--- deliantra/Deliantra-Client/pod/command_help.pod 2006/08/14 04:15:04 1.3 +++ deliantra/Deliantra-Client/pod/command_help.pod 2007/03/18 03:03:36 1.14 @@ -195,7 +195,7 @@ Drops weapons, bows, and arrows. =item B (armour) - + Drops armor, shield, and helmets. =item B @@ -283,6 +283,10 @@ =head2 ignore + ignore list + +Lists all players that you currently ignore. + ignore [timeout] This command ignores the specified messages (B ignores tells, @@ -296,10 +300,6 @@ To revoke an ignore, use the B command. -=head2 ignore list - -Lists all players that you currently ignore. - =head2 inventory Lists all items in your inventory along with their locked/applied/wielded @@ -395,6 +395,8 @@ =head2 killpets + killpets [name] + The killpets command is a quick and convenient way to get rid of all your pets when they are no longer useful or are getting in the way. Any equipment @@ -409,7 +411,9 @@ =head2 listen -Listen, sets the level of messages you will hear. + listen + +Listen sets the level of messages you will hear. Priorities are defined as follows: 0 - Nothing, not even "You punch kobold." or "You say: hi". @@ -441,17 +445,39 @@ =head2 maps -Shows a list of maps that are currently being visited or have been visited. -The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: +[crossfire+] + + maps + +Shows a list of maps matching the regex that are currently being +known to the server. The different fields are Pl, I, Svd, Reset and Path: + +=over 4 + +=item Pl: the number of players on that map currently. + +=item I: Bn memory, Bwapped out or Boading. + +The server keeps maps in memory only for a short time (by default about +40 seconds). After that time, it saves them to disk. As the server loads +most maps in the background it is possible that you can see a map that is +currently being loaded, but thats rare, as loading a map is fast. + +=item Svd: the amount of seconds the map was last saved (++ means >99). + +The server by default tries to save each map at least every 20 seconds if +it changed, so in case of a disastrous crash (one where the server cannot +emergency save), at most 20 seconds of gameplay are lost. + +=item Reset: the minimum number of seconds the map will stay as is (will not reset). + +Most maps will not reset as long as players are on it, and usually the +reset counter only starts going down when all players left the map. + +=item Path: the name that uniquely identifies the map, can be used for goto etc. + +=back -Path: The last part of the map path -Pl: Players on the map. -PlM: Players on the map recounted (should be the same as Pl). -IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, -3) currently loading or 4) currently saving. -TO: Timeout, when the map is swapped to disk. -Dif: Map difficulty. -Reset: Real server time when the map is going to reset. =head2 mark @@ -550,9 +576,7 @@ =head2 output-count -output-sync controls how often information is sent to the screen. Each -buffer has its own time value, and will be flushed independantly. The -default value is 16 ticks (about 2 seconds). + output-count [lines] output-count sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the @@ -560,13 +584,30 @@ 1 - this means that all messages get printed out as they are requested - buffering is disabled in this regard. +output-sync controls how often information is sent to the screen. Each +buffer has its own time value, and will be flushed independantly. The +default value is usually less than a second. + See also L. +=head2 output-rate [bytes per second] + +Show the current setting of the output-rate, or set it to the provided +value. The server will try not to send (much) more than this many bytes +per second to your client. If the rate is exceeded, the server tries to +hold back less important information (such as new images), to increase +responsiveness. The server-side default is usually quite high, around +100000, so if you have a slow link and want to be able to control your +character even when downloading faces, set this to a lower value, such as +7000 (for ISDN). + =head2 output-sync + output-sync [seconds] + output-sync controls how often information is sent to the screen. Each buffer has its own time value, and will be flushed independantly. The -default value is 16 ticks (about 2 seconds). +default value is usually less than a second. output-count sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the @@ -735,15 +776,17 @@ =head2 rename -Changes the custom name of an item. - - rename to +Changes/removes the custom name of given item (or the marked one). -(Note: the angle brackets (<>) are mandatory and part of the syntax) + rename oldname to newname + rename "old item name" to "new item name" -If '' is omitted, defaults to marked item. +If either of the names contain spaces, you have to use the C<">-form, +otherwise you can just write the name as-is. If you omit the old name, the +marked item will be used instead. -If 'to ' is omitted, clears the custom name. +If the new name is empty (i.e. C<"">), then the original (unrenamed) name +will be restored. Note: maximum allowed name length is 127 characters. @@ -969,6 +1012,11 @@ Cancels all ignores set for the specified login. See B. +=head2 uptime + +Tells you something about the time the server was started and how long ago +that was. + =head2 use_skill use_skill