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1 | =encoding utf-8 |
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2 | |
1 | =head1 Deliantra Command ListingX<command> |
3 | =head1 Deliantra Command ListingX<command> |
2 | |
4 | |
3 | =head2 accept-invitation |
5 | =head2 accept-invitation |
4 | |
6 | |
5 | Accepts an invitation previously issued by another player using the invite |
7 | Accepts an invitation previously issued by another player using the invite |
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69 | |
71 | |
70 | See L<apply|command/apply>. |
72 | See L<apply|command/apply>. |
71 | |
73 | |
72 | =head2 body |
74 | =head2 body |
73 | |
75 | |
74 | Shows how much you are wielding on certain body parts. For example as |
76 | Shows how much (and what) you are wielding on certain body parts. |
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77 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
78 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
79 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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80 | full and one free. |
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81 | |
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82 | Both items as well as skills and other more esoteric objects can use those |
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83 | body parts. |
77 | |
84 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
85 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
86 | |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
87 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
88 | |
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392 | If a name is specified then only pets with that |
399 | If a name is specified then only pets with that |
393 | name will be killed, e.g. killpets bat will kill bats |
400 | name will be killed, e.g. killpets bat will kill bats |
394 | but not bees. If a number is specified, the pet |
401 | but not bees. If a number is specified, the pet |
395 | corresponding to that number is killed. |
402 | corresponding to that number is killed. |
396 | |
403 | |
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404 | =head2 lock |
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405 | |
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406 | lock [object] |
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407 | |
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408 | The lock command is a quick and convenient way to |
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409 | lock items in your inventory. |
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410 | |
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411 | If a object name is specified then only the |
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412 | objects that match that name are locked. |
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413 | e.g. lock materials will lock any materials |
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414 | in your inventory and not touch anything else. |
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415 | |
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416 | lock by itself will lock everything in your |
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417 | inventory. |
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418 | |
397 | =head2 mapinfo |
419 | =head2 mapinfo |
398 | |
420 | |
399 | Shows some information about the map like this: |
421 | Shows some information about the map like this: |
400 | |
422 | |
401 | world_105_115 (/world/world_105_115) in scorn |
423 | world_105_115 (/world/world_105_115) in scorn |
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426 | The server keeps maps in memory only for a short time (by default about |
448 | The server keeps maps in memory only for a short time (by default about |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
449 | 40 seconds). After that time, it saves them to disk. As the server loads |
428 | most maps in the background it is possible that you can see a map that is |
450 | most maps in the background it is possible that you can see a map that is |
429 | currently being loaded, but that's rare, as loading a map is fast. |
451 | currently being loaded, but that's rare, as loading a map is fast. |
430 | |
452 | |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
453 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
432 | |
454 | |
433 | The server by default tries to save each map at least every 20 seconds if |
455 | The server by default tries to save each map at least every 20 seconds if |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
456 | it changed, so in case of a disastrous crash (one where the server cannot |
435 | emergency save), at most 20 seconds of gameplay are lost. |
457 | emergency save), at most 20 seconds of gameplay are lost. |
436 | |
458 | |
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461 | mark sword |
483 | mark sword |
462 | |
484 | |
463 | B<mark> will look for best match first, and then look for matches based |
485 | B<mark> will look for best match first, and then look for matches based |
464 | on shortened name, object name, archetype name. It prints the match it |
486 | on shortened name, object name, archetype name. It prints the match it |
465 | finds. |
487 | finds. |
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488 | |
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489 | =head2 me |
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490 | |
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491 | me <message> |
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492 | |
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493 | Sends a message to all players on the server, similar to chat, but instead |
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494 | of using C<name chats: message>, the form C<* name message> is used, which |
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495 | is useful to describe yourself, such as: |
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496 | |
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497 | me feels lonely |
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498 | => |
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499 | * schmorp feels lonely |
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500 | |
466 | |
501 | |
467 | =head2 motd |
502 | =head2 motd |
468 | |
503 | |
469 | Shows the message of the day. It takes no arguments. |
504 | Shows the message of the day. It takes no arguments. |
470 | |
505 | |
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574 | |
609 | |
575 | =over 4 |
610 | =over 4 |
576 | |
611 | |
577 | =item B<normal> |
612 | =item B<normal> |
578 | |
613 | |
579 | As you would expect. |
614 | Monsters behave normally, i.e. according to their own character. |
