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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.22 by root, Mon Jul 23 22:03:18 2007 UTC vs.
Revision 1.45 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Crossfire TRT Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 8command. This will transfer you to the location you were invited to.
26 28
27These two options disable the toggling feature. 29These two options disable the toggling feature.
28 30
29=head2 X<applymode>applymode (nochoice|never|always) 31=head2 X<applymode>applymode (nochoice|never|always)
30 32
31Applymode controls what happens when you are equipping something that would 33the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 34require something else to be unequipped.
33 35
34The options are: 36The options are:
35 37
36=over 4 38=over 4
69 71
70See L<apply|command/apply>. 72See L<apply|command/apply>.
71 73
72=head2 body 74=head2 body
73 75
74Shows how much you are wielding on certain bodyparts. For example as 76Shows how much (and what) you are wielding on certain body parts.
77
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 78For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 793 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80full and one free.
81
82Both items as well as skills and other more esoteric objects can use those
83body parts.
77 84
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 85=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 86
80Bowmode controls how you will fire arrows and bolts. 87The C<bowmode> controls how you will fire arrows and bolts.
81 88
82The options are: 89The options are:
83 90
84=over 4 91=over 4
85 92
110 117
111When you enter the B<brace> command to brace your character, your 118When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 119character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 120spaces. Bracing can be useful to hold a location.
114 121
115When you are braced, you lose your dex bonus and incur a 2 point 122When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 123ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 124fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 125for killing creatures, and incur a 4 point WC (to hit) penalty.
119 126
120=head2 chat 127=head2 chat
121 128
122 chat <message> 129 chat <message>
123 130
124Sends a message to all players on the server that have 131Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 132chat with others.
126 133
127=head2 cast 134=head2 cast
128 135
129You use the cast command to set your range-weapon to the spell you 136You use the cast command to set your range-action-slot to the spell you
130want. Example: 137want. Example:
131 138
132 cast burning hands 139 cast burning hands
133 140
134sets your I<range> weapon to B<spell: burning hands>. 141sets your I<range> slot to B<spell: burning hands>.
135 142
136If you don't know the spell, shows which spells you do know. 143If you don't know the spell, shows which spells you do know.
137 144
138It is helpful to bind string like B<cast burning hands> to keys. 145It is helpful to bind string like B<cast burning hands> to keys.
139 146
140See B<range> for more information on range weapons. 147See C<help range> for more information on range weapons.
141 148
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 149=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 150
144 drop [number] name 151 drop [number] name
145 152
149 156
150There are a few special name values: 157There are a few special name values:
151 158
152=over 4 159=over 4
153 160
154=item B<all> 161=item B<all>: matches any item.
155 162
156matches any item. 163=item B<unpaid>: matches unpaid items.
157 164
158=item B<unpaid> 165=item B<cursed>: drops items known to be cursed or damned.
159 166
160matches unpaid items 167=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 168
170=back 169=back
171 170
172B<number> is optional. This acts as the number of the object to drop. The 171B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 172objects number must be at least the number for it to be dropped. For
294Do not show the hints themselves, but notify you when a hint would have 293Do not show the hints themselves, but notify you when a hint would have
295been available. 294been available.
296 295
297=item hide 296=item hide
298 297
299Hide all hints: You will not be able to tell wether there is a hint 298Hide all hints: You will not be able to tell whether there is a hint
300available or not. 299available or not.
301 300
302=back 301=back
303 302
304=head2 hiscore 303=head2 hiscore
312Lists all players that you currently ignore. 311Lists all players that you currently ignore.
313 312
314 ignore <player> <tell|shout|all> [timeout] 313 ignore <player> <tell|shout|all> [timeout]
315 314
316This command ignores the specified messages (B<tell> ignores tells, 315This command ignores the specified messages (B<tell> ignores tells,
317B<shout> ignores chat and shout and all ignores everything from the given 316B<shout> ignores chat and shout and B<all> ignores everything from the given
318user). 317user).
