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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.16 by root, Thu Jun 21 22:30:05 2007 UTC vs.
Revision 1.41 by elmex, Fri Nov 13 15:54:24 2009 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
256 269
257=head2 help 270=head2 help
258 271
259Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
260 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
261=head2 hiscore 301=head2 hiscore
262 302
263Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
264 304
265=head2 ignore 305=head2 ignore
269Lists all players that you currently ignore. 309Lists all players that you currently ignore.
270 310
271 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
272 312
273This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
274B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
275user). 315user).
276 316
277The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
278expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
279after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
280being ignored. 320they are being ignored.
281 321
282To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
283 323
284=head2 inventory 324=head2 inventory
285 325
287status. Example: 327status. Example:
288 328
289 inventory 329 inventory
290 330
291 Inventory: 331 Inventory:
292 - arrow 0.1 332 - arrow 0.1
293 - Knife * 2 333 - Knife * 2
294 - long sword (wielded) 15 334 - long sword (wielded) 15
295 335
296This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
297protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
298currently using to attack. 338currently using to attack.
299 339
335 invoke magic rune of large fireball 375 invoke magic rune of large fireball
336 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
337 invoke create food of waybread 377 invoke create food of waybread
338 378
339It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
340I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
341spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
343such as '1'. 383such as '1'.
344 384
345 385
353they had will be left behind, but you will get no 393they had will be left behind, but you will get no
354experience for their death. However, it kills them 394experience for their death. However, it kills them
355instantaneously. 395instantaneously.
356 396
357If a name is specified then only pets with that 397If a name is specified then only pets with that
358name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
359but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
360corresponding to that number is killed. 400corresponding to that number is killed.
361 401
362=head2 listen
363
364 listen <listen-level>
365
366Listen sets the level of messages you will hear.
367Priorities are defined as follows:
368
369 0 - Nothing, not even "You punch kobold." or "You say: hi".
370 1 - Only messages that have to do with yourself.
371 2 - Emergency calls from other users
372 10 - General chatter with the 'chat' command.
373 11 - See what players kill what monster with what attack/spell. Very
374 verbose - only for the fanatics.
375
376=head2 logs 402=head2 lock
377 403
378TODO 404 lock [object]
405
406The lock command is a quick and convenient way to
407lock items in your inventory.
408
409If a object name is specified then only the
410objects that match that name are locked.
411e.g lock materials will lock any materials
412in your inventory and not touch anything else.
413
414lock by itself will lock everything in your
415inventory.
379 416
380=head2 mapinfo 417=head2 mapinfo
381 418
382Shows some information about the map like this: 419Shows some information about the map like this:
383 420
393The rest is information the mapper may or may not provide. Often, this is 430The rest is information the mapper may or may not provide. Often, this is
394the mapper's name, email and map creation date as this example shows. 431the mapper's name, email and map creation date as this example shows.
395 432
396=head2 maps 433=head2 maps
397 434
398[crossfire+]
399
400 maps <mapname> 435 maps <mapname>
401 436
402Shows a list of maps matching the regex <mapname> that are currently being 437Shows a list of maps matching the regex <mapname> that are currently being
403known to the server. The different fields are Pl, I, Svd, Reset and Path: 438known to the server. The different fields are Pl, I, Svd, Reset and Path:
404 439
409=item I: B<I>n memory, B<S>wapped out or B<L>oading. 444=item I: B<I>n memory, B<S>wapped out or B<L>oading.
410 445
411The server keeps maps in memory only for a short time (by default about 446The server keeps maps in memory only for a short time (by default about
41240 seconds). After that time, it saves them to disk. As the server loads 44740 seconds). After that time, it saves them to disk. As the server loads
413most maps in the background it is possible that you can see a map that is 448most maps in the background it is possible that you can see a map that is
414currently being loaded, but thats rare, as loading a map is fast. 449currently being loaded, but that's rare, as loading a map is fast.
415 450
416=item Svd: the amount of seconds the map was last saved (++ means >99). 451=item Svd: the amount of seconds the map was last saved (++ means >99).
417 452
418The server by default tries to save each map at least every 20 seconds if 453The server by default tries to save each map at least every 20 seconds if
419it changed, so in case of a disastrous crash (one where the server cannot 454it changed, so in case of a disastrous crash (one where the server cannot
420emergency save), at most 20 seconds of gameplay are lost. 455emergency save), at most 20 seconds of gameplay are lost.
