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Revision: 1.20
Committed: Fri Jul 20 14:26:59 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.19: +16 -0 lines
Log Message:
document commands

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# Content
1 =head1 Crossfire TRT Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have
125 L<listen|command/listen> level B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180
181 =head2 cointoss
182
183 Tosses a coin and reports the outcome to you and other players on the same
184 map, much like the say command does.
185
186
187 =head2 orcknuckle
188
189 Throws your orcknuckle set and reports the outcome to you and other
190 players on the same map, much like the say command does. Your first
191 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192 I<princess>, I<dragon>, while the fourth can additionally roll up to
193 I<orc>.
194
195
196 =head2 dropall
197
198 dropall [type]
199
200 B<dropall> drops all items in your inventory to the ground, excepting
201 locked items. The type parameter will also control what is dropped:
202
203 =over 4
204
205 =item nothing specified
206
207 Drops all objects except food, money, keys, and containers.
208
209 =item B<weapons>
210
211 Drops weapons, bows, and arrows.
212
213 =item B<armor> (armour)
214
215 Drops armor, shield, and helmets.
216
217 =item B<misc>
218
219 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
220 bracers, scrolls, wands, rods, and potions.
221
222 =back
223
224 See also 'drop' and mouse button control for dropping objects.
225
226 =head2 examine
227
228 Without arguments, this will give some information on the item below you,
229 with arguments it will give information on a matching item in your inventory.
230 For example:
231
232 examine rucksack
233
234 This will show you something like:
235
236 That is rucksack
237 Its weight limit is 647.1 kg.
238 It is made of: cloth.
239 It weighs 0.100 kg.
240
241 =head2 follow
242
243 This enables the follow mode (cf+ only).
244
245 The player issuing the follow
246 command is required to stand
247 on a space right next to the
248 player that is to be followed.
249
250 To start following a player,
251 use:
252
253 follow <playername>
254
255 To stop following, use:
256
257 follow
258
259 Without arguments.
260
261 =head2 get
262
263 get [item]
264
265 This will pick up an item from the floor with the name [item]. If there is
266 more than one unique item with that name, they are all picked up.
267
268 =head2 gsay
269
270 If you are in a party (party join or party form), you will be able to message
271 only your party. Even people standing right next to you can't hear it.
272
273 =head2 help
274
275 Gives you online help for the command or help topic specified.
276
277 =head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281 Sets the I<hint mode> to the given value: Throughout the game you can find
282 hints that sometimes help you to solve a puzzle or manage a situation
283 better than without. You can change the display of these hints with this
284 command:
285
286 =over 4
287
288 =item show
289
290 Show the hints (the default mode).
291
292 =item mark
293
294 Do not show the hints themselves, but notify you when a hint would have
295 been available.
296
297 =item hide
298
299 Hide all hints: You will not be able to tell wether there is a hint
300 available or not.
301
302 =back
303
304 =head2 hiscore
305
306 Shows a list of the highest level players in the game.
307
308 =head2 ignore
309
310 ignore list
311
312 Lists all players that you currently ignore.
313
314 ignore <player> <tell|shout|all> [timeout]
315
316 This command ignores the specified messages (B<tell> ignores tells,
317 B<shout> ignores chat and shout and all ignores everything from the given
318 user).
319
320 The optional timeout (specified in hours) specifies then the ignore entry
321 expires. The default is 24 (one day). The reason why all ignores expire
322 after a day by default is that most troublemakers stop soon after they are
323 being ignored.
324
325 To revoke an ignore, use the B<unignore> command.
326
327 =head2 inventory
328
329 Lists all items in your inventory along with their locked/applied/wielded
330 status. Example:
331
332 inventory
333
334 Inventory:
335 - arrow 0.1
336 - Knife * 2
337 - long sword (wielded) 15
338
339 This shows that you have one arrow which weighs 0.1kg and one Knife which you
340 protected from dropping by locking it as well as a long sword which you are
341 currently using to attack.
