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Revision: 1.40
Committed: Tue Oct 27 01:43:57 2009 UTC (14 years, 8 months ago) by root
Branch: MAIN
Changes since 1.39: +4 -1 lines
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# Content
1 =head1 Deliantra Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 the C<applymode> controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much (and what) you are wielding on certain body parts.
75
76 For example as fireborn, you have 4 fingers to put rings on. If you have
77 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78 full and one free.
79
80 Both items as well as skills and other more esoteric objects can use those
81 body parts.
82
83 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
84
85 The C<bowmode> controls how you will fire arrows and bolts.
86
87 The options are:
88
89 =over 4
90
91 =item B<normal>
92
93 As you would expect.
94
95 =item B<threewide>
96
97 Fires three arrows in parallel.
98
99 =item B<spreadshot>
100
101 Fires three arrows which spread out over distance.
102
103 =item B<fire>I<direction>
104
105 Locks in the direction the missiles will fire, specify by compass position:
106 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
107
108 =item B<bestarrow>
109
110 Selects and fires the probable best arrow from your inventory.
111
112 =back
113
114 =head2 brace
115
116 When you enter the B<brace> command to brace your character, your
117 character will no longer move. It can still attack adjoining
118 spaces. Bracing can be useful to hold a location.
119
120 When you are braced, you lose your Dex bonus and incur a 2 point
121 ac penalty beyond that (if you have a negative Dex bonus, you may in
122 fact come out ahead. You also only get 20% of the normal experience
123 for killing creatures, and incur a 4 point WC (to hit) penalty.
124
125 =head2 chat
126
127 chat <message>
128
129 Sends a message to all players on the server. This is the normal way to
130 chat with others.
131
132 =head2 cast
133
134 You use the cast command to set your range-action-slot to the spell you
135 want. Example:
136
137 cast burning hands
138
139 sets your I<range> slot to B<spell: burning hands>.
140
141 If you don't know the spell, shows which spells you do know.
142
143 It is helpful to bind string like B<cast burning hands> to keys.
144
145 See C<help range> for more information on range weapons.
146
147 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
148
149 drop [number] name
150
151 B<name> is the name of the item(s) to drop. It may match multiple items.
152 An object name matches when it contains the name. The name matching is
153 case insensitive.
154
155 There are a few special name values:
156
157 =over 4
158
159 =item B<all>: matches any item.
160
161 =item B<unpaid>: matches unpaid items.
162
163 =item B<cursed>: drops items known to be cursed or damned.
164
165 =item B<unlocked>: drops items not locked in your inventory.
166
167 =back
168
169 B<number> is optional. This acts as the number of the object to drop. The
170 objects number must be at least the number for it to be dropped. For
171 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
172 will be dropped. A collection of 5 scrolls will not be dropped.
173
174 See also B<dropall> and mouse button control within client for dropping
175 objects.
176
177
178 =head2 cointoss
179
180 Tosses a coin and reports the outcome to you and other players on the same
181 map, much like the say command does.
182
183
184 =head2 orcknuckle
185
186 Throws your orcknuckle set and reports the outcome to you and other
187 players on the same map, much like the say command does. Your first
188 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189 I<princess>, I<dragon>, while the fourth can additionally roll up to
190 I<orc>.
191
192
193 =head2 dropall
194
195 dropall [type]
196
197 B<dropall> drops all items in your inventory to the ground, excepting
198 locked items. The type parameter will also control what is dropped:
199
200 =over 4
201
202 =item nothing specified
203
204 Drops all objects except food, money, keys, and containers.
205
206 =item B<weapons>
207
208 Drops weapons, bows, and arrows.
209
210 =item B<armor> (armour)
211
212 Drops armor, shield, and helmets.
213
214 =item B<misc>
215
216 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
217 bracers, scrolls, wands, rods, and potions.
218
219 =back
220
221 See also 'drop' and mouse button control for dropping objects.
222
223 =head2 examine
224
225 Without arguments, this will give some information on the item below you,
226 with arguments it will give information on a matching item in your inventory.
227 For example:
228
229 examine rucksack
230
231 This will show you something like:
232
233 That is rucksack
234 Its weight limit is 647.1 kg.
235 It is made of: cloth.
236 It weighs 0.100 kg.
237
238 =head2 follow
239
240 This enables the follow mode (cf+ only).
241
242 The player issuing the follow
243 command is required to stand
244 on a space right next to the
245 player that is to be followed.
