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Revision 1.6 by root, Sat Sep 9 23:30:33 2006 UTC vs.
Revision 1.45 by root, Mon Jun 21 22:51:58 2010 UTC

1=begin comment 1=encoding utf-8
2 2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
13 4
14=head2 accept-invitation 5=head2 accept-invitation
15 6
16Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 8command. This will transfer you to the location you were invited to.
37 28
38These two options disable the toggling feature. 29These two options disable the toggling feature.
39 30
40=head2 X<applymode>applymode (nochoice|never|always) 31=head2 X<applymode>applymode (nochoice|never|always)
41 32
42Applymode controls what happens when you are equipping something that would 33the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 34require something else to be unequipped.
44 35
45The options are: 36The options are:
46 37
47=over 4 38=over 4
80 71
81See L<apply|command/apply>. 72See L<apply|command/apply>.
82 73
83=head2 body 74=head2 body
84 75
85Shows how much you are wielding on certain bodyparts. For example as 76Shows how much (and what) you are wielding on certain body parts.
77
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 78For example as fireborn, you have 4 fingers to put rings on. If you have
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 793 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80full and one free.
81
82Both items as well as skills and other more esoteric objects can use those
83body parts.
88 84
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 85=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 86
91Bowmode controls how you will fire arrows and bolts. 87The C<bowmode> controls how you will fire arrows and bolts.
92 88
93The options are: 89The options are:
94 90
95=over 4 91=over 4
96 92
121 117
122When you enter the B<brace> command to brace your character, your 118When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 119character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 120spaces. Bracing can be useful to hold a location.
125 121
126When you are braced, you lose your dex bonus and incur a 2 point 122When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 123ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 124fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 125for killing creatures, and incur a 4 point WC (to hit) penalty.
130 126
131=head2 chat 127=head2 chat
132 128
133 chat <message> 129 chat <message>
134 130
135Sends a message to all players on the server that have 131Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 132chat with others.
137 133
138=head2 cast 134=head2 cast
139 135
140You use the cast command to set your range-weapon to the spell you 136You use the cast command to set your range-action-slot to the spell you
141want. Example: 137want. Example:
142 138
143 cast burning hands 139 cast burning hands
144 140
145sets your I<range> weapon to B<spell: burning hands>. 141sets your I<range> slot to B<spell: burning hands>.
146 142
147If you don't know the spell, shows which spells you do know. 143If you don't know the spell, shows which spells you do know.
148 144
149It is helpful to bind string like B<cast burning hands> to keys. 145It is helpful to bind string like B<cast burning hands> to keys.
150 146
151See B<range> for more information on range weapons. 147See C<help range> for more information on range weapons.
152 148
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 149=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 150
155 drop [number] name 151 drop [number] name
156 152
160 156
161There are a few special name values: 157There are a few special name values:
162 158
163=over 4 159=over 4
164 160
165=item B<all> 161=item B<all>: matches any item.
166 162
167matches any item. 163=item B<unpaid>: matches unpaid items.
168 164
169=item B<unpaid> 165=item B<cursed>: drops items known to be cursed or damned.
170 166
171matches unpaid items 167=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 168
181=back 169=back
182 170
183B<number> is optional. This acts as the number of the object to drop. The 171B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 172objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 174will be dropped. A collection of 5 scrolls will not be dropped.
187 175
188See also B<dropall> and mouse button control within client for dropping 176See also B<dropall> and mouse button control within client for dropping
189objects. 177objects.
190 178
179
180=head2 cointoss
181
182Tosses a coin and reports the outcome to you and other players on the same
183map, much like the say command does.
184
185
186=head2 orcknuckle
187
188Throws your orcknuckle set and reports the outcome to you and other
189players on the same map, much like the say command does. Your first
190three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
191I<princess>, I<dragon>, while the fourth can additionally roll up to
192I<orc>.
193
194
191=head2 dropall 195=head2 dropall
192 196
193 dropall [type] 197 dropall [type]
194 198
195B<dropall> drops all items in your inventory to the ground, excepting 199B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 267=head2 gsay
264 268
265If you are in a party (party join or party form), you will be able to message 269If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 270only your party. Even people standing right next to you can't hear it.
267 271
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 272=head2 help
288 273
289Gives you online help for the command or help topic specified. 274Gives you online help for the command or help topic specified.
