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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.19 by root, Sat Jul 14 06:41:34 2007 UTC vs.
Revision 1.41 by elmex, Fri Nov 13 15:54:24 2009 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
278Do not show the hints themselves, but notify you when a hint would have 291Do not show the hints themselves, but notify you when a hint would have
279been available. 292been available.
280 293
281=item hide 294=item hide
282 295
283Hide all hints: You will not be able to tell wether there is a hint 296Hide all hints: You will not be able to tell whether there is a hint
284available or not. 297available or not.
285 298
286=back 299=back
287 300
288=head2 hiscore 301=head2 hiscore
296Lists all players that you currently ignore. 309Lists all players that you currently ignore.
297 310
298 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
299 312
300This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 315user).
303 316
304The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
307being ignored. 320they are being ignored.
308 321
309To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
310 323
311=head2 inventory 324=head2 inventory
312 325
314status. Example: 327status. Example:
315 328
316 inventory 329 inventory
317 330
318 Inventory: 331 Inventory:
319 - arrow 0.1 332 - arrow 0.1
320 - Knife * 2 333 - Knife * 2
321 - long sword (wielded) 15 334 - long sword (wielded) 15
322 335
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 338currently using to attack.
326 339
362 invoke magic rune of large fireball 375 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
364 invoke create food of waybread 377 invoke create food of waybread
365 378
366It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
367I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'. 383such as '1'.
371 384
372 385
380they had will be left behind, but you will get no 393they had will be left behind, but you will get no
381experience for their death. However, it kills them 394experience for their death. However, it kills them
382instantaneously. 395instantaneously.
383 396
384If a name is specified then only pets with that 397If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
386but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
387corresponding to that number is killed. 400corresponding to that number is killed.
388 401
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs 402=head2 lock
404 403
405TODO 404 lock [object]
405
406The lock command is a quick and convenient way to
407lock items in your inventory.
408
409If a object name is specified then only the
410objects that match that name are locked.
411e.g lock materials will lock any materials
412in your inventory and not touch anything else.
413
414lock by itself will lock everything in your
415inventory.
406 416
407=head2 mapinfo 417=head2 mapinfo
408 418
409Shows some information about the map like this: 419Shows some information about the map like this:
410 420
420The rest is information the mapper may or may not provide. Often, this is 430The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 431the mapper's name, email and map creation date as this example shows.
422 432
423=head2 maps 433=head2 maps
424 434
425[crossfire+]
426
427 maps <mapname> 435 maps <mapname>
428 436
429Shows a list of maps matching the regex <mapname> that are currently being 437Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 438known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 439
436=item I: B<I>n memory, B<S>wapped out or B<L>oading. 444=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437 445
438The server keeps maps in memory only for a short time (by default about 446The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads 44740 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is 448most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast. 449currently being loaded, but that's rare, as loading a map is fast.
442 450
443=item Svd: the amount of seconds the map was last saved (++ means >99). 451=item Svd: the amount of seconds the map was last saved (++ means >99).
444 452
445The server by default tries to save each map at least every 20 seconds if 453The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot 454it changed, so in case of a disastrous crash (one where the server cannot
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 457=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 458
451Most maps will not reset as long as players are on it, and usually the 459Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. Some 460reset counter only starts going down when all players left the map. Some
453maps will never reset in the common sense, these are usually marked with a 461maps will never reset in the common sense, these are usually marked with a
454very high number (sucha s C<1e+99>). 462very high number (such as C<1e+99>).
455 463
456=item Path: the name that uniquely identifies the map, can be used for goto etc. 464=item Path: the name that uniquely identifies the map, can be used for goto etc.
457 465
458=back 466=back
459 467
473 mark sword 481 mark sword
474 482
475B<mark> will look for best match first, and then look for matches based 483B<mark> will look for best match first, and then look for matches based
476on shortened name, object name, archetype name. It prints the match it 484on shortened name, object name, archetype name. It prints the match it
477finds. 485finds.
