printed out. If the value was 10, then after killing ten orcs, the
574message '10 times you kill orc' would be printed out. The default value is 482message '10 times you kill orc' would be printed out. The default value is
5751 - this means that all messages get printed out as they are requested - 4831 - this means that all messages get printed out as they are requested -
576buffering is disabled in this regard. 484buffering is disabled in this regard.
577 485
486output-sync controls how often information is sent to the screen. Each
487buffer has its own time value, and will be flushed independently. The
488default value is usually less than a second.
489
578See also L<output-sync>. 490See also L<output-sync>.
579 491
492=head2 output-rate
493
494 output-rate [bytes per second]
495
496Show the current setting of the output-rate, or set it to the provided
497value. The server will try very hard not to send more than this many bytes
498per second to your client. If the rate is exceeded, the server tries to
499hold back less important information (such as new images) to increase
500responsiveness.
501
502The server-side default is usually quite high, around 100000. If the
503server is running on a Linux kernel, it will adjust to the actual
504bandwidth available, and output-rate only sets an upper bound. That is,
505the server will automatically set an optimal send rate and adjusting your
506output-rate is not required.
507
580=head2 output-sync 508=head2 output-sync
581 509
510 output-sync [seconds]
511
582output-sync controls how often information is sent to the screen. Each 512output-sync controls how often information is sent to the screen. Each
583buffer has its own time value, and will be flushed independantly. The 513buffer has its own time value, and will be flushed independently. The
584default value is 16 ticks (about 2 seconds). 514default value is usually less than a second.
585 515
586output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
587then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
588message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
5891 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
617party leave 547party leave
618 takes you out of current party 548 takes you out of current party
619 549
620=head2 peaceful 550=head2 peaceful
621 551
622TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 552TODO: rework for deliantra, intended future behaviour is to toggle
623peaceful mode with regards to npc and monsters only, not with regards to 553peaceful mode with regards to npc and monsters only, not with regards to
624players (which will be controlled by priests). 554players (which will be controlled by priests).
625 555
626The B<peaceful> command will switch you between peaceful and hostile attack 556The B<peaceful> command will switch you between peaceful and hostile attack
627modes. 557modes.
649 579
650=over 4 580=over 4
651 581
652=item B<normal> 582=item B<normal>
653 583
654As you would expect. 584Monsters behave normally, i.e. according to their own character.
655 585
656=item B<sad> (search and destroy) 586=item B<sad> (search and destroy)
657 587
658Pets will roam and seek out things to attack. 588Pets will roam and seek out things to attack.
659 589
667 597
668=back 598=back
669 599
670=head2 pickup 600=head2 pickup
671 601
602 pickup +mode
603 pickup -mode
604 pickup density
605
672B<pickup> changes how you pick up items when you step on them. to pickup 606B<pickup> changes whether you pick up items when you step on them. To
673an item manually, use the ',' key. 607pickup an item manually, use the ',' key.
674 608
675Mode 0: Don't pick up items. 609The B<Pickup> tab in the playerbook is usually a better way to modify your
610autopickup settings than using this command.
676 611
677Mode 1: Pick up one item 612Mode can be one of:
678 613
679Mode 2: Pickup up one item and stop 614 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
615 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
616 "key", "missile", "allweapon", "magical", "potion", "spellbook",
617 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
618 "flesh"
680 619
681Mode 3: Stop before picking up items 620If a number (C<density>, must be 0..15) is specified, then items of at
682 621least the specified value density are picked up. Value density is given as
683Mode 4: Pick up all items 622gold/weight in kilograms.
684
685Mode 5: Pick up all items and stop
686
687Mode 6: Pick up all magical items
688
689Mode 7: Pick up all coins and gems
690
691Modes above 7: Pickup items with
692a value density greater than the pickup mode.
693
694Value density is value in gold/weight in kilograms.