342
343 =head2 invite
344
345 This command invites another player to where you are currently located.
346 There are four levels of inviting that can be earned by doing quests.
347 Quest descriptions can be found in a house in scorn.
348
349 =over 4
350
351 =item Level 1 can invite only into private rooms such as apartments.
352
353 =item Level 2 can invite into private rooms and unique maps such as guilds.
354
355 =item Level 3 can invite to anywhere in the world if there are no monsters on
356 the map.
357
358 =item Level 4 can invite any player to any map with or without monsters. This is
359 a very dangerous skill and should be used wisely.
360
361 =back
362
363 In any of these levels, the invited player is required to acknowledge and
364 allow the transport.
365
366 One can never transport from nor to an unholy place. That means, one can
367 not be saved out of jail using invite.
368
369 =head2 invoke
370
371 The invoke command is used to cast a spell immediately, or when it is
372 necessary to give a parameter to the spell. Invoke will not set the range
373 weapon.
374
375 Examples:
376
377 invoke restoration
378 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead
380 invoke create food of waybread
381
382 It is very helpful to bind healing spells to keys, for example go to your
383 I<playerbook>, tab I<spells>, the press the right mosue button on the
384 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385 recommended to bind a healing spell or potion to an easily-accessible-key,
386 such as '1'.
387
388
389 =head2 killpets
390
391 killpets [name]
392
393 The killpets command is a quick and convenient way
394 to get rid of all your pets when they are no longer
395 useful or are getting in the way. Any equipment
396 they had will be left behind, but you will get no
397 experience for their death. However, it kills them
398 instantaneously.
399
400 If a name is specified then only pets with that
401 name will be killed, eg killpets bat will kill bats
402 but not bees. If a number is specified, the pet
403 corresponding to that number is killed.
404
405 =head2 listen
406
407 listen <listen-level>
408
409 Listen sets the level of messages you will hear.
410 Priorities are defined as follows:
411
412 0 - Nothing, not even "You punch kobold." or "You say: hi".
413 1 - Only messages that have to do with yourself.
414 2 - Emergency calls from other users
415 10 - General chatter with the 'chat' command.
416 11 - See what players kill what monster with what attack/spell. Very
417 verbose - only for the fanatics.
418
419 =head2 logs
420
421 TODO
422
423 =head2 mapinfo
424
425 Shows some information about the map like this:
426
427 world_105_115 (/world/world_105_115) in scorn
428 Creator: Gnat the Gnu
429 Email: gnu@foo.bar
430 Date: Sun Dec 16 20:53:13 2001
431
432 world_105_115: The map name
433 /world/world_105_115: The relative map path
434 scorn: Region the map is in
435
436 The rest is information the mapper may or may not provide. Often, this is
437 the mapper's name, email and map creation date as this example shows.
438
439 =head2 maps
440
441 [crossfire+]
442
443 maps <mapname>
444
445 Shows a list of maps matching the regex <mapname> that are currently being
446 known to the server. The different fields are Pl, I, Svd, Reset and Path:
447
448 =over 4
449
450 =item Pl: the number of players on that map currently.
451
452 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
453
454 The server keeps maps in memory only for a short time (by default about
455 40 seconds). After that time, it saves them to disk. As the server loads
456 most maps in the background it is possible that you can see a map that is
457 currently being loaded, but thats rare, as loading a map is fast.
458
459 =item Svd: the amount of seconds the map was last saved (++ means >99).
460
461 The server by default tries to save each map at least every 20 seconds if
462 it changed, so in case of a disastrous crash (one where the server cannot
463 emergency save), at most 20 seconds of gameplay are lost.
464
465 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
466
467 Most maps will not reset as long as players are on it, and usually the
468 reset counter only starts going down when all players left the map. Some
469 maps will never reset in the common sense, these are usually marked with a
470 very high number (sucha s C<1e+99>).
471
472 =item Path: the name that uniquely identifies the map, can be used for goto etc.
