ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/command_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.4 by root, Mon Aug 14 21:44:56 2006 UTC vs.
Revision 1.45 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Crossfire+ Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 8command. This will transfer you to the location you were invited to.
26 28
27These two options disable the toggling feature. 29These two options disable the toggling feature.
28 30
29=head2 X<applymode>applymode (nochoice|never|always) 31=head2 X<applymode>applymode (nochoice|never|always)
30 32
31Applymode controls what happens when you are equipping something that would 33the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 34require something else to be unequipped.
33 35
34The options are: 36The options are:
35 37
36=over 4 38=over 4
69 71
70See L<apply|command/apply>. 72See L<apply|command/apply>.
71 73
72=head2 body 74=head2 body
73 75
74Shows how much you are wielding on certain bodyparts. For example as 76Shows how much (and what) you are wielding on certain body parts.
77
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 78For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 793 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80full and one free.
81
82Both items as well as skills and other more esoteric objects can use those
83body parts.
77 84
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 85=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 86
80Bowmode controls how you will fire arrows and bolts. 87The C<bowmode> controls how you will fire arrows and bolts.
81 88
82The options are: 89The options are:
83 90
84=over 4 91=over 4
85 92
110 117
111When you enter the B<brace> command to brace your character, your 118When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 119character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 120spaces. Bracing can be useful to hold a location.
114 121
115When you are braced, you lose your dex bonus and incur a 2 point 122When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 123ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 124fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 125for killing creatures, and incur a 4 point WC (to hit) penalty.
119 126
120=head2 chat 127=head2 chat
121 128
122 chat <message> 129 chat <message>
123 130
124Sends a message to all players on the server that have 131Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 132chat with others.
126 133
127=head2 cast 134=head2 cast
128 135
129You use the cast command to set your range-weapon to the spell you 136You use the cast command to set your range-action-slot to the spell you
130want. Example: 137want. Example:
131 138
132 cast burning hands 139 cast burning hands
133 140
134sets your I<range> weapon to B<spell: burning hands>. 141sets your I<range> slot to B<spell: burning hands>.
135 142
136If you don't know the spell, shows which spells you do know. 143If you don't know the spell, shows which spells you do know.
137 144
138It is helpful to bind string like B<cast burning hands> to keys. 145It is helpful to bind string like B<cast burning hands> to keys.
139 146
140See B<range> for more information on range weapons. 147See C<help range> for more information on range weapons.
141 148
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 149=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 150
144 drop [number] name 151 drop [number] name
145 152
149 156
150There are a few special name values: 157There are a few special name values:
151 158
152=over 4 159=over 4
153 160
154=item B<all> 161=item B<all>: matches any item.
155 162
156matches any item. 163=item B<unpaid>: matches unpaid items.
157 164
158=item B<unpaid> 165=item B<cursed>: drops items known to be cursed or damned.
159 166
160matches unpaid items 167=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 168
170=back 169=back
171 170
172B<number> is optional. This acts as the number of the object to drop. The 171B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 172objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 174will be dropped. A collection of 5 scrolls will not be dropped.
176 175
177See also B<dropall> and mouse button control within client for dropping 176See also B<dropall> and mouse button control within client for dropping
178objects. 177objects.
179 178
179
180=head2 cointoss
181
182Tosses a coin and reports the outcome to you and other players on the same
183map, much like the say command does.
184
185
186=head2 orcknuckle
187
188Throws your orcknuckle set and reports the outcome to you and other
189players on the same map, much like the say command does. Your first
190three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
191I<princess>, I<dragon>, while the fourth can additionally roll up to
192I<orc>.
193
194
180=head2 dropall 195=head2 dropall
181 196
182 dropall [type] 197 dropall [type]
183 198
184B<dropall> drops all items in your inventory to the ground, excepting 199B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 267=head2 gsay
253 268
254If you are in a party (party join or party form), you will be able to message 269If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 270only your party. Even people standing right next to you can't hear it.
256 271
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 272=head2 help
277 273
278Gives you online help for the command or help topic specified. 274Gives you online help for the command or help topic specified.