319 318
320The optional timeout (specified in hours) specifies then the ignore entry 319The optional timeout (specified in hours) specifies when the ignore entry
321expires. The default is 24 (one day). The reason why all ignores expire 320expires. The default is 24 (one day). The reason why all ignore entries
322after a day by default is that most troublemakers stop soon after they are 321expire after a day by default is that most troublemakers stop soon after
323being ignored. 322they are being ignored.
324 323
325To revoke an ignore, use the B<unignore> command. 324To revoke an ignore, use the B<unignore> command.
326 325
327=head2 inventory 326=head2 inventory
328 327
330status. Example: 329status. Example:
331 330
332 inventory 331 inventory
333 332
334 Inventory: 333 Inventory:
335 - arrow 0.1 334 - arrow 0.1
336 - Knife * 2 335 - Knife * 2
337 - long sword (wielded) 15 336 - long sword (wielded) 15
338 337
339This shows that you have one arrow which weighs 0.1kg and one Knife which you 338This shows that you have one arrow which weighs 0.1kg and one Knife which you
340protected from dropping by locking it as well as a long sword which you are 339protected from dropping by locking it as well as a long sword which you are
341currently using to attack. 340currently using to attack.
342 341
378 invoke magic rune of large fireball 377 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead 378 invoke reincarnation of Iamdead
380 invoke create food of waybread 379 invoke create food of waybread
381 380
382It is very helpful to bind healing spells to keys, for example go to your 381It is very helpful to bind healing spells to keys, for example go to your
383I<playerbook>, tab I<spells>, the press the right mosue button on the 382I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is 383spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key, 384recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'. 385such as '1'.
387 386
388 387
396they had will be left behind, but you will get no 395they had will be left behind, but you will get no
397experience for their death. However, it kills them 396experience for their death. However, it kills them
398instantaneously. 397instantaneously.
399 398
400If a name is specified then only pets with that 399If a name is specified then only pets with that
401name will be killed, eg killpets bat will kill bats 400name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 401but not bees. If a number is specified, the pet
403corresponding to that number is killed. 402corresponding to that number is killed.
404 403
405=head2 listen
406
407 listen <listen-level>
408
409Listen sets the level of messages you will hear.
410Priorities are defined as follows:
411
412 0 - Nothing, not even "You punch kobold." or "You say: hi".
413 1 - Only messages that have to do with yourself.
414 2 - Emergency calls from other users
415 10 - General chatter with the 'chat' command.
416 11 - See what players kill what monster with what attack/spell. Very
417 verbose - only for the fanatics.
418
419=head2 logs 404=head2 lock
420 405
421TODO 406 lock [object]
407
408The lock command is a quick and convenient way to
409lock items in your inventory.
410
411If a object name is specified then only the
412objects that match that name are locked.
413e.g. lock materials will lock any materials
414in your inventory and not touch anything else.
415
416lock by itself will lock everything in your
417inventory.
422 418
423=head2 mapinfo 419=head2 mapinfo
424 420
425Shows some information about the map like this: 421Shows some information about the map like this:
426 422
436The rest is information the mapper may or may not provide. Often, this is 432The rest is information the mapper may or may not provide. Often, this is
437the mapper's name, email and map creation date as this example shows. 433the mapper's name, email and map creation date as this example shows.
438 434
439=head2 maps 435=head2 maps
440 436
441[crossfire+]
442
443 maps <mapname> 437 maps <mapname>
444 438
445Shows a list of maps matching the regex <mapname> that are currently being 439Shows a list of maps matching the regex <mapname> that are currently being
446known to the server. The different fields are Pl, I, Svd, Reset and Path: 440known to the server. The different fields are Pl, I, Svd, Reset and Path:
447 441
452=item I: B<I>n memory, B<S>wapped out or B<L>oading. 446=item I: B<I>n memory, B<S>wapped out or B<L>oading.
