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Revision 1.28 by root, Thu Jan 10 21:39:53 2008 UTC vs.
Revision 1.45 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Deliantra Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
26 28
27These two options disable the toggling feature. 29These two options disable the toggling feature.
28 30
29=head2 X<applymode>applymode (nochoice|never|always) 31=head2 X<applymode>applymode (nochoice|never|always)
30 32
31Applymode controls what happens when you are equipping something that would 33the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 34require something else to be unequipped.
33 35
34The options are: 36The options are:
35 37
36=over 4 38=over 4
69 71
70See L<apply|command/apply>. 72See L<apply|command/apply>.
71 73
72=head2 body 74=head2 body
73 75
74Shows how much you are wielding on certain bodyparts. For example as 76Shows how much (and what) you are wielding on certain body parts.
77
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 78For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 793 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80full and one free.
81
82Both items as well as skills and other more esoteric objects can use those
83body parts.
77 84
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 85=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 86
80Bowmode controls how you will fire arrows and bolts. 87The C<bowmode> controls how you will fire arrows and bolts.
81 88
82The options are: 89The options are:
83 90
84=over 4 91=over 4
85 92
110 117
111When you enter the B<brace> command to brace your character, your 118When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 119character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 120spaces. Bracing can be useful to hold a location.
114 121
115When you are braced, you lose your dex bonus and incur a 2 point 122When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 123ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 124fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 125for killing creatures, and incur a 4 point WC (to hit) penalty.
119 126
120=head2 chat 127=head2 chat
121 128
122 chat <message> 129 chat <message>
123 130
124Sends a message to all players on the server that have 131Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 132chat with others.
126 133
127=head2 cast 134=head2 cast
128 135
129You use the cast command to set your range-weapon to the spell you 136You use the cast command to set your range-action-slot to the spell you
130want. Example: 137want. Example:
131 138
132 cast burning hands 139 cast burning hands
133 140
134sets your I<range> weapon to B<spell: burning hands>. 141sets your I<range> slot to B<spell: burning hands>.
135 142
136If you don't know the spell, shows which spells you do know. 143If you don't know the spell, shows which spells you do know.
137 144
138It is helpful to bind string like B<cast burning hands> to keys. 145It is helpful to bind string like B<cast burning hands> to keys.
139 146
140See B<range> for more information on range weapons. 147See C<help range> for more information on range weapons.
141 148
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 149=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 150
144 drop [number] name 151 drop [number] name
145 152
149 156
150There are a few special name values: 157There are a few special name values:
151 158
152=over 4 159=over 4
153 160
154=item B<all> 161=item B<all>: matches any item.
155 162
156matches any item. 163=item B<unpaid>: matches unpaid items.
157 164
158=item B<unpaid> 165=item B<cursed>: drops items known to be cursed or damned.
159 166
160matches unpaid items 167=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 168
170=back 169=back
171 170
172B<number> is optional. This acts as the number of the object to drop. The 171B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 172objects number must be at least the number for it to be dropped. For
294Do not show the hints themselves, but notify you when a hint would have 293Do not show the hints themselves, but notify you when a hint would have
295been available. 294been available.
296 295
297=item hide 296=item hide
298 297
299Hide all hints: You will not be able to tell wether there is a hint 298Hide all hints: You will not be able to tell whether there is a hint
300available or not. 299available or not.
301 300
302=back 301=back
303 302
304=head2 hiscore 303=head2 hiscore
312Lists all players that you currently ignore. 311Lists all players that you currently ignore.
313 312
314 ignore <player> <tell|shout|all> [timeout] 313 ignore <player> <tell|shout|all> [timeout]
315 314
316This command ignores the specified messages (B<tell> ignores tells, 315This command ignores the specified messages (B<tell> ignores tells,
317B<shout> ignores chat and shout and all ignores everything from the given 316B<shout> ignores chat and shout and B<all> ignores everything from the given
318user). 317user).
319 318
320The optional timeout (specified in hours) specifies then the ignore entry 319The optional timeout (specified in hours) specifies when the ignore entry
321expires. The default is 24 (one day). The reason why all ignores expire 320expires. The default is 24 (one day). The reason why all ignore entries
322after a day by default is that most troublemakers stop soon after they are 321expire after a day by default is that most troublemakers stop soon after
323being ignored. 322they are being ignored.