246
247 To start following a player,
248 use:
249
250 follow <playername>
251
252 To stop following, use:
253
254 follow
255
256 Without arguments.
257
258 =head2 get
259
260 get [item]
261
262 This will pick up an item from the floor with the name [item]. If there is
263 more than one unique item with that name, they are all picked up.
264
265 =head2 gsay
266
267 If you are in a party (party join or party form), you will be able to message
268 only your party. Even people standing right next to you can't hear it.
269
270 =head2 help
271
272 Gives you online help for the command or help topic specified.
273
274 =head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278 Sets the I<hint mode> to the given value: Throughout the game you can find
279 hints that sometimes help you to solve a puzzle or manage a situation
280 better than without. You can change the display of these hints with this
281 command:
282
283 =over 4
284
285 =item show
286
287 Show the hints (the default mode).
288
289 =item mark
290
291 Do not show the hints themselves, but notify you when a hint would have
292 been available.
293
294 =item hide
295
296 Hide all hints: You will not be able to tell whether there is a hint
297 available or not.
298
299 =back
300
301 =head2 hiscore
302
303 Shows a list of the highest level players in the game.
304
305 =head2 ignore
306
307 ignore list
308
309 Lists all players that you currently ignore.
310
311 ignore <player> <tell|shout|all> [timeout]
312
313 This command ignores the specified messages (B<tell> ignores tells,
314 B<shout> ignores chat and shout and B<all> ignores everything from the given
315 user).
316
317 The optional timeout (specified in hours) specifies when the ignore entry
318 expires. The default is 24 (one day). The reason why all ignore entries
319 expire after a day by default is that most troublemakers stop soon after
320 they are being ignored.
321
322 To revoke an ignore, use the B<unignore> command.
323
324 =head2 inventory
325
326 Lists all items in your inventory along with their locked/applied/wielded
327 status. Example:
328
329 inventory
330
331 Inventory:
332 - arrow 0.1
333 - Knife * 2
334 - long sword (wielded) 15
335
336 This shows that you have one arrow which weighs 0.1kg and one Knife which you
337 protected from dropping by locking it as well as a long sword which you are
338 currently using to attack.
339
340 =head2 invite
341
342 This command invites another player to where you are currently located.
343 There are four levels of inviting that can be earned by doing quests.
344 Quest descriptions can be found in a house in scorn.
345
346 =over 4
347
348 =item Level 1 can invite only into private rooms such as apartments.
349
350 =item Level 2 can invite into private rooms and unique maps such as guilds.
351
352 =item Level 3 can invite to anywhere in the world if there are no monsters on
353 the map.
354
355 =item Level 4 can invite any player to any map with or without monsters. This is
356 a very dangerous skill and should be used wisely.
357
358 =back
359
360 In any of these levels, the invited player is required to acknowledge and
361 allow the transport.
362
363 One can never transport from nor to an unholy place. That means, one can
364 not be saved out of jail using invite.
365
366 =head2 invoke
367
368 The invoke command is used to cast a spell immediately, or when it is
369 necessary to give a parameter to the spell. Invoke will not set the range
370 weapon.
371
372 Examples:
373
374 invoke restoration
375 invoke magic rune of large fireball
376 invoke reincarnation of Iamdead
377 invoke create food of waybread
378
379 It is very helpful to bind healing spells to keys, for example go to your
380 I<playerbook>, tab I<spells>, the press the right mouse button on the
381 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382 recommended to bind a healing spell or potion to an easily-accessible-key,
383 such as '1'.
384
385
386 =head2 killpets
387
388 killpets [name]
389
390 The killpets command is a quick and convenient way
391 to get rid of all your pets when they are no longer
392 useful or are getting in the way. Any equipment
393 they had will be left behind, but you will get no
394 experience for their death. However, it kills them
395 instantaneously.
396
397 If a name is specified then only pets with that
398 name will be killed, e.g. killpets bat will kill bats
399 but not bees. If a number is specified, the pet
400 corresponding to that number is killed.