453 447
454The server keeps maps in memory only for a short time (by default about 448The server keeps maps in memory only for a short time (by default about
45540 seconds). After that time, it saves them to disk. As the server loads 44940 seconds). After that time, it saves them to disk. As the server loads
456most maps in the background it is possible that you can see a map that is 450most maps in the background it is possible that you can see a map that is
457currently being loaded, but thats rare, as loading a map is fast. 451currently being loaded, but that's rare, as loading a map is fast.
458 452
459=item Svd: the amount of seconds the map was last saved (++ means >99). 453=item Svd: the amount of seconds since the map was last saved (++ means >99).
460 454
461The server by default tries to save each map at least every 20 seconds if 455The server by default tries to save each map at least every 20 seconds if
462it changed, so in case of a disastrous crash (one where the server cannot 456it changed, so in case of a disastrous crash (one where the server cannot
463emergency save), at most 20 seconds of gameplay are lost. 457emergency save), at most 20 seconds of gameplay are lost.
464 458
465=item Reset: the minimum number of seconds the map will stay as is (will not reset). 459=item Reset: the minimum number of seconds the map will stay as is (will not reset).
466 460
467Most maps will not reset as long as players are on it, and usually the 461Most maps will not reset as long as players are on it, and usually the
468reset counter only starts going down when all players left the map. Some 462reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a 463maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>). 464very high number (such as C<1e+99>).
471 465
472=item Path: the name that uniquely identifies the map, can be used for goto etc. 466=item Path: the name that uniquely identifies the map, can be used for goto etc.
473 467
474=back 468=back
475 469
489 mark sword 483 mark sword
490 484
491B<mark> will look for best match first, and then look for matches based 485B<mark> will look for best match first, and then look for matches based
492on shortened name, object name, archetype name. It prints the match it 486on shortened name, object name, archetype name. It prints the match it
493finds. 487finds.
488
489=head2 me
490
491 me <message>
492
493Sends a message to all players on the server, similar to chat, but instead
494of using C<name chats: message>, the form C<* name message> is used, which
495is useful to describe yourself, such as:
496
497 me feels lonely
498 =>
499 * schmorp feels lonely
500
494 501
495=head2 motd 502=head2 motd
496 503
497Shows the message of the day. It takes no arguments. 504Shows the message of the day. It takes no arguments.
498 505
505message '10 times you kill orc' would be printed out. The default value is 512message '10 times you kill orc' would be printed out. The default value is
5061 - this means that all messages get printed out as they are requested - 5131 - this means that all messages get printed out as they are requested -
507buffering is disabled in this regard. 514buffering is disabled in this regard.
508 515
509output-sync controls how often information is sent to the screen. Each 516output-sync controls how often information is sent to the screen. Each
510buffer has its own time value, and will be flushed independantly. The 517buffer has its own time value, and will be flushed independently. The
511default value is usually less than a second. 518default value is usually less than a second.
512 519
513See also L<output-sync>. 520See also L<output-sync>.
514 521
522=head2 output-rate
523
515=head2 output-rate [bytes per second] 524 output-rate [bytes per second]
516 525
517Show the current setting of the output-rate, or set it to the provided 526Show the current setting of the output-rate, or set it to the provided
518value. The server will try not to send (much) more than this many bytes 527value. The server will try very hard not to send more than this many bytes
519per second to your client. If the rate is exceeded, the server tries to 528per second to your client. If the rate is exceeded, the server tries to
520hold back less important information (such as new images), to increase 529hold back less important information (such as new images) to increase
530responsiveness.
531
521responsiveness. The server-side default is usually quite high, around 532The server-side default is usually quite high, around 100000. If the
522100000, so if you have a slow link and want to be able to control your 533server is running on a Linux kernel, it will adjust to the actual
523character even when downloading faces, set this to a lower value, such as 534bandwidth available, and output-rate only sets an upper bound. That is,
5247000 (for ISDN). 535the server will automatically set an optimal send rate and adjusting your
536output-rate is not required.