421 456
422=item Reset: the minimum number of seconds the map will stay as is (will not reset). 457=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423 458
424Most maps will not reset as long as players are on it, and usually the 459Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map. 460reset counter only starts going down when all players left the map. Some
461maps will never reset in the common sense, these are usually marked with a
462very high number (such as C<1e+99>).
426 463
427=item Path: the name that uniquely identifies the map, can be used for goto etc. 464=item Path: the name that uniquely identifies the map, can be used for goto etc.
428 465
429=back 466=back
430 467
444 mark sword 481 mark sword
445 482
446B<mark> will look for best match first, and then look for matches based 483B<mark> will look for best match first, and then look for matches based
447on shortened name, object name, archetype name. It prints the match it 484on shortened name, object name, archetype name. It prints the match it
448finds. 485finds.
486
487=head2 me
488
489 me <message>
490
491Sends a message to all players on the server, similar to chat, but instead
492of using C<name chats: message>, the form C<* name message> is used, which
493is useful to describe yourself, such as:
494
495 me feels lonely
496 =>
497 * schmorp feels lonely
498
449 499
450=head2 motd 500=head2 motd
451 501
452Shows the message of the day. It takes no arguments. 502Shows the message of the day. It takes no arguments.
453 503
460message '10 times you kill orc' would be printed out. The default value is 510message '10 times you kill orc' would be printed out. The default value is
4611 - this means that all messages get printed out as they are requested - 5111 - this means that all messages get printed out as they are requested -
462buffering is disabled in this regard. 512buffering is disabled in this regard.
463 513
464output-sync controls how often information is sent to the screen. Each 514output-sync controls how often information is sent to the screen. Each
465buffer has its own time value, and will be flushed independantly. The 515buffer has its own time value, and will be flushed independently. The
466default value is usually less than a second. 516default value is usually less than a second.
467 517
468See also L<output-sync>. 518See also L<output-sync>.
469 519
520=head2 output-rate
521
470=head2 output-rate [bytes per second] 522 output-rate [bytes per second]
471 523
472Show the current setting of the output-rate, or set it to the provided 524Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes 525value. The server will try very hard not to send more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to 526per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase 527hold back less important information (such as new images) to increase
528responsiveness.
529
476responsiveness. The server-side default is usually quite high, around 530The server-side default is usually quite high, around 100000. If the
477100000, so if you have a slow link and want to be able to control your 531server is running on a Linux kernel, it will adjust to the actual
478character even when downloading faces, set this to a lower value, such as 532bandwidth available, and output-rate only sets an upper bound. That is,
4797000 (for ISDN). 533the server will automatically set an optimal send rate and adjusting your
534output-rate is not required.
480 535
481=head2 output-sync 536=head2 output-sync
482 537
483 output-sync [seconds] 538 output-sync [seconds]
484 539
485output-sync controls how often information is sent to the screen. Each 540output-sync controls how often information is sent to the screen. Each
486buffer has its own time value, and will be flushed independantly. The 541buffer has its own time value, and will be flushed independently. The
487default value is usually less than a second. 542default value is usually less than a second.
488 543
489output-count sets after how many messages of the same type, they are 544output-count sets after how many messages of the same type, they are
490then printed out. If the value was 10, then after killing ten orcs, the 545then printed out. If the value was 10, then after killing ten orcs, the
491message '10 times you kill orc' would be printed out. The default value is 546message '10 times you kill orc' would be printed out. The default value is
520party leave 575party leave
521 takes you out of current party 576 takes you out of current party
522 577
523=head2 peaceful 578=head2 peaceful
524 579
525TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 580TODO: rework for deliantra, intended future behaviour is to toggle
526peaceful mode with regards to npc and monsters only, not with regards to 581peaceful mode with regards to npc and monsters only, not with regards to
527players (which will be controlled by priests). 582players (which will be controlled by priests).
528 583
529The B<peaceful> command will switch you between peaceful and hostile attack 584The B<peaceful> command will switch you between peaceful and hostile attack
530modes. 585modes.
552 607
553=over 4 608=over 4
554 609
555=item B<normal> 610=item B<normal>
556 611
557As you would expect. 612Monsters behave normally, i.e. according to their own character.
558 613
559=item B<sad> (search and destroy) 614=item B<sad> (search and destroy)
560 615
561Pets will roam and seek out things to attack. 616Pets will roam and seek out things to attack.