401
402 =head2 mapinfo
403
404 Shows some information about the map like this:
405
406 world_105_115 (/world/world_105_115) in scorn
407 Creator: Gnat the Gnu
408 Email: gnu@foo.bar
409 Date: Sun Dec 16 20:53:13 2001
410
411 world_105_115: The map name
412 /world/world_105_115: The relative map path
413 scorn: Region the map is in
414
415 The rest is information the mapper may or may not provide. Often, this is
416 the mapper's name, email and map creation date as this example shows.
417
418 =head2 maps
419
420 maps <mapname>
421
422 Shows a list of maps matching the regex <mapname> that are currently being
423 known to the server. The different fields are Pl, I, Svd, Reset and Path:
424
425 =over 4
426
427 =item Pl: the number of players on that map currently.
428
429 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
430
431 The server keeps maps in memory only for a short time (by default about
432 40 seconds). After that time, it saves them to disk. As the server loads
433 most maps in the background it is possible that you can see a map that is
434 currently being loaded, but that's rare, as loading a map is fast.
435
436 =item Svd: the amount of seconds the map was last saved (++ means >99).
437
438 The server by default tries to save each map at least every 20 seconds if
439 it changed, so in case of a disastrous crash (one where the server cannot
440 emergency save), at most 20 seconds of gameplay are lost.
441
442 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
443
444 Most maps will not reset as long as players are on it, and usually the
445 reset counter only starts going down when all players left the map. Some
446 maps will never reset in the common sense, these are usually marked with a
447 very high number (such as C<1e+99>).
448
449 =item Path: the name that uniquely identifies the map, can be used for goto etc.
450
451 =back
452
453
454 =head2 mark
455
456 B<mark> is used to mark items for items that apply other items. Examples of
457 these are flint & steel marked for apply torches, a weapon marked for
458 improve weapon scrolls.
459
460 B<mark> without options shows your currently marked item.
461
462 Usage examples:
463
464 mark sword +3
465 mark three torches
466 mark sword
467
468 B<mark> will look for best match first, and then look for matches based
469 on shortened name, object name, archetype name. It prints the match it
470 finds.
471
472 =head2 me
473
474 me <message>
475
476 Sends a message to all players on the server, similar to chat, but instead
477 of using C<name chats: message>, the form C<* name message> is used, which
478 is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
484
485 =head2 motd
486
487 Shows the message of the day. It takes no arguments.
488
489 =head2 output-count
490
491 output-count [lines]
492
493 output-count sets after how many messages of the same type, they are
494 then printed out. If the value was 10, then after killing ten orcs, the
495 message '10 times you kill orc' would be printed out. The default value is
496 1 - this means that all messages get printed out as they are requested -
497 buffering is disabled in this regard.
498
499 output-sync controls how often information is sent to the screen. Each
500 buffer has its own time value, and will be flushed independently. The
501 default value is usually less than a second.
502
503 See also L<output-sync>.
504
505 =head2 output-rate
506
507 output-rate [bytes per second]
508
509 Show the current setting of the output-rate, or set it to the provided
510 value. The server will try very hard not to send more than this many bytes
511 per second to your client. If the rate is exceeded, the server tries to
512 hold back less important information (such as new images) to increase
513 responsiveness.
514
515 The server-side default is usually quite high, around 100000. If the
516 server is running on a Linux kernel, it will adjust to the actual
517 bandwidth available, and output-rate only sets an upper bound. That is,
518 the server will automatically set an optimal send rate and adjusting your
519 output-rate is not required.
520
521 =head2 output-sync
522
523 output-sync [seconds]
524
525 output-sync controls how often information is sent to the screen. Each
526 buffer has its own time value, and will be flushed independently. The
527 default value is usually less than a second.
528
529 output-count sets after how many messages of the same type, they are
530 then printed out. If the value was 10, then after killing ten orcs, the
531 message '10 times you kill orc' would be printed out. The default value is
532 1 - this means that all messages get printed out as they are requested -
533 buffering is disabled in this regard.
534
535 See also L<output-count>.
536
537 =head2 party
538
539 party join partyname
540 Puts you in a party, prompts you for a passwd if there is
541 one
542
543 party form partyname
544 Forms a party and puts you as leader, 32 character max.
545 At the moment, being party leader does nothing. May be used in
546 the future.
