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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.7 by root, Thu Sep 14 19:19:09 2006 UTC vs.
Revision 1.23 by root, Mon Jul 30 02:16:16 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire TRT Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
186will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
187 176
188See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
189objects. 178objects.
190 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
191=head2 dropall 196=head2 dropall
192 197
193 dropall [type] 198 dropall [type]
194 199
195B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 268=head2 gsay
264 269
265If you are in a party (party join or party form), you will be able to message 270If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
267 272
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 273=head2 help
288 274
289Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell wether there is a hint
300available or not.
301
302=back
290 303
291=head2 hiscore 304=head2 hiscore
292 305
293Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
294 307
353One can never transport from nor to an unholy place. That means, one can 366One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 367not be saved out of jail using invite.
355 368
356=head2 invoke 369=head2 invoke
357 370
358The invoke command is used 371The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 372necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 373weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 374
364Examples: 375Examples:
376
365'invoke restoration 377 invoke restoration
366'invoke magic rune of large fireball 378 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
368'invoke create food of waybread 380 invoke create food of waybread
369 381
370It is very helpful to bind healing 382It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 383I<playerbook>, tab I<spells>, the press the right mosue button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'.
372 387
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 388
407=head2 killpets 389=head2 killpets
390
391 killpets [name]
408 392
409The killpets command is a quick and convenient way 393The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 394to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 395useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 396they had will be left behind, but you will get no
418but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
419corresponding to that number is killed. 403corresponding to that number is killed.
420 404
421=head2 listen 405=head2 listen
422 406
407 listen <listen-level>
408
423Listen, sets the level of messages you will hear. 409Listen sets the level of messages you will hear.
424Priorities are defined as follows: 410Priorities are defined as follows:
425 411
426 0 - Nothing, not even "You punch kobold." or "You say: hi". 412 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself. 413 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users 414 2 - Emergency calls from other users
450The rest is information the mapper may or may not provide. Often, this is 436The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 437the mapper's name, email and map creation date as this example shows.
452 438
453=head2 maps 439=head2 maps
454 440
455Shows a list of maps that are currently being visited or have been visited. 441[crossfire+]
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 442
458Path: The last part of the map path 443 maps <mapname>
459Pl: Players on the map. 444
460PlM: Players on the map recounted (should be the same as Pl). 445Shows a list of maps matching the regex <mapname> that are currently being
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 446known to the server. The different fields are Pl, I, Svd, Reset and Path:
4623) currently loading or 4) currently saving. 447
463TO: Timeout, when the map is swapped to disk. 448=over 4
464Dif: Map difficulty. 449
465Reset: Real server time when the map is going to reset. 450=item Pl: the number of players on that map currently.
451
452=item I: B<I>n memory, B<S>wapped out or B<L>oading.
453
454The server keeps maps in memory only for a short time (by default about
45540 seconds). After that time, it saves them to disk. As the server loads
456most maps in the background it is possible that you can see a map that is
457currently being loaded, but thats rare, as loading a map is fast.
458
459=item Svd: the amount of seconds the map was last saved (++ means >99).
460
461The server by default tries to save each map at least every 20 seconds if
462it changed, so in case of a disastrous crash (one where the server cannot
463emergency save), at most 20 seconds of gameplay are lost.
464
465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
466
467Most maps will not reset as long as players are on it, and usually the
468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>).
471
472=item Path: the name that uniquely identifies the map, can be used for goto etc.
473
474=back
475
466 476
467=head2 mark 477=head2 mark
468 478
469B<mark> is used to mark items for items that apply other items. Examples of 479B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 480these are flint & steel marked for apply torches, a weapon marked for
484 494
485=head2 motd 495=head2 motd
486 496
487Shows the message of the day. It takes no arguments. 497Shows the message of the day. It takes no arguments.
488 498
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 499=head2 output-count
563 500
564output-sync controls how often information is sent to the screen. Each 501 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 502
568output-count sets after how many messages of the same type, they are 503output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 504then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 505message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 5061 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 507buffering is disabled in this regard.
573 508
574See also L<output-sync>.
575
576=head2 output-sync
577
578output-sync controls how often information is sent to the screen. Each 509output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 510buffer has its own time value, and will be flushed independantly. The
580default value is 16 ticks (about 2 seconds). 511default value is usually less than a second.
512
513See also L<output-sync>.
514
515=head2 output-rate
516
517 output-rate [bytes per second]
518
519Show the current setting of the output-rate, or set it to the provided
520value. The server will try very hard not to send more than this many bytes
521per second to your client. If the rate is exceeded, the server tries to
522hold back less important information (such as new images) to increase
523responsiveness.
524
525The server-side default is usually quite high, around 100000. If the
526server is running on a Linux kernel, it will adjust to the actual
527bandwidth available, and output-rate only sets an upper bound. That is,
528the server will automatically set an optimal send rate and adjusting your
529output-rate is not required.
