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1 | =encoding utf-8 |
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2 | |
1 | =head1 Deliantra Command ListingX<command> |
3 | =head1 Deliantra Command ListingX<command> |
2 | |
4 | |
3 | =head2 accept-invitation |
5 | =head2 accept-invitation |
4 | |
6 | |
5 | Accepts an invitation previously issued by another player using the invite |
7 | Accepts an invitation previously issued by another player using the invite |
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147 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
149 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
148 | |
150 | |
149 | drop [number] name |
151 | drop [number] name |
150 | |
152 | |
151 | B<name> is the name of the item(s) to drop. It may match multiple items. |
153 | B<name> is the name of the item(s) to drop. It may match multiple items. |
152 | An object name matches when it contains the name. The name matching is |
154 | The name is matched against the start of the objects in your inventory. |
153 | case insensitive. |
155 | The name matching is case insensitive. |
154 | |
156 | |
155 | There are a few special name values: |
157 | There are a few special name values: |
156 | |
158 | |
157 | =over 4 |
159 | =over 4 |
158 | |
160 | |
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406 | The lock command is a quick and convenient way to |
408 | The lock command is a quick and convenient way to |
407 | lock items in your inventory. |
409 | lock items in your inventory. |
408 | |
410 | |
409 | If a object name is specified then only the |
411 | If a object name is specified then only the |
410 | objects that match that name are locked. |
412 | objects that match that name are locked. |
411 | e.g lock materials will lock any materials |
413 | e.g. lock materials will lock any materials |
412 | in your inventory and not touch anything else. |
414 | in your inventory and not touch anything else. |
413 | |
415 | |
414 | lock by itself will lock everything in your |
416 | lock by itself will lock everything in your |
415 | inventory. |
417 | inventory. |
416 | |
418 | |
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446 | The server keeps maps in memory only for a short time (by default about |
448 | The server keeps maps in memory only for a short time (by default about |
447 | 40 seconds). After that time, it saves them to disk. As the server loads |
449 | 40 seconds). After that time, it saves them to disk. As the server loads |
448 | most maps in the background it is possible that you can see a map that is |
450 | most maps in the background it is possible that you can see a map that is |
449 | currently being loaded, but that's rare, as loading a map is fast. |
451 | currently being loaded, but that's rare, as loading a map is fast. |
450 | |
452 | |
451 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
453 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
452 | |
454 | |
453 | The server by default tries to save each map at least every 20 seconds if |
455 | The server by default tries to save each map at least every 20 seconds if |
454 | it changed, so in case of a disastrous crash (one where the server cannot |
456 | it changed, so in case of a disastrous crash (one where the server cannot |
455 | emergency save), at most 20 seconds of gameplay are lost. |
457 | emergency save), at most 20 seconds of gameplay are lost. |
456 | |
458 | |
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748 | =head2 search-items |
750 | =head2 search-items |
749 | |
751 | |
750 | search-items <word> |
752 | search-items <word> |
751 | |
753 | |
752 | Automatically picks up all items with <word> in their name. C<search-items |
754 | Automatically picks up all items with <word> in their name. C<search-items |
753 | rod> will pick up all rods and heavy rods. C<search-items of fire> will |
755 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
754 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
756 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
755 | will pick up all items with magic+1, and so on, and so on. |
757 | will pick up all items with magic+1, and so on, and so on. |
756 | |
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757 | You can also specify C<all> (to pick up I<everything>), C<cursed> to pick |
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758 | up only cursed items or C<unpaid>, which picks up only unpaid items. |
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759 | |
758 | |
760 | While this mode is active, you will be slower and the normal autopickup is |
759 | While this mode is active, you will be slower and the normal autopickup is |
761 | disabled. To disable search mode again, execute C<search-items> without |
760 | disabled. To disable search mode again, execute C<search-items> without |
762 | any arguments. |
761 | any arguments. |
763 | |
762 | |
… | |
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928 | |
927 | |
929 | =head2 unlock |
928 | =head2 unlock |
930 | |
929 | |
931 | unlock [object] |
930 | unlock [object] |
932 | |
931 | |
933 | The unlock command is a quick and convenient way to |
932 | The unlock command is a quick and convenient way |
934 | unlock items in your inventory. |
933 | to unlock items in your inventory. |
935 | |
934 | |
936 | If a object name is specified then only the |
935 | If a object name is specified then only the |
937 | objects that match that name are unlocked. |
936 | objects that match that name are unlocked. |
938 | |
937 | |
939 | e.g unlock materials will unlock any materials |
938 | e.g. unlock materials will unlock any materials |
940 | in your inventory and not touch anything else. |
939 | in your inventory and not touch anything else. |
941 | |
940 | |
942 | unlock by itself will unlock everything in your |
941 | unlock by itself will unlock everything in your |
943 | inventory. |
942 | inventory. |
944 | |
943 | |