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1 | =encoding utf-8 |
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2 | |
1 | =head1 Deliantra Command ListingX<command> |
3 | =head1 Deliantra Command ListingX<command> |
2 | |
4 | |
3 | =head2 accept-invitation |
5 | =head2 accept-invitation |
4 | |
6 | |
5 | Accepts an invitation previously issued by another player using the invite |
7 | Accepts an invitation previously issued by another player using the invite |
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397 | If a name is specified then only pets with that |
399 | If a name is specified then only pets with that |
398 | name will be killed, e.g. killpets bat will kill bats |
400 | name will be killed, e.g. killpets bat will kill bats |
399 | but not bees. If a number is specified, the pet |
401 | but not bees. If a number is specified, the pet |
400 | corresponding to that number is killed. |
402 | corresponding to that number is killed. |
401 | |
403 | |
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404 | =head2 lock |
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405 | |
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406 | lock [object] |
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407 | |
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408 | The lock command is a quick and convenient way to |
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409 | lock items in your inventory. |
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410 | |
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411 | If a object name is specified then only the |
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412 | objects that match that name are locked. |
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413 | e.g. lock materials will lock any materials |
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414 | in your inventory and not touch anything else. |
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415 | |
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416 | lock by itself will lock everything in your |
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417 | inventory. |
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418 | |
402 | =head2 mapinfo |
419 | =head2 mapinfo |
403 | |
420 | |
404 | Shows some information about the map like this: |
421 | Shows some information about the map like this: |
405 | |
422 | |
406 | world_105_115 (/world/world_105_115) in scorn |
423 | world_105_115 (/world/world_105_115) in scorn |
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431 | The server keeps maps in memory only for a short time (by default about |
448 | The server keeps maps in memory only for a short time (by default about |
432 | 40 seconds). After that time, it saves them to disk. As the server loads |
449 | 40 seconds). After that time, it saves them to disk. As the server loads |
433 | most maps in the background it is possible that you can see a map that is |
450 | most maps in the background it is possible that you can see a map that is |
434 | currently being loaded, but that's rare, as loading a map is fast. |
451 | currently being loaded, but that's rare, as loading a map is fast. |
435 | |
452 | |
436 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
453 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
437 | |
454 | |
438 | The server by default tries to save each map at least every 20 seconds if |
455 | The server by default tries to save each map at least every 20 seconds if |
439 | it changed, so in case of a disastrous crash (one where the server cannot |
456 | it changed, so in case of a disastrous crash (one where the server cannot |
440 | emergency save), at most 20 seconds of gameplay are lost. |
457 | emergency save), at most 20 seconds of gameplay are lost. |
441 | |
458 | |
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906 | |
923 | |
907 | unignore <login> |
924 | unignore <login> |
908 | |
925 | |
909 | Cancels all ignores set for the specified login. See B<ignore>. |
926 | Cancels all ignores set for the specified login. See B<ignore>. |
910 | |
927 | |
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928 | =head2 unlock |
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929 | |
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930 | unlock [object] |
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931 | |
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932 | The unlock command is a quick and convenient way |
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933 | to unlock items in your inventory. |
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934 | |
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935 | If a object name is specified then only the |
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936 | objects that match that name are unlocked. |
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937 | |
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938 | e.g. unlock materials will unlock any materials |
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939 | in your inventory and not touch anything else. |
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940 | |
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941 | unlock by itself will unlock everything in your |
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942 | inventory. |
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943 | |
911 | =head2 uptime |
944 | =head2 uptime |
912 | |
945 | |
913 | Tells you something about the time the server was started and how long ago |
946 | Tells you something about the time the server was started and how long ago |
914 | that was. |
947 | that was. |
915 | |
948 | |