290 275
276=head2 hintmode (show|mark|hide)
277
278 hintmode show|mark|hide
279
280Sets the I<hint mode> to the given value: Throughout the game you can find
281hints that sometimes help you to solve a puzzle or manage a situation
282better than without. You can change the display of these hints with this
283command:
284
285=over 4
286
287=item show
288
289Show the hints (the default mode).
290
291=item mark
292
293Do not show the hints themselves, but notify you when a hint would have
294been available.
295
296=item hide
297
298Hide all hints: You will not be able to tell whether there is a hint
299available or not.
300
301=back
302
291=head2 hiscore 303=head2 hiscore
292 304
293Shows a list of the highest level players in the game. 305Shows a list of the highest level players in the game.
294 306
295=head2 ignore 307=head2 ignore
299Lists all players that you currently ignore. 311Lists all players that you currently ignore.
300 312
301 ignore <player> <tell|shout|all> [timeout] 313 ignore <player> <tell|shout|all> [timeout]
302 314
303This command ignores the specified messages (B<tell> ignores tells, 315This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 316B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 317user).
306 318
307The optional timeout (specified in hours) specifies then the ignore entry 319The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 320expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 321expire after a day by default is that most troublemakers stop soon after
310being ignored. 322they are being ignored.
311 323
312To revoke an ignore, use the B<unignore> command. 324To revoke an ignore, use the B<unignore> command.
313 325
314=head2 inventory 326=head2 inventory
315 327
317status. Example: 329status. Example:
318 330
319 inventory 331 inventory
320 332
321 Inventory: 333 Inventory:
322 - arrow 0.1 334 - arrow 0.1
323 - Knife * 2 335 - Knife * 2
324 - long sword (wielded) 15 336 - long sword (wielded) 15
325 337
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 338This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 339protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 340currently using to attack.
329 341
353One can never transport from nor to an unholy place. That means, one can 365One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 366not be saved out of jail using invite.
355 367
356=head2 invoke 368=head2 invoke
357 369
358The invoke command is used 370The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 371necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 372weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 373
364Examples: 374Examples:
375
365'invoke restoration 376 invoke restoration
366'invoke magic rune of large fireball 377 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 378 invoke reincarnation of Iamdead
368'invoke create food of waybread 379 invoke create food of waybread
369 380
370It is very helpful to bind healing 381It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 382I<playerbook>, tab I<spells>, the press the right mouse button on the
383spell I<medium healing> and choose C<bind invoke ... to a key>. It is
384recommended to bind a healing spell or potion to an easily-accessible-key,
385such as '1'.
372 386
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 387
407=head2 killpets 388=head2 killpets
389
390 killpets [name]
408 391
409The killpets command is a quick and convenient way 392The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 393to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 394useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 395they had will be left behind, but you will get no
413experience for their death. However, it kills them 396experience for their death. However, it kills them
414instantaneously. 397instantaneously.
415 398
416If a name is specified then only pets with that 399If a name is specified then only pets with that
417name will be killed, eg killpets bat will kill bats 400name will be killed, e.g. killpets bat will kill bats
418but not bees. If a number is specified, the pet 401but not bees. If a number is specified, the pet
419corresponding to that number is killed. 402corresponding to that number is killed.
420 403
421=head2 listen
422
423Listen, sets the level of messages you will hear.
424Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433=head2 logs 404=head2 lock
434 405
435TODO 406 lock [object]
407
408The lock command is a quick and convenient way to
409lock items in your inventory.
410
411If a object name is specified then only the
412objects that match that name are locked.
413e.g. lock materials will lock any materials
414in your inventory and not touch anything else.
415
416lock by itself will lock everything in your
417inventory.
436 418
437=head2 mapinfo 419=head2 mapinfo
438 420
439Shows some information about the map like this: 421Shows some information about the map like this:
440 422
450The rest is information the mapper may or may not provide. Often, this is 432The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 433the mapper's name, email and map creation date as this example shows.
452 434
453=head2 maps 435=head2 maps
454 436
455Shows a list of maps that are currently being visited or have been visited. 437 maps <mapname>
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 438
458Path: The last part of the map path 439Shows a list of maps matching the regex <mapname> that are currently being
459Pl: Players on the map. 440known to the server. The different fields are Pl, I, Svd, Reset and Path:
460PlM: Players on the map recounted (should be the same as Pl). 441
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 442=over 4
4623) currently loading or 4) currently saving. 443
463TO: Timeout, when the map is swapped to disk. 444=item Pl: the number of players on that map currently.