279 275
276=head2 hintmode (show|mark|hide)
277
278 hintmode show|mark|hide
279
280Sets the I<hint mode> to the given value: Throughout the game you can find
281hints that sometimes help you to solve a puzzle or manage a situation
282better than without. You can change the display of these hints with this
283command:
284
285=over 4
286
287=item show
288
289Show the hints (the default mode).
290
291=item mark
292
293Do not show the hints themselves, but notify you when a hint would have
294been available.
295
296=item hide
297
298Hide all hints: You will not be able to tell whether there is a hint
299available or not.
300
301=back
302
280=head2 hiscore 303=head2 hiscore
281 304
282Shows a list of the highest level players in the game. 305Shows a list of the highest level players in the game.
283 306
284=head2 ignore 307=head2 ignore
285 308
309 ignore list
310
311Lists all players that you currently ignore.
312
286 ignore <player> <tell|shout|all> [timeout] 313 ignore <player> <tell|shout|all> [timeout]
287 314
288This command ignores the specified messages (B<tell> ignores tells, 315This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 316B<shout> ignores chat and shout and B<all> ignores everything from the given
290user). 317user).
291 318
292The optional timeout (specified in hours) specifies then the ignore entry 319The optional timeout (specified in hours) specifies when the ignore entry
293expires. The default is 24 (one day). The reason why all ignores expire 320expires. The default is 24 (one day). The reason why all ignore entries
294after a day by default is that most troublemakers stop soon after they are 321expire after a day by default is that most troublemakers stop soon after
295being ignored. 322they are being ignored.
296 323
297To revoke an ignore, use the B<unignore> command. 324To revoke an ignore, use the B<unignore> command.
298
299=head2 ignore list
300
301Lists all players that you currently ignore.
302 325
303=head2 inventory 326=head2 inventory
304 327
305Lists all items in your inventory along with their locked/applied/wielded 328Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 329status. Example:
307 330
308 inventory 331 inventory
309 332
310 Inventory: 333 Inventory:
311 - arrow 0.1 334 - arrow 0.1
312 - Knife * 2 335 - Knife * 2
313 - long sword (wielded) 15 336 - long sword (wielded) 15
314 337
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 338This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 339protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 340currently using to attack.
318 341
342One can never transport from nor to an unholy place. That means, one can 365One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 366not be saved out of jail using invite.
344 367
345=head2 invoke 368=head2 invoke
346 369
347The invoke command is used 370The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 371necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 372weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 373
353Examples: 374Examples:
375
354'invoke restoration 376 invoke restoration
355'invoke magic rune of large fireball 377 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 378 invoke reincarnation of Iamdead
357'invoke create food of waybread 379 invoke create food of waybread
358 380
359It is very helpful to bind healing 381It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 382I<playerbook>, tab I<spells>, the press the right mouse button on the
383spell I<medium healing> and choose C<bind invoke ... to a key>. It is
384recommended to bind a healing spell or potion to an easily-accessible-key,
385such as '1'.
361 386
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 387
396=head2 killpets 388=head2 killpets
389
390 killpets [name]
397 391
398The killpets command is a quick and convenient way 392The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 393to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 394useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 395they had will be left behind, but you will get no
402experience for their death. However, it kills them 396experience for their death. However, it kills them
403instantaneously. 397instantaneously.
404 398
405If a name is specified then only pets with that 399If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 400name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 401but not bees. If a number is specified, the pet
408corresponding to that number is killed. 402corresponding to that number is killed.
409 403
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs 404=head2 lock
423 405
424TODO 406 lock [object]
407
408The lock command is a quick and convenient way to
409lock items in your inventory.
410
411If a object name is specified then only the
412objects that match that name are locked.
413e.g. lock materials will lock any materials
414in your inventory and not touch anything else.
415
416lock by itself will lock everything in your
417inventory.
425 418
426=head2 mapinfo 419=head2 mapinfo
427 420
428Shows some information about the map like this: 421Shows some information about the map like this:
429 422
439The rest is information the mapper may or may not provide. Often, this is 432The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 433the mapper's name, email and map creation date as this example shows.