473
474 =back
475
476
477 =head2 mark
478
479 B<mark> is used to mark items for items that apply other items. Examples of
480 these are flint & steel marked for apply torches, a weapon marked for
481 improve weapon scrolls.
482
483 B<mark> without options shows your currently marked item.
484
485 Usage examples:
486
487 mark sword +3
488 mark three torches
489 mark sword
490
491 B<mark> will look for best match first, and then look for matches based
492 on shortened name, object name, archetype name. It prints the match it
493 finds.
494
495 =head2 motd
496
497 Shows the message of the day. It takes no arguments.
498
499 =head2 output-count
500
501 output-count [lines]
502
503 output-count sets after how many messages of the same type, they are
504 then printed out. If the value was 10, then after killing ten orcs, the
505 message '10 times you kill orc' would be printed out. The default value is
506 1 - this means that all messages get printed out as they are requested -
507 buffering is disabled in this regard.
508
509 output-sync controls how often information is sent to the screen. Each
510 buffer has its own time value, and will be flushed independantly. The
511 default value is usually less than a second.
512
513 See also L<output-sync>.
514
515 =head2 output-rate [bytes per second]
516
517 Show the current setting of the output-rate, or set it to the provided
518 value. The server will try not to send (much) more than this many bytes
519 per second to your client. If the rate is exceeded, the server tries to
520 hold back less important information (such as new images), to increase
521 responsiveness. The server-side default is usually quite high, around
522 100000, so if you have a slow link and want to be able to control your
523 character even when downloading faces, set this to a lower value, such as
524 7000 (for ISDN).
525
526 =head2 output-sync
527
528 output-sync [seconds]
529
530 output-sync controls how often information is sent to the screen. Each
531 buffer has its own time value, and will be flushed independantly. The
532 default value is usually less than a second.
533
534 output-count sets after how many messages of the same type, they are
535 then printed out. If the value was 10, then after killing ten orcs, the
536 message '10 times you kill orc' would be printed out. The default value is
537 1 - this means that all messages get printed out as they are requested -
538 buffering is disabled in this regard.
539
540 See also L<output-count>.
541
542 =head2 party
543
544 party join partyname
545 Puts you in a party, prompts you for a passwd if there is
546 one
547
548 party form partyname
549 Forms a party and puts you as leader, 32 character max.
550 At the moment, being party leader does nothing. May be used in
551 the future.
552
553 party list
554 Lists currently formed parties and their 'leader'
555
556 party passwd <password>
557 Changes the passwd for the party you are in, 8 character max.
558
559 party who
560 lists the members of the party you are in
561
562 party say <msg>
563 sends messsage to party members
564
565 party leave
566 takes you out of current party
567
568 =head2 peaceful
569
570 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
571 peaceful mode with regards to npc and monsters only, not with regards to
572 players (which will be controlled by priests).
573
574 The B<peaceful> command will switch you between peaceful and hostile attack
575 modes.
576
577 When peaceful is on you will not automatically attack other player when
578 bumping into them and will do reduced damage against other players if
579 you do attack them (friendly fire). Having peaceful mode on only lowers
580 damage against other players, it has no effect on damage done to monsters
581 or other NPCs, so it is generally advisable to remain in peaceful mode
582 unless you are looking for trouble. It is still entirely possible to kill
583 other players when in peaceful mode so you should still be careful when
584 interacting with other players. Hostile mode (peaceful off) will enable
585 melee combat when bumping into other players and does normal damage for
586 other attacks as well.
587
588 Damage done by area effect attacks like cone spells, explosive
589 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
590 are not modified by peaceful/hostile mode.