695 623
696The value in gold is what the item is worth if you sold it in the shop. 624The value in gold is what the item is worth if you sold it in the shop.
697 625
698Goldcoins have a value density of 66,
699
700Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
701Artifacts are also picked up.
702
703=head2 prepare 626=head2 prepare
704 627
705The same as cast. Usage: 628The same as cast. Usage:
706 629
707 prepare <spell> 630 prepare <spell>
708 631
709=head2 X<quests>quests (|finished|.*)
710
711The quests command lists the quests you are doing or have completed.
712
713Parameters are:
714
715=over 4
716
717=item no arguments: displays current quests.
718
719=item B<finished>: displays finished quests;
720
721=item anything else: displays details for quests (finished or not) with name containing the given string.
722
723=back
724 632
725=head2 quit 633=head2 quit
726 634
727Deletes your character from the server. If you want to quit the session 635Deletes your character from the server. If you want to quit the session
728without deleting your character, you must use a I<Bed to Reality>. Find a 636without deleting your character, you must use a I<Bed to Reality>. Find a
729bed (probably in a building close to where you entered the game), get on 637bed (probably in a building close to where you entered the game), get on
730top of it, and apply it using B<Tab> ro the B<apply> command. 638top of it, and apply it using B<Tab> ro the B<apply> command.
731 639
640
732=head2 range 641=head2 range
733 642
734Your range weapon can be one of several weapons, a spell you cast, a 643Your range weapon can be one of several weapons, a spell you cast, a
735bow-and-arrow, a rod, or a wand, to name a few. 644bow-and-arrow, a rod, or a wand, to name a few.
736 645
737Your range weapon is fired when you press SHIFT-direction, and will be 646Your range weapon is fired when you press SHIFT-direction, and will be
738fired in that direction. 647fired in that direction.
648
739 649
740=head2 ready_skill 650=head2 ready_skill
741 651
742 ready_skill <name of skill> 652 ready_skill <name of skill>
743 653
746readied, some need to be actively used by "firing" them. 656readied, some need to be actively used by "firing" them.
747 657
748If you just want to invoke a skill once, leaving your range slot 658If you just want to invoke a skill once, leaving your range slot
749untouched, use L<use_skill> instead. 659untouched, use L<use_skill> instead.
750 660
661
751=head2 rename 662=head2 rename
752 663
753Changes/removes the custom name of given item (or the marked one). 664Changes/removes the custom name of given item (or the marked one).
754 665
755 rename oldname to newname 666 rename oldname to newname
757 668
758If either of the names contain spaces, you have to use the C<">-form, 669If either of the names contain spaces, you have to use the C<">-form,
759otherwise you can just write the name as-is. If you omit the old name, the 670otherwise you can just write the name as-is. If you omit the old name, the
760marked item will be used instead. 671marked item will be used instead.
761 672
762If the new name is empty (i.e. C<"">), then the custom name will be 673If the new name is empty (i.e. C<"">), then the original (before the
763removed from the item. 674rename) name will be restored.
764 675
765Note: maximum allowed name length is 127 characters. 676Note: maximum allowed name length is 127 characters.
766 677
767=head2 reply
768
769 reply <message>
770
771Similar to tell, but instead of having to supply a username, it replies
772to the last player that sent you a tell. This is a bit racy (e.g. when
773somebody else tells you something while you type and you do not realise
774that), so be careful not to supply confidential information in the
775message.
776 678
777=head2 resistances 679=head2 resistances
778 680
779This shows you the resistances you have to specific attack types. 681This shows you the resistances you have to specific attack types.
780If you have for example "cold +20", it means you get 20% damage done 682If you have for example "cold +20", it means you get 20% damage done
817 719
818=head2 search-items 720=head2 search-items
819 721
820 search-items <word> 722 search-items <word>
821 723
822Automatically picks up all items with <word> in their name. search-items rod 724Automatically picks up all items with <word> in their name. C<search-items
823will pick up all rods and heavy rods. search-items of Fire will pick up all 725rod> will pick up all rods and heavy rods. C<search-items of Fire> will
824bolts, arrows, swords, etc. of Fire. 726pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
727will pick up all items with magic+1, and so on, and so on.
