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10 | =head2 afk |
10 | =head2 afk |
11 | |
11 | |
12 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
12 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
13 | are away for some time but not long enough to log off. It will not save |
13 | are away for some time but not long enough to log off. It will not save |
14 | you from starvation and will merely list you as AFK in the user list. |
14 | you from starvation and will merely list you as AFK in the user list. |
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15 | |
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16 | An argument of C<0> disables and C<1> enables this option, no argument |
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17 | toggles the setting. |
15 | |
18 | |
16 | =head2 apply |
19 | =head2 apply |
17 | |
20 | |
18 | Apply applies an object. |
21 | Apply applies an object. |
19 | |
22 | |
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122 | When you are braced, you lose your Dex bonus and incur a 2 point |
125 | When you are braced, you lose your Dex bonus and incur a 2 point |
123 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
126 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
124 | fact come out ahead. You also only get 20% of the normal experience |
127 | fact come out ahead. You also only get 20% of the normal experience |
125 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
128 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
126 | |
129 | |
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130 | An argument of C<0> disables and C<1> enables this option, no argument |
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131 | toggles the setting. |
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132 | |
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133 | =head2 bumpmsg |
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134 | |
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135 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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136 | greatly improves navigation experience in text-only clients, but works in |
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137 | any client. |
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138 | |
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139 | An argument of C<0> disables and C<1> enables this option, no argument |
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140 | toggles the setting. |
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141 | |
127 | =head2 chat |
142 | =head2 chat |
128 | |
143 | |
129 | chat <message> |
144 | chat <message> |
130 | |
145 | |
131 | Sends a message to all players on the server. This is the normal way to |
146 | Sends a message to all players on the server. This is the normal way to |
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… | |
138 | |
153 | |
139 | cast burning hands |
154 | cast burning hands |
140 | |
155 | |
141 | sets your I<range> slot to B<spell: burning hands>. |
156 | sets your I<range> slot to B<spell: burning hands>. |
142 | |
157 | |
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158 | Some spells take an extra argument after their name, for example, B<cast |
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159 | dimension door 5> limits the maximum jump distance to 5 spaces. |
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160 | |
143 | If you don't know the spell, shows which spells you do know. |
161 | If you don't enter a spell name, shows which spells you do know. |
144 | |
162 | |
145 | It is helpful to bind string like B<cast burning hands> to keys. |
163 | It is helpful to bind string like B<cast burning hands> to keys. |
146 | |
164 | |
147 | See C<help range> for more information on range weapons. |
165 | See C<help range> for more information on range weapons. |
148 | |
166 | |
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796 | are level 4 in both skills and in literacy, you have 9944 experience points. |
814 | are level 4 in both skills and in literacy, you have 9944 experience points. |
797 | You need to reach 16000 to gain another level. The 25% at the end show you what |
815 | You need to reach 16000 to gain another level. The 25% at the end show you what |
798 | percentage of your experience is permanent, which means you cannot lose it if |
816 | percentage of your experience is permanent, which means you cannot lose it if |
799 | you die. |
817 | you die. |
800 | |
818 | |
801 | =head2 sort_inventory |
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802 | |
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803 | If sort_inventory is set, items will be inserted into your inventory |
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804 | in order by type than alphabetical. This, all scrolls will be grouped |
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805 | together, but in alphabetical order. Same for all weapons. This only |
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806 | applies to new items you pick up - items that you are already holding will |
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807 | not be sorted. |
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808 | |
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809 | If sort_inventory is not set (default), items will be inserted via type, |
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810 | subtype and magic. This, all axes will be grouped together in magic order, |
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811 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
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812 | ones just get inserted last. |
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813 | |
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814 | If you have a lot of stuff that is not in alphabetical order but you would |
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815 | like it to be, the best method is to drop all of it and then pick it up. |
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816 | |
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817 | =head2 sound |
819 | =head2 sound |
818 | |
820 | |
819 | Toggles between sound enabled and disabled. This has no relevance to the |
821 | Toggles between sound enabled and disabled. This has no relevance to the |
820 | sound settings of the client, it only governs whether the server will send |
822 | sound settings of the client, it only governs whether the server will send |
821 | sound effect command to the client and is enabled if the client supports |
823 | sound effect command to the client and is enabled if the client supports |
822 | sound (i.e. always for the deliantra client). |
824 | sound (i.e. always for the deliantra client). |
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825 | |
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826 | An argument of C<0> disables and C<1> enables this option, no argument |
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827 | toggles the setting. |
823 | |
828 | |
824 | =head2 sourcecode |
829 | =head2 sourcecode |
825 | |
830 | |
826 | This command displays the means to download the source code (server code, |
831 | This command displays the means to download the source code (server code, |
827 | maps and archetypes) used to implement this version of the game. |
832 | maps and archetypes) used to implement this version of the game. |