464Dif: Map difficulty. 445
465Reset: Real server time when the map is going to reset. 446=item I: B<I>n memory, B<S>wapped out or B<L>oading.
447
448The server keeps maps in memory only for a short time (by default about
44940 seconds). After that time, it saves them to disk. As the server loads
450most maps in the background it is possible that you can see a map that is
451currently being loaded, but that's rare, as loading a map is fast.
452
453=item Svd: the amount of seconds since the map was last saved (++ means >99).
454
455The server by default tries to save each map at least every 20 seconds if
456it changed, so in case of a disastrous crash (one where the server cannot
457emergency save), at most 20 seconds of gameplay are lost.
458
459=item Reset: the minimum number of seconds the map will stay as is (will not reset).
460
461Most maps will not reset as long as players are on it, and usually the
462reset counter only starts going down when all players left the map. Some
463maps will never reset in the common sense, these are usually marked with a
464very high number (such as C<1e+99>).
465
466=item Path: the name that uniquely identifies the map, can be used for goto etc.
467
468=back
469
466 470
467=head2 mark 471=head2 mark
468 472
469B<mark> is used to mark items for items that apply other items. Examples of 473B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 474these are flint & steel marked for apply torches, a weapon marked for
480 484
481B<mark> will look for best match first, and then look for matches based 485B<mark> will look for best match first, and then look for matches based
482on shortened name, object name, archetype name. It prints the match it 486on shortened name, object name, archetype name. It prints the match it
483finds. 487finds.
484 488
489=head2 me
490
491 me <message>
492
493Sends a message to all players on the server, similar to chat, but instead
494of using C<name chats: message>, the form C<* name message> is used, which
495is useful to describe yourself, such as:
496
497 me feels lonely
498 =>
499 * schmorp feels lonely
500
501
485=head2 motd 502=head2 motd
486 503
487Shows the message of the day. It takes no arguments. 504Shows the message of the day. It takes no arguments.
488 505
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 506=head2 output-count
563 507
564output-sync controls how often information is sent to the screen. Each 508 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 509
568output-count sets after how many messages of the same type, they are 510output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 511then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 512message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 5131 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 514buffering is disabled in this regard.
573 515
516output-sync controls how often information is sent to the screen. Each
517buffer has its own time value, and will be flushed independently. The
518default value is usually less than a second.
519
574See also L<output-sync>. 520See also L<output-sync>.
575 521
522=head2 output-rate
523
524 output-rate [bytes per second]
525
526Show the current setting of the output-rate, or set it to the provided
527value. The server will try very hard not to send more than this many bytes
528per second to your client. If the rate is exceeded, the server tries to
529hold back less important information (such as new images) to increase
530responsiveness.
531
532The server-side default is usually quite high, around 100000. If the
533server is running on a Linux kernel, it will adjust to the actual
534bandwidth available, and output-rate only sets an upper bound. That is,
535the server will automatically set an optimal send rate and adjusting your
536output-rate is not required.
537
576=head2 output-sync 538=head2 output-sync
577 539
540 output-sync [seconds]
541
578output-sync controls how often information is sent to the screen. Each 542output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 543buffer has its own time value, and will be flushed independently. The
580default value is 16 ticks (about 2 seconds). 544default value is usually less than a second.
581 545
582output-count sets after how many messages of the same type, they are 546output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 547then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 548message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5491 - this means that all messages get printed out as they are requested -
613party leave 577party leave
614 takes you out of current party 578 takes you out of current party
615 579
616=head2 peaceful 580=head2 peaceful
617 581
618TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 582TODO: rework for deliantra, intended future behaviour is to toggle
619peaceful mode with regards to npc and monsters only, not with regards to 583peaceful mode with regards to npc and monsters only, not with regards to
620players (which will be controlled by priests). 584players (which will be controlled by priests).
621 585
622The B<peaceful> command will switch you between peaceful and hostile attack 586The B<peaceful> command will switch you between peaceful and hostile attack
623modes. 587modes.
645 609
646=over 4 610=over 4
647 611
648=item B<normal> 612=item B<normal>
649 613
650As you would expect. 614Monsters behave normally, i.e. according to their own character.