324 323
325To revoke an ignore, use the B<unignore> command. 324To revoke an ignore, use the B<unignore> command.
326 325
327=head2 inventory 326=head2 inventory
328 327
330status. Example: 329status. Example:
331 330
332 inventory 331 inventory
333 332
334 Inventory: 333 Inventory:
335 - arrow 0.1 334 - arrow 0.1
336 - Knife * 2 335 - Knife * 2
337 - long sword (wielded) 15 336 - long sword (wielded) 15
338 337
339This shows that you have one arrow which weighs 0.1kg and one Knife which you 338This shows that you have one arrow which weighs 0.1kg and one Knife which you
340protected from dropping by locking it as well as a long sword which you are 339protected from dropping by locking it as well as a long sword which you are
341currently using to attack. 340currently using to attack.
342 341
378 invoke magic rune of large fireball 377 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead 378 invoke reincarnation of Iamdead
380 invoke create food of waybread 379 invoke create food of waybread
381 380
382It is very helpful to bind healing spells to keys, for example go to your 381It is very helpful to bind healing spells to keys, for example go to your
383I<playerbook>, tab I<spells>, the press the right mosue button on the 382I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is 383spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key, 384recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'. 385such as '1'.
387 386
388 387
396they had will be left behind, but you will get no 395they had will be left behind, but you will get no
397experience for their death. However, it kills them 396experience for their death. However, it kills them
398instantaneously. 397instantaneously.
399 398
400If a name is specified then only pets with that 399If a name is specified then only pets with that
401name will be killed, eg killpets bat will kill bats 400name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 401but not bees. If a number is specified, the pet
403corresponding to that number is killed. 402corresponding to that number is killed.
404 403
405=head2 listen
406
407 listen <listen-level>
408
409Listen sets the level of messages you will hear.
410Priorities are defined as follows:
411
412 0 - Nothing, not even "You punch kobold." or "You say: hi".
413 1 - Only messages that have to do with yourself.
414 2 - Emergency calls from other users
415 10 - General chatter with the 'chat' command.
416 11 - See what players kill what monster with what attack/spell. Very
417 verbose - only for the fanatics.
418
419=head2 logs 404=head2 lock
420 405
421TODO 406 lock [object]
407
408The lock command is a quick and convenient way to
409lock items in your inventory.
410
411If a object name is specified then only the
412objects that match that name are locked.
413e.g. lock materials will lock any materials
414in your inventory and not touch anything else.
415
416lock by itself will lock everything in your
417inventory.
422 418
423=head2 mapinfo 419=head2 mapinfo
424 420
425Shows some information about the map like this: 421Shows some information about the map like this:
426 422
450=item I: B<I>n memory, B<S>wapped out or B<L>oading. 446=item I: B<I>n memory, B<S>wapped out or B<L>oading.
451 447
452The server keeps maps in memory only for a short time (by default about 448The server keeps maps in memory only for a short time (by default about
45340 seconds). After that time, it saves them to disk. As the server loads 44940 seconds). After that time, it saves them to disk. As the server loads
454most maps in the background it is possible that you can see a map that is 450most maps in the background it is possible that you can see a map that is
455currently being loaded, but thats rare, as loading a map is fast. 451currently being loaded, but that's rare, as loading a map is fast.
456 452
457=item Svd: the amount of seconds the map was last saved (++ means >99). 453=item Svd: the amount of seconds since the map was last saved (++ means >99).
458 454
459The server by default tries to save each map at least every 20 seconds if 455The server by default tries to save each map at least every 20 seconds if
460it changed, so in case of a disastrous crash (one where the server cannot 456it changed, so in case of a disastrous crash (one where the server cannot
461emergency save), at most 20 seconds of gameplay are lost. 457emergency save), at most 20 seconds of gameplay are lost.
462 458
463=item Reset: the minimum number of seconds the map will stay as is (will not reset). 459=item Reset: the minimum number of seconds the map will stay as is (will not reset).