525 537
526=head2 output-sync 538=head2 output-sync
527 539
528 output-sync [seconds] 540 output-sync [seconds]
529 541
530output-sync controls how often information is sent to the screen. Each 542output-sync controls how often information is sent to the screen. Each
531buffer has its own time value, and will be flushed independantly. The 543buffer has its own time value, and will be flushed independently. The
532default value is usually less than a second. 544default value is usually less than a second.
533 545
534output-count sets after how many messages of the same type, they are 546output-count sets after how many messages of the same type, they are
535then printed out. If the value was 10, then after killing ten orcs, the 547then printed out. If the value was 10, then after killing ten orcs, the
536message '10 times you kill orc' would be printed out. The default value is 548message '10 times you kill orc' would be printed out. The default value is
565party leave 577party leave
566 takes you out of current party 578 takes you out of current party
567 579
568=head2 peaceful 580=head2 peaceful
569 581
570TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 582TODO: rework for deliantra, intended future behaviour is to toggle
571peaceful mode with regards to npc and monsters only, not with regards to 583peaceful mode with regards to npc and monsters only, not with regards to
572players (which will be controlled by priests). 584players (which will be controlled by priests).
573 585
574The B<peaceful> command will switch you between peaceful and hostile attack 586The B<peaceful> command will switch you between peaceful and hostile attack
575modes. 587modes.
597 609
598=over 4 610=over 4
599 611
600=item B<normal> 612=item B<normal>
601 613
602As you would expect. 614Monsters behave normally, i.e. according to their own character.
603 615
604=item B<sad> (search and destroy) 616=item B<sad> (search and destroy)
605 617
606Pets will roam and seek out things to attack. 618Pets will roam and seek out things to attack.
607 619
615 627
616=back 628=back
617 629
618=head2 pickup 630=head2 pickup
619 631
632 pickup +mode
633 pickup -mode
634 pickup density
635
620B<pickup> changes how you pick up items when you step on them. to pickup 636B<pickup> changes whether you pick up items when you step on them. To
621an item manually, use the ',' key. 637pickup an item manually, use the ',' key.
622 638
623Mode 0: Don't pick up items. 639The B<Pickup> tab in the playerbook is usually a better way to modify your
640autopickup settings than using this command.
624 641
625Mode 1: Pick up one item 642Mode can be one of:
626 643
627Mode 2: Pickup up one item and stop 644 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
645 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
646 "key", "missile", "allweapon", "magical", "potion", "spellbook",
647 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
648 "flesh"
628 649
629Mode 3: Stop before picking up items 650If a number (C<density>, must be 0..15) is specified, then items of at
630 651least the specified value density are picked up. Value density is given as
631Mode 4: Pick up all items 652gold/weight in kilograms.
632
633Mode 5: Pick up all items and stop
634
635Mode 6: Pick up all magical items
636
637Mode 7: Pick up all coins and gems
638
639Modes above 7: Pickup items with
640a value density greater than the pickup mode.
641
642Value density is value in gold/weight in kilograms.
643 653
644The value in gold is what the item is worth if you sold it in the shop. 654The value in gold is what the item is worth if you sold it in the shop.
645
646Goldcoins have a value density of 66,
647
648Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
649Artifacts are also picked up.
650
651 655
652=head2 prepare 656=head2 prepare
653 657
654The same as cast. Usage: 658The same as cast. Usage:
655 659
694 698
695If either of the names contain spaces, you have to use the C<">-form, 699If either of the names contain spaces, you have to use the C<">-form,
696otherwise you can just write the name as-is. If you omit the old name, the 700otherwise you can just write the name as-is. If you omit the old name, the
697marked item will be used instead. 701marked item will be used instead.
698 702
699If the new name is empty (i.e. C<"">), then the original (unrenamed) name 703If the new name is empty (i.e. C<"">), then the original (before the
700will be restored. 704rename) name will be restored.
701 705
702Note: maximum allowed name length is 127 characters. 706Note: maximum allowed name length is 127 characters.