651 615
652=item B<sad> (search and destroy) 616=item B<sad> (search and destroy)
653 617
654Pets will roam and seek out things to attack. 618Pets will roam and seek out things to attack.
655 619
663 627
664=back 628=back
665 629
666=head2 pickup 630=head2 pickup
667 631
632 pickup +mode
633 pickup -mode
634 pickup density
635
668B<pickup> changes how you pick up items when you step on them. to pickup 636B<pickup> changes whether you pick up items when you step on them. To
669an item manually, use the ',' key. 637pickup an item manually, use the ',' key.
670 638
671Mode 0: Don't pick up items. 639The B<Pickup> tab in the playerbook is usually a better way to modify your
640autopickup settings than using this command.
672 641
673Mode 1: Pick up one item 642Mode can be one of:
674 643
675Mode 2: Pickup up one item and stop 644 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
645 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
646 "key", "missile", "allweapon", "magical", "potion", "spellbook",
647 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
648 "flesh"
676 649
677Mode 3: Stop before picking up items 650If a number (C<density>, must be 0..15) is specified, then items of at
678 651least the specified value density are picked up. Value density is given as
679Mode 4: Pick up all items 652gold/weight in kilograms.
680
681Mode 5: Pick up all items and stop
682
683Mode 6: Pick up all magical items
684
685Mode 7: Pick up all coins and gems
686
687Modes above 7: Pickup items with
688a value density greater than the pickup mode.
689
690Value density is value in gold/weight in kilograms.
691 653
692The value in gold is what the item is worth if you sold it in the shop. 654The value in gold is what the item is worth if you sold it in the shop.
693 655
694Goldcoins have a value density of 66,
695
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up.
698
699=head2 prepare 656=head2 prepare
700 657
701The same as cast. Usage: 658The same as cast. Usage:
702 659
703 prepare <spell> 660 prepare <spell>
704 661
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 662
721=head2 quit 663=head2 quit
722 664
723Deletes your character from the server. If you want to quit the session 665Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 666without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 667bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 668top of it, and apply it using B<Tab> ro the B<apply> command.
727 669
670
728=head2 range 671=head2 range
729 672
730Your range weapon can be one of several weapons, a spell you cast, a 673Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 674bow-and-arrow, a rod, or a wand, to name a few.
732 675
733Your range weapon is fired when you press SHIFT-direction, and will be 676Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 677fired in that direction.
678
735 679
736=head2 ready_skill 680=head2 ready_skill
737 681
738 ready_skill <name of skill> 682 ready_skill <name of skill>
739 683
742readied, some need to be actively used by "firing" them. 686readied, some need to be actively used by "firing" them.
743 687
744If you just want to invoke a skill once, leaving your range slot 688If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 689untouched, use L<use_skill> instead.
746 690
691
747=head2 rename 692=head2 rename
748 693
749Changes the custom name of an item. 694Changes/removes the custom name of given item (or the marked one).
750 695
751 rename <item name> to <new name> 696 rename oldname to newname
697 rename "old item name" to "new item name"
752 698
753(Note: the angle brackets (<>) are mandatory and part of the syntax) 699If either of the names contain spaces, you have to use the C<">-form,
700otherwise you can just write the name as-is. If you omit the old name, the
701marked item will be used instead.
754 702
755If '<item name>' is omitted, defaults to marked item. 703If the new name is empty (i.e. C<"">), then the original (before the
756 704rename) name will be restored.
757If 'to <new name>' is omitted, clears the custom name.
758 705
759Note: maximum allowed name length is 127 characters. 706Note: maximum allowed name length is 127 characters.
760 707
761=head2 reply
762
763 reply <message>
764
765Similar to tell, but instead of having to supply a username, it replies
766to the last player that sent you a tell. This is a bit racy (e.g. when
767somebody else tells you something while you type and you do not realise
768that), so be careful not to supply confidential information in the
769message.
770 708
771=head2 resistances 709=head2 resistances
772 710
773This shows you the resistances you have to specific attack types. 711This shows you the resistances you have to specific attack types.