464 460
465Most maps will not reset as long as players are on it, and usually the 461Most maps will not reset as long as players are on it, and usually the
466reset counter only starts going down when all players left the map. Some 462reset counter only starts going down when all players left the map. Some
467maps will never reset in the common sense, these are usually marked with a 463maps will never reset in the common sense, these are usually marked with a
468very high number (sucha s C<1e+99>). 464very high number (such as C<1e+99>).
469 465
470=item Path: the name that uniquely identifies the map, can be used for goto etc. 466=item Path: the name that uniquely identifies the map, can be used for goto etc.
471 467
472=back 468=back
473 469
487 mark sword 483 mark sword
488 484
489B<mark> will look for best match first, and then look for matches based 485B<mark> will look for best match first, and then look for matches based
490on shortened name, object name, archetype name. It prints the match it 486on shortened name, object name, archetype name. It prints the match it
491finds. 487finds.
488
489=head2 me
490
491 me <message>
492
493Sends a message to all players on the server, similar to chat, but instead
494of using C<name chats: message>, the form C<* name message> is used, which
495is useful to describe yourself, such as:
496
497 me feels lonely
498 =>
499 * schmorp feels lonely
500
492 501
493=head2 motd 502=head2 motd
494 503
495Shows the message of the day. It takes no arguments. 504Shows the message of the day. It takes no arguments.
496 505
503message '10 times you kill orc' would be printed out. The default value is 512message '10 times you kill orc' would be printed out. The default value is
5041 - this means that all messages get printed out as they are requested - 5131 - this means that all messages get printed out as they are requested -
505buffering is disabled in this regard. 514buffering is disabled in this regard.
506 515
507output-sync controls how often information is sent to the screen. Each 516output-sync controls how often information is sent to the screen. Each
508buffer has its own time value, and will be flushed independantly. The 517buffer has its own time value, and will be flushed independently. The
509default value is usually less than a second. 518default value is usually less than a second.
510 519
511See also L<output-sync>. 520See also L<output-sync>.
512 521
513=head2 output-rate 522=head2 output-rate
529=head2 output-sync 538=head2 output-sync
530 539
531 output-sync [seconds] 540 output-sync [seconds]
532 541
533output-sync controls how often information is sent to the screen. Each 542output-sync controls how often information is sent to the screen. Each
534buffer has its own time value, and will be flushed independantly. The 543buffer has its own time value, and will be flushed independently. The
535default value is usually less than a second. 544default value is usually less than a second.
536 545
537output-count sets after how many messages of the same type, they are 546output-count sets after how many messages of the same type, they are
538then printed out. If the value was 10, then after killing ten orcs, the 547then printed out. If the value was 10, then after killing ten orcs, the
539message '10 times you kill orc' would be printed out. The default value is 548message '10 times you kill orc' would be printed out. The default value is
600 609
601=over 4 610=over 4
602 611
603=item B<normal> 612=item B<normal>
604 613
605As you would expect. 614Monsters behave normally, i.e. according to their own character.
606 615
607=item B<sad> (search and destroy) 616=item B<sad> (search and destroy)
608 617
609Pets will roam and seek out things to attack. 618Pets will roam and seek out things to attack.
610 619
618 627
619=back 628=back
620 629
621=head2 pickup 630=head2 pickup
622 631
632 pickup +mode
633 pickup -mode
634 pickup density
635
623B<pickup> changes how you pick up items when you step on them. to pickup 636B<pickup> changes whether you pick up items when you step on them. To
624an item manually, use the ',' key. 637pickup an item manually, use the ',' key.
625 638
626Mode 0: Don't pick up items. 639The B<Pickup> tab in the playerbook is usually a better way to modify your
640autopickup settings than using this command.
627 641
628Mode 1: Pick up one item 642Mode can be one of:
629 643
630Mode 2: Pickup up one item and stop 644 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
645 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
646 "key", "missile", "allweapon", "magical", "potion", "spellbook",
647 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
648 "flesh"
631 649
632Mode 3: Stop before picking up items 650If a number (C<density>, must be 0..15) is specified, then items of at
633 651least the specified value density are picked up. Value density is given as
634Mode 4: Pick up all items 652gold/weight in kilograms.
