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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.9 by root, Mon Dec 11 02:43:21 2006 UTC vs.
Revision 1.26 by root, Wed Dec 5 22:48:40 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
186will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
187 176
188See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
189objects. 178objects.
190 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
191=head2 dropall 196=head2 dropall
192 197
193 dropall [type] 198 dropall [type]
194 199
195B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 268=head2 gsay
264 269
265If you are in a party (party join or party form), you will be able to message 270If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
267 272
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 273=head2 help
288 274
289Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell wether there is a hint
300available or not.
301
302=back
290 303
291=head2 hiscore 304=head2 hiscore
292 305
293Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
294 307
353One can never transport from nor to an unholy place. That means, one can 366One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 367not be saved out of jail using invite.
355 368
356=head2 invoke 369=head2 invoke
357 370
358The invoke command is used 371The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 372necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 373weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 374
364Examples: 375Examples:
376
365'invoke restoration 377 invoke restoration
366'invoke magic rune of large fireball 378 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
368'invoke create food of waybread 380 invoke create food of waybread
369 381
370It is very helpful to bind healing 382It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 383I<playerbook>, tab I<spells>, the press the right mosue button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'.
372 387
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 388
407=head2 killpets 389=head2 killpets
408 390
409 killpets [name] 391 killpets [name]
410 392
454The rest is information the mapper may or may not provide. Often, this is 436The rest is information the mapper may or may not provide. Often, this is
455the mapper's name, email and map creation date as this example shows. 437the mapper's name, email and map creation date as this example shows.
456 438
457=head2 maps 439=head2 maps
458 440
459Shows a list of maps that are currently being visited or have been visited. 441 maps <mapname>
460The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
461 442
462Path: The last part of the map path 443Shows a list of maps matching the regex <mapname> that are currently being
463Pl: Players on the map. 444known to the server. The different fields are Pl, I, Svd, Reset and Path:
464PlM: Players on the map recounted (should be the same as Pl). 445
465IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 446=over 4
4663) currently loading or 4) currently saving. 447
467TO: Timeout, when the map is swapped to disk. 448=item Pl: the number of players on that map currently.
468Dif: Map difficulty. 449
469Reset: Real server time when the map is going to reset. 450=item I: B<I>n memory, B<S>wapped out or B<L>oading.
451
452The server keeps maps in memory only for a short time (by default about
45340 seconds). After that time, it saves them to disk. As the server loads
454most maps in the background it is possible that you can see a map that is
455currently being loaded, but thats rare, as loading a map is fast.
456
457=item Svd: the amount of seconds the map was last saved (++ means >99).
458
459The server by default tries to save each map at least every 20 seconds if
460it changed, so in case of a disastrous crash (one where the server cannot
461emergency save), at most 20 seconds of gameplay are lost.
462
463=item Reset: the minimum number of seconds the map will stay as is (will not reset).
464
465Most maps will not reset as long as players are on it, and usually the
466reset counter only starts going down when all players left the map. Some
467maps will never reset in the common sense, these are usually marked with a
468very high number (sucha s C<1e+99>).
469
470=item Path: the name that uniquely identifies the map, can be used for goto etc.
471
472=back
473
470 474
471=head2 mark 475=head2 mark
472 476
473B<mark> is used to mark items for items that apply other items. Examples of 477B<mark> is used to mark items for items that apply other items. Examples of
474these are flint & steel marked for apply torches, a weapon marked for 478these are flint & steel marked for apply torches, a weapon marked for
488 492
489=head2 motd 493=head2 motd
490 494
491Shows the message of the day. It takes no arguments. 495Shows the message of the day. It takes no arguments.
492 496
493=head2 melee
494
495ERROR: not a command, but another help topic => move to a different file maybe?
496
497You fight to kill monsters. You can either use magic or weapons.
498
499To use weapons, simply wield a weapon (and armour!) and move into the
500monster you want to attack.
501
502To use magic or bows, read
503'help spells
504and
505'help range
506and
507'help cast
508and
509'help invoke
510
511=head2 mode
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mode commands are as follows:
516
517Applymode, adjusts how items are applied
518Bowmode, adjusts the way bows work
519Peaceful, sets how you react to other players
520Petmode, adjusts how your pets behave
521
522=head2 mouse
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mouse isn't a great way to move your character. It'll work, but you'll
527be handicapped unless you use the keyboard for this. However, the mouse
528has the following inventory uses:
529
530Middle button on item: apply
531or equip
532
533Right button: drop or pickup
534item on ground
535
536Left button: info on item
537
538=head2 move
539
540ERROR: not a command, but another help topic => move to a different file maybe?
541ERROR: same as "keys"?
542
543These are the basic movement
544keys:
545 yku
546 h l
547 bjn
548
549Running is done by holding
550control and move. Running
551is recommended.