486
487=head2 me
488
489 me <message>
490
491Sends a message to all players on the server, similar to chat, but instead
492of using C<name chats: message>, the form C<* name message> is used, which
493is useful to describe yourself, such as:
494
495 me feels lonely
496 =>
497 * schmorp feels lonely
498
478 499
479=head2 motd 500=head2 motd
480 501
481Shows the message of the day. It takes no arguments. 502Shows the message of the day. It takes no arguments.
482 503
489message '10 times you kill orc' would be printed out. The default value is 510message '10 times you kill orc' would be printed out. The default value is
4901 - this means that all messages get printed out as they are requested - 5111 - this means that all messages get printed out as they are requested -
491buffering is disabled in this regard. 512buffering is disabled in this regard.
492 513
493output-sync controls how often information is sent to the screen. Each 514output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 515buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 516default value is usually less than a second.
496 517
497See also L<output-sync>. 518See also L<output-sync>.
498 519
520=head2 output-rate
521
499=head2 output-rate [bytes per second] 522 output-rate [bytes per second]
500 523
501Show the current setting of the output-rate, or set it to the provided 524Show the current setting of the output-rate, or set it to the provided
502value. The server will try not to send (much) more than this many bytes 525value. The server will try very hard not to send more than this many bytes
503per second to your client. If the rate is exceeded, the server tries to 526per second to your client. If the rate is exceeded, the server tries to
504hold back less important information (such as new images), to increase 527hold back less important information (such as new images) to increase
528responsiveness.
529
505responsiveness. The server-side default is usually quite high, around 530The server-side default is usually quite high, around 100000. If the
506100000, so if you have a slow link and want to be able to control your 531server is running on a Linux kernel, it will adjust to the actual
507character even when downloading faces, set this to a lower value, such as 532bandwidth available, and output-rate only sets an upper bound. That is,
5087000 (for ISDN). 533the server will automatically set an optimal send rate and adjusting your
534output-rate is not required.
509 535
510=head2 output-sync 536=head2 output-sync
511 537
512 output-sync [seconds] 538 output-sync [seconds]
513 539
514output-sync controls how often information is sent to the screen. Each 540output-sync controls how often information is sent to the screen. Each
515buffer has its own time value, and will be flushed independantly. The 541buffer has its own time value, and will be flushed independently. The
516default value is usually less than a second. 542default value is usually less than a second.
517 543
518output-count sets after how many messages of the same type, they are 544output-count sets after how many messages of the same type, they are
519then printed out. If the value was 10, then after killing ten orcs, the 545then printed out. If the value was 10, then after killing ten orcs, the
520message '10 times you kill orc' would be printed out. The default value is 546message '10 times you kill orc' would be printed out. The default value is
549party leave 575party leave
550 takes you out of current party 576 takes you out of current party
551 577
552=head2 peaceful 578=head2 peaceful
553 579
554TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 580TODO: rework for deliantra, intended future behaviour is to toggle
555peaceful mode with regards to npc and monsters only, not with regards to 581peaceful mode with regards to npc and monsters only, not with regards to
556players (which will be controlled by priests). 582players (which will be controlled by priests).
557 583
558The B<peaceful> command will switch you between peaceful and hostile attack 584The B<peaceful> command will switch you between peaceful and hostile attack
559modes. 585modes.
581 607
582=over 4 608=over 4
583 609
584=item B<normal> 610=item B<normal>
585 611
586As you would expect. 612Monsters behave normally, i.e. according to their own character.
587 613
588=item B<sad> (search and destroy) 614=item B<sad> (search and destroy)
589 615
590Pets will roam and seek out things to attack. 616Pets will roam and seek out things to attack.
591 617
599 625
600=back 626=back
601 627
602=head2 pickup 628=head2 pickup
603 629
630 pickup +mode
631 pickup -mode
632 pickup density
633
604B<pickup> changes how you pick up items when you step on them. to pickup 634B<pickup> changes whether you pick up items when you step on them. To
605an item manually, use the ',' key. 635pickup an item manually, use the ',' key.
606 636
607Mode 0: Don't pick up items. 637The B<Pickup> tab in the playerbook is usually a better way to modify your
638autopickup settings than using this command.