441 434
442=head2 maps 435=head2 maps
443 436
444Shows a list of maps that are currently being visited or have been visited. 437 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 438
447Path: The last part of the map path 439Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 440known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 441
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 442=over 4
4513) currently loading or 4) currently saving. 443
452TO: Timeout, when the map is swapped to disk. 444=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 445
454Reset: Real server time when the map is going to reset. 446=item I: B<I>n memory, B<S>wapped out or B<L>oading.
447
448The server keeps maps in memory only for a short time (by default about
44940 seconds). After that time, it saves them to disk. As the server loads
450most maps in the background it is possible that you can see a map that is
451currently being loaded, but that's rare, as loading a map is fast.
452
453=item Svd: the amount of seconds since the map was last saved (++ means >99).
454
455The server by default tries to save each map at least every 20 seconds if
456it changed, so in case of a disastrous crash (one where the server cannot
457emergency save), at most 20 seconds of gameplay are lost.
458
459=item Reset: the minimum number of seconds the map will stay as is (will not reset).
460
461Most maps will not reset as long as players are on it, and usually the
462reset counter only starts going down when all players left the map. Some
463maps will never reset in the common sense, these are usually marked with a
464very high number (such as C<1e+99>).
465
466=item Path: the name that uniquely identifies the map, can be used for goto etc.
467
468=back
469
455 470
456=head2 mark 471=head2 mark
457 472
458B<mark> is used to mark items for items that apply other items. Examples of 473B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 474these are flint & steel marked for apply torches, a weapon marked for
469 484
470B<mark> will look for best match first, and then look for matches based 485B<mark> will look for best match first, and then look for matches based
471on shortened name, object name, archetype name. It prints the match it 486on shortened name, object name, archetype name. It prints the match it
472finds. 487finds.
473 488
489=head2 me
490
491 me <message>
492
493Sends a message to all players on the server, similar to chat, but instead
494of using C<name chats: message>, the form C<* name message> is used, which
495is useful to describe yourself, such as:
496
497 me feels lonely
498 =>
499 * schmorp feels lonely
500
501
474=head2 motd 502=head2 motd
475 503
476Shows the message of the day. It takes no arguments. 504Shows the message of the day. It takes no arguments.
477 505
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 506=head2 output-count
552 507
553output-sync controls how often information is sent to the screen. Each 508 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 509
557output-count sets after how many messages of the same type, they are 510output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 511then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 512message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5131 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 514buffering is disabled in this regard.
562 515
516output-sync controls how often information is sent to the screen. Each
517buffer has its own time value, and will be flushed independently. The
518default value is usually less than a second.
519
563See also L<output-sync>. 520See also L<output-sync>.
564 521
522=head2 output-rate
523
524 output-rate [bytes per second]
525
526Show the current setting of the output-rate, or set it to the provided
527value. The server will try very hard not to send more than this many bytes
528per second to your client. If the rate is exceeded, the server tries to
529hold back less important information (such as new images) to increase
530responsiveness.
531
532The server-side default is usually quite high, around 100000. If the
533server is running on a Linux kernel, it will adjust to the actual
534bandwidth available, and output-rate only sets an upper bound. That is,
535the server will automatically set an optimal send rate and adjusting your
536output-rate is not required.
537
565=head2 output-sync 538=head2 output-sync
566 539
540 output-sync [seconds]
541
567output-sync controls how often information is sent to the screen. Each 542output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 543buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 544default value is usually less than a second.
570 545
571output-count sets after how many messages of the same type, they are 546output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 547then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 548message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5491 - this means that all messages get printed out as they are requested -
602party leave 577party leave
603 takes you out of current party 578 takes you out of current party
604 579
605=head2 peaceful 580=head2 peaceful
606 581
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 582TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 583peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 584players (which will be controlled by priests).
610 585
611The B<peaceful> command will switch you between peaceful and hostile attack 586The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 587modes.
634 609
635=over 4 610=over 4
636 611
637=item B<normal> 612=item B<normal>
638 613
639As you would expect. 614Monsters behave normally, i.e. according to their own character.
640 615
641=item B<sad> (search and destroy) 616=item B<sad> (search and destroy)
642 617
643Pets will roam and seek out things to attack. 618Pets will roam and seek out things to attack.