547
548 party list
549 Lists currently formed parties and their 'leader'
550
551 party passwd <password>
552 Changes the passwd for the party you are in, 8 character max.
553
554 party who
555 lists the members of the party you are in
556
557 party say <msg>
558 sends messsage to party members
559
560 party leave
561 takes you out of current party
562
563 =head2 peaceful
564
565 TODO: rework for deliantra, intended future behaviour is to toggle
566 peaceful mode with regards to npc and monsters only, not with regards to
567 players (which will be controlled by priests).
568
569 The B<peaceful> command will switch you between peaceful and hostile attack
570 modes.
571
572 When peaceful is on you will not automatically attack other player when
573 bumping into them and will do reduced damage against other players if
574 you do attack them (friendly fire). Having peaceful mode on only lowers
575 damage against other players, it has no effect on damage done to monsters
576 or other NPCs, so it is generally advisable to remain in peaceful mode
577 unless you are looking for trouble. It is still entirely possible to kill
578 other players when in peaceful mode so you should still be careful when
579 interacting with other players. Hostile mode (peaceful off) will enable
580 melee combat when bumping into other players and does normal damage for
581 other attacks as well.
582
583 Damage done by area effect attacks like cone spells, explosive
584 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
585 are not modified by peaceful/hostile mode.
586
587 =head2 X<petmode>petmode (normal|sad|defend|arena)
588
589 B<petmode> controls how your pets (charmed monsters) will behave.
590
591 The options are:
592
593 =over 4
594
595 =item B<normal>
596
597 Monsters behave normally, i.e. according to their own character.
598
599 =item B<sad> (search and destroy)
600
601 Pets will roam and seek out things to attack.
602
603 =item B<defend>
604
605 Pets will try to stay close and defend you.
606
607 =item B<arena>
608
609 Like B<normal>, except that pets will attack other players in the arena.
610
611 =back
612
613 =head2 pickup
614
615 pickup +mode
616 pickup -mode
617 pickup density
618
619 B<pickup> changes whether you pick up items when you step on them. To
620 pickup an item manually, use the ',' key.
621
622 The B<Pickup> tab in the playerbook is usually a better way to modify your
623 autopickup settings than using this command.
624
625 Mode can be one of:
626
627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
632
633 If a number (C<density>, must be 0..15) is specified, then items of at
634 least the specified value density are picked up. Value density is given as
635 gold/weight in kilograms.
636
637 The value in gold is what the item is worth if you sold it in the shop.
638
639 =head2 prepare
640
641 The same as cast. Usage:
642
643 prepare <spell>
644
645
646 =head2 quit
647
648 Deletes your character from the server. If you want to quit the session
649 without deleting your character, you must use a I<Bed to Reality>. Find a
650 bed (probably in a building close to where you entered the game), get on
651 top of it, and apply it using B<Tab> ro the B<apply> command.
652
653
654 =head2 range
655
656 Your range weapon can be one of several weapons, a spell you cast, a
657 bow-and-arrow, a rod, or a wand, to name a few.
658
659 Your range weapon is fired when you press SHIFT-direction, and will be
660 fired in that direction.
661
662
663 =head2 ready_skill
664
665 ready_skill <name of skill>
666
667 Readies the given L<skill|pod/skill_help> by putting it in your L<range
668 slot|glossary/range slot>. Some skills are used automatically when
669 readied, some need to be actively used by "firing" them.
670
671 If you just want to invoke a skill once, leaving your range slot
672 untouched, use L<use_skill> instead.
673
674
675 =head2 rename
676
677 Changes/removes the custom name of given item (or the marked one).
678
679 rename oldname to newname
680 rename "old item name" to "new item name"
681
682 If either of the names contain spaces, you have to use the C<">-form,
683 otherwise you can just write the name as-is. If you omit the old name, the
684 marked item will be used instead.
685
686 If the new name is empty (i.e. C<"">), then the original (before the
687 rename) name will be restored.
688
689 Note: maximum allowed name length is 127 characters.
690
691
692 =head2 resistances
693
694 This shows you the resistances you have to specific attack types.
695 If you have for example "cold +20", it means you get 20% damage done
696 by cold attacks. If you have "ghost hit -50", you will get 50% more
697 damage by ghost hits.
698
699 If you are a dragon, you will also get your natural skin resistances
700 appened to the list. These will never lower, only rise.