608 639
609Mode 1: Pick up one item 640Mode can be one of:
610 641
611Mode 2: Pickup up one item and stop 642 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
643 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
644 "key", "missile", "allweapon", "magical", "potion", "spellbook",
645 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
646 "flesh"
612 647
613Mode 3: Stop before picking up items 648If a number (C<density>, must be 0..15) is specified, then items of at
614 649least the specified value density are picked up. Value density is given as
615Mode 4: Pick up all items 650gold/weight in kilograms.
616
617Mode 5: Pick up all items and stop
618
619Mode 6: Pick up all magical items
620
621Mode 7: Pick up all coins and gems
622
623Modes above 7: Pickup items with
624a value density greater than the pickup mode.
625
626Value density is value in gold/weight in kilograms.
627 651
628The value in gold is what the item is worth if you sold it in the shop. 652The value in gold is what the item is worth if you sold it in the shop.
629 653
630Goldcoins have a value density of 66,
631
632Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
633Artifacts are also picked up.
634
635=head2 prepare 654=head2 prepare
636 655
637The same as cast. Usage: 656The same as cast. Usage:
638 657
639 prepare <spell> 658 prepare <spell>
640 659
641=head2 X<quests>quests (|finished|.*)
642
643The quests command lists the quests you are doing or have completed.
644
645Parameters are:
646
647=over 4
648
649=item no arguments: displays current quests.
650
651=item B<finished>: displays finished quests;
652
653=item anything else: displays details for quests (finished or not) with name containing the given string.
654
655=back
656 660
657=head2 quit 661=head2 quit
658 662
659Deletes your character from the server. If you want to quit the session 663Deletes your character from the server. If you want to quit the session
660without deleting your character, you must use a I<Bed to Reality>. Find a 664without deleting your character, you must use a I<Bed to Reality>. Find a
661bed (probably in a building close to where you entered the game), get on 665bed (probably in a building close to where you entered the game), get on
662top of it, and apply it using B<Tab> ro the B<apply> command. 666top of it, and apply it using B<Tab> ro the B<apply> command.
663 667
668
664=head2 range 669=head2 range
665 670
666Your range weapon can be one of several weapons, a spell you cast, a 671Your range weapon can be one of several weapons, a spell you cast, a
667bow-and-arrow, a rod, or a wand, to name a few. 672bow-and-arrow, a rod, or a wand, to name a few.
668 673
669Your range weapon is fired when you press SHIFT-direction, and will be 674Your range weapon is fired when you press SHIFT-direction, and will be
670fired in that direction. 675fired in that direction.
676
671 677
672=head2 ready_skill 678=head2 ready_skill
673 679
674 ready_skill <name of skill> 680 ready_skill <name of skill>
675 681
678readied, some need to be actively used by "firing" them. 684readied, some need to be actively used by "firing" them.
679 685
680If you just want to invoke a skill once, leaving your range slot 686If you just want to invoke a skill once, leaving your range slot
681untouched, use L<use_skill> instead. 687untouched, use L<use_skill> instead.
682 688
689
683=head2 rename 690=head2 rename
684 691
685Changes/removes the custom name of given item (or the marked one). 692Changes/removes the custom name of given item (or the marked one).
686 693
687 rename oldname to newname 694 rename oldname to newname
689 696
690If either of the names contain spaces, you have to use the C<">-form, 697If either of the names contain spaces, you have to use the C<">-form,
691otherwise you can just write the name as-is. If you omit the old name, the 698otherwise you can just write the name as-is. If you omit the old name, the
692marked item will be used instead. 699marked item will be used instead.
693 700
694If the new name is empty (i.e. C<"">), then the original (unrenamed) name 701If the new name is empty (i.e. C<"">), then the original (before the
695will be restored. 702rename) name will be restored.
696 703
697Note: maximum allowed name length is 127 characters. 704Note: maximum allowed name length is 127 characters.
698 705
699=head2 reply
700
701 reply <message>
702
703Similar to tell, but instead of having to supply a username, it replies
704to the last player that sent you a tell. This is a bit racy (e.g. when
705somebody else tells you something while you type and you do not realise
706that), so be careful not to supply confidential information in the
707message.
