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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.11 by root, Sun Dec 24 10:16:47 2006 UTC vs.
Revision 1.15 by root, Wed Apr 18 18:16:16 2007 UTC

252=head2 gsay 252=head2 gsay
253 253
254If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
256 256
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 257=head2 help
277 258
278Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
279 260
280=head2 hiscore 261=head2 hiscore
342One can never transport from nor to an unholy place. That means, one can 323One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 324not be saved out of jail using invite.
344 325
345=head2 invoke 326=head2 invoke
346 327
347The invoke command is used 328The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 329necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 330weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 331
353Examples: 332Examples:
333
354'invoke restoration 334 invoke restoration
355'invoke magic rune of large fireball 335 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 336 invoke reincarnation of Iamdead
357'invoke create food of waybread 337 invoke create food of waybread
358 338
359It is very helpful to bind healing 339It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 340I<playerbook>, tab I<spells>, the press the right mosue button on the
341spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342recommended to bind a healing spell or potion to an easily-accessible-key,
343such as '1'.
361 344
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 345
396=head2 killpets 346=head2 killpets
397 347
398 killpets [name] 348 killpets [name]
399 349
443The rest is information the mapper may or may not provide. Often, this is 393The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 394the mapper's name, email and map creation date as this example shows.
445 395
446=head2 maps 396=head2 maps
447 397
448Shows a list of maps that are currently being visited or have been visited. 398[crossfire+]
449The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450 399
451Path: The last part of the map path 400 maps <mapname>
452Pl: Players on the map. 401
453PlM: Players on the map recounted (should be the same as Pl). 402Shows a list of maps matching the regex <mapname> that are currently being
454IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 403known to the server. The different fields are Pl, I, Svd, Reset and Path:
4553) currently loading or 4) currently saving. 404
456TO: Timeout, when the map is swapped to disk. 405=over 4
457Dif: Map difficulty. 406
458Reset: Real server time when the map is going to reset. 407=item Pl: the number of players on that map currently.
408
409=item I: B<I>n memory, B<S>wapped out or B<L>oading.
410
411The server keeps maps in memory only for a short time (by default about
41240 seconds). After that time, it saves them to disk. As the server loads
413most maps in the background it is possible that you can see a map that is
414currently being loaded, but thats rare, as loading a map is fast.
415
416=item Svd: the amount of seconds the map was last saved (++ means >99).
417
418The server by default tries to save each map at least every 20 seconds if
419it changed, so in case of a disastrous crash (one where the server cannot
420emergency save), at most 20 seconds of gameplay are lost.
421
422=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423
424Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map.
426
427=item Path: the name that uniquely identifies the map, can be used for goto etc.
428
429=back
430
459 431
460=head2 mark 432=head2 mark
461 433
462B<mark> is used to mark items for items that apply other items. Examples of 434B<mark> is used to mark items for items that apply other items. Examples of
463these are flint & steel marked for apply torches, a weapon marked for 435these are flint & steel marked for apply torches, a weapon marked for
477 449
478=head2 motd 450=head2 motd
479 451
480Shows the message of the day. It takes no arguments. 452Shows the message of the day. It takes no arguments.
481 453
482=head2 melee
483
484ERROR: not a command, but another help topic => move to a different file maybe?
485
486You fight to kill monsters. You can either use magic or weapons.
487
488To use weapons, simply wield a weapon (and armour!) and move into the
489monster you want to attack.
490
491To use magic or bows, read
492'help spells
493and
494'help range
495and
496'help cast
497and
498'help invoke
499
500=head2 mode
501
502ERROR: not a command, but another help topic => move to a different file maybe?
503
504The mode commands are as follows:
505
506Applymode, adjusts how items are applied
507Bowmode, adjusts the way bows work
508Peaceful, sets how you react to other players
509Petmode, adjusts how your pets behave
510
511=head2 mouse
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mouse isn't a great way to move your character. It'll work, but you'll
516be handicapped unless you use the keyboard for this. However, the mouse
517has the following inventory uses:
518
519Middle button on item: apply
520or equip
521
522Right button: drop or pickup
523item on ground
524
525Left button: info on item
526
527=head2 move
528
529ERROR: not a command, but another help topic => move to a different file maybe?
530ERROR: same as "keys"?
531
532These are the basic movement
533keys:
534 yku
535 h l
536 bjn
537
538Running is done by holding
539control and move. Running
540is recommended.
541
542Firing the range weapon (help range)
543is done by holding shift and
544move.
545
546'help mouse for help on what the
547mouse buttons do.
548
549'help melee for advice on how to
550fight
551
552'help traps for help with finding
553and disarming traps
554
555=head2 output-count 454=head2 output-count
556 455
557output-sync controls how often information is sent to the screen. Each 456 output-count [lines]
558buffer has its own time value, and will be flushed independantly. The
559default value is 16 ticks (about 2 seconds).
560 457
561output-count sets after how many messages of the same type, they are 458output-count sets after how many messages of the same type, they are
562then printed out. If the value was 10, then after killing ten orcs, the 459then printed out. If the value was 10, then after killing ten orcs, the
563message '10 times you kill orc' would be printed out. The default value is 460message '10 times you kill orc' would be printed out. The default value is
5641 - this means that all messages get printed out as they are requested - 4611 - this means that all messages get printed out as they are requested -
565buffering is disabled in this regard. 462buffering is disabled in this regard.
566 463
567See also L<output-sync>.
568
569=head2 output-sync
570
571output-sync controls how often information is sent to the screen. Each 464output-sync controls how often information is sent to the screen. Each
572buffer has its own time value, and will be flushed independantly. The 465buffer has its own time value, and will be flushed independantly. The
573default value is 16 ticks (about 2 seconds). 466default value is usually less than a second.
467
468See also L<output-sync>.
469
470=head2 output-rate [bytes per second]
471
472Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase
476responsiveness. The server-side default is usually quite high, around
477100000, so if you have a slow link and want to be able to control your
478character even when downloading faces, set this to a lower value, such as
4797000 (for ISDN).
480
481=head2 output-sync
482
483 output-sync [seconds]
484
485output-sync controls how often information is sent to the screen. Each
486buffer has its own time value, and will be flushed independantly. The
487default value is usually less than a second.
574 488
575output-count sets after how many messages of the same type, they are 489output-count sets after how many messages of the same type, they are
576then printed out. If the value was 10, then after killing ten orcs, the 490then printed out. If the value was 10, then after killing ten orcs, the
577message '10 times you kill orc' would be printed out. The default value is 491message '10 times you kill orc' would be printed out. The default value is
5781 - this means that all messages get printed out as they are requested - 4921 - this means that all messages get printed out as they are requested -
950 title <new title> 864 title <new title>
951 title clear # Sets your title back to your race. 865 title clear # Sets your title back to your race.
952 866
953Dragons cannot set their title because it changes during the game. 867Dragons cannot set their title because it changes during the game.
954 868
955=head2 traps
956
957ERROR: not a command, but another help topic => move to a different file maybe?
958
959I recommend the following
960keybindings
961'bind search
962s
963'bind disarm
964d
965Then you can use the 's' and
966'd' keys for searching for and
967disarming traps.
968
969Traps appear at random in doors and in chests. Search those before you
970open them up. Search by going near where you suspect a trap, and type 's'
971
972=head2 unignore 869=head2 unignore
973 870
974 unignore <login> 871 unignore <login>
975 872
976Cancels all ignores set for the specified login. See B<ignore>. 873Cancels all ignores set for the specified login. See B<ignore>.
1037 934
1038The wimpy level is the amount of health points (hp) that may be left before you 935The wimpy level is the amount of health points (hp) that may be left before you
1039automatically run away. This may be useful in hand-to-hand combats but should 936automatically run away. This may be useful in hand-to-hand combats but should
1040not be used when the opponent attacks with spells. 937not be used when the opponent attacks with spells.
1041 938
939
1042=head1 Authors 940=head1 Authors
1043 941
1044Parts of this document were originally taken from the crossfire server 942Parts of this document were originally taken from the crossfire server
1045help files with unknwon authors. 943help files with unknwon authors.
1046 944

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