562 617
570 625
571=back 626=back
572 627
573=head2 pickup 628=head2 pickup
574 629
630 pickup +mode
631 pickup -mode
632 pickup density
633
575B<pickup> changes how you pick up items when you step on them. to pickup 634B<pickup> changes whether you pick up items when you step on them. To
576an item manually, use the ',' key. 635pickup an item manually, use the ',' key.
577 636
578Mode 0: Don't pick up items. 637The B<Pickup> tab in the playerbook is usually a better way to modify your
638autopickup settings than using this command.
579 639
580Mode 1: Pick up one item 640Mode can be one of:
581 641
582Mode 2: Pickup up one item and stop 642 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
643 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
644 "key", "missile", "allweapon", "magical", "potion", "spellbook",
645 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
646 "flesh"
583 647
584Mode 3: Stop before picking up items 648If a number (C<density>, must be 0..15) is specified, then items of at
585 649least the specified value density are picked up. Value density is given as
586Mode 4: Pick up all items 650gold/weight in kilograms.
587
588Mode 5: Pick up all items and stop
589
590Mode 6: Pick up all magical items
591
592Mode 7: Pick up all coins and gems
593
594Modes above 7: Pickup items with
595a value density greater than the pickup mode.
596
597Value density is value in gold/weight in kilograms.
598 651
599The value in gold is what the item is worth if you sold it in the shop. 652The value in gold is what the item is worth if you sold it in the shop.
600 653
601Goldcoins have a value density of 66,
602
603Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
604Artifacts are also picked up.
605
606=head2 prepare 654=head2 prepare
607 655
608The same as cast. Usage: 656The same as cast. Usage:
609 657
610 prepare <spell> 658 prepare <spell>
611 659
612=head2 X<quests>quests (|finished|.*)
613
614The quests command lists the quests you are doing or have completed.
615
616Parameters are:
617
618=over 4
619
620=item no arguments: displays current quests.
621
622=item B<finished>: displays finished quests;
623
624=item anything else: displays details for quests (finished or not) with name containing the given string.
625
626=back
627 660
628=head2 quit 661=head2 quit
629 662
630Deletes your character from the server. If you want to quit the session 663Deletes your character from the server. If you want to quit the session
631without deleting your character, you must use a I<Bed to Reality>. Find a 664without deleting your character, you must use a I<Bed to Reality>. Find a
632bed (probably in a building close to where you entered the game), get on 665bed (probably in a building close to where you entered the game), get on
633top of it, and apply it using B<Tab> ro the B<apply> command. 666top of it, and apply it using B<Tab> ro the B<apply> command.
634 667
668
635=head2 range 669=head2 range
636 670
637Your range weapon can be one of several weapons, a spell you cast, a 671Your range weapon can be one of several weapons, a spell you cast, a
638bow-and-arrow, a rod, or a wand, to name a few. 672bow-and-arrow, a rod, or a wand, to name a few.
639 673
640Your range weapon is fired when you press SHIFT-direction, and will be 674Your range weapon is fired when you press SHIFT-direction, and will be
641fired in that direction. 675fired in that direction.
676
642 677
643=head2 ready_skill 678=head2 ready_skill
644 679
645 ready_skill <name of skill> 680 ready_skill <name of skill>
646 681
649readied, some need to be actively used by "firing" them. 684readied, some need to be actively used by "firing" them.
650 685
651If you just want to invoke a skill once, leaving your range slot 686If you just want to invoke a skill once, leaving your range slot
652untouched, use L<use_skill> instead. 687untouched, use L<use_skill> instead.
653 688
689
654=head2 rename 690=head2 rename
655 691
656Changes/removes the custom name of given item (or the marked one). 692Changes/removes the custom name of given item (or the marked one).
657 693
658 rename oldname to newname 694 rename oldname to newname
660 696
661If either of the names contain spaces, you have to use the C<">-form, 697If either of the names contain spaces, you have to use the C<">-form,
662otherwise you can just write the name as-is. If you omit the old name, the 698otherwise you can just write the name as-is. If you omit the old name, the
663marked item will be used instead. 699marked item will be used instead.
664 700
665If the new name is empty (i.e. C<"">), then the original (unrenamed) name 701If the new name is empty (i.e. C<"">), then the original (before the
666will be restored. 702rename) name will be restored.
