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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.17 by root, Tue Jul 3 01:01:55 2007 UTC vs.
Revision 1.45 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Crossfire TRT Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 8command. This will transfer you to the location you were invited to.
26 28
27These two options disable the toggling feature. 29These two options disable the toggling feature.
28 30
29=head2 X<applymode>applymode (nochoice|never|always) 31=head2 X<applymode>applymode (nochoice|never|always)
30 32
31Applymode controls what happens when you are equipping something that would 33the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 34require something else to be unequipped.
33 35
34The options are: 36The options are:
35 37
36=over 4 38=over 4
69 71
70See L<apply|command/apply>. 72See L<apply|command/apply>.
71 73
72=head2 body 74=head2 body
73 75
74Shows how much you are wielding on certain bodyparts. For example as 76Shows how much (and what) you are wielding on certain body parts.
77
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 78For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 793 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80full and one free.
81
82Both items as well as skills and other more esoteric objects can use those
83body parts.
77 84
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 85=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 86
80Bowmode controls how you will fire arrows and bolts. 87The C<bowmode> controls how you will fire arrows and bolts.
81 88
82The options are: 89The options are:
83 90
84=over 4 91=over 4
85 92
110 117
111When you enter the B<brace> command to brace your character, your 118When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 119character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 120spaces. Bracing can be useful to hold a location.
114 121
115When you are braced, you lose your dex bonus and incur a 2 point 122When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 123ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 124fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 125for killing creatures, and incur a 4 point WC (to hit) penalty.
119 126
120=head2 chat 127=head2 chat
121 128
122 chat <message> 129 chat <message>
123 130
124Sends a message to all players on the server that have 131Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 132chat with others.
126 133
127=head2 cast 134=head2 cast
128 135
129You use the cast command to set your range-weapon to the spell you 136You use the cast command to set your range-action-slot to the spell you
130want. Example: 137want. Example:
131 138
132 cast burning hands 139 cast burning hands
133 140
134sets your I<range> weapon to B<spell: burning hands>. 141sets your I<range> slot to B<spell: burning hands>.
135 142
136If you don't know the spell, shows which spells you do know. 143If you don't know the spell, shows which spells you do know.
137 144
138It is helpful to bind string like B<cast burning hands> to keys. 145It is helpful to bind string like B<cast burning hands> to keys.
139 146
140See B<range> for more information on range weapons. 147See C<help range> for more information on range weapons.
141 148
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 149=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 150
144 drop [number] name 151 drop [number] name
145 152
149 156
150There are a few special name values: 157There are a few special name values:
151 158
152=over 4 159=over 4
153 160
154=item B<all> 161=item B<all>: matches any item.
155 162
156matches any item. 163=item B<unpaid>: matches unpaid items.
157 164
158=item B<unpaid> 165=item B<cursed>: drops items known to be cursed or damned.
159 166
160matches unpaid items 167=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 168
170=back 169=back
171 170
172B<number> is optional. This acts as the number of the object to drop. The 171B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 172objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 174will be dropped. A collection of 5 scrolls will not be dropped.
176 175
177See also B<dropall> and mouse button control within client for dropping 176See also B<dropall> and mouse button control within client for dropping
178objects. 177objects.
179 178
179
180=head2 cointoss
181
182Tosses a coin and reports the outcome to you and other players on the same
183map, much like the say command does.
184
185
186=head2 orcknuckle
187
188Throws your orcknuckle set and reports the outcome to you and other
189players on the same map, much like the say command does. Your first
190three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
191I<princess>, I<dragon>, while the fourth can additionally roll up to
192I<orc>.
193
194
180=head2 dropall 195=head2 dropall
181 196
182 dropall [type] 197 dropall [type]
183 198
184B<dropall> drops all items in your inventory to the ground, excepting 199B<dropall> drops all items in your inventory to the ground, excepting
256 271
257=head2 help 272=head2 help
258 273
259Gives you online help for the command or help topic specified. 274Gives you online help for the command or help topic specified.
