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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.6 by root, Sat Sep 9 23:30:33 2006 UTC vs.
Revision 1.14 by root, Sun Mar 18 03:03:36 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire+ Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
404'help traps for help with finding 393'help traps for help with finding
405and disarming traps 394and disarming traps
406 395
407=head2 killpets 396=head2 killpets
408 397
398 killpets [name]
399
409The killpets command is a quick and convenient way 400The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 401to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 402useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 403they had will be left behind, but you will get no
413experience for their death. However, it kills them 404experience for their death. However, it kills them
418but not bees. If a number is specified, the pet 409but not bees. If a number is specified, the pet
419corresponding to that number is killed. 410corresponding to that number is killed.
420 411
421=head2 listen 412=head2 listen
422 413
414 listen <listen-level>
415
423Listen, sets the level of messages you will hear. 416Listen sets the level of messages you will hear.
424Priorities are defined as follows: 417Priorities are defined as follows:
425 418
426 0 - Nothing, not even "You punch kobold." or "You say: hi". 419 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself. 420 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users 421 2 - Emergency calls from other users
450The rest is information the mapper may or may not provide. Often, this is 443The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 444the mapper's name, email and map creation date as this example shows.
452 445
453=head2 maps 446=head2 maps
454 447
455Shows a list of maps that are currently being visited or have been visited. 448[crossfire+]
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 449
458Path: The last part of the map path 450 maps <mapname>
459Pl: Players on the map. 451
460PlM: Players on the map recounted (should be the same as Pl). 452Shows a list of maps matching the regex <mapname> that are currently being
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 453known to the server. The different fields are Pl, I, Svd, Reset and Path:
4623) currently loading or 4) currently saving. 454
463TO: Timeout, when the map is swapped to disk. 455=over 4
464Dif: Map difficulty. 456
465Reset: Real server time when the map is going to reset. 457=item Pl: the number of players on that map currently.
458
459=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460
461The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast.
465
466=item Svd: the amount of seconds the map was last saved (++ means >99).
467
468The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost.
471
472=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473
474Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map.
476
477=item Path: the name that uniquely identifies the map, can be used for goto etc.
478
479=back
480
466 481
467=head2 mark 482=head2 mark
468 483
469B<mark> is used to mark items for items that apply other items. Examples of 484B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 485these are flint & steel marked for apply torches, a weapon marked for
559'help traps for help with finding 574'help traps for help with finding
560and disarming traps 575and disarming traps
561 576
562=head2 output-count 577=head2 output-count
563 578
564output-sync controls how often information is sent to the screen. Each 579 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 580
568output-count sets after how many messages of the same type, they are 581output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 582then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 583message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 5841 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 585buffering is disabled in this regard.
573 586
574See also L<output-sync>.
575
576=head2 output-sync
577
578output-sync controls how often information is sent to the screen. Each 587output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 588buffer has its own time value, and will be flushed independantly. The
580default value is 16 ticks (about 2 seconds). 589default value is usually less than a second.
590
591See also L<output-sync>.
592
593=head2 output-rate [bytes per second]
594
595Show the current setting of the output-rate, or set it to the provided
596value. The server will try not to send (much) more than this many bytes
597per second to your client. If the rate is exceeded, the server tries to
598hold back less important information (such as new images), to increase
599responsiveness. The server-side default is usually quite high, around
600100000, so if you have a slow link and want to be able to control your
601character even when downloading faces, set this to a lower value, such as
6027000 (for ISDN).
603
604=head2 output-sync
605
606 output-sync [seconds]
607
608output-sync controls how often information is sent to the screen. Each
609buffer has its own time value, and will be flushed independantly. The
610default value is usually less than a second.
581 611
582output-count sets after how many messages of the same type, they are 612output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 613then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 614message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 6151 - this means that all messages get printed out as they are requested -
744If you just want to invoke a skill once, leaving your range slot 774If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 775untouched, use L<use_skill> instead.
746 776
747=head2 rename 777=head2 rename
748 778
749Changes the custom name of an item. 779Changes/removes the custom name of given item (or the marked one).
750 780
751 rename <item name> to <new name> 781 rename oldname to newname
782 rename "old item name" to "new item name"
752 783
753(Note: the angle brackets (<>) are mandatory and part of the syntax) 784If either of the names contain spaces, you have to use the C<">-form,
785otherwise you can just write the name as-is. If you omit the old name, the
786marked item will be used instead.
754 787
755If '<item name>' is omitted, defaults to marked item. 788If the new name is empty (i.e. C<"">), then the original (unrenamed) name
756 789will be restored.
757If 'to <new name>' is omitted, clears the custom name.
758 790
759Note: maximum allowed name length is 127 characters. 791Note: maximum allowed name length is 127 characters.
760 792
761=head2 reply 793=head2 reply
762 794
978 1010
979 unignore <login> 1011 unignore <login>
980 1012
981Cancels all ignores set for the specified login. See B<ignore>. 1013Cancels all ignores set for the specified login. See B<ignore>.
982 1014
1015=head2 uptime
1016
1017Tells you something about the time the server was started and how long ago
1018that was.
1019
983=head2 use_skill 1020=head2 use_skill
984 1021
985 use_skill <name of skill> 1022 use_skill <name of skill>
986 1023
987Uses the given L<skill|pod/skill_help> immediately, once. See also 1024Uses the given L<skill|pod/skill_help> immediately, once. See also

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