774If you have for example "cold +20", it means you get 20% damage done 712If you have for example "cold +20", it means you get 20% damage done
811 749
812=head2 search-items 750=head2 search-items
813 751
814 search-items <word> 752 search-items <word>
815 753
816Automatically picks up all items with <word> in their name. search-items rod 754Automatically picks up all items with <word> in their name. C<search-items
817will pick up all rods and heavy rods. search-items of Fire will pick up all 755rod> will pick up all rods and heavy rods. C<search-items of Fire> will
818bolts, arrows, swords, etc. of Fire. 756pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
757will pick up all items with magic+1, and so on, and so on.
758
759While this mode is active, you will be slower and the normal autopickup is
760disabled. To disable search mode again, execute C<search-items> without
761any arguments.
819 762
820=head2 seen 763=head2 seen
821 764
822 seen <login> 765 seen <login>
823 766
826 769
827=head2 shout 770=head2 shout
828 771
829 shout <message> 772 shout <message>
830 773
831Sends a message to all players on the server that have 774Sends a message to all players on the server. It is mainly useful for
832L<listen|command/listen> level B<10> or higher. It is mainly useful for
833emergency messages ("I am trapped on xxx, can somebody help me?") and 775emergency messages ("I am trapped on xxx, can somebody help me?") and
834should not be used for general chat. Use L<chat|command/chat> instead. 776should not be used for general chat. Use L<chat|command/chat> instead.
835 777
836=head2 showpets 778=head2 showpets
837 779
864applies to new items you pick up - items that you are already holding will 806applies to new items you pick up - items that you are already holding will
865not be sorted. 807not be sorted.
866 808
867If sort_inventory is not set (default), items will be inserted via type, 809If sort_inventory is not set (default), items will be inserted via type,
868subtype and magic. This, all axes will be grouped together in magic order, 810subtype and magic. This, all axes will be grouped together in magic order,
869all daggers by magic order, etc. Unforunately, for scrolls and rings, new 811all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
870ones just get inserted last. 812ones just get inserted last.
871 813
872If you have a lot of stuff that is not in alphabetical order but you would 814If you have a lot of stuff that is not in alphabetical order but you would
873like it to be, the best method is to drop all of it and then pick it up. 815like it to be, the best method is to drop all of it and then pick it up.
874 816
875=head2 sound 817=head2 sound
876 818
877Toggles between sound enabled and disabled. This has no relevance to the 819Toggles between sound enabled and disabled. This has no relevance to the
878sound settings of the client, it only governs wether the server will send 820sound settings of the client, it only governs whether the server will send
879sound effect command to the client and is enabled if the client supports 821sound effect command to the client and is enabled if the client supports
880sound (i.e. always for cfplus). 822sound (i.e. always for the deliantra client).
823
824=head2 sourcecode
825
826This command displays the means to download the source code (server code,
827maps and archetypes) used to implement this version of the game.
828
829Every player has the right to download and modify the source code of the
830server, as required by both the GNU General Public License and the GNU
831Affero General Public license.
832
833If you modify your version of the server, you will have to provide a means
834to download the modified sources (and resources) via this command. If you
835run an unmodified version of the server, the default will do.
881 836
882=head2 statistics 837=head2 statistics
883 838
884B<statistics> shows various useful information about your character. 839B<statistics> shows various useful information about your character.
885None of the information it shows is stuff that is not contained in the 840None of the information it shows is stuff that is not contained in the
899Kills yourself. No, really. 854Kills yourself. No, really.
900 855
901This command might not look useful at first, but sometimes you can get 856This command might not look useful at first, but sometimes you can get
902yourself into a corner you can't escape anymore, either due to a map 857yourself into a corner you can't escape anymore, either due to a map
903bug or your own stupidity. Killing oneself can be difficult and time 858bug or your own stupidity. Killing oneself can be difficult and time
904consuming, thats why this command is provided. It is fast, painless, 859consuming, that's why this command is provided. It is fast, painless,
905effective, humane. 860effective, humane.
906 861
907=head2 take 862=head2 take
908 863
909The take commands take object(s) on the space the player is standing on, 864The take commands take object(s) on the space the player is standing on,
935thrown away. God-given items can not be thrown. You need the skill throwing 890thrown away. God-given items can not be thrown. You need the skill throwing
936for this to work. 891for this to work.