260 275
261=head2 hintmode [show|mark|hide] 276=head2 hintmode (show|mark|hide)
262 277
263 hintmode show|mark|hide 278 hintmode show|mark|hide
264 279
265Sets the I<hint mode> to the given value: Throughout the game you can find 280Sets the I<hint mode> to the given value: Throughout the game you can find
266hints that sometimes help you to solve a puzzle or manage a situation 281hints that sometimes help you to solve a puzzle or manage a situation
278Do not show the hints themselves, but notify you when a hint would have 293Do not show the hints themselves, but notify you when a hint would have
279been available. 294been available.
280 295
281=item hide 296=item hide
282 297
283Hide all hints: You will not be able to tell wether there is a hint 298Hide all hints: You will not be able to tell whether there is a hint
284available or not. 299available or not.
285 300
286=back 301=back
287 302
288=head2 hiscore 303=head2 hiscore
296Lists all players that you currently ignore. 311Lists all players that you currently ignore.
297 312
298 ignore <player> <tell|shout|all> [timeout] 313 ignore <player> <tell|shout|all> [timeout]
299 314
300This command ignores the specified messages (B<tell> ignores tells, 315This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 316B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 317user).
303 318
304The optional timeout (specified in hours) specifies then the ignore entry 319The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 320expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 321expire after a day by default is that most troublemakers stop soon after
307being ignored. 322they are being ignored.
308 323
309To revoke an ignore, use the B<unignore> command. 324To revoke an ignore, use the B<unignore> command.
310 325
311=head2 inventory 326=head2 inventory
312 327
314status. Example: 329status. Example:
315 330
316 inventory 331 inventory
317 332
318 Inventory: 333 Inventory:
319 - arrow 0.1 334 - arrow 0.1
320 - Knife * 2 335 - Knife * 2
321 - long sword (wielded) 15 336 - long sword (wielded) 15
322 337
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 338This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 339protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 340currently using to attack.
326 341
362 invoke magic rune of large fireball 377 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead 378 invoke reincarnation of Iamdead
364 invoke create food of waybread 379 invoke create food of waybread
365 380
366It is very helpful to bind healing spells to keys, for example go to your 381It is very helpful to bind healing spells to keys, for example go to your
367I<playerbook>, tab I<spells>, the press the right mosue button on the 382I<playerbook>, tab I<spells>, the press the right mouse button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is 383spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key, 384recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'. 385such as '1'.
371 386
372 387
380they had will be left behind, but you will get no 395they had will be left behind, but you will get no
381experience for their death. However, it kills them 396experience for their death. However, it kills them
382instantaneously. 397instantaneously.
383 398
384If a name is specified then only pets with that 399If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 400name will be killed, e.g. killpets bat will kill bats
386but not bees. If a number is specified, the pet 401but not bees. If a number is specified, the pet
387corresponding to that number is killed. 402corresponding to that number is killed.
388 403
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs 404=head2 lock
404 405
405TODO 406 lock [object]
407
408The lock command is a quick and convenient way to
409lock items in your inventory.
410
411If a object name is specified then only the
412objects that match that name are locked.
413e.g. lock materials will lock any materials
414in your inventory and not touch anything else.
415
416lock by itself will lock everything in your
417inventory.
406 418
407=head2 mapinfo 419=head2 mapinfo
408 420
409Shows some information about the map like this: 421Shows some information about the map like this:
410 422
420The rest is information the mapper may or may not provide. Often, this is 432The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 433the mapper's name, email and map creation date as this example shows.
422 434
423=head2 maps 435=head2 maps
424 436
425[crossfire+]
426
427 maps <mapname> 437 maps <mapname>
428 438
429Shows a list of maps matching the regex <mapname> that are currently being 439Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 440known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 441
436=item I: B<I>n memory, B<S>wapped out or B<L>oading. 446=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437 447
438The server keeps maps in memory only for a short time (by default about 448The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads 44940 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is 450most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast. 451currently being loaded, but that's rare, as loading a map is fast.
442 452
443=item Svd: the amount of seconds the map was last saved (++ means >99). 453=item Svd: the amount of seconds since the map was last saved (++ means >99).
444 454
445The server by default tries to save each map at least every 20 seconds if 455The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot 456it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost. 457emergency save), at most 20 seconds of gameplay are lost.