701
702 =head2 rotateshoottype
703
704 Switches between spell, skill and weapon. Example:
705
706 cast burning hands
707 ready_skill disarm traps
708 apply wand of medium fireball
709
710 rotateshoottype # Switches to the spell (burning hands)
711 rotateshoottype # Switches to the wand (of medium fireball)
712 rotateshoottype # Switches to the skill (disarm traps)
713 rotateshoottype # Disables the range slot (won't use anything)
714 rotateshoottype # Switches back to the spell.. and so on
715
716 =head2 say
717
718 Will tell all players on the same map as yourself a message.
719
720 =head2 save
721
722 Updates players status to disk. This can be useful for making backup
723 copies if you fear the server is about to crash.
724
725 The server saves your character automatically in certain intervals,
726 and also on clean shutdowns, so there is little practical use for this
727 command.
728
729 WARNING - if you want to leave the game without destroying your player,
730 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
731 it. Doing B<save> and then B<quit>ing will still delete your character.
732
733 =head2 search-items
734
735 search-items <word>
736
737 Automatically picks up all items with <word> in their name. C<search-items
738 rod> will pick up all rods and heavy rods. C<search-items of fire> will
739 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740 will pick up all items with magic+1, and so on, and so on.
741
742 You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
743 up only cursed items or C<unpaid>, which picks up only unpaid items.
744
745 While this mode is active, you will be slower and the normal autopickup is
746 disabled. To disable search mode again, execute C<search-items> without
747 any arguments.
748
749 =head2 seen
750
751 seen <login>
752
753 Tells you when the player named <login> was last seen on the server (cf+
754 only).
755
756 =head2 shout
757
758 shout <message>
759
760 Sends a message to all players on the server. It is mainly useful for
761 emergency messages ("I am trapped on xxx, can somebody help me?") and
762 should not be used for general chat. Use L<chat|command/chat> instead.
763
764 =head2 showpets
765
766 showpets <number>
767
768 Shows a numbered list of the pets owned by the player. If a number is
769 specified, instead shows a detailed printout about that pet.
770
771 =head2 skills
772
773 Lists all skills you have along with the experience you have in those skills.
774 Example:
775
776 skills
777
778 literacy................................lvl: 4 (xp:9944/16000/25%)
779 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
780
781 This shows you that you have two skills, literacy and one handed weapons. You
782 are level 4 in both skills and in literacy, you have 9944 experience points.
783 You need to reach 16000 to gain another level. The 25% at the end show you what
784 percentage of your experience is permanent, which means you cannot lose it if
785 you die.
786
787 =head2 sort_inventory
788
789 If sort_inventory is set, items will be inserted into your inventory
790 in order by type than alphabetical. This, all scrolls will be grouped
791 together, but in alphabetical order. Same for all weapons. This only
792 applies to new items you pick up - items that you are already holding will
793 not be sorted.
794
795 If sort_inventory is not set (default), items will be inserted via type,
796 subtype and magic. This, all axes will be grouped together in magic order,
797 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
798 ones just get inserted last.
799
800 If you have a lot of stuff that is not in alphabetical order but you would
801 like it to be, the best method is to drop all of it and then pick it up.
802
803 =head2 sound
804
805 Toggles between sound enabled and disabled. This has no relevance to the
806 sound settings of the client, it only governs whether the server will send
807 sound effect command to the client and is enabled if the client supports
808 sound (i.e. always for the deliantra client).
809
810 =head2 sourcecode
811
812 This command displays the means to download the source code (server code,
813 maps and archetypes) used to implement this version of the game.
814
815 Every player has the right to download and modify the source code of the
816 server, as required by both the GNU General Public License and the GNU
817 Affero General Public license.
818
819 If you modify your version of the server, you will have to provide a means
820 to download the modified sources (and resources) via this command. If you
821 run an unmodified version of the server, the default will do.
822
823 =head2 statistics
824
825 B<statistics> shows various useful information about your character.
826 None of the information it shows is stuff that is not contained in the
827 documentation.
828
829 As of now, it shows how much experience you need for your next level. It
830 also shows natural, real, and maximum statistic values.
