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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.36 by root, Sun Jan 11 00:11:06 2009 UTC vs.
Revision 1.45 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Deliantra Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
69 71
70See L<apply|command/apply>. 72See L<apply|command/apply>.
71 73
72=head2 body 74=head2 body
73 75
74Shows how much you are wielding on certain body parts. For example as 76Shows how much (and what) you are wielding on certain body parts.
77
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 78For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 793 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80full and one free.
81
82Both items as well as skills and other more esoteric objects can use those
83body parts.
77 84
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 85=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 86
80The C<bowmode> controls how you will fire arrows and bolts. 87The C<bowmode> controls how you will fire arrows and bolts.
81 88
392If a name is specified then only pets with that 399If a name is specified then only pets with that
393name will be killed, e.g. killpets bat will kill bats 400name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 401but not bees. If a number is specified, the pet
395corresponding to that number is killed. 402corresponding to that number is killed.
396 403
404=head2 lock
405
406 lock [object]
407
408The lock command is a quick and convenient way to
409lock items in your inventory.
410
411If a object name is specified then only the
412objects that match that name are locked.
413e.g. lock materials will lock any materials
414in your inventory and not touch anything else.
415
416lock by itself will lock everything in your
417inventory.
418
397=head2 mapinfo 419=head2 mapinfo
398 420
399Shows some information about the map like this: 421Shows some information about the map like this:
400 422
401 world_105_115 (/world/world_105_115) in scorn 423 world_105_115 (/world/world_105_115) in scorn
426The server keeps maps in memory only for a short time (by default about 448The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads 44940 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is 450most maps in the background it is possible that you can see a map that is
429currently being loaded, but that's rare, as loading a map is fast. 451currently being loaded, but that's rare, as loading a map is fast.
430 452
431=item Svd: the amount of seconds the map was last saved (++ means >99). 453=item Svd: the amount of seconds since the map was last saved (++ means >99).
432 454
433The server by default tries to save each map at least every 20 seconds if 455The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot 456it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost. 457emergency save), at most 20 seconds of gameplay are lost.
436 458
461 mark sword 483 mark sword
462 484
463B<mark> will look for best match first, and then look for matches based 485B<mark> will look for best match first, and then look for matches based
464on shortened name, object name, archetype name. It prints the match it 486on shortened name, object name, archetype name. It prints the match it
465finds. 487finds.
488
489=head2 me
490
491 me <message>
492
493Sends a message to all players on the server, similar to chat, but instead
494of using C<name chats: message>, the form C<* name message> is used, which
495is useful to describe yourself, such as:
496
497 me feels lonely
498 =>
499 * schmorp feels lonely
500
466 501
467=head2 motd 502=head2 motd
468 503
469Shows the message of the day. It takes no arguments. 504Shows the message of the day. It takes no arguments.
470 505
888 923
889 unignore <login> 924 unignore <login>
890 925
891Cancels all ignores set for the specified login. See B<ignore>. 926Cancels all ignores set for the specified login. See B<ignore>.
892 927
928=head2 unlock
929
930 unlock [object]
931
932The unlock command is a quick and convenient way
933to unlock items in your inventory.
934
935If a object name is specified then only the
936objects that match that name are unlocked.
937
938e.g. unlock materials will unlock any materials
939in your inventory and not touch anything else.
940
941unlock by itself will unlock everything in your
942inventory.
943
893=head2 uptime 944=head2 uptime
894 945
895Tells you something about the time the server was started and how long ago 946Tells you something about the time the server was started and how long ago
896that was. 947that was.
897 948

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