552
553Firing the range weapon (help range)
554is done by holding shift and
555move.
556
557'help mouse for help on what the
558mouse buttons do.
559
560'help melee for advice on how to
561fight
562
563'help traps for help with finding
564and disarming traps
565
566=head2 output-count 497=head2 output-count
567 498
568output-sync controls how often information is sent to the screen. Each 499 output-count [lines]
569buffer has its own time value, and will be flushed independantly. The
570default value is 16 ticks (about 2 seconds).
571 500
572output-count sets after how many messages of the same type, they are 501output-count sets after how many messages of the same type, they are
573then printed out. If the value was 10, then after killing ten orcs, the 502then printed out. If the value was 10, then after killing ten orcs, the
574message '10 times you kill orc' would be printed out. The default value is 503message '10 times you kill orc' would be printed out. The default value is
5751 - this means that all messages get printed out as they are requested - 5041 - this means that all messages get printed out as they are requested -
576buffering is disabled in this regard. 505buffering is disabled in this regard.
577 506
578See also L<output-sync>.
579
580=head2 output-sync
581
582output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
583buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independantly. The
584default value is 16 ticks (about 2 seconds). 509default value is usually less than a second.
510
511See also L<output-sync>.
512
513=head2 output-rate
514
515 output-rate [bytes per second]
516
517Show the current setting of the output-rate, or set it to the provided
518value. The server will try very hard not to send more than this many bytes
519per second to your client. If the rate is exceeded, the server tries to
520hold back less important information (such as new images) to increase
521responsiveness.
522
523The server-side default is usually quite high, around 100000. If the
524server is running on a Linux kernel, it will adjust to the actual
525bandwidth available, and output-rate only sets an upper bound. That is,
526the server will automatically set an optimal send rate and adjusting your
527output-rate is not required.
528
529=head2 output-sync
530
531 output-sync [seconds]
532
533output-sync controls how often information is sent to the screen. Each
534buffer has its own time value, and will be flushed independantly. The
535default value is usually less than a second.
585 536
586output-count sets after how many messages of the same type, they are 537output-count sets after how many messages of the same type, they are
587then printed out. If the value was 10, then after killing ten orcs, the 538then printed out. If the value was 10, then after killing ten orcs, the
588message '10 times you kill orc' would be printed out. The default value is 539message '10 times you kill orc' would be printed out. The default value is
5891 - this means that all messages get printed out as they are requested - 5401 - this means that all messages get printed out as they are requested -
698Goldcoins have a value density of 66, 649Goldcoins have a value density of 66,
699 650
700Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 651Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
701Artifacts are also picked up. 652Artifacts are also picked up.
702 653
654
703=head2 prepare 655=head2 prepare
704 656
705The same as cast. Usage: 657The same as cast. Usage:
706 658
707 prepare <spell> 659 prepare <spell>
708 660
709=head2 X<quests>quests (|finished|.*)
710
711The quests command lists the quests you are doing or have completed.
712
713Parameters are:
714
715=over 4
716
717=item no arguments: displays current quests.
718
719=item B<finished>: displays finished quests;
720
721=item anything else: displays details for quests (finished or not) with name containing the given string.
722
723=back
724 661
725=head2 quit 662=head2 quit
726 663
727Deletes your character from the server. If you want to quit the session 664Deletes your character from the server. If you want to quit the session
728without deleting your character, you must use a I<Bed to Reality>. Find a 665without deleting your character, you must use a I<Bed to Reality>. Find a
729bed (probably in a building close to where you entered the game), get on 666bed (probably in a building close to where you entered the game), get on
730top of it, and apply it using B<Tab> ro the B<apply> command. 667top of it, and apply it using B<Tab> ro the B<apply> command.
731 668
669
732=head2 range 670=head2 range
733 671
734Your range weapon can be one of several weapons, a spell you cast, a 672Your range weapon can be one of several weapons, a spell you cast, a
735bow-and-arrow, a rod, or a wand, to name a few. 673bow-and-arrow, a rod, or a wand, to name a few.
736 674
737Your range weapon is fired when you press SHIFT-direction, and will be 675Your range weapon is fired when you press SHIFT-direction, and will be
738fired in that direction. 676fired in that direction.
677
739 678
740=head2 ready_skill 679=head2 ready_skill
741 680
742 ready_skill <name of skill> 681 ready_skill <name of skill>
743 682
746readied, some need to be actively used by "firing" them. 685readied, some need to be actively used by "firing" them.
747 686
748If you just want to invoke a skill once, leaving your range slot 687If you just want to invoke a skill once, leaving your range slot
749untouched, use L<use_skill> instead. 688untouched, use L<use_skill> instead.
750 689
690
751=head2 rename 691=head2 rename
752 692
753Changes/removes the custom name of given item (or the marked one). 693Changes/removes the custom name of given item (or the marked one).
