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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.5 by root, Sat Sep 9 22:39:30 2006 UTC vs.
Revision 1.14 by root, Sun Mar 18 03:03:36 2007 UTC

393'help traps for help with finding 393'help traps for help with finding
394and disarming traps 394and disarming traps
395 395
396=head2 killpets 396=head2 killpets
397 397
398 killpets [name]
399
398The killpets command is a quick and convenient way 400The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 401to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 402useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 403they had will be left behind, but you will get no
402experience for their death. However, it kills them 404experience for their death. However, it kills them
407but not bees. If a number is specified, the pet 409but not bees. If a number is specified, the pet
408corresponding to that number is killed. 410corresponding to that number is killed.
409 411
410=head2 listen 412=head2 listen
411 413
414 listen <listen-level>
415
412Listen, sets the level of messages you will hear. 416Listen sets the level of messages you will hear.
413Priorities are defined as follows: 417Priorities are defined as follows:
414 418
415 0 - Nothing, not even "You punch kobold." or "You say: hi". 419 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself. 420 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users 421 2 - Emergency calls from other users
439The rest is information the mapper may or may not provide. Often, this is 443The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 444the mapper's name, email and map creation date as this example shows.
441 445
442=head2 maps 446=head2 maps
443 447
444Shows a list of maps that are currently being visited or have been visited. 448[crossfire+]
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 449
447Path: The last part of the map path 450 maps <mapname>
448Pl: Players on the map. 451
449PlM: Players on the map recounted (should be the same as Pl). 452Shows a list of maps matching the regex <mapname> that are currently being
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 453known to the server. The different fields are Pl, I, Svd, Reset and Path:
4513) currently loading or 4) currently saving. 454
452TO: Timeout, when the map is swapped to disk. 455=over 4
453Dif: Map difficulty. 456
454Reset: Real server time when the map is going to reset. 457=item Pl: the number of players on that map currently.
458
459=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460
461The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast.
465
466=item Svd: the amount of seconds the map was last saved (++ means >99).
467
468The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost.
471
472=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473
474Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map.
476
477=item Path: the name that uniquely identifies the map, can be used for goto etc.
478
479=back
480
455 481
456=head2 mark 482=head2 mark
457 483
458B<mark> is used to mark items for items that apply other items. Examples of 484B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 485these are flint & steel marked for apply torches, a weapon marked for
548'help traps for help with finding 574'help traps for help with finding
549and disarming traps 575and disarming traps
550 576
551=head2 output-count 577=head2 output-count
552 578
553output-sync controls how often information is sent to the screen. Each 579 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 580
557output-count sets after how many messages of the same type, they are 581output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 582then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 583message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5841 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 585buffering is disabled in this regard.
562 586
563See also L<output-sync>.
564
565=head2 output-sync
566
567output-sync controls how often information is sent to the screen. Each 587output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 588buffer has its own time value, and will be flushed independantly. The
569default value is 16 ticks (about 2 seconds). 589default value is usually less than a second.
590
591See also L<output-sync>.
592
593=head2 output-rate [bytes per second]
594
595Show the current setting of the output-rate, or set it to the provided
596value. The server will try not to send (much) more than this many bytes
597per second to your client. If the rate is exceeded, the server tries to
598hold back less important information (such as new images), to increase
599responsiveness. The server-side default is usually quite high, around
600100000, so if you have a slow link and want to be able to control your
601character even when downloading faces, set this to a lower value, such as
6027000 (for ISDN).
603
604=head2 output-sync
605
606 output-sync [seconds]
607
608output-sync controls how often information is sent to the screen. Each
609buffer has its own time value, and will be flushed independantly. The
610default value is usually less than a second.
570 611
571output-count sets after how many messages of the same type, they are 612output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 613then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 614message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 6151 - this means that all messages get printed out as they are requested -
733If you just want to invoke a skill once, leaving your range slot 774If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 775untouched, use L<use_skill> instead.
735 776
736=head2 rename 777=head2 rename
737 778
738Changes the custom name of an item. 779Changes/removes the custom name of given item (or the marked one).
739 780
740 rename <item name> to <new name> 781 rename oldname to newname
782 rename "old item name" to "new item name"
741 783
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 784If either of the names contain spaces, you have to use the C<">-form,
785otherwise you can just write the name as-is. If you omit the old name, the
786marked item will be used instead.
743 787
744If '<item name>' is omitted, defaults to marked item. 788If the new name is empty (i.e. C<"">), then the original (unrenamed) name
745 789will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 790
748Note: maximum allowed name length is 127 characters. 791Note: maximum allowed name length is 127 characters.
749 792
750=head2 reply 793=head2 reply
751 794
967 1010
968 unignore <login> 1011 unignore <login>
969 1012
970Cancels all ignores set for the specified login. See B<ignore>. 1013Cancels all ignores set for the specified login. See B<ignore>.
971 1014
1015=head2 uptime
1016
1017Tells you something about the time the server was started and how long ago
1018that was.
1019
972=head2 use_skill 1020=head2 use_skill
973 1021
974 use_skill <name of skill> 1022 use_skill <name of skill>
975 1023
976Uses the given L<skill|pod/skill_help> immediately, once. See also 1024Uses the given L<skill|pod/skill_help> immediately, once. See also

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