667 703
668Note: maximum allowed name length is 127 characters. 704Note: maximum allowed name length is 127 characters.
669 705
670=head2 reply
671
672 reply <message>
673
674Similar to tell, but instead of having to supply a username, it replies
675to the last player that sent you a tell. This is a bit racy (e.g. when
676somebody else tells you something while you type and you do not realise
677that), so be careful not to supply confidential information in the
678message.
679 706
680=head2 resistances 707=head2 resistances
681 708
682This shows you the resistances you have to specific attack types. 709This shows you the resistances you have to specific attack types.
683If you have for example "cold +20", it means you get 20% damage done 710If you have for example "cold +20", it means you get 20% damage done
720 747
721=head2 search-items 748=head2 search-items
722 749
723 search-items <word> 750 search-items <word>
724 751
725Automatically picks up all items with <word> in their name. search-items rod 752Automatically picks up all items with <word> in their name. C<search-items
726will pick up all rods and heavy rods. search-items of Fire will pick up all 753rod> will pick up all rods and heavy rods. C<search-items of fire> will
727bolts, arrows, swords, etc. of Fire. 754pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
755will pick up all items with magic+1, and so on, and so on.
756
757You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
758up only cursed items or C<unpaid>, which picks up only unpaid items.
759
760While this mode is active, you will be slower and the normal autopickup is
761disabled. To disable search mode again, execute C<search-items> without
762any arguments.
728 763
729=head2 seen 764=head2 seen
730 765
731 seen <login> 766 seen <login>
732 767
735 770
736=head2 shout 771=head2 shout
737 772
738 shout <message> 773 shout <message>
739 774
740Sends a message to all players on the server that have 775Sends a message to all players on the server. It is mainly useful for
741L<listen|command/listen> level B<10> or higher. It is mainly useful for
742emergency messages ("I am trapped on xxx, can somebody help me?") and 776emergency messages ("I am trapped on xxx, can somebody help me?") and
743should not be used for general chat. Use L<chat|command/chat> instead. 777should not be used for general chat. Use L<chat|command/chat> instead.
744 778
745=head2 showpets 779=head2 showpets
746 780
773applies to new items you pick up - items that you are already holding will 807applies to new items you pick up - items that you are already holding will
774not be sorted. 808not be sorted.
775 809
776If sort_inventory is not set (default), items will be inserted via type, 810If sort_inventory is not set (default), items will be inserted via type,
777subtype and magic. This, all axes will be grouped together in magic order, 811subtype and magic. This, all axes will be grouped together in magic order,
778all daggers by magic order, etc. Unforunately, for scrolls and rings, new 812all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
779ones just get inserted last. 813ones just get inserted last.
780 814
781If you have a lot of stuff that is not in alphabetical order but you would 815If you have a lot of stuff that is not in alphabetical order but you would
782like it to be, the best method is to drop all of it and then pick it up. 816like it to be, the best method is to drop all of it and then pick it up.
783 817
784=head2 sound 818=head2 sound
785 819
786Toggles between sound enabled and disabled. This has no relevance to the 820Toggles between sound enabled and disabled. This has no relevance to the
787sound settings of the client, it only governs wether the server will send 821sound settings of the client, it only governs whether the server will send
788sound effect command to the client and is enabled if the client supports 822sound effect command to the client and is enabled if the client supports
789sound (i.e. always for cfplus). 823sound (i.e. always for the deliantra client).
824
825=head2 sourcecode
826
827This command displays the means to download the source code (server code,
828maps and archetypes) used to implement this version of the game.
829
830Every player has the right to download and modify the source code of the
831server, as required by both the GNU General Public License and the GNU
832Affero General Public license.
833
834If you modify your version of the server, you will have to provide a means
835to download the modified sources (and resources) via this command. If you
836run an unmodified version of the server, the default will do.
790 837
791=head2 statistics 838=head2 statistics
792 839
793B<statistics> shows various useful information about your character. 840B<statistics> shows various useful information about your character.
794None of the information it shows is stuff that is not contained in the 841None of the information it shows is stuff that is not contained in the
808Kills yourself. No, really. 855Kills yourself. No, really.