708 706
709=head2 resistances 707=head2 resistances
710 708
711This shows you the resistances you have to specific attack types. 709This shows you the resistances you have to specific attack types.
712If you have for example "cold +20", it means you get 20% damage done 710If you have for example "cold +20", it means you get 20% damage done
749 747
750=head2 search-items 748=head2 search-items
751 749
752 search-items <word> 750 search-items <word>
753 751
754Automatically picks up all items with <word> in their name. search-items rod 752Automatically picks up all items with <word> in their name. C<search-items
755will pick up all rods and heavy rods. search-items of Fire will pick up all 753rod> will pick up all rods and heavy rods. C<search-items of fire> will
756bolts, arrows, swords, etc. of Fire. 754pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
755will pick up all items with magic+1, and so on, and so on.
756
757You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
758up only cursed items or C<unpaid>, which picks up only unpaid items.
759
760While this mode is active, you will be slower and the normal autopickup is
761disabled. To disable search mode again, execute C<search-items> without
762any arguments.
757 763
758=head2 seen 764=head2 seen
759 765
760 seen <login> 766 seen <login>
761 767
764 770
765=head2 shout 771=head2 shout
766 772
767 shout <message> 773 shout <message>
768 774
769Sends a message to all players on the server that have 775Sends a message to all players on the server. It is mainly useful for
770L<listen|command/listen> level B<10> or higher. It is mainly useful for
771emergency messages ("I am trapped on xxx, can somebody help me?") and 776emergency messages ("I am trapped on xxx, can somebody help me?") and
772should not be used for general chat. Use L<chat|command/chat> instead. 777should not be used for general chat. Use L<chat|command/chat> instead.
773 778
774=head2 showpets 779=head2 showpets
775 780
802applies to new items you pick up - items that you are already holding will 807applies to new items you pick up - items that you are already holding will
803not be sorted. 808not be sorted.
804 809
805If sort_inventory is not set (default), items will be inserted via type, 810If sort_inventory is not set (default), items will be inserted via type,
806subtype and magic. This, all axes will be grouped together in magic order, 811subtype and magic. This, all axes will be grouped together in magic order,
807all daggers by magic order, etc. Unforunately, for scrolls and rings, new 812all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
808ones just get inserted last. 813ones just get inserted last.
809 814
810If you have a lot of stuff that is not in alphabetical order but you would 815If you have a lot of stuff that is not in alphabetical order but you would
811like it to be, the best method is to drop all of it and then pick it up. 816like it to be, the best method is to drop all of it and then pick it up.
812 817
813=head2 sound 818=head2 sound
814 819
815Toggles between sound enabled and disabled. This has no relevance to the 820Toggles between sound enabled and disabled. This has no relevance to the
816sound settings of the client, it only governs wether the server will send 821sound settings of the client, it only governs whether the server will send
817sound effect command to the client and is enabled if the client supports 822sound effect command to the client and is enabled if the client supports
818sound (i.e. always for cfplus). 823sound (i.e. always for the deliantra client).
819 824
820=head2 sourcecode 825=head2 sourcecode
821 826
822This command displays the means to download the sourcecode (server code, 827This command displays the means to download the source code (server code,
823maps and archetypes) used to implement this version of the game. 828maps and archetypes) used to implement this version of the game.
824 829
825Every player has the right to download and modify the source code of the 830Every player has the right to download and modify the source code of the
826server, as required by both the GNU General Public License and the GNU 831server, as required by both the GNU General Public License and the GNU
827Affero General Public license. 832Affero General Public license.
850Kills yourself. No, really. 855Kills yourself. No, really.
851 856
852This command might not look useful at first, but sometimes you can get 857This command might not look useful at first, but sometimes you can get
853yourself into a corner you can't escape anymore, either due to a map 858yourself into a corner you can't escape anymore, either due to a map
854bug or your own stupidity. Killing oneself can be difficult and time 859bug or your own stupidity. Killing oneself can be difficult and time
855consuming, thats why this command is provided. It is fast, painless, 860consuming, that's why this command is provided. It is fast, painless,
856effective, humane. 861effective, humane.