591
592 =head2 X<petmode>petmode (normal|sad|defend|arena)
593
594 B<petmode> controls how your pets (charmed monsters) will behave.
595
596 The options are:
597
598 =over 4
599
600 =item B<normal>
601
602 As you would expect.
603
604 =item B<sad> (search and destroy)
605
606 Pets will roam and seek out things to attack.
607
608 =item B<defend>
609
610 Pets will try to stay close and defend you.
611
612 =item B<arena>
613
614 Like B<normal>, except that pets will attack other players in the arena.
615
616 =back
617
618 =head2 pickup
619
620 B<pickup> changes how you pick up items when you step on them. to pickup
621 an item manually, use the ',' key.
622
623 Mode 0: Don't pick up items.
624
625 Mode 1: Pick up one item
626
627 Mode 2: Pickup up one item and stop
628
629 Mode 3: Stop before picking up items
630
631 Mode 4: Pick up all items
632
633 Mode 5: Pick up all items and stop
634
635 Mode 6: Pick up all magical items
636
637 Mode 7: Pick up all coins and gems
638
639 Modes above 7: Pickup items with
640 a value density greater than the pickup mode.
641
642 Value density is value in gold/weight in kilograms.
643
644 The value in gold is what the item is worth if you sold it in the shop.
645
646 Goldcoins have a value density of 66,
647
648 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
649 Artifacts are also picked up.
650
651 =head2 prepare
652
653 The same as cast. Usage:
654
655 prepare <spell>
656
657 =head2 X<quests>quests (|finished|.*)
658
659 The quests command lists the quests you are doing or have completed.
660
661 Parameters are:
662
663 =over 4
664
665 =item no arguments: displays current quests.
666
667 =item B<finished>: displays finished quests;
668
669 =item anything else: displays details for quests (finished or not) with name containing the given string.
670
671 =back
672
673 =head2 quit
674
675 Deletes your character from the server. If you want to quit the session
676 without deleting your character, you must use a I<Bed to Reality>. Find a
677 bed (probably in a building close to where you entered the game), get on
678 top of it, and apply it using B<Tab> ro the B<apply> command.
679
680 =head2 range
681
682 Your range weapon can be one of several weapons, a spell you cast, a
683 bow-and-arrow, a rod, or a wand, to name a few.
684
685 Your range weapon is fired when you press SHIFT-direction, and will be
686 fired in that direction.
687
688 =head2 ready_skill
689
690 ready_skill <name of skill>
691
692 Readies the given L<skill|pod/skill_help> by putting it in your L<range
693 slot|glossary/range slot>. Some skills are used automatically when
694 readied, some need to be actively used by "firing" them.
695
696 If you just want to invoke a skill once, leaving your range slot
697 untouched, use L<use_skill> instead.
698
699 =head2 rename
700
701 Changes/removes the custom name of given item (or the marked one).
702
703 rename oldname to newname
704 rename "old item name" to "new item name"
705
706 If either of the names contain spaces, you have to use the C<">-form,
707 otherwise you can just write the name as-is. If you omit the old name, the
708 marked item will be used instead.
709
710 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
711 will be restored.
712
713 Note: maximum allowed name length is 127 characters.
714
715 =head2 reply
716
717 reply <message>
718
719 Similar to tell, but instead of having to supply a username, it replies
720 to the last player that sent you a tell. This is a bit racy (e.g. when
721 somebody else tells you something while you type and you do not realise
722 that), so be careful not to supply confidential information in the
723 message.
724
725 =head2 resistances
726
727 This shows you the resistances you have to specific attack types.
728 If you have for example "cold +20", it means you get 20% damage done
729 by cold attacks. If you have "ghost hit -50", you will get 50% more
730 damage by ghost hits.
731
732 If you are a dragon, you will also get your natural skin resistances
733 appened to the list. These will never lower, only rise.
734
735 =head2 rotateshoottype
736
737 Switches between spell, skill and weapon. Example:
738
739 cast burning hands
740 ready_skill disarm traps
741 apply wand of medium fireball
742
743 rotateshoottype # Switches to the spell (burning hands)
744 rotateshoottype # Switches to the wand (of medium fireball)
745 rotateshoottype # Switches to the skill (disarm traps)
746 rotateshoottype # Disables the range slot (won't use anything)
747 rotateshoottype # Switches back to the spell.. and so on
748
749 =head2 say
750
751 Will tell all players on the same map as yourself a message.
752
753 =head2 save
754
755 Updates players status to disk. This can be useful for making backup
756 copies if you fear the server is about to crash.