728
729While this mode is active, you will be slower and the normal autopickup is
730disabled. To disable search mode again, execute C<search-items> without
731any arguments.
825 732
826=head2 seen 733=head2 seen
827 734
828 seen <login> 735 seen <login>
829 736
832 739
833=head2 shout 740=head2 shout
834 741
835 shout <message> 742 shout <message>
836 743
837Sends a message to all players on the server that have 744Sends a message to all players on the server. It is mainly useful for
838L<listen|command/listen> level B<10> or higher. It is mainly useful for
839emergency messages ("I am trapped on xxx, can somebody help me?") and 745emergency messages ("I am trapped on xxx, can somebody help me?") and
840should not be used for general chat. Use L<chat|command/chat> instead. 746should not be used for general chat. Use L<chat|command/chat> instead.
841 747
842=head2 showpets 748=head2 showpets
843 749
870applies to new items you pick up - items that you are already holding will 776applies to new items you pick up - items that you are already holding will
871not be sorted. 777not be sorted.
872 778
873If sort_inventory is not set (default), items will be inserted via type, 779If sort_inventory is not set (default), items will be inserted via type,
874subtype and magic. This, all axes will be grouped together in magic order, 780subtype and magic. This, all axes will be grouped together in magic order,
875all daggers by magic order, etc. Unforunately, for scrolls and rings, new 781all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
876ones just get inserted last. 782ones just get inserted last.
877 783
878If you have a lot of stuff that is not in alphabetical order but you would 784If you have a lot of stuff that is not in alphabetical order but you would
879like it to be, the best method is to drop all of it and then pick it up. 785like it to be, the best method is to drop all of it and then pick it up.
880 786
881=head2 sound 787=head2 sound
882 788
883Toggles between sound enabled and disabled. This has no relevance to the 789Toggles between sound enabled and disabled. This has no relevance to the
884sound settings of the client, it only governs wether the server will send 790sound settings of the client, it only governs whether the server will send
885sound effect command to the client and is enabled if the client supports 791sound effect command to the client and is enabled if the client supports
886sound (i.e. always for cfplus). 792sound (i.e. always for the deliantra client).
793
794=head2 sourcecode
795
796This command displays the means to download the source code (server code,
797maps and archetypes) used to implement this version of the game.
798
799Every player has the right to download and modify the source code of the
800server, as required by both the GNU General Public License and the GNU
801Affero General Public license.
802
803If you modify your version of the server, you will have to provide a means
804to download the modified sources (and resources) via this command. If you
805run an unmodified version of the server, the default will do.
887 806
888=head2 statistics 807=head2 statistics
889 808
890B<statistics> shows various useful information about your character. 809B<statistics> shows various useful information about your character.
891None of the information it shows is stuff that is not contained in the 810None of the information it shows is stuff that is not contained in the
905Kills yourself. No, really. 824Kills yourself. No, really.
906 825
907This command might not look useful at first, but sometimes you can get 826This command might not look useful at first, but sometimes you can get
908yourself into a corner you can't escape anymore, either due to a map 827yourself into a corner you can't escape anymore, either due to a map
909bug or your own stupidity. Killing oneself can be difficult and time 828bug or your own stupidity. Killing oneself can be difficult and time
910consuming, thats why this command is provided. It is fast, painless, 829consuming, that's why this command is provided. It is fast, painless,
911effective, humane. 830effective, humane.
912 831
913=head2 take 832=head2 take
914 833
915The take commands take object(s) on the space the player is standing on, 834The take commands take object(s) on the space the player is standing on,
941thrown away. God-given items can not be thrown. You need the skill throwing 860thrown away. God-given items can not be thrown. You need the skill throwing
942for this to work. 861for this to work.