809 856
810This command might not look useful at first, but sometimes you can get 857This command might not look useful at first, but sometimes you can get
811yourself into a corner you can't escape anymore, either due to a map 858yourself into a corner you can't escape anymore, either due to a map
812bug or your own stupidity. Killing oneself can be difficult and time 859bug or your own stupidity. Killing oneself can be difficult and time
813consuming, thats why this command is provided. It is fast, painless, 860consuming, that's why this command is provided. It is fast, painless,
814effective, humane. 861effective, humane.
815 862
816=head2 take 863=head2 take
817 864
818The take commands take object(s) on the space the player is standing on, 865The take commands take object(s) on the space the player is standing on,
844thrown away. God-given items can not be thrown. You need the skill throwing 891thrown away. God-given items can not be thrown. You need the skill throwing
845for this to work. 892for this to work.
846 893
847=head2 time 894=head2 time
848 895
849Shows the Crossfire in-game time, not the server time. It looks like this: 896Shows the Deliantra in-game time, not the server time. It looks like this:
850 897
851 It is 52 minutes past 8 o'clock am, on the Day of the Bull 898 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
852 The 2nd Day of the Month of the Frost Giant, Year 63 899 the 2nd Day of the Month of the Frost Giant, Year 63.
853 Time of Year: The Season of New Year 900 Time of Year: The Season of New Year.
854 901
855It is partially just for fun but it affects the darkness outside and the 902An hour of game time passes in 3 minutes of real time. The time and
856weather if weather is enabled in the server. 903calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
904five weeks per month, and 17 months per year. The year is additionally
905split into four seasons of 4 months each, except the season of the
906Blizzard, which is 5 months long.
907
908The number "zero" is unknown, which is why the minutes go from 1 to 60.
909
910Seasons and the time of the day affect the overall outdoor daylight.
857 911
858=head2 title 912=head2 title
913
914 title <new title>
915 title clear # Sets your title back to your race.
859 916
860Players can change their title. For example you called yourself Gandalf and 917Players can change their title. For example you called yourself Gandalf and
861your race is elf, you can use the title command to change your name from 918your race is elf, you can use the title command to change your name from
862"Gandalf the elf" to "Gandalf the white". Usage: 919"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
863
864 title <new title>
865 title clear # Sets your title back to your race.
866 920
867Dragons cannot set their title because it changes during the game. 921Dragons cannot set their title because it changes during the game.
868 922
869=head2 unignore 923=head2 unignore
870 924
871 unignore <login> 925 unignore <login>
872 926
873Cancels all ignores set for the specified login. See B<ignore>. 927Cancels all ignores set for the specified login. See B<ignore>.
928
929=head2 unlock
930
931 unlock [object]
932
933The unlock command is a quick and convenient way to
934unlock items in your inventory.
935
936If a object name is specified then only the
937objects that match that name are unlocked.
938
939e.g unlock materials will unlock any materials
940in your inventory and not touch anything else.
941
942unlock by itself will unlock everything in your
943inventory.
874 944
875=head2 uptime 945=head2 uptime
876 946
877Tells you something about the time the server was started and how long ago 947Tells you something about the time the server was started and how long ago
878that was. 948that was.
888 958
889The B<usekeys> option determines the behaviour of using keys. 959The B<usekeys> option determines the behaviour of using keys.
890 960
891Values are: 961Values are:
892 962
963=over 4
964
893inventory: Only keys in the top level inventory are used (default) 965=item B<inventory>: Only keys in the top level inventory are used (default)
894 966
895keyrings: Only keys in active keyrings are used. 967=item B<keyrings>: Only keys in active key rings are used.
896 968
897containers: Only keys in active containers are used. 969=item B<containers>: Only keys in active containers are used.
898 970
971=back
972
899Note that keyrings are just a specialized container, so the containers 973Note that key rings are just a specialized container, so the containers
900will also find keys in keyrings. 974will also find keys in key rings.
901 975
902Only active containers are used - keys will not jump out of closed 976Only active containers are used - keys will not jump out of closed
903containers, but hints will be given if you have keys in such containers. 977containers, but hints will be given if you have keys in such containers.
904 978
905=head2 version 979=head2 version
938 1012
939 1013
940=head1 Authors 1014=head1 Authors
941 1015
942Parts of this document were originally taken from the crossfire server 1016Parts of this document were originally taken from the crossfire server
943help files with unknwon authors. 1017help files with unknown authors.
944 1018
945Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1019Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
946Steenhoven and Marc A. Lehmann. 1020Steenhoven and Marc A. Lehmann.
947 1021

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