ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/command_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.33 by pippijn, Tue Dec 23 18:52:54 2008 UTC vs.
Revision 1.45 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Deliantra Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
69 71
70See L<apply|command/apply>. 72See L<apply|command/apply>.
71 73
72=head2 body 74=head2 body
73 75
74Shows how much you are wielding on certain body parts. For example as 76Shows how much (and what) you are wielding on certain body parts.
77
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 78For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 793 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80full and one free.
81
82Both items as well as skills and other more esoteric objects can use those
83body parts.
77 84
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 85=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 86
80The C<bowmode> controls how you will fire arrows and bolts. 87The C<bowmode> controls how you will fire arrows and bolts.
81 88
392If a name is specified then only pets with that 399If a name is specified then only pets with that
393name will be killed, e.g. killpets bat will kill bats 400name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 401but not bees. If a number is specified, the pet
395corresponding to that number is killed. 402corresponding to that number is killed.
396 403
404=head2 lock
405
406 lock [object]
407
408The lock command is a quick and convenient way to
409lock items in your inventory.
410
411If a object name is specified then only the
412objects that match that name are locked.
413e.g. lock materials will lock any materials
414in your inventory and not touch anything else.
415
416lock by itself will lock everything in your
417inventory.
418
397=head2 mapinfo 419=head2 mapinfo
398 420
399Shows some information about the map like this: 421Shows some information about the map like this:
400 422
401 world_105_115 (/world/world_105_115) in scorn 423 world_105_115 (/world/world_105_115) in scorn
426The server keeps maps in memory only for a short time (by default about 448The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads 44940 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is 450most maps in the background it is possible that you can see a map that is
429currently being loaded, but that's rare, as loading a map is fast. 451currently being loaded, but that's rare, as loading a map is fast.
430 452
431=item Svd: the amount of seconds the map was last saved (++ means >99). 453=item Svd: the amount of seconds since the map was last saved (++ means >99).
432 454
433The server by default tries to save each map at least every 20 seconds if 455The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot 456it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost. 457emergency save), at most 20 seconds of gameplay are lost.
436 458
461 mark sword 483 mark sword
462 484
463B<mark> will look for best match first, and then look for matches based 485B<mark> will look for best match first, and then look for matches based
464on shortened name, object name, archetype name. It prints the match it 486on shortened name, object name, archetype name. It prints the match it
465finds. 487finds.
488
489=head2 me
490
491 me <message>
492
493Sends a message to all players on the server, similar to chat, but instead
494of using C<name chats: message>, the form C<* name message> is used, which
495is useful to describe yourself, such as:
496
497 me feels lonely
498 =>
499 * schmorp feels lonely
500
466 501
467=head2 motd 502=head2 motd
468 503
469Shows the message of the day. It takes no arguments. 504Shows the message of the day. It takes no arguments.
470 505
574 609
575=over 4 610=over 4
576 611
577=item B<normal> 612=item B<normal>
578 613
579As you would expect. 614Monsters behave normally, i.e. according to their own character.
580 615
581=item B<sad> (search and destroy) 616=item B<sad> (search and destroy)
582 617
583Pets will roam and seek out things to attack. 618Pets will roam and seek out things to attack.
584 619
592 627
593=back 628=back
594 629
595=head2 pickup 630=head2 pickup
596 631
632 pickup +mode
633 pickup -mode
634 pickup density
635
597B<pickup> changes how you pick up items when you step on them. to pickup 636B<pickup> changes whether you pick up items when you step on them. To
598an item manually, use the ',' key. 637pickup an item manually, use the ',' key.
599 638
600Mode 0: Don't pick up items. 639The B<Pickup> tab in the playerbook is usually a better way to modify your
640autopickup settings than using this command.
601 641
602Mode 1: Pick up one item 642Mode can be one of:
603 643
604Mode 2: Pickup up one item and stop 644 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
645 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
646 "key", "missile", "allweapon", "magical", "potion", "spellbook",
647 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
648 "flesh"
605 649
606Mode 3: Stop before picking up items 650If a number (C<density>, must be 0..15) is specified, then items of at
607 651least the specified value density are picked up. Value density is given as
608Mode 4: Pick up all items 652gold/weight in kilograms.
609
610Mode 5: Pick up all items and stop
611
612Mode 6: Pick up all magical items
613
614Mode 7: Pick up all coins and gems
615
616Modes above 7: Pickup items with
617a value density greater than the pickup mode.
618
619Value density is value in gold/weight in kilograms.
620 653
621The value in gold is what the item is worth if you sold it in the shop. 654The value in gold is what the item is worth if you sold it in the shop.
622
623Goldcoins have a value density of 66,
624
625Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
626Artifacts are also picked up.
627
628 655
629=head2 prepare 656=head2 prepare
630 657
631The same as cast. Usage: 658The same as cast. Usage:
632 659
722 749
723=head2 search-items 750=head2 search-items
724 751
725 search-items <word> 752 search-items <word>
726 753
727Automatically picks up all items with <word> in their name. search-items rod 754Automatically picks up all items with <word> in their name. C<search-items
728will pick up all rods and heavy rods. search-items of Fire will pick up all 755rod> will pick up all rods and heavy rods. C<search-items of Fire> will
729bolts, arrows, swords, etc. of Fire. 756pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
757will pick up all items with magic+1, and so on, and so on.
758
759While this mode is active, you will be slower and the normal autopickup is
760disabled. To disable search mode again, execute C<search-items> without
761any arguments.
730 762
731=head2 seen 763=head2 seen
732 764
733 seen <login> 765 seen <login>
734 766
891 923
892 unignore <login> 924 unignore <login>
893 925
894Cancels all ignores set for the specified login. See B<ignore>. 926Cancels all ignores set for the specified login. See B<ignore>.
895 927
928=head2 unlock
929
930 unlock [object]
931
932The unlock command is a quick and convenient way
933to unlock items in your inventory.
934
935If a object name is specified then only the
936objects that match that name are unlocked.
937
938e.g. unlock materials will unlock any materials
939in your inventory and not touch anything else.
940
941unlock by itself will unlock everything in your
942inventory.
943
896=head2 uptime 944=head2 uptime
897 945
898Tells you something about the time the server was started and how long ago 946Tells you something about the time the server was started and how long ago
899that was. 947that was.
900 948

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines