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Revision: 1.19
Committed: Sat Jul 14 06:41:34 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.18: +3 -1 lines
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# Content
1 =head1 Crossfire TRT Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have
125 L<listen|command/listen> level B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180 =head2 dropall
181
182 dropall [type]
183
184 B<dropall> drops all items in your inventory to the ground, excepting
185 locked items. The type parameter will also control what is dropped:
186
187 =over 4
188
189 =item nothing specified
190
191 Drops all objects except food, money, keys, and containers.
192
193 =item B<weapons>
194
195 Drops weapons, bows, and arrows.
196
197 =item B<armor> (armour)
198
199 Drops armor, shield, and helmets.
200
201 =item B<misc>
202
203 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204 bracers, scrolls, wands, rods, and potions.
205
206 =back
207
208 See also 'drop' and mouse button control for dropping objects.
209
210 =head2 examine
211
212 Without arguments, this will give some information on the item below you,
213 with arguments it will give information on a matching item in your inventory.
214 For example:
215
216 examine rucksack
217
218 This will show you something like:
219
220 That is rucksack
221 Its weight limit is 647.1 kg.
222 It is made of: cloth.
223 It weighs 0.100 kg.
224
225 =head2 follow
226
227 This enables the follow mode (cf+ only).
228
229 The player issuing the follow
230 command is required to stand
231 on a space right next to the
232 player that is to be followed.
233
234 To start following a player,
235 use:
236
237 follow <playername>
238
239 To stop following, use:
240
241 follow
242
243 Without arguments.
244
245 =head2 get
246
247 get [item]
248
249 This will pick up an item from the floor with the name [item]. If there is
250 more than one unique item with that name, they are all picked up.
251
252 =head2 gsay
253
254 If you are in a party (party join or party form), you will be able to message
255 only your party. Even people standing right next to you can't hear it.
256
257 =head2 help
258
259 Gives you online help for the command or help topic specified.
260
261 =head2 hintmode (show|mark|hide)
262
263 hintmode show|mark|hide
264
265 Sets the I<hint mode> to the given value: Throughout the game you can find
266 hints that sometimes help you to solve a puzzle or manage a situation
267 better than without. You can change the display of these hints with this
268 command:
269
270 =over 4
271
272 =item show
273
274 Show the hints (the default mode).
275
276 =item mark
277
278 Do not show the hints themselves, but notify you when a hint would have
279 been available.
280
281 =item hide
282
283 Hide all hints: You will not be able to tell wether there is a hint
284 available or not.
285
286 =back
287
288 =head2 hiscore
289
290 Shows a list of the highest level players in the game.
291
292 =head2 ignore
293
294 ignore list
295
296 Lists all players that you currently ignore.
297
298 ignore <player> <tell|shout|all> [timeout]
299
300 This command ignores the specified messages (B<tell> ignores tells,
301 B<shout> ignores chat and shout and all ignores everything from the given
302 user).
303
304 The optional timeout (specified in hours) specifies then the ignore entry
305 expires. The default is 24 (one day). The reason why all ignores expire
306 after a day by default is that most troublemakers stop soon after they are
307 being ignored.
308
309 To revoke an ignore, use the B<unignore> command.
310
311 =head2 inventory
312
313 Lists all items in your inventory along with their locked/applied/wielded
314 status. Example:
315
316 inventory
317
318 Inventory:
319 - arrow 0.1
320 - Knife * 2
321 - long sword (wielded) 15
322
323 This shows that you have one arrow which weighs 0.1kg and one Knife which you
324 protected from dropping by locking it as well as a long sword which you are
325 currently using to attack.
326
327 =head2 invite
328
329 This command invites another player to where you are currently located.
330 There are four levels of inviting that can be earned by doing quests.
331 Quest descriptions can be found in a house in scorn.
332
333 =over 4
334
335 =item Level 1 can invite only into private rooms such as apartments.
336
337 =item Level 2 can invite into private rooms and unique maps such as guilds.
338
339 =item Level 3 can invite to anywhere in the world if there are no monsters on
340 the map.
341
342 =item Level 4 can invite any player to any map with or without monsters. This is
343 a very dangerous skill and should be used wisely.
344
345 =back
346
347 In any of these levels, the invited player is required to acknowledge and
348 allow the transport.
349
350 One can never transport from nor to an unholy place. That means, one can
351 not be saved out of jail using invite.
352
353 =head2 invoke
354
355 The invoke command is used to cast a spell immediately, or when it is
356 necessary to give a parameter to the spell. Invoke will not set the range
357 weapon.
358
359 Examples:
360
361 invoke restoration
362 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead
364 invoke create food of waybread
365
366 It is very helpful to bind healing spells to keys, for example go to your
367 I<playerbook>, tab I<spells>, the press the right mosue button on the
368 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369 recommended to bind a healing spell or potion to an easily-accessible-key,
370 such as '1'.
371
372
373 =head2 killpets
374
375 killpets [name]
376
377 The killpets command is a quick and convenient way
378 to get rid of all your pets when they are no longer
379 useful or are getting in the way. Any equipment
380 they had will be left behind, but you will get no
381 experience for their death. However, it kills them
382 instantaneously.
383
384 If a name is specified then only pets with that
385 name will be killed, eg killpets bat will kill bats
386 but not bees. If a number is specified, the pet
387 corresponding to that number is killed.
388
389 =head2 listen
390
391 listen <listen-level>
392
393 Listen sets the level of messages you will hear.
394 Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403 =head2 logs
404
405 TODO
406
407 =head2 mapinfo
408
409 Shows some information about the map like this:
410
411 world_105_115 (/world/world_105_115) in scorn
412 Creator: Gnat the Gnu
413 Email: gnu@foo.bar
414 Date: Sun Dec 16 20:53:13 2001
415
416 world_105_115: The map name
417 /world/world_105_115: The relative map path
418 scorn: Region the map is in
419
420 The rest is information the mapper may or may not provide. Often, this is
421 the mapper's name, email and map creation date as this example shows.
422
423 =head2 maps
424
425 [crossfire+]
426
427 maps <mapname>
428
429 Shows a list of maps matching the regex <mapname> that are currently being
430 known to the server. The different fields are Pl, I, Svd, Reset and Path:
431
432 =over 4
433
434 =item Pl: the number of players on that map currently.
435
436 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
437
438 The server keeps maps in memory only for a short time (by default about
439 40 seconds). After that time, it saves them to disk. As the server loads
440 most maps in the background it is possible that you can see a map that is
441 currently being loaded, but thats rare, as loading a map is fast.
442
443 =item Svd: the amount of seconds the map was last saved (++ means >99).
444
445 The server by default tries to save each map at least every 20 seconds if
446 it changed, so in case of a disastrous crash (one where the server cannot
447 emergency save), at most 20 seconds of gameplay are lost.
448
449 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
450
451 Most maps will not reset as long as players are on it, and usually the
452 reset counter only starts going down when all players left the map. Some
453 maps will never reset in the common sense, these are usually marked with a
454 very high number (sucha s C<1e+99>).
455
456 =item Path: the name that uniquely identifies the map, can be used for goto etc.
457
458 =back
459
460
461 =head2 mark
462
463 B<mark> is used to mark items for items that apply other items. Examples of
464 these are flint & steel marked for apply torches, a weapon marked for
465 improve weapon scrolls.
466
467 B<mark> without options shows your currently marked item.
468
469 Usage examples:
470
471 mark sword +3
472 mark three torches
473 mark sword
474
475 B<mark> will look for best match first, and then look for matches based
476 on shortened name, object name, archetype name. It prints the match it
477 finds.
478
479 =head2 motd
480
481 Shows the message of the day. It takes no arguments.
482
483 =head2 output-count
484
485 output-count [lines]
486
487 output-count sets after how many messages of the same type, they are
488 then printed out. If the value was 10, then after killing ten orcs, the
489 message '10 times you kill orc' would be printed out. The default value is
490 1 - this means that all messages get printed out as they are requested -
491 buffering is disabled in this regard.
492
493 output-sync controls how often information is sent to the screen. Each
494 buffer has its own time value, and will be flushed independantly. The
495 default value is usually less than a second.
496
497 See also L<output-sync>.
498
499 =head2 output-rate [bytes per second]
500
501 Show the current setting of the output-rate, or set it to the provided
502 value. The server will try not to send (much) more than this many bytes
503 per second to your client. If the rate is exceeded, the server tries to
504 hold back less important information (such as new images), to increase
505 responsiveness. The server-side default is usually quite high, around
506 100000, so if you have a slow link and want to be able to control your
507 character even when downloading faces, set this to a lower value, such as
508 7000 (for ISDN).
509
510 =head2 output-sync
511
512 output-sync [seconds]
513
514 output-sync controls how often information is sent to the screen. Each
515 buffer has its own time value, and will be flushed independantly. The
516 default value is usually less than a second.
517
518 output-count sets after how many messages of the same type, they are
519 then printed out. If the value was 10, then after killing ten orcs, the
520 message '10 times you kill orc' would be printed out. The default value is
521 1 - this means that all messages get printed out as they are requested -
522 buffering is disabled in this regard.
523
524 See also L<output-count>.
525
526 =head2 party
527
528 party join partyname
529 Puts you in a party, prompts you for a passwd if there is
530 one
531
532 party form partyname
533 Forms a party and puts you as leader, 32 character max.
534 At the moment, being party leader does nothing. May be used in
535 the future.
536
537 party list
538 Lists currently formed parties and their 'leader'
539
540 party passwd <password>
541 Changes the passwd for the party you are in, 8 character max.
542
543 party who
544 lists the members of the party you are in
545
546 party say <msg>
547 sends messsage to party members
548
549 party leave
550 takes you out of current party
551
552 =head2 peaceful
553
554 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
555 peaceful mode with regards to npc and monsters only, not with regards to
556 players (which will be controlled by priests).
557
558 The B<peaceful> command will switch you between peaceful and hostile attack
559 modes.
560
561 When peaceful is on you will not automatically attack other player when
562 bumping into them and will do reduced damage against other players if
563 you do attack them (friendly fire). Having peaceful mode on only lowers
564 damage against other players, it has no effect on damage done to monsters
565 or other NPCs, so it is generally advisable to remain in peaceful mode
566 unless you are looking for trouble. It is still entirely possible to kill
567 other players when in peaceful mode so you should still be careful when
568 interacting with other players. Hostile mode (peaceful off) will enable
569 melee combat when bumping into other players and does normal damage for
570 other attacks as well.
571
572 Damage done by area effect attacks like cone spells, explosive
573 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
574 are not modified by peaceful/hostile mode.
575
576 =head2 X<petmode>petmode (normal|sad|defend|arena)
577
578 B<petmode> controls how your pets (charmed monsters) will behave.
579
580 The options are:
581
582 =over 4
583
584 =item B<normal>
585
586 As you would expect.
587
588 =item B<sad> (search and destroy)
589
590 Pets will roam and seek out things to attack.
591
592 =item B<defend>
593
594 Pets will try to stay close and defend you.
595
596 =item B<arena>
597
598 Like B<normal>, except that pets will attack other players in the arena.
599
600 =back
601
602 =head2 pickup
603
604 B<pickup> changes how you pick up items when you step on them. to pickup
605 an item manually, use the ',' key.
606
607 Mode 0: Don't pick up items.
608
609 Mode 1: Pick up one item
610
611 Mode 2: Pickup up one item and stop
612
613 Mode 3: Stop before picking up items
614
615 Mode 4: Pick up all items
616
617 Mode 5: Pick up all items and stop
618
619 Mode 6: Pick up all magical items
620
621 Mode 7: Pick up all coins and gems
622
623 Modes above 7: Pickup items with
624 a value density greater than the pickup mode.
625
626 Value density is value in gold/weight in kilograms.
627
628 The value in gold is what the item is worth if you sold it in the shop.
629
630 Goldcoins have a value density of 66,
631
632 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
633 Artifacts are also picked up.
634
635 =head2 prepare
636
637 The same as cast. Usage:
638
639 prepare <spell>
640
641 =head2 X<quests>quests (|finished|.*)
642
643 The quests command lists the quests you are doing or have completed.
644
645 Parameters are:
646
647 =over 4
648
649 =item no arguments: displays current quests.
650
651 =item B<finished>: displays finished quests;
652
653 =item anything else: displays details for quests (finished or not) with name containing the given string.
654
655 =back
656
657 =head2 quit
658
659 Deletes your character from the server. If you want to quit the session
660 without deleting your character, you must use a I<Bed to Reality>. Find a
661 bed (probably in a building close to where you entered the game), get on
662 top of it, and apply it using B<Tab> ro the B<apply> command.
663
664 =head2 range
665
666 Your range weapon can be one of several weapons, a spell you cast, a
667 bow-and-arrow, a rod, or a wand, to name a few.
668
669 Your range weapon is fired when you press SHIFT-direction, and will be
670 fired in that direction.
671
672 =head2 ready_skill
673
674 ready_skill <name of skill>
675
676 Readies the given L<skill|pod/skill_help> by putting it in your L<range
677 slot|glossary/range slot>. Some skills are used automatically when
678 readied, some need to be actively used by "firing" them.
679
680 If you just want to invoke a skill once, leaving your range slot
681 untouched, use L<use_skill> instead.
682
683 =head2 rename
684
685 Changes/removes the custom name of given item (or the marked one).
686
687 rename oldname to newname
688 rename "old item name" to "new item name"
689
690 If either of the names contain spaces, you have to use the C<">-form,
691 otherwise you can just write the name as-is. If you omit the old name, the
692 marked item will be used instead.
693
694 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
695 will be restored.
696
697 Note: maximum allowed name length is 127 characters.
698
699 =head2 reply
700
701 reply <message>
702
703 Similar to tell, but instead of having to supply a username, it replies
704 to the last player that sent you a tell. This is a bit racy (e.g. when
705 somebody else tells you something while you type and you do not realise
706 that), so be careful not to supply confidential information in the
707 message.
708
709 =head2 resistances
710
711 This shows you the resistances you have to specific attack types.
712 If you have for example "cold +20", it means you get 20% damage done
713 by cold attacks. If you have "ghost hit -50", you will get 50% more
714 damage by ghost hits.
715
716 If you are a dragon, you will also get your natural skin resistances
717 appened to the list. These will never lower, only rise.
718
719 =head2 rotateshoottype
720
721 Switches between spell, skill and weapon. Example:
722
723 cast burning hands
724 ready_skill disarm traps
725 apply wand of medium fireball
726
727 rotateshoottype # Switches to the spell (burning hands)
728 rotateshoottype # Switches to the wand (of medium fireball)
729 rotateshoottype # Switches to the skill (disarm traps)
730 rotateshoottype # Disables the range slot (won't use anything)
731 rotateshoottype # Switches back to the spell.. and so on
732
733 =head2 say
734
735 Will tell all players on the same map as yourself a message.
736
737 =head2 save
738
739 Updates players status to disk. This can be useful for making backup
740 copies if you fear the server is about to crash.
741
742 The server saves your character automatically in certain intervals,
743 and also on clean shutdowns, so there is little practical use for this
744 command.
745
746 WARNING - if you want to leave the game without destroying your player,
747 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
748 it. Doing B<save> and then B<quit>ing will still delete your character.
749
750 =head2 search-items
751
752 search-items <word>
753
754 Automatically picks up all items with <word> in their name. search-items rod
755 will pick up all rods and heavy rods. search-items of Fire will pick up all
756 bolts, arrows, swords, etc. of Fire.
757
758 =head2 seen
759
760 seen <login>
761
762 Tells you when the player named <login> was last seen on the server (cf+
763 only).
764
765 =head2 shout
766
767 shout <message>
768
769 Sends a message to all players on the server that have
770 L<listen|command/listen> level B<10> or higher. It is mainly useful for
771 emergency messages ("I am trapped on xxx, can somebody help me?") and
772 should not be used for general chat. Use L<chat|command/chat> instead.
773
774 =head2 showpets
775
776 showpets <number>
777
778 Shows a numbered list of the pets owned by the player. If a number is
779 specified, instead shows a detailed printout about that pet.
780
781 =head2 skills
782
783 Lists all skills you have along with the experience you have in those skills.
784 Example:
785
786 skills
787
788 literacy................................lvl: 4 (xp:9944/16000/25%)
789 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
790
791 This shows you that you have two skills, literacy and one handed weapons. You
792 are level 4 in both skills and in literacy, you have 9944 experience points.
793 You need to reach 16000 to gain another level. The 25% at the end show you what
794 percentage of your experience is permanent, which means you cannot lose it if
795 you die.
796
797 =head2 sort_inventory
798
799 If sort_inventory is set, items will be inserted into your inventory
800 in order by type than alphabetical. This, all scrolls will be grouped
801 together, but in alphabetical order. Same for all weapons. This only
802 applies to new items you pick up - items that you are already holding will
803 not be sorted.
804
805 If sort_inventory is not set (default), items will be inserted via type,
806 subtype and magic. This, all axes will be grouped together in magic order,
807 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
808 ones just get inserted last.
809
810 If you have a lot of stuff that is not in alphabetical order but you would
811 like it to be, the best method is to drop all of it and then pick it up.
812
813 =head2 sound
814
815 Toggles between sound enabled and disabled. This has no relevance to the
816 sound settings of the client, it only governs wether the server will send
817 sound effect command to the client and is enabled if the client supports
818 sound (i.e. always for cfplus).
819
820 =head2 sourcecode
821
822 This command displays the means to download the sourcecode (server code,
823 maps and archetypes) used to implement this version of the game.
824
825 Every player has the right to download and modify the source code of the
826 server, as required by both the GNU General Public License and the GNU
827 Affero General Public license.
828
829 If you modify your version of the server, you will have to provide a means
830 to download the modified sources (and resources) via this command. If you
831 run an unmodified version of the server, the default will do.
832
833 =head2 statistics
834
835 B<statistics> shows various useful information about your character.
836 None of the information it shows is stuff that is not contained in the
837 documentation.
838
839 As of now, it shows how much experience you need for your next level. It
840 also shows natural, real, and maximum statistic values.
841
842 Your natural stat is the stat without any items/spells applied.
843
844 Real is what the current value is (same as in the stat window.)
845
846 Maximum is the maximum value for your natural stat.
847
848 =head2 suicide
849
850 Kills yourself. No, really.
851
852 This command might not look useful at first, but sometimes you can get
853 yourself into a corner you can't escape anymore, either due to a map
854 bug or your own stupidity. Killing oneself can be difficult and time
855 consuming, thats why this command is provided. It is fast, painless,
856 effective, humane.
857
858 =head2 take
859
860 The take commands take object(s) on the space the player is standing on,
861 and inserts them into the players inventory.
862
863 If no parameter is given, take will get the top object that can be taken
864 and put it in the players inventory. If no object can be taken, that will
865 be stated.
866
867 A parameter can be given to take. In this case, all object that have names
868 that match the parameter will be picked up. Thus, if there is a 'sword of
869 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
870 pick all of them up.
871
872 By default, take is bound to the comma key, with no parameters. To change
873 this, look at the bind command.
874
875 =head2 tell
876
877 tell <playername> <message>...
878
879 Sends a private message to the given player I<only>.
880
881 =head2 throw
882
883 Throws an unlocked item in your inventory, be it applied or not, into the
884 direction you are looking. If you mark an item in your inventory, this item
885 is thrown first. If there is more than one copy of an item, only one of it is
886 thrown away. God-given items can not be thrown. You need the skill throwing
887 for this to work.
888
889 =head2 time
890
891 Shows the Crossfire in-game time, not the server time. It looks like this:
892
893 It is 52 minutes past 8 o'clock am, on the Day of the Bull
894 The 2nd Day of the Month of the Frost Giant, Year 63
895 Time of Year: The Season of New Year
896
897 It is partially just for fun but it affects the darkness outside and the
898 weather if weather is enabled in the server.
899
900 =head2 title
901
902 Players can change their title. For example you called yourself Gandalf and
903 your race is elf, you can use the title command to change your name from
904 "Gandalf the elf" to "Gandalf the white". Usage:
905
906 title <new title>
907 title clear # Sets your title back to your race.
908
909 Dragons cannot set their title because it changes during the game.
910
911 =head2 unignore
912
913 unignore <login>
914
915 Cancels all ignores set for the specified login. See B<ignore>.
916
917 =head2 uptime
918
919 Tells you something about the time the server was started and how long ago
920 that was.
921
922 =head2 use_skill
923
924 use_skill <name of skill>
925
926 Uses the given L<skill|pod/skill_help> immediately, once. See also
927 L<ready_skill>.
928
929 =head2 usekeys (inventory|keyrings|containers)
930
931 The B<usekeys> option determines the behaviour of using keys.
932
933 Values are:
934
935 inventory: Only keys in the top level inventory are used (default)
936
937 keyrings: Only keys in active keyrings are used.
938
939 containers: Only keys in active containers are used.
940
941 Note that keyrings are just a specialized container, so the containers
942 will also find keys in keyrings.
943
944 Only active containers are used - keys will not jump out of closed
945 containers, but hints will be given if you have keys in such containers.
946
947 =head2 version
948
949 Shows what version of the software the server is running on and what people
950 have contributed what to the game.
951
952 =head2 weather
953
954 Gives you information about the current weather of outside areas, if the
955 server has weather support (which is unlikely, as it is very broken).
956
957 =head2 whereabouts
958
959 The whereabouts command gives a summary about the
960 regions in which players are currently staying.
961
962 =head2 whereami
963
964 Tells you some historical information on the region you are currently in.
965
966 =head2 who
967
968 Shows what players are playing in the world and where they are. It may also
969 show their levels and race or title. (See the L<title|command/title> command)
970
971 B<who> optionally takes an argument that limits the players shown to
972 the specified region, e.g. B<who brest> will show all players playing
973 somewhere in Brest.
974
975 =head2 wimpy
976
977 The wimpy level is the amount of health points (hp) that may be left before you
978 automatically run away. This may be useful in hand-to-hand combats but should
979 not be used when the opponent attacks with spells.
980
981
982 =head1 Authors
983
984 Parts of this document were originally taken from the crossfire server
985 help files with unknwon authors.
986
987 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
988 Steenhoven and Marc A. Lehmann.
989