448 458
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 459=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 460
451Most maps will not reset as long as players are on it, and usually the 461Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 462reset counter only starts going down when all players left the map. Some
463maps will never reset in the common sense, these are usually marked with a
464very high number (such as C<1e+99>).
453 465
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 466=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 467
456=back 468=back
457 469
471 mark sword 483 mark sword
472 484
473B<mark> will look for best match first, and then look for matches based 485B<mark> will look for best match first, and then look for matches based
474on shortened name, object name, archetype name. It prints the match it 486on shortened name, object name, archetype name. It prints the match it
475finds. 487finds.
488
489=head2 me
490
491 me <message>
492
493Sends a message to all players on the server, similar to chat, but instead
494of using C<name chats: message>, the form C<* name message> is used, which
495is useful to describe yourself, such as:
496
497 me feels lonely
498 =>
499 * schmorp feels lonely
500
476 501
477=head2 motd 502=head2 motd
478 503
479Shows the message of the day. It takes no arguments. 504Shows the message of the day. It takes no arguments.
480 505
487message '10 times you kill orc' would be printed out. The default value is 512message '10 times you kill orc' would be printed out. The default value is
4881 - this means that all messages get printed out as they are requested - 5131 - this means that all messages get printed out as they are requested -
489buffering is disabled in this regard. 514buffering is disabled in this regard.
490 515
491output-sync controls how often information is sent to the screen. Each 516output-sync controls how often information is sent to the screen. Each
492buffer has its own time value, and will be flushed independantly. The 517buffer has its own time value, and will be flushed independently. The
493default value is usually less than a second. 518default value is usually less than a second.
494 519
495See also L<output-sync>. 520See also L<output-sync>.
496 521
522=head2 output-rate
523
497=head2 output-rate [bytes per second] 524 output-rate [bytes per second]
498 525
499Show the current setting of the output-rate, or set it to the provided 526Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes 527value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to 528per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase 529hold back less important information (such as new images) to increase
530responsiveness.
531
503responsiveness. The server-side default is usually quite high, around 532The server-side default is usually quite high, around 100000. If the
504100000, so if you have a slow link and want to be able to control your 533server is running on a Linux kernel, it will adjust to the actual
505character even when downloading faces, set this to a lower value, such as 534bandwidth available, and output-rate only sets an upper bound. That is,
5067000 (for ISDN). 535the server will automatically set an optimal send rate and adjusting your
536output-rate is not required.
507 537
508=head2 output-sync 538=head2 output-sync
509 539
510 output-sync [seconds] 540 output-sync [seconds]
511 541
512output-sync controls how often information is sent to the screen. Each 542output-sync controls how often information is sent to the screen. Each
513buffer has its own time value, and will be flushed independantly. The 543buffer has its own time value, and will be flushed independently. The
514default value is usually less than a second. 544default value is usually less than a second.
515 545
516output-count sets after how many messages of the same type, they are 546output-count sets after how many messages of the same type, they are
517then printed out. If the value was 10, then after killing ten orcs, the 547then printed out. If the value was 10, then after killing ten orcs, the
518message '10 times you kill orc' would be printed out. The default value is 548message '10 times you kill orc' would be printed out. The default value is
547party leave 577party leave
548 takes you out of current party 578 takes you out of current party
549 579
550=head2 peaceful 580=head2 peaceful
551 581
552TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 582TODO: rework for deliantra, intended future behaviour is to toggle
553peaceful mode with regards to npc and monsters only, not with regards to 583peaceful mode with regards to npc and monsters only, not with regards to
554players (which will be controlled by priests). 584players (which will be controlled by priests).
555 585
556The B<peaceful> command will switch you between peaceful and hostile attack 586The B<peaceful> command will switch you between peaceful and hostile attack
557modes. 587modes.
579 609
580=over 4 610=over 4
581 611
582=item B<normal> 612=item B<normal>
583 613
584As you would expect. 614Monsters behave normally, i.e. according to their own character.
585 615
586=item B<sad> (search and destroy) 616=item B<sad> (search and destroy)
587 617
588Pets will roam and seek out things to attack. 618Pets will roam and seek out things to attack.
