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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.13 by root, Wed Mar 14 15:41:28 2007 UTC vs.
Revision 1.39 by root, Sat Sep 5 21:09:40 2009 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 265=head2 gsay
253 266
254If you are in a party (party join or party form), you will be able to message 267If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 268only your party. Even people standing right next to you can't hear it.
256 269
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 270=head2 help
277 271
278Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
279 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
280=head2 hiscore 301=head2 hiscore
281 302
282Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
283 304
284=head2 ignore 305=head2 ignore
288Lists all players that you currently ignore. 309Lists all players that you currently ignore.
289 310
290 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
291 312
292This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 315user).
295 316
296The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
299being ignored. 320they are being ignored.
300 321
301To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
302 323
303=head2 inventory 324=head2 inventory
304 325
306status. Example: 327status. Example:
307 328
308 inventory 329 inventory
309 330
310 Inventory: 331 Inventory:
311 - arrow 0.1 332 - arrow 0.1
312 - Knife * 2 333 - Knife * 2
313 - long sword (wielded) 15 334 - long sword (wielded) 15
314 335
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 338currently using to attack.
318 339
342One can never transport from nor to an unholy place. That means, one can 363One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 364not be saved out of jail using invite.
344 365
345=head2 invoke 366=head2 invoke
346 367
347The invoke command is used 368The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 369necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 370weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 371
353Examples: 372Examples:
373
354'invoke restoration 374 invoke restoration
355'invoke magic rune of large fireball 375 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
357'invoke create food of waybread 377 invoke create food of waybread
358 378
359It is very helpful to bind healing 379It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 380I<playerbook>, tab I<spells>, the press the right mouse button on the
381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382recommended to bind a healing spell or potion to an easily-accessible-key,
383such as '1'.
361 384
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 385
396=head2 killpets 386=head2 killpets
397 387
398 killpets [name] 388 killpets [name]
399 389
403they had will be left behind, but you will get no 393they had will be left behind, but you will get no
404experience for their death. However, it kills them 394experience for their death. However, it kills them
405instantaneously. 395instantaneously.
406 396
407If a name is specified then only pets with that 397If a name is specified then only pets with that
408name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
409but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
410corresponding to that number is killed. 400corresponding to that number is killed.
411
412=head2 listen
413
414 listen <listen-level>
415
416Listen sets the level of messages you will hear.
417Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426=head2 logs
427
428TODO
429 401
430=head2 mapinfo 402=head2 mapinfo
431 403
432Shows some information about the map like this: 404Shows some information about the map like this:
433 405
443The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
445 417
446=head2 maps 418=head2 maps
447 419
448[crossfire+]
449
450 maps <mapname> 420 maps <mapname>
451 421
452Shows a list of maps matching the regex <mapname> that are currently being 422Shows a list of maps matching the regex <mapname> that are currently being
453known to the server. The different fields are Pl, I, Svd, Reset and Path: 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
454 424
459=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460 430
461The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
465 435
466=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
467 437
468The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost. 440emergency save), at most 20 seconds of gameplay are lost.
471 441
472=item Reset: the minimum number of seconds the map will stay as is (will not reset). 442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473 443
474Most maps will not reset as long as players are on it, and usually the 444Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map. 445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
476 448
477=item Path: the name that uniquely identifies the map, can be used for goto etc. 449=item Path: the name that uniquely identifies the map, can be used for goto etc.
478 450
479=back 451=back
480 452
495 467
496B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
497on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
498finds. 470finds.
499 471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
484
500=head2 motd 485=head2 motd
501 486
502Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
503 488
504=head2 melee
505
506ERROR: not a command, but another help topic => move to a different file maybe?
507
508You fight to kill monsters. You can either use magic or weapons.
509
510To use weapons, simply wield a weapon (and armour!) and move into the
511monster you want to attack.
512
513To use magic or bows, read
514'help spells
515and
516'help range
517and
518'help cast
519and
520'help invoke
521
522=head2 mode
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mode commands are as follows:
527
528Applymode, adjusts how items are applied
529Bowmode, adjusts the way bows work
530Peaceful, sets how you react to other players
531Petmode, adjusts how your pets behave
532
533=head2 mouse
534
535ERROR: not a command, but another help topic => move to a different file maybe?