757
758 The server saves your character automatically in certain intervals,
759 and also on clean shutdowns, so there is little practical use for this
760 command.
761
762 WARNING - if you want to leave the game without destroying your player,
763 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
764 it. Doing B<save> and then B<quit>ing will still delete your character.
765
766 =head2 search-items
767
768 search-items <word>
769
770 Automatically picks up all items with <word> in their name. search-items rod
771 will pick up all rods and heavy rods. search-items of Fire will pick up all
772 bolts, arrows, swords, etc. of Fire.
773
774 =head2 seen
775
776 seen <login>
777
778 Tells you when the player named <login> was last seen on the server (cf+
779 only).
780
781 =head2 shout
782
783 shout <message>
784
785 Sends a message to all players on the server that have
786 L<listen|command/listen> level B<10> or higher. It is mainly useful for
787 emergency messages ("I am trapped on xxx, can somebody help me?") and
788 should not be used for general chat. Use L<chat|command/chat> instead.
789
790 =head2 showpets
791
792 showpets <number>
793
794 Shows a numbered list of the pets owned by the player. If a number is
795 specified, instead shows a detailed printout about that pet.
796
797 =head2 skills
798
799 Lists all skills you have along with the experience you have in those skills.
800 Example:
801
802 skills
803
804 literacy................................lvl: 4 (xp:9944/16000/25%)
805 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
806
807 This shows you that you have two skills, literacy and one handed weapons. You
808 are level 4 in both skills and in literacy, you have 9944 experience points.
809 You need to reach 16000 to gain another level. The 25% at the end show you what
810 percentage of your experience is permanent, which means you cannot lose it if
811 you die.
812
813 =head2 sort_inventory
814
815 If sort_inventory is set, items will be inserted into your inventory
816 in order by type than alphabetical. This, all scrolls will be grouped
817 together, but in alphabetical order. Same for all weapons. This only
818 applies to new items you pick up - items that you are already holding will
819 not be sorted.
820
821 If sort_inventory is not set (default), items will be inserted via type,
822 subtype and magic. This, all axes will be grouped together in magic order,
823 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
824 ones just get inserted last.
825
826 If you have a lot of stuff that is not in alphabetical order but you would
827 like it to be, the best method is to drop all of it and then pick it up.
828
829 =head2 sound
830
831 Toggles between sound enabled and disabled. This has no relevance to the
832 sound settings of the client, it only governs wether the server will send
833 sound effect command to the client and is enabled if the client supports
834 sound (i.e. always for cfplus).
835
836 =head2 sourcecode
837
838 This command displays the means to download the sourcecode (server code,
839 maps and archetypes) used to implement this version of the game.
840
841 Every player has the right to download and modify the source code of the
842 server, as required by both the GNU General Public License and the GNU
843 Affero General Public license.
844
845 If you modify your version of the server, you will have to provide a means
846 to download the modified sources (and resources) via this command. If you
847 run an unmodified version of the server, the default will do.
848
849 =head2 statistics
850
851 B<statistics> shows various useful information about your character.
852 None of the information it shows is stuff that is not contained in the
853 documentation.
854
855 As of now, it shows how much experience you need for your next level. It
856 also shows natural, real, and maximum statistic values.
857
858 Your natural stat is the stat without any items/spells applied.
859
860 Real is what the current value is (same as in the stat window.)
861
862 Maximum is the maximum value for your natural stat.
863
864 =head2 suicide
865
866 Kills yourself. No, really.
867
868 This command might not look useful at first, but sometimes you can get
869 yourself into a corner you can't escape anymore, either due to a map
870 bug or your own stupidity. Killing oneself can be difficult and time
871 consuming, thats why this command is provided. It is fast, painless,
872 effective, humane.