589 619
597 627
598=back 628=back
599 629
600=head2 pickup 630=head2 pickup
601 631
632 pickup +mode
633 pickup -mode
634 pickup density
635
602B<pickup> changes how you pick up items when you step on them. to pickup 636B<pickup> changes whether you pick up items when you step on them. To
603an item manually, use the ',' key. 637pickup an item manually, use the ',' key.
604 638
605Mode 0: Don't pick up items. 639The B<Pickup> tab in the playerbook is usually a better way to modify your
640autopickup settings than using this command.
606 641
607Mode 1: Pick up one item 642Mode can be one of:
608 643
609Mode 2: Pickup up one item and stop 644 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
645 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
646 "key", "missile", "allweapon", "magical", "potion", "spellbook",
647 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
648 "flesh"
610 649
611Mode 3: Stop before picking up items 650If a number (C<density>, must be 0..15) is specified, then items of at
612 651least the specified value density are picked up. Value density is given as
613Mode 4: Pick up all items 652gold/weight in kilograms.
614
615Mode 5: Pick up all items and stop
616
617Mode 6: Pick up all magical items
618
619Mode 7: Pick up all coins and gems
620
621Modes above 7: Pickup items with
622a value density greater than the pickup mode.
623
624Value density is value in gold/weight in kilograms.
625 653
626The value in gold is what the item is worth if you sold it in the shop. 654The value in gold is what the item is worth if you sold it in the shop.
627 655
628Goldcoins have a value density of 66,
629
630Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631Artifacts are also picked up.
632
633=head2 prepare 656=head2 prepare
634 657
635The same as cast. Usage: 658The same as cast. Usage:
636 659
637 prepare <spell> 660 prepare <spell>
638 661
639=head2 X<quests>quests (|finished|.*)
640
641The quests command lists the quests you are doing or have completed.
642
643Parameters are:
644
645=over 4
646
647=item no arguments: displays current quests.
648
649=item B<finished>: displays finished quests;
650
651=item anything else: displays details for quests (finished or not) with name containing the given string.
652
653=back
654 662
655=head2 quit 663=head2 quit
656 664
657Deletes your character from the server. If you want to quit the session 665Deletes your character from the server. If you want to quit the session
658without deleting your character, you must use a I<Bed to Reality>. Find a 666without deleting your character, you must use a I<Bed to Reality>. Find a
659bed (probably in a building close to where you entered the game), get on 667bed (probably in a building close to where you entered the game), get on
660top of it, and apply it using B<Tab> ro the B<apply> command. 668top of it, and apply it using B<Tab> ro the B<apply> command.
661 669
670
662=head2 range 671=head2 range
663 672
664Your range weapon can be one of several weapons, a spell you cast, a 673Your range weapon can be one of several weapons, a spell you cast, a
665bow-and-arrow, a rod, or a wand, to name a few. 674bow-and-arrow, a rod, or a wand, to name a few.
666 675
667Your range weapon is fired when you press SHIFT-direction, and will be 676Your range weapon is fired when you press SHIFT-direction, and will be
668fired in that direction. 677fired in that direction.
678
669 679
670=head2 ready_skill 680=head2 ready_skill
671 681
672 ready_skill <name of skill> 682 ready_skill <name of skill>
673 683
676readied, some need to be actively used by "firing" them. 686readied, some need to be actively used by "firing" them.
677 687
678If you just want to invoke a skill once, leaving your range slot 688If you just want to invoke a skill once, leaving your range slot
679untouched, use L<use_skill> instead. 689untouched, use L<use_skill> instead.
680 690
691
681=head2 rename 692=head2 rename
682 693
683Changes/removes the custom name of given item (or the marked one). 694Changes/removes the custom name of given item (or the marked one).
684 695
685 rename oldname to newname 696 rename oldname to newname
687 698
688If either of the names contain spaces, you have to use the C<">-form, 699If either of the names contain spaces, you have to use the C<">-form,
689otherwise you can just write the name as-is. If you omit the old name, the 700otherwise you can just write the name as-is. If you omit the old name, the
690marked item will be used instead. 701marked item will be used instead.