536
537The mouse isn't a great way to move your character. It'll work, but you'll
538be handicapped unless you use the keyboard for this. However, the mouse
539has the following inventory uses:
540
541Middle button on item: apply
542or equip
543
544Right button: drop or pickup
545item on ground
546
547Left button: info on item
548
549=head2 move
550
551ERROR: not a command, but another help topic => move to a different file maybe?
552ERROR: same as "keys"?
553
554These are the basic movement
555keys:
556 yku
557 h l
558 bjn
559
560Running is done by holding
561control and move. Running
562is recommended.
563
564Firing the range weapon (help range)
565is done by holding shift and
566move.
567
568'help mouse for help on what the
569mouse buttons do.
570
571'help melee for advice on how to
572fight
573
574'help traps for help with finding
575and disarming traps
576
577=head2 output-count 489=head2 output-count
578 490
579output-sync controls how often information is sent to the screen. Each 491 output-count [lines]
580buffer has its own time value, and will be flushed independantly. The
581default value is 16 ticks (about 2 seconds).
582 492
583output-count sets after how many messages of the same type, they are 493output-count sets after how many messages of the same type, they are
584then printed out. If the value was 10, then after killing ten orcs, the 494then printed out. If the value was 10, then after killing ten orcs, the
585message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
5861 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
587buffering is disabled in this regard. 497buffering is disabled in this regard.
588 498
499output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second.
502
589See also L<output-sync>. 503See also L<output-sync>.
590 504
505=head2 output-rate
506
591=head2 output-rate [bytes per second] 507 output-rate [bytes per second]
592 508
593Show the current setting of the output-rate, or set it to the provided 509Show the current setting of the output-rate, or set it to the provided
594value. The server will try not to send (much) more than this many bytes 510value. The server will try very hard not to send more than this many bytes
595per second to your client. If the rate is exceeded, the server tries to 511per second to your client. If the rate is exceeded, the server tries to
596hold back less important information (such as new images), to increase 512hold back less important information (such as new images) to increase
513responsiveness.
514
597responsiveness. The server-side default is usually quite high, around 515The server-side default is usually quite high, around 100000. If the
598100000, so if you have a slow link and want to be able to control your 516server is running on a Linux kernel, it will adjust to the actual
599character even when downloading faces, set this to a lower value, such as 517bandwidth available, and output-rate only sets an upper bound. That is,
6007000 (for ISDN). 518the server will automatically set an optimal send rate and adjusting your
519output-rate is not required.
601 520
602=head2 output-sync 521=head2 output-sync
603 522
523 output-sync [seconds]
524
604output-sync controls how often information is sent to the screen. Each 525output-sync controls how often information is sent to the screen. Each
605buffer has its own time value, and will be flushed independantly. The 526buffer has its own time value, and will be flushed independently. The
606default value is 16 ticks (about 2 seconds). 527default value is usually less than a second.
607 528
608output-count sets after how many messages of the same type, they are 529output-count sets after how many messages of the same type, they are
609then printed out. If the value was 10, then after killing ten orcs, the 530then printed out. If the value was 10, then after killing ten orcs, the
610message '10 times you kill orc' would be printed out. The default value is 531message '10 times you kill orc' would be printed out. The default value is
6111 - this means that all messages get printed out as they are requested - 5321 - this means that all messages get printed out as they are requested -
639party leave 560party leave
640 takes you out of current party 561 takes you out of current party
641 562
642=head2 peaceful 563=head2 peaceful
643 564
644TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 565TODO: rework for deliantra, intended future behaviour is to toggle
645peaceful mode with regards to npc and monsters only, not with regards to 566peaceful mode with regards to npc and monsters only, not with regards to
646players (which will be controlled by priests). 567players (which will be controlled by priests).
647 568
648The B<peaceful> command will switch you between peaceful and hostile attack 569The B<peaceful> command will switch you between peaceful and hostile attack
649modes. 570modes.