873
874 =head2 take
875
876 The take commands take object(s) on the space the player is standing on,
877 and inserts them into the players inventory.
878
879 If no parameter is given, take will get the top object that can be taken
880 and put it in the players inventory. If no object can be taken, that will
881 be stated.
882
883 A parameter can be given to take. In this case, all object that have names
884 that match the parameter will be picked up. Thus, if there is a 'sword of
885 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
886 pick all of them up.
887
888 By default, take is bound to the comma key, with no parameters. To change
889 this, look at the bind command.
890
891 =head2 tell
892
893 tell <playername> <message>...
894
895 Sends a private message to the given player I<only>.
896
897 =head2 throw
898
899 Throws an unlocked item in your inventory, be it applied or not, into the
900 direction you are looking. If you mark an item in your inventory, this item
901 is thrown first. If there is more than one copy of an item, only one of it is
902 thrown away. God-given items can not be thrown. You need the skill throwing
903 for this to work.
904
905 =head2 time
906
907 Shows the Crossfire in-game time, not the server time. It looks like this:
908
909 It is 52 minutes past 8 o'clock am, on the Day of the Bull
910 The 2nd Day of the Month of the Frost Giant, Year 63
911 Time of Year: The Season of New Year
912
913 It is partially just for fun but it affects the darkness outside and the
914 weather if weather is enabled in the server.
915
916 =head2 title
917
918 Players can change their title. For example you called yourself Gandalf and
919 your race is elf, you can use the title command to change your name from
920 "Gandalf the elf" to "Gandalf the white". Usage:
921
922 title <new title>
923 title clear # Sets your title back to your race.
924
925 Dragons cannot set their title because it changes during the game.
926
927 =head2 unignore
928
929 unignore <login>
930
931 Cancels all ignores set for the specified login. See B<ignore>.
932
933 =head2 uptime
934
935 Tells you something about the time the server was started and how long ago
936 that was.
937
938 =head2 use_skill
939
940 use_skill <name of skill>
941
942 Uses the given L<skill|pod/skill_help> immediately, once. See also
943 L<ready_skill>.
944
945 =head2 usekeys (inventory|keyrings|containers)
946
947 The B<usekeys> option determines the behaviour of using keys.
948
949 Values are:
950
951 inventory: Only keys in the top level inventory are used (default)
952
953 keyrings: Only keys in active keyrings are used.
954
955 containers: Only keys in active containers are used.
956
957 Note that keyrings are just a specialized container, so the containers
958 will also find keys in keyrings.
959
960 Only active containers are used - keys will not jump out of closed
961 containers, but hints will be given if you have keys in such containers.
962
963 =head2 version
964
965 Shows what version of the software the server is running on and what people
966 have contributed what to the game.
967
968 =head2 weather
969
970 Gives you information about the current weather of outside areas, if the
971 server has weather support (which is unlikely, as it is very broken).
972
973 =head2 whereabouts
974
975 The whereabouts command gives a summary about the
976 regions in which players are currently staying.
977
978 =head2 whereami
979
980 Tells you some historical information on the region you are currently in.
981
982 =head2 who
983
984 Shows what players are playing in the world and where they are. It may also
985 show their levels and race or title. (See the L<title|command/title> command)
986
987 B<who> optionally takes an argument that limits the players shown to
988 the specified region, e.g. B<who brest> will show all players playing
989 somewhere in Brest.
990
991 =head2 wimpy
992
993 The wimpy level is the amount of health points (hp) that may be left before you
994 automatically run away. This may be useful in hand-to-hand combats but should
995 not be used when the opponent attacks with spells.
996
997
998 =head1 Authors
999
1000 Parts of this document were originally taken from the crossfire server
1001 help files with unknwon authors.
1002
1003 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1004 Steenhoven and Marc A. Lehmann.
1005