691 702
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 703If the new name is empty (i.e. C<"">), then the original (before the
693will be restored. 704rename) name will be restored.
694 705
695Note: maximum allowed name length is 127 characters. 706Note: maximum allowed name length is 127 characters.
696 707
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 708
707=head2 resistances 709=head2 resistances
708 710
709This shows you the resistances you have to specific attack types. 711This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 712If you have for example "cold +20", it means you get 20% damage done
747 749
748=head2 search-items 750=head2 search-items
749 751
750 search-items <word> 752 search-items <word>
751 753
752Automatically picks up all items with <word> in their name. search-items rod 754Automatically picks up all items with <word> in their name. C<search-items
753will pick up all rods and heavy rods. search-items of Fire will pick up all 755rod> will pick up all rods and heavy rods. C<search-items of Fire> will
754bolts, arrows, swords, etc. of Fire. 756pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
757will pick up all items with magic+1, and so on, and so on.
758
759While this mode is active, you will be slower and the normal autopickup is
760disabled. To disable search mode again, execute C<search-items> without
761any arguments.
755 762
756=head2 seen 763=head2 seen
757 764
758 seen <login> 765 seen <login>
759 766
762 769
763=head2 shout 770=head2 shout
764 771
765 shout <message> 772 shout <message>
766 773
767Sends a message to all players on the server that have 774Sends a message to all players on the server. It is mainly useful for
768L<listen|command/listen> level B<10> or higher. It is mainly useful for
769emergency messages ("I am trapped on xxx, can somebody help me?") and 775emergency messages ("I am trapped on xxx, can somebody help me?") and
770should not be used for general chat. Use L<chat|command/chat> instead. 776should not be used for general chat. Use L<chat|command/chat> instead.
771 777
772=head2 showpets 778=head2 showpets
773 779
800applies to new items you pick up - items that you are already holding will 806applies to new items you pick up - items that you are already holding will
801not be sorted. 807not be sorted.
802 808
803If sort_inventory is not set (default), items will be inserted via type, 809If sort_inventory is not set (default), items will be inserted via type,
804subtype and magic. This, all axes will be grouped together in magic order, 810subtype and magic. This, all axes will be grouped together in magic order,
805all daggers by magic order, etc. Unforunately, for scrolls and rings, new 811all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
806ones just get inserted last. 812ones just get inserted last.
807 813
808If you have a lot of stuff that is not in alphabetical order but you would 814If you have a lot of stuff that is not in alphabetical order but you would
809like it to be, the best method is to drop all of it and then pick it up. 815like it to be, the best method is to drop all of it and then pick it up.
810 816
811=head2 sound 817=head2 sound
812 818
813Toggles between sound enabled and disabled. This has no relevance to the 819Toggles between sound enabled and disabled. This has no relevance to the
814sound settings of the client, it only governs wether the server will send 820sound settings of the client, it only governs whether the server will send
815sound effect command to the client and is enabled if the client supports 821sound effect command to the client and is enabled if the client supports
816sound (i.e. always for cfplus). 822sound (i.e. always for the deliantra client).
817 823
818=head2 sourcecode 824=head2 sourcecode
819 825
820This command displays the means to download the sourcecode (server code, 826This command displays the means to download the source code (server code,
821maps and archetypes) used to implement this version of the game. 827maps and archetypes) used to implement this version of the game.
822 828
823Every player has the right to download and modify the source code of the 829Every player has the right to download and modify the source code of the
824server, as required by both the GNU General Public License and the GNU 830server, as required by both the GNU General Public License and the GNU
825Affero General Public license. 831Affero General Public license.
848Kills yourself. No, really. 854Kills yourself. No, really.
849 855
850This command might not look useful at first, but sometimes you can get 856This command might not look useful at first, but sometimes you can get
851yourself into a corner you can't escape anymore, either due to a map 857yourself into a corner you can't escape anymore, either due to a map
852bug or your own stupidity. Killing oneself can be difficult and time 858bug or your own stupidity. Killing oneself can be difficult and time
853consuming, thats why this command is provided. It is fast, painless, 859consuming, that's why this command is provided. It is fast, painless,
854effective, humane. 860effective, humane.