635
636Mode 5: Pick up all items and stop
637
638Mode 6: Pick up all magical items
639
640Mode 7: Pick up all coins and gems
641
642Modes above 7: Pickup items with
643a value density greater than the pickup mode.
644
645Value density is value in gold/weight in kilograms.
646 653
647The value in gold is what the item is worth if you sold it in the shop. 654The value in gold is what the item is worth if you sold it in the shop.
648
649Goldcoins have a value density of 66,
650
651Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
652Artifacts are also picked up.
653
654 655
655=head2 prepare 656=head2 prepare
656 657
657The same as cast. Usage: 658The same as cast. Usage:
658 659
697 698
698If either of the names contain spaces, you have to use the C<">-form, 699If either of the names contain spaces, you have to use the C<">-form,
699otherwise you can just write the name as-is. If you omit the old name, the 700otherwise you can just write the name as-is. If you omit the old name, the
700marked item will be used instead. 701marked item will be used instead.
701 702
702If the new name is empty (i.e. C<"">), then the original (unrenamed) name 703If the new name is empty (i.e. C<"">), then the original (before the
703will be restored. 704rename) name will be restored.
704 705
705Note: maximum allowed name length is 127 characters. 706Note: maximum allowed name length is 127 characters.
706 707
707 708
708=head2 resistances 709=head2 resistances
748 749
749=head2 search-items 750=head2 search-items
750 751
751 search-items <word> 752 search-items <word>
752 753
753Automatically picks up all items with <word> in their name. search-items rod 754Automatically picks up all items with <word> in their name. C<search-items
754will pick up all rods and heavy rods. search-items of Fire will pick up all 755rod> will pick up all rods and heavy rods. C<search-items of Fire> will
755bolts, arrows, swords, etc. of Fire. 756pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
757will pick up all items with magic+1, and so on, and so on.
758
759While this mode is active, you will be slower and the normal autopickup is
760disabled. To disable search mode again, execute C<search-items> without
761any arguments.
756 762
757=head2 seen 763=head2 seen
758 764
759 seen <login> 765 seen <login>
760 766
763 769
764=head2 shout 770=head2 shout
765 771
766 shout <message> 772 shout <message>
767 773
768Sends a message to all players on the server that have 774Sends a message to all players on the server. It is mainly useful for
769L<listen|command/listen> level B<10> or higher. It is mainly useful for
770emergency messages ("I am trapped on xxx, can somebody help me?") and 775emergency messages ("I am trapped on xxx, can somebody help me?") and
771should not be used for general chat. Use L<chat|command/chat> instead. 776should not be used for general chat. Use L<chat|command/chat> instead.
772 777
773=head2 showpets 778=head2 showpets
774 779
801applies to new items you pick up - items that you are already holding will 806applies to new items you pick up - items that you are already holding will
802not be sorted. 807not be sorted.
803 808
804If sort_inventory is not set (default), items will be inserted via type, 809If sort_inventory is not set (default), items will be inserted via type,
805subtype and magic. This, all axes will be grouped together in magic order, 810subtype and magic. This, all axes will be grouped together in magic order,
806all daggers by magic order, etc. Unforunately, for scrolls and rings, new 811all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
807ones just get inserted last. 812ones just get inserted last.
808 813
809If you have a lot of stuff that is not in alphabetical order but you would 814If you have a lot of stuff that is not in alphabetical order but you would
810like it to be, the best method is to drop all of it and then pick it up. 815like it to be, the best method is to drop all of it and then pick it up.
811 816
817=head2 sound
818
819Toggles between sound enabled and disabled. This has no relevance to the
820sound settings of the client, it only governs whether the server will send
821sound effect command to the client and is enabled if the client supports
822sound (i.e. always for the deliantra client).
823
812=head2 sourcecode 824=head2 sourcecode
813 825
814This command displays the means to download the sourcecode (server code, 826This command displays the means to download the source code (server code,
815maps and archetypes) used to implement this version of the game. 827maps and archetypes) used to implement this version of the game.
816 828
817Every player has the right to download and modify the source code of the 829Every player has the right to download and modify the source code of the
818server, as required by both the GNU General Public License and the GNU 830server, as required by both the GNU General Public License and the GNU
819Affero General Public license. 831Affero General Public license.