703 707
704 708
705=head2 resistances 709=head2 resistances
745 749
746=head2 search-items 750=head2 search-items
747 751
748 search-items <word> 752 search-items <word>
749 753
750Automatically picks up all items with <word> in their name. search-items rod 754Automatically picks up all items with <word> in their name. C<search-items
751will pick up all rods and heavy rods. search-items of Fire will pick up all 755rod> will pick up all rods and heavy rods. C<search-items of Fire> will
752bolts, arrows, swords, etc. of Fire. 756pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
757will pick up all items with magic+1, and so on, and so on.
758
759While this mode is active, you will be slower and the normal autopickup is
760disabled. To disable search mode again, execute C<search-items> without
761any arguments.
753 762
754=head2 seen 763=head2 seen
755 764
756 seen <login> 765 seen <login>
757 766
760 769
761=head2 shout 770=head2 shout
762 771
763 shout <message> 772 shout <message>
764 773
765Sends a message to all players on the server that have 774Sends a message to all players on the server. It is mainly useful for
766L<listen|command/listen> level B<10> or higher. It is mainly useful for
767emergency messages ("I am trapped on xxx, can somebody help me?") and 775emergency messages ("I am trapped on xxx, can somebody help me?") and
768should not be used for general chat. Use L<chat|command/chat> instead. 776should not be used for general chat. Use L<chat|command/chat> instead.
769 777
770=head2 showpets 778=head2 showpets
771 779
798applies to new items you pick up - items that you are already holding will 806applies to new items you pick up - items that you are already holding will
799not be sorted. 807not be sorted.
800 808
801If sort_inventory is not set (default), items will be inserted via type, 809If sort_inventory is not set (default), items will be inserted via type,
802subtype and magic. This, all axes will be grouped together in magic order, 810subtype and magic. This, all axes will be grouped together in magic order,
803all daggers by magic order, etc. Unforunately, for scrolls and rings, new 811all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
804ones just get inserted last. 812ones just get inserted last.
805 813
806If you have a lot of stuff that is not in alphabetical order but you would 814If you have a lot of stuff that is not in alphabetical order but you would
807like it to be, the best method is to drop all of it and then pick it up. 815like it to be, the best method is to drop all of it and then pick it up.
808 816
809=head2 sound 817=head2 sound
810 818
811Toggles between sound enabled and disabled. This has no relevance to the 819Toggles between sound enabled and disabled. This has no relevance to the
812sound settings of the client, it only governs wether the server will send 820sound settings of the client, it only governs whether the server will send
813sound effect command to the client and is enabled if the client supports 821sound effect command to the client and is enabled if the client supports
814sound (i.e. always for cfplus). 822sound (i.e. always for the deliantra client).
815 823
816=head2 sourcecode 824=head2 sourcecode
817 825
818This command displays the means to download the sourcecode (server code, 826This command displays the means to download the source code (server code,
819maps and archetypes) used to implement this version of the game. 827maps and archetypes) used to implement this version of the game.
820 828
821Every player has the right to download and modify the source code of the 829Every player has the right to download and modify the source code of the
822server, as required by both the GNU General Public License and the GNU 830server, as required by both the GNU General Public License and the GNU
823Affero General Public license. 831Affero General Public license.
846Kills yourself. No, really. 854Kills yourself. No, really.
847 855
848This command might not look useful at first, but sometimes you can get 856This command might not look useful at first, but sometimes you can get
849yourself into a corner you can't escape anymore, either due to a map 857yourself into a corner you can't escape anymore, either due to a map
850bug or your own stupidity. Killing oneself can be difficult and time 858bug or your own stupidity. Killing oneself can be difficult and time
851consuming, thats why this command is provided. It is fast, painless, 859consuming, that's why this command is provided. It is fast, painless,
852effective, humane. 860effective, humane.