855 861
856=head2 take 862=head2 take
857 863
858The take commands take object(s) on the space the player is standing on, 864The take commands take object(s) on the space the player is standing on,
884thrown away. God-given items can not be thrown. You need the skill throwing 890thrown away. God-given items can not be thrown. You need the skill throwing
885for this to work. 891for this to work.
886 892
887=head2 time 893=head2 time
888 894
889Shows the Crossfire in-game time, not the server time. It looks like this: 895Shows the Deliantra in-game time, not the server time. It looks like this:
890 896
891 It is 52 minutes past 8 o'clock am, on the Day of the Bull 897 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
892 The 2nd Day of the Month of the Frost Giant, Year 63 898 the 2nd Day of the Month of the Frost Giant, Year 63.
893 Time of Year: The Season of New Year 899 Time of Year: The Season of New Year.
894 900
895It is partially just for fun but it affects the darkness outside and the 901An hour of game time passes in 3 minutes of real time. The time and
896weather if weather is enabled in the server. 902calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
903five weeks per month, and 17 months per year. The year is additionally
904split into four seasons of 4 months each, except the season of the
905Blizzard, which is 5 months long.
906
907The number "zero" is unknown, which is why the minutes go from 1 to 60.
908
909Seasons and the time of the day affect the overall outdoor daylight.
897 910
898=head2 title 911=head2 title
912
913 title <new title>
914 title clear # Sets your title back to your race.
899 915
900Players can change their title. For example you called yourself Gandalf and 916Players can change their title. For example you called yourself Gandalf and
901your race is elf, you can use the title command to change your name from 917your race is elf, you can use the title command to change your name from
902"Gandalf the elf" to "Gandalf the white". Usage: 918"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
903
904 title <new title>
905 title clear # Sets your title back to your race.
906 919
907Dragons cannot set their title because it changes during the game. 920Dragons cannot set their title because it changes during the game.
908 921
909=head2 unignore 922=head2 unignore
910 923
911 unignore <login> 924 unignore <login>
912 925
913Cancels all ignores set for the specified login. See B<ignore>. 926Cancels all ignores set for the specified login. See B<ignore>.
927
928=head2 unlock
929
930 unlock [object]
931
932The unlock command is a quick and convenient way
933to unlock items in your inventory.
934
935If a object name is specified then only the
936objects that match that name are unlocked.
937
938e.g. unlock materials will unlock any materials
939in your inventory and not touch anything else.
940
941unlock by itself will unlock everything in your
942inventory.
914 943
915=head2 uptime 944=head2 uptime
916 945
917Tells you something about the time the server was started and how long ago 946Tells you something about the time the server was started and how long ago
918that was. 947that was.
928 957
929The B<usekeys> option determines the behaviour of using keys. 958The B<usekeys> option determines the behaviour of using keys.
930 959
931Values are: 960Values are:
932 961
962=over 4
963
933inventory: Only keys in the top level inventory are used (default) 964=item B<inventory>: Only keys in the top level inventory are used (default)
934 965
935keyrings: Only keys in active keyrings are used. 966=item B<keyrings>: Only keys in active key rings are used.
936 967
937containers: Only keys in active containers are used. 968=item B<containers>: Only keys in active containers are used.
938 969
970=back
971
939Note that keyrings are just a specialized container, so the containers 972Note that key rings are just a specialized container, so the containers
940will also find keys in keyrings. 973will also find keys in key rings.
941 974
942Only active containers are used - keys will not jump out of closed 975Only active containers are used - keys will not jump out of closed
943containers, but hints will be given if you have keys in such containers. 976containers, but hints will be given if you have keys in such containers.
944 977
945=head2 version 978=head2 version
978 1011
979 1012
980=head1 Authors 1013=head1 Authors
981 1014
982Parts of this document were originally taken from the crossfire server 1015Parts of this document were originally taken from the crossfire server
983help files with unknwon authors. 1016help files with unknown authors.
984 1017
985Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1018Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
986Steenhoven and Marc A. Lehmann. 1019Steenhoven and Marc A. Lehmann.
987 1020

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