644 619
652 627
653=back 628=back
654 629
655=head2 pickup 630=head2 pickup
656 631
632 pickup +mode
633 pickup -mode
634 pickup density
635
657B<pickup> changes how you pick up items when you step on them. to pickup 636B<pickup> changes whether you pick up items when you step on them. To
658an item manually, use the ',' key. 637pickup an item manually, use the ',' key.
659 638
660Mode 0: Don't pick up items. 639The B<Pickup> tab in the playerbook is usually a better way to modify your
640autopickup settings than using this command.
661 641
662Mode 1: Pick up one item 642Mode can be one of:
663 643
664Mode 2: Pickup up one item and stop 644 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
645 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
646 "key", "missile", "allweapon", "magical", "potion", "spellbook",
647 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
648 "flesh"
665 649
666Mode 3: Stop before picking up items 650If a number (C<density>, must be 0..15) is specified, then items of at
667 651least the specified value density are picked up. Value density is given as
668Mode 4: Pick up all items 652gold/weight in kilograms.
669
670Mode 5: Pick up all items and stop
671
672Mode 6: Pick up all magical items
673
674Mode 7: Pick up all coins and gems
675
676Modes above 7: Pickup items with
677a value density greater than the pickup mode.
678
679Value density is value in gold/weight in kilograms.
680 653
681The value in gold is what the item is worth if you sold it in the shop. 654The value in gold is what the item is worth if you sold it in the shop.
682 655
683Goldcoins have a value density of 66,
684
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up.
687
688=head2 prepare 656=head2 prepare
689 657
690The same as cast. Usage: 658The same as cast. Usage:
691 659
692 prepare <spell> 660 prepare <spell>
693 661
694=head2 X<quests>quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 662
710=head2 quit 663=head2 quit
711 664
712Deletes your character from the server. If you want to quit the session 665Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 666without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 667bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 668top of it, and apply it using B<Tab> ro the B<apply> command.
716 669
670
717=head2 range 671=head2 range
718 672
719Your range weapon can be one of several weapons, a spell you cast, a 673Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 674bow-and-arrow, a rod, or a wand, to name a few.
721 675
722Your range weapon is fired when you press SHIFT-direction, and will be 676Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 677fired in that direction.
678
724 679
725=head2 ready_skill 680=head2 ready_skill
726 681
727 ready_skill <name of skill> 682 ready_skill <name of skill>
728 683
731readied, some need to be actively used by "firing" them. 686readied, some need to be actively used by "firing" them.
732 687
733If you just want to invoke a skill once, leaving your range slot 688If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 689untouched, use L<use_skill> instead.
735 690
691
736=head2 rename 692=head2 rename
737 693
738Changes the custom name of an item. 694Changes/removes the custom name of given item (or the marked one).
739 695
740 rename <item name> to <new name> 696 rename oldname to newname
697 rename "old item name" to "new item name"
741 698
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 699If either of the names contain spaces, you have to use the C<">-form,
700otherwise you can just write the name as-is. If you omit the old name, the
701marked item will be used instead.
743 702
744If '<item name>' is omitted, defaults to marked item. 703If the new name is empty (i.e. C<"">), then the original (before the
745 704rename) name will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 705
748Note: maximum allowed name length is 127 characters. 706Note: maximum allowed name length is 127 characters.
749 707
750=head2 reply
751
752 reply <message>
753
754Similar to tell, but instead of having to supply a username, it replies
755to the last player that sent you a tell. This is a bit racy (e.g. when
756somebody else tells you something while you type and you do not realise
757that), so be careful not to supply confidential information in the
758message.
759 708
760=head2 resistances 709=head2 resistances
761 710
762This shows you the resistances you have to specific attack types. 711This shows you the resistances you have to specific attack types.
763If you have for example "cold +20", it means you get 20% damage done 712If you have for example "cold +20", it means you get 20% damage done
800 749
801=head2 search-items 750=head2 search-items
802 751
803 search-items <word> 752 search-items <word>
804 753
805Automatically picks up all items with <word> in their name. search-items rod 754Automatically picks up all items with <word> in their name. C<search-items
806will pick up all rods and heavy rods. search-items of Fire will pick up all 755rod> will pick up all rods and heavy rods. C<search-items of Fire> will
807bolts, arrows, swords, etc. of Fire. 756pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
757will pick up all items with magic+1, and so on, and so on.