530
531=head2 output-sync
532
533 output-sync [seconds]
534
535output-sync controls how often information is sent to the screen. Each
536buffer has its own time value, and will be flushed independantly. The
537default value is usually less than a second.
581 538
582output-count sets after how many messages of the same type, they are 539output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 540then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 541message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5421 - this means that all messages get printed out as they are requested -
694Goldcoins have a value density of 66, 651Goldcoins have a value density of 66,
695 652
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 653Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up. 654Artifacts are also picked up.
698 655
656
699=head2 prepare 657=head2 prepare
700 658
701The same as cast. Usage: 659The same as cast. Usage:
702 660
703 prepare <spell> 661 prepare <spell>
704 662
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 663
721=head2 quit 664=head2 quit
722 665
723Deletes your character from the server. If you want to quit the session 666Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 667without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 668bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 669top of it, and apply it using B<Tab> ro the B<apply> command.
727 670
671
728=head2 range 672=head2 range
729 673
730Your range weapon can be one of several weapons, a spell you cast, a 674Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 675bow-and-arrow, a rod, or a wand, to name a few.
732 676
733Your range weapon is fired when you press SHIFT-direction, and will be 677Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 678fired in that direction.
679
735 680
736=head2 ready_skill 681=head2 ready_skill
737 682
738 ready_skill <name of skill> 683 ready_skill <name of skill>
739 684
742readied, some need to be actively used by "firing" them. 687readied, some need to be actively used by "firing" them.
743 688
744If you just want to invoke a skill once, leaving your range slot 689If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 690untouched, use L<use_skill> instead.
746 691
692
747=head2 rename 693=head2 rename
748 694
749Changes/removes the custom name of given item (or the marked one). 695Changes/removes the custom name of given item (or the marked one).
750 696
751 rename oldname to newname 697 rename oldname to newname
753 699
754If either of the names contain spaces, you have to use the C<">-form, 700If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 701otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 702marked item will be used instead.
757 703
758If the new name is empty (i.e. C<"">), then the custom name will be 704If the new name is empty (i.e. C<"">), then the original (unrenamed) name
759removed from the item. 705will be restored.
760 706
761Note: maximum allowed name length is 127 characters. 707Note: maximum allowed name length is 127 characters.
762 708
763=head2 reply
764
765 reply <message>
766
767Similar to tell, but instead of having to supply a username, it replies
768to the last player that sent you a tell. This is a bit racy (e.g. when
769somebody else tells you something while you type and you do not realise
770that), so be careful not to supply confidential information in the
771message.
772 709
773=head2 resistances 710=head2 resistances
774 711
775This shows you the resistances you have to specific attack types. 712This shows you the resistances you have to specific attack types.
776If you have for example "cold +20", it means you get 20% damage done 713If you have for example "cold +20", it means you get 20% damage done
879Toggles between sound enabled and disabled. This has no relevance to the 816Toggles between sound enabled and disabled. This has no relevance to the
880sound settings of the client, it only governs wether the server will send 817sound settings of the client, it only governs wether the server will send
881sound effect command to the client and is enabled if the client supports 818sound effect command to the client and is enabled if the client supports
882sound (i.e. always for cfplus). 819sound (i.e. always for cfplus).
883 820
821=head2 sourcecode
822
823This command displays the means to download the sourcecode (server code,
824maps and archetypes) used to implement this version of the game.
825
826Every player has the right to download and modify the source code of the
827server, as required by both the GNU General Public License and the GNU
828Affero General Public license.
829
830If you modify your version of the server, you will have to provide a means
831to download the modified sources (and resources) via this command. If you
832run an unmodified version of the server, the default will do.
833
884=head2 statistics 834=head2 statistics
885 835
886B<statistics> shows various useful information about your character. 836B<statistics> shows various useful information about your character.
887None of the information it shows is stuff that is not contained in the 837None of the information it shows is stuff that is not contained in the
888documentation. 838documentation.
957 title <new title> 907 title <new title>
958 title clear # Sets your title back to your race. 908 title clear # Sets your title back to your race.
959 909
960Dragons cannot set their title because it changes during the game. 910Dragons cannot set their title because it changes during the game.
961 911
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 912=head2 unignore
980 913
981 unignore <login> 914 unignore <login>
982 915
983Cancels all ignores set for the specified login. See B<ignore>. 916Cancels all ignores set for the specified login. See B<ignore>.
917
918=head2 uptime
919
920Tells you something about the time the server was started and how long ago
921that was.
984 922
985=head2 use_skill 923=head2 use_skill
986 924
987 use_skill <name of skill> 925 use_skill <name of skill>
988 926
1039 977
1040The wimpy level is the amount of health points (hp) that may be left before you 978The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 979automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 980not be used when the opponent attacks with spells.
1043 981
982
1044=head1 Authors 983=head1 Authors
1045 984
1046Parts of this document were originally taken from the crossfire server 985Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 986help files with unknwon authors.
1048 987

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