671 592
672=over 4 593=over 4
673 594
674=item B<normal> 595=item B<normal>
675 596
676As you would expect. 597Monsters behave normally, i.e. according to their own character.
677 598
678=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
679 600
680Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
681 602
689 610
690=back 611=back
691 612
692=head2 pickup 613=head2 pickup
693 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
694B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
695an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
696 621
697Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
698 624
699Mode 1: Pick up one item 625Mode can be one of:
700 626
701Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
702 632
703Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
704 634least the specified value density are picked up. Value density is given as
705Mode 4: Pick up all items 635gold/weight in kilograms.
706
707Mode 5: Pick up all items and stop
708
709Mode 6: Pick up all magical items
710
711Mode 7: Pick up all coins and gems
712
713Modes above 7: Pickup items with
714a value density greater than the pickup mode.
715
716Value density is value in gold/weight in kilograms.
717 636
718The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
719 638
720Goldcoins have a value density of 66,
721
722Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
723Artifacts are also picked up.
724
725=head2 prepare 639=head2 prepare
726 640
727The same as cast. Usage: 641The same as cast. Usage:
728 642
729 prepare <spell> 643 prepare <spell>
730 644
731=head2 X<quests>quests (|finished|.*)
732
733The quests command lists the quests you are doing or have completed.
734
735Parameters are:
736
737=over 4
738
739=item no arguments: displays current quests.
740
741=item B<finished>: displays finished quests;
742
743=item anything else: displays details for quests (finished or not) with name containing the given string.
744
745=back
746 645
747=head2 quit 646=head2 quit
748 647
749Deletes your character from the server. If you want to quit the session 648Deletes your character from the server. If you want to quit the session
750without deleting your character, you must use a I<Bed to Reality>. Find a 649without deleting your character, you must use a I<Bed to Reality>. Find a
751bed (probably in a building close to where you entered the game), get on 650bed (probably in a building close to where you entered the game), get on
752top of it, and apply it using B<Tab> ro the B<apply> command. 651top of it, and apply it using B<Tab> ro the B<apply> command.
753 652
653
754=head2 range 654=head2 range
755 655
756Your range weapon can be one of several weapons, a spell you cast, a 656Your range weapon can be one of several weapons, a spell you cast, a
757bow-and-arrow, a rod, or a wand, to name a few. 657bow-and-arrow, a rod, or a wand, to name a few.
758 658
759Your range weapon is fired when you press SHIFT-direction, and will be 659Your range weapon is fired when you press SHIFT-direction, and will be
760fired in that direction. 660fired in that direction.
661
761 662
762=head2 ready_skill 663=head2 ready_skill
763 664
764 ready_skill <name of skill> 665 ready_skill <name of skill>
765 666
768readied, some need to be actively used by "firing" them. 669readied, some need to be actively used by "firing" them.
769 670
770If you just want to invoke a skill once, leaving your range slot 671If you just want to invoke a skill once, leaving your range slot
771untouched, use L<use_skill> instead. 672untouched, use L<use_skill> instead.
772 673
674
773=head2 rename 675=head2 rename
774 676
775Changes/removes the custom name of given item (or the marked one). 677Changes/removes the custom name of given item (or the marked one).
776 678
777 rename oldname to newname 679 rename oldname to newname
779 681
780If either of the names contain spaces, you have to use the C<">-form, 682If either of the names contain spaces, you have to use the C<">-form,
781otherwise you can just write the name as-is. If you omit the old name, the 683otherwise you can just write the name as-is. If you omit the old name, the
782marked item will be used instead. 684marked item will be used instead.
783 685
784If the new name is empty (i.e. C<"">), then the original (unrenamed) name 686If the new name is empty (i.e. C<"">), then the original (before the
785will be restored. 687rename) name will be restored.
786 688
787Note: maximum allowed name length is 127 characters. 689Note: maximum allowed name length is 127 characters.