758
759While this mode is active, you will be slower and the normal autopickup is
760disabled. To disable search mode again, execute C<search-items> without
761any arguments.
808 762
809=head2 seen 763=head2 seen
810 764
811 seen <login> 765 seen <login>
812 766
815 769
816=head2 shout 770=head2 shout
817 771
818 shout <message> 772 shout <message>
819 773
820Sends a message to all players on the server that have 774Sends a message to all players on the server. It is mainly useful for
821L<listen|command/listen> level B<10> or higher. It is mainly useful for
822emergency messages ("I am trapped on xxx, can somebody help me?") and 775emergency messages ("I am trapped on xxx, can somebody help me?") and
823should not be used for general chat. Use L<chat|command/chat> instead. 776should not be used for general chat. Use L<chat|command/chat> instead.
824 777
825=head2 showpets 778=head2 showpets
826 779
853applies to new items you pick up - items that you are already holding will 806applies to new items you pick up - items that you are already holding will
854not be sorted. 807not be sorted.
855 808
856If sort_inventory is not set (default), items will be inserted via type, 809If sort_inventory is not set (default), items will be inserted via type,
857subtype and magic. This, all axes will be grouped together in magic order, 810subtype and magic. This, all axes will be grouped together in magic order,
858all daggers by magic order, etc. Unforunately, for scrolls and rings, new 811all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
859ones just get inserted last. 812ones just get inserted last.
860 813
861If you have a lot of stuff that is not in alphabetical order but you would 814If you have a lot of stuff that is not in alphabetical order but you would
862like it to be, the best method is to drop all of it and then pick it up. 815like it to be, the best method is to drop all of it and then pick it up.
863 816
864=head2 sound 817=head2 sound
865 818
866Toggles between sound enabled and disabled. This has no relevance to the 819Toggles between sound enabled and disabled. This has no relevance to the
867sound settings of the client, it only governs wether the server will send 820sound settings of the client, it only governs whether the server will send
868sound effect command to the client and is enabled if the client supports 821sound effect command to the client and is enabled if the client supports
869sound (i.e. always for cfplus). 822sound (i.e. always for the deliantra client).
823
824=head2 sourcecode
825
826This command displays the means to download the source code (server code,
827maps and archetypes) used to implement this version of the game.
828
829Every player has the right to download and modify the source code of the
830server, as required by both the GNU General Public License and the GNU
831Affero General Public license.
832
833If you modify your version of the server, you will have to provide a means
834to download the modified sources (and resources) via this command. If you
835run an unmodified version of the server, the default will do.
870 836
871=head2 statistics 837=head2 statistics
872 838
873B<statistics> shows various useful information about your character. 839B<statistics> shows various useful information about your character.
874None of the information it shows is stuff that is not contained in the 840None of the information it shows is stuff that is not contained in the
888Kills yourself. No, really. 854Kills yourself. No, really.
889 855
890This command might not look useful at first, but sometimes you can get 856This command might not look useful at first, but sometimes you can get
891yourself into a corner you can't escape anymore, either due to a map 857yourself into a corner you can't escape anymore, either due to a map
892bug or your own stupidity. Killing oneself can be difficult and time 858bug or your own stupidity. Killing oneself can be difficult and time
893consuming, thats why this command is provided. It is fast, painless, 859consuming, that's why this command is provided. It is fast, painless,
894effective, humane. 860effective, humane.
895 861
896=head2 take 862=head2 take
897 863
898The take commands take object(s) on the space the player is standing on, 864The take commands take object(s) on the space the player is standing on,
924thrown away. God-given items can not be thrown. You need the skill throwing 890thrown away. God-given items can not be thrown. You need the skill throwing
925for this to work. 891for this to work.