937 892
938=head2 time 893=head2 time
939 894
940Shows the Crossfire in-game time, not the server time. It looks like this: 895Shows the Deliantra in-game time, not the server time. It looks like this:
941 896
942 It is 52 minutes past 8 o'clock am, on the Day of the Bull 897 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
943 The 2nd Day of the Month of the Frost Giant, Year 63 898 the 2nd Day of the Month of the Frost Giant, Year 63.
944 Time of Year: The Season of New Year 899 Time of Year: The Season of New Year.
945 900
946It is partially just for fun but it affects the darkness outside and the 901An hour of game time passes in 3 minutes of real time. The time and
947weather if weather is enabled in the server. 902calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
903five weeks per month, and 17 months per year. The year is additionally
904split into four seasons of 4 months each, except the season of the
905Blizzard, which is 5 months long.
906
907The number "zero" is unknown, which is why the minutes go from 1 to 60.
908
909Seasons and the time of the day affect the overall outdoor daylight.
948 910
949=head2 title 911=head2 title
912
913 title <new title>
914 title clear # Sets your title back to your race.
950 915
951Players can change their title. For example you called yourself Gandalf and 916Players can change their title. For example you called yourself Gandalf and
952your race is elf, you can use the title command to change your name from 917your race is elf, you can use the title command to change your name from
953"Gandalf the elf" to "Gandalf the white". Usage: 918"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
954
955 title <new title>
956 title clear # Sets your title back to your race.
957 919
958Dragons cannot set their title because it changes during the game. 920Dragons cannot set their title because it changes during the game.
959 921
960=head2 traps
961
962ERROR: not a command, but another help topic => move to a different file maybe?
963
964I recommend the following
965keybindings
966'bind search
967s
968'bind disarm
969d
970Then you can use the 's' and
971'd' keys for searching for and
972disarming traps.
973
974Traps appear at random in doors and in chests. Search those before you
975open them up. Search by going near where you suspect a trap, and type 's'
976
977=head2 unignore 922=head2 unignore
978 923
979 unignore <login> 924 unignore <login>
980 925
981Cancels all ignores set for the specified login. See B<ignore>. 926Cancels all ignores set for the specified login. See B<ignore>.
927
928=head2 unlock
929
930 unlock [object]
931
932The unlock command is a quick and convenient way
933to unlock items in your inventory.
934
935If a object name is specified then only the
936objects that match that name are unlocked.
937
938e.g. unlock materials will unlock any materials
939in your inventory and not touch anything else.
940
941unlock by itself will unlock everything in your
942inventory.
943
944=head2 uptime
945
946Tells you something about the time the server was started and how long ago
947that was.
982 948
983=head2 use_skill 949=head2 use_skill
984 950
985 use_skill <name of skill> 951 use_skill <name of skill>
986 952
991 957
992The B<usekeys> option determines the behaviour of using keys. 958The B<usekeys> option determines the behaviour of using keys.
993 959
994Values are: 960Values are:
995 961
962=over 4
963
996inventory: Only keys in the top level inventory are used (default) 964=item B<inventory>: Only keys in the top level inventory are used (default)
997 965
998keyrings: Only keys in active keyrings are used. 966=item B<keyrings>: Only keys in active key rings are used.
999 967
1000containers: Only keys in active containers are used. 968=item B<containers>: Only keys in active containers are used.
1001 969
970=back
971
1002Note that keyrings are just a specialized container, so the containers 972Note that key rings are just a specialized container, so the containers
1003will also find keys in keyrings. 973will also find keys in key rings.
1004 974
1005Only active containers are used - keys will not jump out of closed 975Only active containers are used - keys will not jump out of closed
1006containers, but hints will be given if you have keys in such containers. 976containers, but hints will be given if you have keys in such containers.
1007 977
1008=head2 version 978=head2 version
1037 1007
1038The wimpy level is the amount of health points (hp) that may be left before you 1008The wimpy level is the amount of health points (hp) that may be left before you
1039automatically run away. This may be useful in hand-to-hand combats but should 1009automatically run away. This may be useful in hand-to-hand combats but should
1040not be used when the opponent attacks with spells. 1010not be used when the opponent attacks with spells.
1041 1011
1012
1042=head1 Authors 1013=head1 Authors
1043 1014
1044Parts of this document were originally taken from the crossfire server 1015Parts of this document were originally taken from the crossfire server
1045help files with unknwon authors. 1016help files with unknown authors.
1046 1017
1047Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1018Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1048Steenhoven and Marc A. Lehmann. 1019Steenhoven and Marc A. Lehmann.
1049 1020

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