788 690
789=head2 reply
790
791 reply <message>
792
793Similar to tell, but instead of having to supply a username, it replies
794to the last player that sent you a tell. This is a bit racy (e.g. when
795somebody else tells you something while you type and you do not realise
796that), so be careful not to supply confidential information in the
797message.
798 691
799=head2 resistances 692=head2 resistances
800 693
801This shows you the resistances you have to specific attack types. 694This shows you the resistances you have to specific attack types.
802If you have for example "cold +20", it means you get 20% damage done 695If you have for example "cold +20", it means you get 20% damage done
839 732
840=head2 search-items 733=head2 search-items
841 734
842 search-items <word> 735 search-items <word>
843 736
844Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
845will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of Fire> will
846bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742While this mode is active, you will be slower and the normal autopickup is
743disabled. To disable search mode again, execute C<search-items> without
744any arguments.
847 745
848=head2 seen 746=head2 seen
849 747
850 seen <login> 748 seen <login>
851 749
854 752
855=head2 shout 753=head2 shout
856 754
857 shout <message> 755 shout <message>
858 756
859Sends a message to all players on the server that have 757Sends a message to all players on the server. It is mainly useful for
860L<listen|command/listen> level B<10> or higher. It is mainly useful for
861emergency messages ("I am trapped on xxx, can somebody help me?") and 758emergency messages ("I am trapped on xxx, can somebody help me?") and
862should not be used for general chat. Use L<chat|command/chat> instead. 759should not be used for general chat. Use L<chat|command/chat> instead.
863 760
864=head2 showpets 761=head2 showpets
865 762
892applies to new items you pick up - items that you are already holding will 789applies to new items you pick up - items that you are already holding will
893not be sorted. 790not be sorted.
894 791
895If sort_inventory is not set (default), items will be inserted via type, 792If sort_inventory is not set (default), items will be inserted via type,
896subtype and magic. This, all axes will be grouped together in magic order, 793subtype and magic. This, all axes will be grouped together in magic order,
897all daggers by magic order, etc. Unforunately, for scrolls and rings, new 794all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
898ones just get inserted last. 795ones just get inserted last.
899 796
900If you have a lot of stuff that is not in alphabetical order but you would 797If you have a lot of stuff that is not in alphabetical order but you would
901like it to be, the best method is to drop all of it and then pick it up. 798like it to be, the best method is to drop all of it and then pick it up.
902 799
903=head2 sound 800=head2 sound
904 801
905Toggles between sound enabled and disabled. This has no relevance to the 802Toggles between sound enabled and disabled. This has no relevance to the
906sound settings of the client, it only governs wether the server will send 803sound settings of the client, it only governs whether the server will send
907sound effect command to the client and is enabled if the client supports 804sound effect command to the client and is enabled if the client supports
908sound (i.e. always for cfplus). 805sound (i.e. always for the deliantra client).
806
807=head2 sourcecode
808
809This command displays the means to download the source code (server code,
810maps and archetypes) used to implement this version of the game.
811
812Every player has the right to download and modify the source code of the
813server, as required by both the GNU General Public License and the GNU
814Affero General Public license.
815
816If you modify your version of the server, you will have to provide a means
817to download the modified sources (and resources) via this command. If you
818run an unmodified version of the server, the default will do.
909 819
910=head2 statistics 820=head2 statistics
911 821
912B<statistics> shows various useful information about your character. 822B<statistics> shows various useful information about your character.
913None of the information it shows is stuff that is not contained in the 823None of the information it shows is stuff that is not contained in the
927Kills yourself. No, really. 837Kills yourself. No, really.
928 838
929This command might not look useful at first, but sometimes you can get 839This command might not look useful at first, but sometimes you can get
930yourself into a corner you can't escape anymore, either due to a map 840yourself into a corner you can't escape anymore, either due to a map
931bug or your own stupidity. Killing oneself can be difficult and time 841bug or your own stupidity. Killing oneself can be difficult and time
932consuming, thats why this command is provided. It is fast, painless, 842consuming, that's why this command is provided. It is fast, painless,
933effective, humane. 843effective, humane.