943 862
944=head2 time 863=head2 time
945 864
946Shows the Crossfire in-game time, not the server time. It looks like this: 865Shows the Deliantra in-game time, not the server time. It looks like this:
947 866
948 It is 52 minutes past 8 o'clock am, on the Day of the Bull 867 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
949 The 2nd Day of the Month of the Frost Giant, Year 63 868 the 2nd Day of the Month of the Frost Giant, Year 63.
950 Time of Year: The Season of New Year 869 Time of Year: The Season of New Year.
951 870
952It is partially just for fun but it affects the darkness outside and the 871An hour of game time passes in 3 minutes of real time. The time and
953weather if weather is enabled in the server. 872calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
873five weeks per month, and 17 months per year. The year is additionally
874split into four seasons of 4 months each, except the season of the
875Blizzard, which is 5 months long.
876
877The number "zero" is unknown, which is why the minutes go from 1 to 60.
878
879Seasons and the time of the day affect the overall outdoor daylight.
954 880
955=head2 title 881=head2 title
882
883 title <new title>
884 title clear # Sets your title back to your race.
956 885
957Players can change their title. For example you called yourself Gandalf and 886Players can change their title. For example you called yourself Gandalf and
958your race is elf, you can use the title command to change your name from 887your race is elf, you can use the title command to change your name from
959"Gandalf the elf" to "Gandalf the white". Usage: 888"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
960
961 title <new title>
962 title clear # Sets your title back to your race.
963 889
964Dragons cannot set their title because it changes during the game. 890Dragons cannot set their title because it changes during the game.
965
966=head2 traps
967
968ERROR: not a command, but another help topic => move to a different file maybe?
969
970I recommend the following
971keybindings
972'bind search
973s
974'bind disarm
975d
976Then you can use the 's' and
977'd' keys for searching for and
978disarming traps.
979
980Traps appear at random in doors and in chests. Search those before you
981open them up. Search by going near where you suspect a trap, and type 's'
982 891
983=head2 unignore 892=head2 unignore
984 893
985 unignore <login> 894 unignore <login>
986 895
1002 911
1003The B<usekeys> option determines the behaviour of using keys. 912The B<usekeys> option determines the behaviour of using keys.
1004 913
1005Values are: 914Values are:
1006 915
916=over 4
917
1007inventory: Only keys in the top level inventory are used (default) 918=item B<inventory>: Only keys in the top level inventory are used (default)
1008 919
1009keyrings: Only keys in active keyrings are used. 920=item B<keyrings>: Only keys in active key rings are used.
1010 921
1011containers: Only keys in active containers are used. 922=item B<containers>: Only keys in active containers are used.
1012 923
924=back
925
1013Note that keyrings are just a specialized container, so the containers 926Note that key rings are just a specialized container, so the containers
1014will also find keys in keyrings. 927will also find keys in key rings.
1015 928
1016Only active containers are used - keys will not jump out of closed 929Only active containers are used - keys will not jump out of closed
1017containers, but hints will be given if you have keys in such containers. 930containers, but hints will be given if you have keys in such containers.
1018 931
1019=head2 version 932=head2 version
1048 961
1049The wimpy level is the amount of health points (hp) that may be left before you 962The wimpy level is the amount of health points (hp) that may be left before you
1050automatically run away. This may be useful in hand-to-hand combats but should 963automatically run away. This may be useful in hand-to-hand combats but should
1051not be used when the opponent attacks with spells. 964not be used when the opponent attacks with spells.
1052 965
966
1053=head1 Authors 967=head1 Authors
1054 968
1055Parts of this document were originally taken from the crossfire server 969Parts of this document were originally taken from the crossfire server
1056help files with unknwon authors. 970help files with unknown authors.
1057 971
1058Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 972Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1059Steenhoven and Marc A. Lehmann. 973Steenhoven and Marc A. Lehmann.
1060 974

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