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1 | =encoding utf-8 |
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2 | |
1 | =head1 Deliantra Command ListingX<command> |
3 | =head1 Deliantra Command ListingX<command> |
2 | |
4 | |
3 | =head2 accept-invitation |
5 | =head2 accept-invitation |
4 | |
6 | |
5 | Accepts an invitation previously issued by another player using the invite |
7 | Accepts an invitation previously issued by another player using the invite |
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69 | |
71 | |
70 | See L<apply|command/apply>. |
72 | See L<apply|command/apply>. |
71 | |
73 | |
72 | =head2 body |
74 | =head2 body |
73 | |
75 | |
74 | Shows how much you are wielding on certain body parts. For example as |
76 | Shows how much (and what) you are wielding on certain body parts. |
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77 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
78 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
79 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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80 | full and one free. |
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81 | |
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82 | Both items as well as skills and other more esoteric objects can use those |
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83 | body parts. |
77 | |
84 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
85 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
86 | |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
87 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
88 | |
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392 | If a name is specified then only pets with that |
399 | If a name is specified then only pets with that |
393 | name will be killed, e.g. killpets bat will kill bats |
400 | name will be killed, e.g. killpets bat will kill bats |
394 | but not bees. If a number is specified, the pet |
401 | but not bees. If a number is specified, the pet |
395 | corresponding to that number is killed. |
402 | corresponding to that number is killed. |
396 | |
403 | |
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404 | =head2 lock |
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405 | |
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406 | lock [object] |
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407 | |
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408 | The lock command is a quick and convenient way to |
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409 | lock items in your inventory. |
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410 | |
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411 | If a object name is specified then only the |
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412 | objects that match that name are locked. |
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413 | e.g. lock materials will lock any materials |
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414 | in your inventory and not touch anything else. |
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415 | |
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416 | lock by itself will lock everything in your |
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417 | inventory. |
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418 | |
397 | =head2 mapinfo |
419 | =head2 mapinfo |
398 | |
420 | |
399 | Shows some information about the map like this: |
421 | Shows some information about the map like this: |
400 | |
422 | |
401 | world_105_115 (/world/world_105_115) in scorn |
423 | world_105_115 (/world/world_105_115) in scorn |
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426 | The server keeps maps in memory only for a short time (by default about |
448 | The server keeps maps in memory only for a short time (by default about |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
449 | 40 seconds). After that time, it saves them to disk. As the server loads |
428 | most maps in the background it is possible that you can see a map that is |
450 | most maps in the background it is possible that you can see a map that is |
429 | currently being loaded, but that's rare, as loading a map is fast. |
451 | currently being loaded, but that's rare, as loading a map is fast. |
430 | |
452 | |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
453 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
432 | |
454 | |
433 | The server by default tries to save each map at least every 20 seconds if |
455 | The server by default tries to save each map at least every 20 seconds if |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
456 | it changed, so in case of a disastrous crash (one where the server cannot |
435 | emergency save), at most 20 seconds of gameplay are lost. |
457 | emergency save), at most 20 seconds of gameplay are lost. |
436 | |
458 | |
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461 | mark sword |
483 | mark sword |
462 | |
484 | |
463 | B<mark> will look for best match first, and then look for matches based |
485 | B<mark> will look for best match first, and then look for matches based |
464 | on shortened name, object name, archetype name. It prints the match it |
486 | on shortened name, object name, archetype name. It prints the match it |
465 | finds. |
487 | finds. |
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488 | |
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489 | =head2 me |
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490 | |
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491 | me <message> |
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492 | |
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493 | Sends a message to all players on the server, similar to chat, but instead |
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494 | of using C<name chats: message>, the form C<* name message> is used, which |
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495 | is useful to describe yourself, such as: |
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496 | |
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497 | me feels lonely |
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498 | => |
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499 | * schmorp feels lonely |
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500 | |
466 | |
501 | |
467 | =head2 motd |
502 | =head2 motd |
468 | |
503 | |
469 | Shows the message of the day. It takes no arguments. |
504 | Shows the message of the day. It takes no arguments. |
470 | |
505 | |
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574 | |
609 | |
575 | =over 4 |
610 | =over 4 |
576 | |
611 | |
577 | =item B<normal> |
612 | =item B<normal> |
578 | |
613 | |
579 | As you would expect. |
614 | Monsters behave normally, i.e. according to their own character. |
580 | |
615 | |
581 | =item B<sad> (search and destroy) |
616 | =item B<sad> (search and destroy) |
582 | |
617 | |
583 | Pets will roam and seek out things to attack. |
618 | Pets will roam and seek out things to attack. |
584 | |
619 | |
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888 | |
923 | |
889 | unignore <login> |
924 | unignore <login> |
890 | |
925 | |
891 | Cancels all ignores set for the specified login. See B<ignore>. |
926 | Cancels all ignores set for the specified login. See B<ignore>. |
892 | |
927 | |
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928 | =head2 unlock |
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929 | |
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930 | unlock [object] |
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931 | |
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932 | The unlock command is a quick and convenient way |
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933 | to unlock items in your inventory. |
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934 | |
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935 | If a object name is specified then only the |
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936 | objects that match that name are unlocked. |
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937 | |
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938 | e.g. unlock materials will unlock any materials |
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939 | in your inventory and not touch anything else. |
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940 | |
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941 | unlock by itself will unlock everything in your |
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942 | inventory. |
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943 | |
893 | =head2 uptime |
944 | =head2 uptime |
894 | |
945 | |
895 | Tells you something about the time the server was started and how long ago |
946 | Tells you something about the time the server was started and how long ago |
896 | that was. |
947 | that was. |
897 | |
948 | |