934 844
935=head2 take 845=head2 take
936 846
937The take commands take object(s) on the space the player is standing on, 847The take commands take object(s) on the space the player is standing on,
963thrown away. God-given items can not be thrown. You need the skill throwing 873thrown away. God-given items can not be thrown. You need the skill throwing
964for this to work. 874for this to work.
965 875
966=head2 time 876=head2 time
967 877
968Shows the Crossfire in-game time, not the server time. It looks like this: 878Shows the Deliantra in-game time, not the server time. It looks like this:
969 879
970 It is 52 minutes past 8 o'clock am, on the Day of the Bull 880 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
971 The 2nd Day of the Month of the Frost Giant, Year 63 881 the 2nd Day of the Month of the Frost Giant, Year 63.
972 Time of Year: The Season of New Year 882 Time of Year: The Season of New Year.
973 883
974It is partially just for fun but it affects the darkness outside and the 884An hour of game time passes in 3 minutes of real time. The time and
975weather if weather is enabled in the server. 885calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
886five weeks per month, and 17 months per year. The year is additionally
887split into four seasons of 4 months each, except the season of the
888Blizzard, which is 5 months long.
889
890The number "zero" is unknown, which is why the minutes go from 1 to 60.
891
892Seasons and the time of the day affect the overall outdoor daylight.
976 893
977=head2 title 894=head2 title
895
896 title <new title>
897 title clear # Sets your title back to your race.
978 898
979Players can change their title. For example you called yourself Gandalf and 899Players can change their title. For example you called yourself Gandalf and
980your race is elf, you can use the title command to change your name from 900your race is elf, you can use the title command to change your name from
981"Gandalf the elf" to "Gandalf the white". Usage: 901"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
982
983 title <new title>
984 title clear # Sets your title back to your race.
985 902
986Dragons cannot set their title because it changes during the game. 903Dragons cannot set their title because it changes during the game.
987
988=head2 traps
989
990ERROR: not a command, but another help topic => move to a different file maybe?
991
992I recommend the following
993keybindings
994'bind search
995s
996'bind disarm
997d
998Then you can use the 's' and
999'd' keys for searching for and
1000disarming traps.
1001
1002Traps appear at random in doors and in chests. Search those before you
1003open them up. Search by going near where you suspect a trap, and type 's'
1004 904
1005=head2 unignore 905=head2 unignore
1006 906
1007 unignore <login> 907 unignore <login>
1008 908
1024 924
1025The B<usekeys> option determines the behaviour of using keys. 925The B<usekeys> option determines the behaviour of using keys.
1026 926
1027Values are: 927Values are:
1028 928
929=over 4
930
1029inventory: Only keys in the top level inventory are used (default) 931=item B<inventory>: Only keys in the top level inventory are used (default)
1030 932
1031keyrings: Only keys in active keyrings are used. 933=item B<keyrings>: Only keys in active key rings are used.
1032 934
1033containers: Only keys in active containers are used. 935=item B<containers>: Only keys in active containers are used.
1034 936
937=back
938
1035Note that keyrings are just a specialized container, so the containers 939Note that key rings are just a specialized container, so the containers
1036will also find keys in keyrings. 940will also find keys in key rings.
1037 941
1038Only active containers are used - keys will not jump out of closed 942Only active containers are used - keys will not jump out of closed
1039containers, but hints will be given if you have keys in such containers. 943containers, but hints will be given if you have keys in such containers.
1040 944
1041=head2 version 945=head2 version
1070 974
1071The wimpy level is the amount of health points (hp) that may be left before you 975The wimpy level is the amount of health points (hp) that may be left before you
1072automatically run away. This may be useful in hand-to-hand combats but should 976automatically run away. This may be useful in hand-to-hand combats but should
1073not be used when the opponent attacks with spells. 977not be used when the opponent attacks with spells.
1074 978
979
1075=head1 Authors 980=head1 Authors
1076 981
1077Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
1078help files with unknwon authors. 983help files with unknown authors.
1079 984
1080Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 985Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1081Steenhoven and Marc A. Lehmann. 986Steenhoven and Marc A. Lehmann.
1082 987

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