853 861
854=head2 take 862=head2 take
855 863
856The take commands take object(s) on the space the player is standing on, 864The take commands take object(s) on the space the player is standing on,
882thrown away. God-given items can not be thrown. You need the skill throwing 890thrown away. God-given items can not be thrown. You need the skill throwing
883for this to work. 891for this to work.
884 892
885=head2 time 893=head2 time
886 894
887Shows the Crossfire in-game time, not the server time. It looks like this: 895Shows the Deliantra in-game time, not the server time. It looks like this:
888 896
889 It is 52 minutes past 8 o'clock am, on the Day of the Bull 897 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
890 The 2nd Day of the Month of the Frost Giant, Year 63 898 the 2nd Day of the Month of the Frost Giant, Year 63.
891 Time of Year: The Season of New Year 899 Time of Year: The Season of New Year.
892 900
893It is partially just for fun but it affects the darkness outside and the 901An hour of game time passes in 3 minutes of real time. The time and
894weather if weather is enabled in the server. 902calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
903five weeks per month, and 17 months per year. The year is additionally
904split into four seasons of 4 months each, except the season of the
905Blizzard, which is 5 months long.
906
907The number "zero" is unknown, which is why the minutes go from 1 to 60.
908
909Seasons and the time of the day affect the overall outdoor daylight.
895 910
896=head2 title 911=head2 title
912
913 title <new title>
914 title clear # Sets your title back to your race.
897 915
898Players can change their title. For example you called yourself Gandalf and 916Players can change their title. For example you called yourself Gandalf and
899your race is elf, you can use the title command to change your name from 917your race is elf, you can use the title command to change your name from
900"Gandalf the elf" to "Gandalf the white". Usage: 918"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
901
902 title <new title>
903 title clear # Sets your title back to your race.
904 919
905Dragons cannot set their title because it changes during the game. 920Dragons cannot set their title because it changes during the game.
906 921
907=head2 unignore 922=head2 unignore
908 923
909 unignore <login> 924 unignore <login>
910 925
911Cancels all ignores set for the specified login. See B<ignore>. 926Cancels all ignores set for the specified login. See B<ignore>.
927
928=head2 unlock
929
930 unlock [object]
931
932The unlock command is a quick and convenient way
933to unlock items in your inventory.
934
935If a object name is specified then only the
936objects that match that name are unlocked.
937
938e.g. unlock materials will unlock any materials
939in your inventory and not touch anything else.
940
941unlock by itself will unlock everything in your
942inventory.
912 943
913=head2 uptime 944=head2 uptime
914 945
915Tells you something about the time the server was started and how long ago 946Tells you something about the time the server was started and how long ago
916that was. 947that was.
926 957
927The B<usekeys> option determines the behaviour of using keys. 958The B<usekeys> option determines the behaviour of using keys.
928 959
929Values are: 960Values are:
930 961
962=over 4
963
931inventory: Only keys in the top level inventory are used (default) 964=item B<inventory>: Only keys in the top level inventory are used (default)
932 965
933keyrings: Only keys in active keyrings are used. 966=item B<keyrings>: Only keys in active key rings are used.
934 967
935containers: Only keys in active containers are used. 968=item B<containers>: Only keys in active containers are used.
936 969
970=back
971
937Note that keyrings are just a specialized container, so the containers 972Note that key rings are just a specialized container, so the containers
938will also find keys in keyrings. 973will also find keys in key rings.
939 974
940Only active containers are used - keys will not jump out of closed 975Only active containers are used - keys will not jump out of closed
941containers, but hints will be given if you have keys in such containers. 976containers, but hints will be given if you have keys in such containers.
942 977
943=head2 version 978=head2 version
976 1011
977 1012
978=head1 Authors 1013=head1 Authors
979 1014
980Parts of this document were originally taken from the crossfire server 1015Parts of this document were originally taken from the crossfire server
981help files with unknwon authors. 1016help files with unknown authors.
982 1017
983Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1018Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
984Steenhoven and Marc A. Lehmann. 1019Steenhoven and Marc A. Lehmann.
985 1020

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