842Kills yourself. No, really. 854Kills yourself. No, really.
843 855
844This command might not look useful at first, but sometimes you can get 856This command might not look useful at first, but sometimes you can get
845yourself into a corner you can't escape anymore, either due to a map 857yourself into a corner you can't escape anymore, either due to a map
846bug or your own stupidity. Killing oneself can be difficult and time 858bug or your own stupidity. Killing oneself can be difficult and time
847consuming, thats why this command is provided. It is fast, painless, 859consuming, that's why this command is provided. It is fast, painless,
848effective, humane. 860effective, humane.
849 861
850=head2 take 862=head2 take
851 863
852The take commands take object(s) on the space the player is standing on, 864The take commands take object(s) on the space the player is standing on,
880 892
881=head2 time 893=head2 time
882 894
883Shows the Deliantra in-game time, not the server time. It looks like this: 895Shows the Deliantra in-game time, not the server time. It looks like this:
884 896
885 It is 52 minutes past 8 o'clock am, on the Day of the Bull 897 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
886 The 2nd Day of the Month of the Frost Giant, Year 63 898 the 2nd Day of the Month of the Frost Giant, Year 63.
887 Time of Year: The Season of New Year 899 Time of Year: The Season of New Year.
888 900
889It is partially just for fun but it affects the darkness outside and the 901An hour of game time passes in 3 minutes of real time. The time and
890weather if weather is enabled in the server. 902calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
903five weeks per month, and 17 months per year. The year is additionally
904split into four seasons of 4 months each, except the season of the
905Blizzard, which is 5 months long.
906
907The number "zero" is unknown, which is why the minutes go from 1 to 60.
908
909Seasons and the time of the day affect the overall outdoor daylight.
891 910
892=head2 title 911=head2 title
912
913 title <new title>
914 title clear # Sets your title back to your race.
893 915
894Players can change their title. For example you called yourself Gandalf and 916Players can change their title. For example you called yourself Gandalf and
895your race is elf, you can use the title command to change your name from 917your race is elf, you can use the title command to change your name from
896"Gandalf the elf" to "Gandalf the white". Usage: 918"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
897
898 title <new title>
899 title clear # Sets your title back to your race.
900 919
901Dragons cannot set their title because it changes during the game. 920Dragons cannot set their title because it changes during the game.
902 921
903=head2 unignore 922=head2 unignore
904 923
905 unignore <login> 924 unignore <login>
906 925
907Cancels all ignores set for the specified login. See B<ignore>. 926Cancels all ignores set for the specified login. See B<ignore>.
927
928=head2 unlock
929
930 unlock [object]
931
932The unlock command is a quick and convenient way
933to unlock items in your inventory.
934
935If a object name is specified then only the
936objects that match that name are unlocked.
937
938e.g. unlock materials will unlock any materials
939in your inventory and not touch anything else.
940
941unlock by itself will unlock everything in your
942inventory.
908 943
909=head2 uptime 944=head2 uptime
910 945
911Tells you something about the time the server was started and how long ago 946Tells you something about the time the server was started and how long ago
912that was. 947that was.
922 957
923The B<usekeys> option determines the behaviour of using keys. 958The B<usekeys> option determines the behaviour of using keys.
924 959
925Values are: 960Values are:
926 961
962=over 4
963
927inventory: Only keys in the top level inventory are used (default) 964=item B<inventory>: Only keys in the top level inventory are used (default)
928 965
929keyrings: Only keys in active keyrings are used. 966=item B<keyrings>: Only keys in active key rings are used.
930 967
931containers: Only keys in active containers are used. 968=item B<containers>: Only keys in active containers are used.
932 969
970=back
971
933Note that keyrings are just a specialized container, so the containers 972Note that key rings are just a specialized container, so the containers
934will also find keys in keyrings. 973will also find keys in key rings.
935 974
936Only active containers are used - keys will not jump out of closed 975Only active containers are used - keys will not jump out of closed
937containers, but hints will be given if you have keys in such containers. 976containers, but hints will be given if you have keys in such containers.
938 977
939=head2 version 978=head2 version

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