831
832 Your natural stat is the stat without any items/spells applied.
833
834 Real is what the current value is (same as in the stat window.)
835
836 Maximum is the maximum value for your natural stat.
837
838 =head2 suicide
839
840 Kills yourself. No, really.
841
842 This command might not look useful at first, but sometimes you can get
843 yourself into a corner you can't escape anymore, either due to a map
844 bug or your own stupidity. Killing oneself can be difficult and time
845 consuming, that's why this command is provided. It is fast, painless,
846 effective, humane.
847
848 =head2 take
849
850 The take commands take object(s) on the space the player is standing on,
851 and inserts them into the players inventory.
852
853 If no parameter is given, take will get the top object that can be taken
854 and put it in the players inventory. If no object can be taken, that will
855 be stated.
856
857 A parameter can be given to take. In this case, all object that have names
858 that match the parameter will be picked up. Thus, if there is a 'sword of
859 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
860 pick all of them up.
861
862 By default, take is bound to the comma key, with no parameters. To change
863 this, look at the bind command.
864
865 =head2 tell
866
867 tell <playername> <message>...
868
869 Sends a private message to the given player I<only>.
870
871 =head2 throw
872
873 Throws an unlocked item in your inventory, be it applied or not, into the
874 direction you are looking. If you mark an item in your inventory, this item
875 is thrown first. If there is more than one copy of an item, only one of it is
876 thrown away. God-given items can not be thrown. You need the skill throwing
877 for this to work.
878
879 =head2 time
880
881 Shows the Deliantra in-game time, not the server time. It looks like this:
882
883 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
884 the 2nd Day of the Month of the Frost Giant, Year 63.
885 Time of Year: The Season of New Year.
886
887 An hour of game time passes in 3 minutes of real time. The time and
888 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
889 five weeks per month, and 17 months per year. The year is additionally
890 split into four seasons of 4 months each, except the season of the
891 Blizzard, which is 5 months long.
892
893 The number "zero" is unknown, which is why the minutes go from 1 to 60.
894
895 Seasons and the time of the day affect the overall outdoor daylight.
896
897 =head2 title
898
899 title <new title>
900 title clear # Sets your title back to your race.
901
902 Players can change their title. For example you called yourself Gandalf and
903 your race is elf, you can use the title command to change your name from
904 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
905
906 Dragons cannot set their title because it changes during the game.
907
908 =head2 unignore
909
910 unignore <login>
911
912 Cancels all ignores set for the specified login. See B<ignore>.
913
914 =head2 uptime
915
916 Tells you something about the time the server was started and how long ago
917 that was.
918
919 =head2 use_skill
920
921 use_skill <name of skill>
922
923 Uses the given L<skill|pod/skill_help> immediately, once. See also
924 L<ready_skill>.
925
926 =head2 usekeys (inventory|keyrings|containers)
927
928 The B<usekeys> option determines the behaviour of using keys.
929
930 Values are:
931
932 =over 4
933
934 =item B<inventory>: Only keys in the top level inventory are used (default)
935
936 =item B<keyrings>: Only keys in active key rings are used.
937
938 =item B<containers>: Only keys in active containers are used.
939
940 =back
941
942 Note that key rings are just a specialized container, so the containers
943 will also find keys in key rings.
944
945 Only active containers are used - keys will not jump out of closed
946 containers, but hints will be given if you have keys in such containers.
947
948 =head2 version
949
950 Shows what version of the software the server is running on and what people
951 have contributed what to the game.
952
953 =head2 weather
954
955 Gives you information about the current weather of outside areas, if the
956 server has weather support (which is unlikely, as it is very broken).
957
958 =head2 whereabouts
959
960 The whereabouts command gives a summary about the
961 regions in which players are currently staying.
962
963 =head2 whereami
964
965 Tells you some historical information on the region you are currently in.
966
967 =head2 who
968
969 Shows what players are playing in the world and where they are. It may also
970 show their levels and race or title. (See the L<title|command/title> command)
971
972 B<who> optionally takes an argument that limits the players shown to
973 the specified region, e.g. B<who brest> will show all players playing
974 somewhere in Brest.
975
976 =head2 wimpy
977
978 The wimpy level is the amount of health points (hp) that may be left before you
979 automatically run away. This may be useful in hand-to-hand combats but should
980 not be used when the opponent attacks with spells.
981
982
983 =head1 Authors
984
985 Parts of this document were originally taken from the crossfire server
986 help files with unknown authors.
987
988 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
989 Steenhoven and Marc A. Lehmann.
990