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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.7 by root, Thu Sep 14 19:19:09 2006 UTC vs.
Revision 1.17 by root, Tue Jul 3 01:01:55 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire TRT Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
263=head2 gsay 252=head2 gsay
264 253
265If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
267 256
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 257=head2 help
288 258
289Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
260
261=head2 hintmode [show|mark|hide]
262
263 hintmode show|mark|hide
264
265Sets the I<hint mode> to the given value: Throughout the game you can find
266hints that sometimes help you to solve a puzzle or manage a situation
267better than without. You can change the display of these hints with this
268command:
269
270=over 4
271
272=item show
273
274Show the hints (the default mode).
275
276=item mark
277
278Do not show the hints themselves, but notify you when a hint would have
279been available.
280
281=item hide
282
283Hide all hints: You will not be able to tell wether there is a hint
284available or not.
285
286=back
290 287
291=head2 hiscore 288=head2 hiscore
292 289
293Shows a list of the highest level players in the game. 290Shows a list of the highest level players in the game.
294 291
353One can never transport from nor to an unholy place. That means, one can 350One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 351not be saved out of jail using invite.
355 352
356=head2 invoke 353=head2 invoke
357 354
358The invoke command is used 355The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 356necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 357weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 358
364Examples: 359Examples:
360
365'invoke restoration 361 invoke restoration
366'invoke magic rune of large fireball 362 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 363 invoke reincarnation of Iamdead
368'invoke create food of waybread 364 invoke create food of waybread
369 365
370It is very helpful to bind healing 366It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 367I<playerbook>, tab I<spells>, the press the right mosue button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'.
372 371
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 372
407=head2 killpets 373=head2 killpets
374
375 killpets [name]
408 376
409The killpets command is a quick and convenient way 377The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 378to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 379useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 380they had will be left behind, but you will get no
418but not bees. If a number is specified, the pet 386but not bees. If a number is specified, the pet
419corresponding to that number is killed. 387corresponding to that number is killed.
420 388
421=head2 listen 389=head2 listen
422 390
391 listen <listen-level>
392
423Listen, sets the level of messages you will hear. 393Listen sets the level of messages you will hear.
424Priorities are defined as follows: 394Priorities are defined as follows:
425 395
426 0 - Nothing, not even "You punch kobold." or "You say: hi". 396 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself. 397 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users 398 2 - Emergency calls from other users
450The rest is information the mapper may or may not provide. Often, this is 420The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 421the mapper's name, email and map creation date as this example shows.
452 422
453=head2 maps 423=head2 maps
454 424
455Shows a list of maps that are currently being visited or have been visited. 425[crossfire+]
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 426
458Path: The last part of the map path 427 maps <mapname>
459Pl: Players on the map. 428
460PlM: Players on the map recounted (should be the same as Pl). 429Shows a list of maps matching the regex <mapname> that are currently being
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 430known to the server. The different fields are Pl, I, Svd, Reset and Path:
4623) currently loading or 4) currently saving. 431
463TO: Timeout, when the map is swapped to disk. 432=over 4
464Dif: Map difficulty. 433
465Reset: Real server time when the map is going to reset. 434=item Pl: the number of players on that map currently.
435
436=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437
438The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast.
442
443=item Svd: the amount of seconds the map was last saved (++ means >99).
444
445The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost.
448
449=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450
451Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map.
453
454=item Path: the name that uniquely identifies the map, can be used for goto etc.
455
456=back
457
466 458
467=head2 mark 459=head2 mark
468 460
469B<mark> is used to mark items for items that apply other items. Examples of 461B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 462these are flint & steel marked for apply torches, a weapon marked for
484 476
485=head2 motd 477=head2 motd
486 478
487Shows the message of the day. It takes no arguments. 479Shows the message of the day. It takes no arguments.
488 480
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 481=head2 output-count
563 482
564output-sync controls how often information is sent to the screen. Each 483 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 484
568output-count sets after how many messages of the same type, they are 485output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 486then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 487message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 4881 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 489buffering is disabled in this regard.
573 490
574See also L<output-sync>.
575
576=head2 output-sync
577
578output-sync controls how often information is sent to the screen. Each 491output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 492buffer has its own time value, and will be flushed independantly. The
580default value is 16 ticks (about 2 seconds). 493default value is usually less than a second.
494
495See also L<output-sync>.
496
497=head2 output-rate [bytes per second]
498
499Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase
503responsiveness. The server-side default is usually quite high, around
504100000, so if you have a slow link and want to be able to control your
505character even when downloading faces, set this to a lower value, such as
5067000 (for ISDN).
507
508=head2 output-sync
509
510 output-sync [seconds]
511
512output-sync controls how often information is sent to the screen. Each
513buffer has its own time value, and will be flushed independantly. The
514default value is usually less than a second.
581 515
582output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
753 687
754If either of the names contain spaces, you have to use the C<">-form, 688If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 689otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 690marked item will be used instead.
757 691
758If the new name is empty (i.e. C<"">), then the custom name will be 692If the new name is empty (i.e. C<"">), then the original (unrenamed) name
759removed from the item. 693will be restored.
760 694
761Note: maximum allowed name length is 127 characters. 695Note: maximum allowed name length is 127 characters.
762 696
763=head2 reply 697=head2 reply
764 698
879Toggles between sound enabled and disabled. This has no relevance to the 813Toggles between sound enabled and disabled. This has no relevance to the
880sound settings of the client, it only governs wether the server will send 814sound settings of the client, it only governs wether the server will send
881sound effect command to the client and is enabled if the client supports 815sound effect command to the client and is enabled if the client supports
882sound (i.e. always for cfplus). 816sound (i.e. always for cfplus).
883 817
818=head2 sourcecode
819
820This command displays the means to download the sourcecode (server code,
821maps and archetypes) used to implement this version of the game.
822
823Every player has the right to download and modify the source code of the
824server, as required by both the GNU General Public License and the GNU
825Affero General Public license.
826
827If you modify your version of the server, you will have to provide a means
828to download the modified sources (and resources) via this command. If you
829run an unmodified version of the server, the default will do.
830
884=head2 statistics 831=head2 statistics
885 832
886B<statistics> shows various useful information about your character. 833B<statistics> shows various useful information about your character.
887None of the information it shows is stuff that is not contained in the 834None of the information it shows is stuff that is not contained in the
888documentation. 835documentation.
957 title <new title> 904 title <new title>
958 title clear # Sets your title back to your race. 905 title clear # Sets your title back to your race.
959 906
960Dragons cannot set their title because it changes during the game. 907Dragons cannot set their title because it changes during the game.
961 908
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 909=head2 unignore
980 910
981 unignore <login> 911 unignore <login>
982 912
983Cancels all ignores set for the specified login. See B<ignore>. 913Cancels all ignores set for the specified login. See B<ignore>.
914
915=head2 uptime
916
917Tells you something about the time the server was started and how long ago
918that was.
984 919
985=head2 use_skill 920=head2 use_skill
986 921
987 use_skill <name of skill> 922 use_skill <name of skill>
988 923
1039 974
1040The wimpy level is the amount of health points (hp) that may be left before you 975The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 976automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 977not be used when the opponent attacks with spells.
1043 978
979
1044=head1 Authors 980=head1 Authors
1045 981
1046Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 983help files with unknwon authors.
1048 984

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