580 | |
615 | |
581 | =item B<sad> (search and destroy) |
616 | =item B<sad> (search and destroy) |
582 | |
617 | |
583 | Pets will roam and seek out things to attack. |
618 | Pets will roam and seek out things to attack. |
584 | |
619 | |
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592 | |
627 | |
593 | =back |
628 | =back |
594 | |
629 | |
595 | =head2 pickup |
630 | =head2 pickup |
596 | |
631 | |
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632 | pickup +mode |
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633 | pickup -mode |
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634 | pickup density |
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635 | |
597 | B<pickup> changes how you pick up items when you step on them. to pickup |
636 | B<pickup> changes whether you pick up items when you step on them. To |
598 | an item manually, use the ',' key. |
637 | pickup an item manually, use the ',' key. |
599 | |
638 | |
600 | Mode 0: Don't pick up items. |
639 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
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640 | autopickup settings than using this command. |
601 | |
641 | |
602 | Mode 1: Pick up one item |
642 | Mode can be one of: |
603 | |
643 | |
604 | Mode 2: Pickup up one item and stop |
644 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
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645 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
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646 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
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647 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
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648 | "flesh" |
605 | |
649 | |
606 | Mode 3: Stop before picking up items |
650 | If a number (C<density>, must be 0..15) is specified, then items of at |
607 | |
651 | least the specified value density are picked up. Value density is given as |
608 | Mode 4: Pick up all items |
652 | gold/weight in kilograms. |
609 | |
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610 | Mode 5: Pick up all items and stop |
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611 | |
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612 | Mode 6: Pick up all magical items |
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613 | |
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614 | Mode 7: Pick up all coins and gems |
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615 | |
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616 | Modes above 7: Pickup items with |
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617 | a value density greater than the pickup mode. |
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618 | |
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619 | Value density is value in gold/weight in kilograms. |
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620 | |
653 | |
621 | The value in gold is what the item is worth if you sold it in the shop. |
654 | The value in gold is what the item is worth if you sold it in the shop. |
622 | |
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623 | Goldcoins have a value density of 66, |
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624 | |
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625 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
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626 | Artifacts are also picked up. |
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627 | |
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628 | |
655 | |
629 | =head2 prepare |
656 | =head2 prepare |
630 | |
657 | |
631 | The same as cast. Usage: |
658 | The same as cast. Usage: |
632 | |
659 | |
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722 | |
749 | |
723 | =head2 search-items |
750 | =head2 search-items |
724 | |
751 | |
725 | search-items <word> |
752 | search-items <word> |
726 | |
753 | |
727 | Automatically picks up all items with <word> in their name. search-items rod |
754 | Automatically picks up all items with <word> in their name. C<search-items |
728 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
755 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
729 | bolts, arrows, swords, etc. of Fire. |
756 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
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757 | will pick up all items with magic+1, and so on, and so on. |
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758 | |
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759 | While this mode is active, you will be slower and the normal autopickup is |
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760 | disabled. To disable search mode again, execute C<search-items> without |
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761 | any arguments. |
730 | |
762 | |
731 | =head2 seen |
763 | =head2 seen |
732 | |
764 | |
733 | seen <login> |
765 | seen <login> |
734 | |
766 | |
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891 | |
923 | |
892 | unignore <login> |
924 | unignore <login> |
893 | |
925 | |
894 | Cancels all ignores set for the specified login. See B<ignore>. |
926 | Cancels all ignores set for the specified login. See B<ignore>. |
895 | |
927 | |
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928 | =head2 unlock |
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929 | |
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930 | unlock [object] |
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931 | |
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932 | The unlock command is a quick and convenient way |
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933 | to unlock items in your inventory. |
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934 | |
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935 | If a object name is specified then only the |
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936 | objects that match that name are unlocked. |
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937 | |
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938 | e.g. unlock materials will unlock any materials |
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939 | in your inventory and not touch anything else. |
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940 | |
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941 | unlock by itself will unlock everything in your |
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942 | inventory. |
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943 | |
896 | =head2 uptime |
944 | =head2 uptime |
897 | |
945 | |
898 | Tells you something about the time the server was started and how long ago |
946 | Tells you something about the time the server was started and how long ago |
899 | that was. |
947 | that was. |
900 | |
948 | |