754 694
755 rename oldname to newname 695 rename oldname to newname
757 697
758If either of the names contain spaces, you have to use the C<">-form, 698If either of the names contain spaces, you have to use the C<">-form,
759otherwise you can just write the name as-is. If you omit the old name, the 699otherwise you can just write the name as-is. If you omit the old name, the
760marked item will be used instead. 700marked item will be used instead.
761 701
762If the new name is empty (i.e. C<"">), then the custom name will be 702If the new name is empty (i.e. C<"">), then the original (unrenamed) name
763removed from the item. 703will be restored.
764 704
765Note: maximum allowed name length is 127 characters. 705Note: maximum allowed name length is 127 characters.
766 706
767=head2 reply
768
769 reply <message>
770
771Similar to tell, but instead of having to supply a username, it replies
772to the last player that sent you a tell. This is a bit racy (e.g. when
773somebody else tells you something while you type and you do not realise
774that), so be careful not to supply confidential information in the
775message.
776 707
777=head2 resistances 708=head2 resistances
778 709
779This shows you the resistances you have to specific attack types. 710This shows you the resistances you have to specific attack types.
780If you have for example "cold +20", it means you get 20% damage done 711If you have for example "cold +20", it means you get 20% damage done
883Toggles between sound enabled and disabled. This has no relevance to the 814Toggles between sound enabled and disabled. This has no relevance to the
884sound settings of the client, it only governs wether the server will send 815sound settings of the client, it only governs wether the server will send
885sound effect command to the client and is enabled if the client supports 816sound effect command to the client and is enabled if the client supports
886sound (i.e. always for cfplus). 817sound (i.e. always for cfplus).
887 818
819=head2 sourcecode
820
821This command displays the means to download the sourcecode (server code,
822maps and archetypes) used to implement this version of the game.
823
824Every player has the right to download and modify the source code of the
825server, as required by both the GNU General Public License and the GNU
826Affero General Public license.
827
828If you modify your version of the server, you will have to provide a means
829to download the modified sources (and resources) via this command. If you
830run an unmodified version of the server, the default will do.
831
888=head2 statistics 832=head2 statistics
889 833
890B<statistics> shows various useful information about your character. 834B<statistics> shows various useful information about your character.
891None of the information it shows is stuff that is not contained in the 835None of the information it shows is stuff that is not contained in the
892documentation. 836documentation.
941thrown away. God-given items can not be thrown. You need the skill throwing 885thrown away. God-given items can not be thrown. You need the skill throwing
942for this to work. 886for this to work.
943 887
944=head2 time 888=head2 time
945 889
946Shows the Crossfire in-game time, not the server time. It looks like this: 890Shows the Deliantra in-game time, not the server time. It looks like this:
947 891
948 It is 52 minutes past 8 o'clock am, on the Day of the Bull 892 It is 52 minutes past 8 o'clock am, on the Day of the Bull
949 The 2nd Day of the Month of the Frost Giant, Year 63 893 The 2nd Day of the Month of the Frost Giant, Year 63
950 Time of Year: The Season of New Year 894 Time of Year: The Season of New Year
951 895
961 title <new title> 905 title <new title>
962 title clear # Sets your title back to your race. 906 title clear # Sets your title back to your race.
963 907
964Dragons cannot set their title because it changes during the game. 908Dragons cannot set their title because it changes during the game.
965 909
966=head2 traps
967
968ERROR: not a command, but another help topic => move to a different file maybe?
969
970I recommend the following
971keybindings
972'bind search
973s
974'bind disarm
975d
976Then you can use the 's' and
977'd' keys for searching for and
978disarming traps.
979
980Traps appear at random in doors and in chests. Search those before you
981open them up. Search by going near where you suspect a trap, and type 's'
982
983=head2 unignore 910=head2 unignore
984 911
985 unignore <login> 912 unignore <login>
986 913
987Cancels all ignores set for the specified login. See B<ignore>. 914Cancels all ignores set for the specified login. See B<ignore>.
1048 975
1049The wimpy level is the amount of health points (hp) that may be left before you 976The wimpy level is the amount of health points (hp) that may be left before you
1050automatically run away. This may be useful in hand-to-hand combats but should 977automatically run away. This may be useful in hand-to-hand combats but should
1051not be used when the opponent attacks with spells. 978not be used when the opponent attacks with spells.
1052 979
980
1053=head1 Authors 981=head1 Authors
1054 982
1055Parts of this document were originally taken from the crossfire server 983Parts of this document were originally taken from the crossfire server
1056help files with unknwon authors. 984help files with unknown authors.
1057 985
1058Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 986Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1059Steenhoven and Marc A. Lehmann. 987Steenhoven and Marc A. Lehmann.
1060 988

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