926 892
927=head2 time 893=head2 time
928 894
929Shows the Crossfire in-game time, not the server time. It looks like this: 895Shows the Deliantra in-game time, not the server time. It looks like this:
930 896
931 It is 52 minutes past 8 o'clock am, on the Day of the Bull 897 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
932 The 2nd Day of the Month of the Frost Giant, Year 63 898 the 2nd Day of the Month of the Frost Giant, Year 63.
933 Time of Year: The Season of New Year 899 Time of Year: The Season of New Year.
934 900
935It is partially just for fun but it affects the darkness outside and the 901An hour of game time passes in 3 minutes of real time. The time and
936weather if weather is enabled in the server. 902calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
903five weeks per month, and 17 months per year. The year is additionally
904split into four seasons of 4 months each, except the season of the
905Blizzard, which is 5 months long.
906
907The number "zero" is unknown, which is why the minutes go from 1 to 60.
908
909Seasons and the time of the day affect the overall outdoor daylight.
937 910
938=head2 title 911=head2 title
912
913 title <new title>
914 title clear # Sets your title back to your race.
939 915
940Players can change their title. For example you called yourself Gandalf and 916Players can change their title. For example you called yourself Gandalf and
941your race is elf, you can use the title command to change your name from 917your race is elf, you can use the title command to change your name from
942"Gandalf the elf" to "Gandalf the white". Usage: 918"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
943
944 title <new title>
945 title clear # Sets your title back to your race.
946 919
947Dragons cannot set their title because it changes during the game. 920Dragons cannot set their title because it changes during the game.
948 921
949=head2 traps
950
951ERROR: not a command, but another help topic => move to a different file maybe?
952
953I recommend the following
954keybindings
955'bind search
956s
957'bind disarm
958d
959Then you can use the 's' and
960'd' keys for searching for and
961disarming traps.
962
963Traps appear at random in doors and in chests. Search those before you
964open them up. Search by going near where you suspect a trap, and type 's'
965
966=head2 unignore 922=head2 unignore
967 923
968 unignore <login> 924 unignore <login>
969 925
970Cancels all ignores set for the specified login. See B<ignore>. 926Cancels all ignores set for the specified login. See B<ignore>.
927
928=head2 unlock
929
930 unlock [object]
931
932The unlock command is a quick and convenient way
933to unlock items in your inventory.
934
935If a object name is specified then only the
936objects that match that name are unlocked.
937
938e.g. unlock materials will unlock any materials
939in your inventory and not touch anything else.
940
941unlock by itself will unlock everything in your
942inventory.
943
944=head2 uptime
945
946Tells you something about the time the server was started and how long ago
947that was.
971 948
972=head2 use_skill 949=head2 use_skill
973 950
974 use_skill <name of skill> 951 use_skill <name of skill>
975 952
980 957
981The B<usekeys> option determines the behaviour of using keys. 958The B<usekeys> option determines the behaviour of using keys.
982 959
983Values are: 960Values are:
984 961
962=over 4
963
985inventory: Only keys in the top level inventory are used (default) 964=item B<inventory>: Only keys in the top level inventory are used (default)
986 965
987keyrings: Only keys in active keyrings are used. 966=item B<keyrings>: Only keys in active key rings are used.
988 967
989containers: Only keys in active containers are used. 968=item B<containers>: Only keys in active containers are used.
990 969
970=back
971
991Note that keyrings are just a specialized container, so the containers 972Note that key rings are just a specialized container, so the containers
992will also find keys in keyrings. 973will also find keys in key rings.
993 974
994Only active containers are used - keys will not jump out of closed 975Only active containers are used - keys will not jump out of closed
995containers, but hints will be given if you have keys in such containers. 976containers, but hints will be given if you have keys in such containers.
996 977
997=head2 version 978=head2 version
1026 1007
1027The wimpy level is the amount of health points (hp) that may be left before you 1008The wimpy level is the amount of health points (hp) that may be left before you
1028automatically run away. This may be useful in hand-to-hand combats but should 1009automatically run away. This may be useful in hand-to-hand combats but should
1029not be used when the opponent attacks with spells. 1010not be used when the opponent attacks with spells.
1030 1011
1012
1031=head1 Authors 1013=head1 Authors
1032 1014
1033Parts of this document were originally taken from the crossfire server 1015Parts of this document were originally taken from the crossfire server
1034help files with unknwon authors. 1016help files with unknown authors.
1035 1017
1036Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1018Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1037Steenhoven and Marc A. Lehmann. 1019Steenhoven and Marc A. Lehmann.
1038 1020

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines