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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.9 by root, Mon Dec 11 02:43:21 2006 UTC vs.
Revision 1.17 by root, Tue Jul 3 01:01:55 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire TRT Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
263=head2 gsay 252=head2 gsay
264 253
265If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
267 256
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 257=head2 help
288 258
289Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
260
261=head2 hintmode [show|mark|hide]
262
263 hintmode show|mark|hide
264
265Sets the I<hint mode> to the given value: Throughout the game you can find
266hints that sometimes help you to solve a puzzle or manage a situation
267better than without. You can change the display of these hints with this
268command:
269
270=over 4
271
272=item show
273
274Show the hints (the default mode).
275
276=item mark
277
278Do not show the hints themselves, but notify you when a hint would have
279been available.
280
281=item hide
282
283Hide all hints: You will not be able to tell wether there is a hint
284available or not.
285
286=back
290 287
291=head2 hiscore 288=head2 hiscore
292 289
293Shows a list of the highest level players in the game. 290Shows a list of the highest level players in the game.
294 291
353One can never transport from nor to an unholy place. That means, one can 350One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 351not be saved out of jail using invite.
355 352
356=head2 invoke 353=head2 invoke
357 354
358The invoke command is used 355The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 356necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 357weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 358
364Examples: 359Examples:
360
365'invoke restoration 361 invoke restoration
366'invoke magic rune of large fireball 362 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 363 invoke reincarnation of Iamdead
368'invoke create food of waybread 364 invoke create food of waybread
369 365
370It is very helpful to bind healing 366It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 367I<playerbook>, tab I<spells>, the press the right mosue button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'.
372 371
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 372
407=head2 killpets 373=head2 killpets
408 374
409 killpets [name] 375 killpets [name]
410 376
454The rest is information the mapper may or may not provide. Often, this is 420The rest is information the mapper may or may not provide. Often, this is
455the mapper's name, email and map creation date as this example shows. 421the mapper's name, email and map creation date as this example shows.
456 422
457=head2 maps 423=head2 maps
458 424
459Shows a list of maps that are currently being visited or have been visited. 425[crossfire+]
460The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
461 426
462Path: The last part of the map path 427 maps <mapname>
463Pl: Players on the map. 428
464PlM: Players on the map recounted (should be the same as Pl). 429Shows a list of maps matching the regex <mapname> that are currently being
465IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 430known to the server. The different fields are Pl, I, Svd, Reset and Path:
4663) currently loading or 4) currently saving. 431
467TO: Timeout, when the map is swapped to disk. 432=over 4
468Dif: Map difficulty. 433
469Reset: Real server time when the map is going to reset. 434=item Pl: the number of players on that map currently.
435
436=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437
438The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast.
442
443=item Svd: the amount of seconds the map was last saved (++ means >99).
444
445The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost.
448
449=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450
451Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map.
453
454=item Path: the name that uniquely identifies the map, can be used for goto etc.
455
456=back
457
470 458
471=head2 mark 459=head2 mark
472 460
473B<mark> is used to mark items for items that apply other items. Examples of 461B<mark> is used to mark items for items that apply other items. Examples of
474these are flint & steel marked for apply torches, a weapon marked for 462these are flint & steel marked for apply torches, a weapon marked for
488 476
489=head2 motd 477=head2 motd
490 478
491Shows the message of the day. It takes no arguments. 479Shows the message of the day. It takes no arguments.
492 480
493=head2 melee
494
495ERROR: not a command, but another help topic => move to a different file maybe?
496
497You fight to kill monsters. You can either use magic or weapons.
498
499To use weapons, simply wield a weapon (and armour!) and move into the
500monster you want to attack.
501
502To use magic or bows, read
503'help spells
504and
505'help range
506and
507'help cast
508and
509'help invoke
510
511=head2 mode
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mode commands are as follows:
516
517Applymode, adjusts how items are applied
518Bowmode, adjusts the way bows work
519Peaceful, sets how you react to other players
520Petmode, adjusts how your pets behave
521
522=head2 mouse
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mouse isn't a great way to move your character. It'll work, but you'll
527be handicapped unless you use the keyboard for this. However, the mouse
528has the following inventory uses:
529
530Middle button on item: apply
531or equip
532
533Right button: drop or pickup
534item on ground
535
536Left button: info on item
537
538=head2 move
539
540ERROR: not a command, but another help topic => move to a different file maybe?
541ERROR: same as "keys"?
542
543These are the basic movement
544keys:
545 yku
546 h l
547 bjn
548
549Running is done by holding
550control and move. Running
551is recommended.
552
553Firing the range weapon (help range)
554is done by holding shift and
555move.
556
557'help mouse for help on what the
558mouse buttons do.
559
560'help melee for advice on how to
561fight
562
563'help traps for help with finding
564and disarming traps
565
566=head2 output-count 481=head2 output-count
567 482
568output-sync controls how often information is sent to the screen. Each 483 output-count [lines]
569buffer has its own time value, and will be flushed independantly. The
570default value is 16 ticks (about 2 seconds).
571 484
572output-count sets after how many messages of the same type, they are 485output-count sets after how many messages of the same type, they are
573then printed out. If the value was 10, then after killing ten orcs, the 486then printed out. If the value was 10, then after killing ten orcs, the
574message '10 times you kill orc' would be printed out. The default value is 487message '10 times you kill orc' would be printed out. The default value is
5751 - this means that all messages get printed out as they are requested - 4881 - this means that all messages get printed out as they are requested -
576buffering is disabled in this regard. 489buffering is disabled in this regard.
577 490
578See also L<output-sync>.
579
580=head2 output-sync
581
582output-sync controls how often information is sent to the screen. Each 491output-sync controls how often information is sent to the screen. Each
583buffer has its own time value, and will be flushed independantly. The 492buffer has its own time value, and will be flushed independantly. The
584default value is 16 ticks (about 2 seconds). 493default value is usually less than a second.
494
495See also L<output-sync>.
496
497=head2 output-rate [bytes per second]
498
499Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase
503responsiveness. The server-side default is usually quite high, around
504100000, so if you have a slow link and want to be able to control your
505character even when downloading faces, set this to a lower value, such as
5067000 (for ISDN).
507
508=head2 output-sync
509
510 output-sync [seconds]
511
512output-sync controls how often information is sent to the screen. Each
513buffer has its own time value, and will be flushed independantly. The
514default value is usually less than a second.
585 515
586output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
587then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
588message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
5891 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
757 687
758If either of the names contain spaces, you have to use the C<">-form, 688If either of the names contain spaces, you have to use the C<">-form,
759otherwise you can just write the name as-is. If you omit the old name, the 689otherwise you can just write the name as-is. If you omit the old name, the
760marked item will be used instead. 690marked item will be used instead.
761 691
762If the new name is empty (i.e. C<"">), then the custom name will be 692If the new name is empty (i.e. C<"">), then the original (unrenamed) name
763removed from the item. 693will be restored.
764 694
765Note: maximum allowed name length is 127 characters. 695Note: maximum allowed name length is 127 characters.
766 696
767=head2 reply 697=head2 reply
768 698
883Toggles between sound enabled and disabled. This has no relevance to the 813Toggles between sound enabled and disabled. This has no relevance to the
884sound settings of the client, it only governs wether the server will send 814sound settings of the client, it only governs wether the server will send
885sound effect command to the client and is enabled if the client supports 815sound effect command to the client and is enabled if the client supports
886sound (i.e. always for cfplus). 816sound (i.e. always for cfplus).
887 817
818=head2 sourcecode
819
820This command displays the means to download the sourcecode (server code,
821maps and archetypes) used to implement this version of the game.
822
823Every player has the right to download and modify the source code of the
824server, as required by both the GNU General Public License and the GNU
825Affero General Public license.
826
827If you modify your version of the server, you will have to provide a means
828to download the modified sources (and resources) via this command. If you
829run an unmodified version of the server, the default will do.
830
888=head2 statistics 831=head2 statistics
889 832
890B<statistics> shows various useful information about your character. 833B<statistics> shows various useful information about your character.
891None of the information it shows is stuff that is not contained in the 834None of the information it shows is stuff that is not contained in the
892documentation. 835documentation.
961 title <new title> 904 title <new title>
962 title clear # Sets your title back to your race. 905 title clear # Sets your title back to your race.
963 906
964Dragons cannot set their title because it changes during the game. 907Dragons cannot set their title because it changes during the game.
965 908
966=head2 traps
967
968ERROR: not a command, but another help topic => move to a different file maybe?
969
970I recommend the following
971keybindings
972'bind search
973s
974'bind disarm
975d
976Then you can use the 's' and
977'd' keys for searching for and
978disarming traps.
979
980Traps appear at random in doors and in chests. Search those before you
981open them up. Search by going near where you suspect a trap, and type 's'
982
983=head2 unignore 909=head2 unignore
984 910
985 unignore <login> 911 unignore <login>
986 912
987Cancels all ignores set for the specified login. See B<ignore>. 913Cancels all ignores set for the specified login. See B<ignore>.
1048 974
1049The wimpy level is the amount of health points (hp) that may be left before you 975The wimpy level is the amount of health points (hp) that may be left before you
1050automatically run away. This may be useful in hand-to-hand combats but should 976automatically run away. This may be useful in hand-to-hand combats but should
1051not be used when the opponent attacks with spells. 977not be used when the opponent attacks with spells.
1052 978
979
1053=head1 Authors 980=head1 Authors
1054 981
1055Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
1056help files with unknwon authors. 983help files with unknwon authors.
1057 984

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