857 862
858=head2 take 863=head2 take
859 864
860The take commands take object(s) on the space the player is standing on, 865The take commands take object(s) on the space the player is standing on,
886thrown away. God-given items can not be thrown. You need the skill throwing 891thrown away. God-given items can not be thrown. You need the skill throwing
887for this to work. 892for this to work.
888 893
889=head2 time 894=head2 time
890 895
891Shows the Crossfire in-game time, not the server time. It looks like this: 896Shows the Deliantra in-game time, not the server time. It looks like this:
892 897
893 It is 52 minutes past 8 o'clock am, on the Day of the Bull 898 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
894 The 2nd Day of the Month of the Frost Giant, Year 63 899 the 2nd Day of the Month of the Frost Giant, Year 63.
895 Time of Year: The Season of New Year 900 Time of Year: The Season of New Year.
896 901
897It is partially just for fun but it affects the darkness outside and the 902An hour of game time passes in 3 minutes of real time. The time and
898weather if weather is enabled in the server. 903calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
904five weeks per month, and 17 months per year. The year is additionally
905split into four seasons of 4 months each, except the season of the
906Blizzard, which is 5 months long.
907
908The number "zero" is unknown, which is why the minutes go from 1 to 60.
909
910Seasons and the time of the day affect the overall outdoor daylight.
899 911
900=head2 title 912=head2 title
913
914 title <new title>
915 title clear # Sets your title back to your race.
901 916
902Players can change their title. For example you called yourself Gandalf and 917Players can change their title. For example you called yourself Gandalf and
903your race is elf, you can use the title command to change your name from 918your race is elf, you can use the title command to change your name from
904"Gandalf the elf" to "Gandalf the white". Usage: 919"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
905
906 title <new title>
907 title clear # Sets your title back to your race.
908 920
909Dragons cannot set their title because it changes during the game. 921Dragons cannot set their title because it changes during the game.
910 922
911=head2 unignore 923=head2 unignore
912 924
913 unignore <login> 925 unignore <login>
914 926
915Cancels all ignores set for the specified login. See B<ignore>. 927Cancels all ignores set for the specified login. See B<ignore>.
928
929=head2 unlock
930
931 unlock [object]
932
933The unlock command is a quick and convenient way to
934unlock items in your inventory.
935
936If a object name is specified then only the
937objects that match that name are unlocked.
938
939e.g unlock materials will unlock any materials
940in your inventory and not touch anything else.
941
942unlock by itself will unlock everything in your
943inventory.
916 944
917=head2 uptime 945=head2 uptime
918 946
919Tells you something about the time the server was started and how long ago 947Tells you something about the time the server was started and how long ago
920that was. 948that was.
930 958
931The B<usekeys> option determines the behaviour of using keys. 959The B<usekeys> option determines the behaviour of using keys.
932 960
933Values are: 961Values are:
934 962
963=over 4
964
935inventory: Only keys in the top level inventory are used (default) 965=item B<inventory>: Only keys in the top level inventory are used (default)
936 966
937keyrings: Only keys in active keyrings are used. 967=item B<keyrings>: Only keys in active key rings are used.
938 968
939containers: Only keys in active containers are used. 969=item B<containers>: Only keys in active containers are used.
940 970
971=back
972
941Note that keyrings are just a specialized container, so the containers 973Note that key rings are just a specialized container, so the containers
942will also find keys in keyrings. 974will also find keys in key rings.
943 975
944Only active containers are used - keys will not jump out of closed 976Only active containers are used - keys will not jump out of closed
945containers, but hints will be given if you have keys in such containers. 977containers, but hints will be given if you have keys in such containers.
946 978
947=head2 version 979=head2 version
980 1012
981 1013
982=head1 Authors 1014=head1 Authors
983 1015
984Parts of this document were originally taken from the crossfire server 1016Parts of this document were originally taken from the crossfire server
985help files with unknwon authors. 1017help files with unknown authors.
986 1018
987Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1019Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
988Steenhoven and Marc A. Lehmann. 1020Steenhoven and Marc A. Lehmann.
989 1021

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