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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.3 by root, Mon Aug 14 04:15:04 2006 UTC vs.
Revision 1.38 by root, Sun Jan 25 23:27:33 2009 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
193=item B<weapons> 206=item B<weapons>
194 207
195Drops weapons, bows, and arrows. 208Drops weapons, bows, and arrows.
196 209
197=item B<armor> (armour) 210=item B<armor> (armour)
198 211
199Drops armor, shield, and helmets. 212Drops armor, shield, and helmets.
200 213
201=item B<misc> 214=item B<misc>
202 215
203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, 216Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
252=head2 gsay 265=head2 gsay
253 266
254If you are in a party (party join or party form), you will be able to message 267If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 268only your party. Even people standing right next to you can't hear it.
256 269
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 270=head2 help
277 271
278Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
279 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
280=head2 hiscore 301=head2 hiscore
281 302
282Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
283 304
284=head2 ignore 305=head2 ignore
285 306
307 ignore list
308
309Lists all players that you currently ignore.
310
286 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
287 312
288This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
290user). 315user).
291 316
292The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
293expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
294after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
295being ignored. 320they are being ignored.
296 321
297To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
298
299=head2 ignore list
300
301Lists all players that you currently ignore.
302 323
303=head2 inventory 324=head2 inventory
304 325
305Lists all items in your inventory along with their locked/applied/wielded 326Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 327status. Example:
307 328
308 inventory 329 inventory
309 330
310 Inventory: 331 Inventory:
311 - arrow 0.1 332 - arrow 0.1
312 - Knife * 2 333 - Knife * 2
313 - long sword (wielded) 15 334 - long sword (wielded) 15
314 335
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 338currently using to attack.
318 339
342One can never transport from nor to an unholy place. That means, one can 363One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 364not be saved out of jail using invite.
344 365
345=head2 invoke 366=head2 invoke
346 367
347The invoke command is used 368The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 369necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 370weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 371
353Examples: 372Examples:
373
354'invoke restoration 374 invoke restoration
355'invoke magic rune of large fireball 375 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
357'invoke create food of waybread 377 invoke create food of waybread
358 378
359It is very helpful to bind healing 379It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 380I<playerbook>, tab I<spells>, the press the right mouse button on the
381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382recommended to bind a healing spell or potion to an easily-accessible-key,
383such as '1'.
361 384
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 385
396=head2 killpets 386=head2 killpets
387
388 killpets [name]
397 389
398The killpets command is a quick and convenient way 390The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 391to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 392useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 393they had will be left behind, but you will get no
402experience for their death. However, it kills them 394experience for their death. However, it kills them
403instantaneously. 395instantaneously.
404 396
405If a name is specified then only pets with that 397If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
408corresponding to that number is killed. 400corresponding to that number is killed.
409
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs
423
424TODO
425 401
426=head2 mapinfo 402=head2 mapinfo
427 403
428Shows some information about the map like this: 404Shows some information about the map like this:
429 405
439The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
441 417
442=head2 maps 418=head2 maps
443 419
444Shows a list of maps that are currently being visited or have been visited. 420 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 421
447Path: The last part of the map path 422Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 424
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 425=over 4
4513) currently loading or 4) currently saving. 426
452TO: Timeout, when the map is swapped to disk. 427=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 428
454Reset: Real server time when the map is going to reset. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
430
431The server keeps maps in memory only for a short time (by default about
43240 seconds). After that time, it saves them to disk. As the server loads
433most maps in the background it is possible that you can see a map that is
434currently being loaded, but that's rare, as loading a map is fast.
435
436=item Svd: the amount of seconds the map was last saved (++ means >99).
437
438The server by default tries to save each map at least every 20 seconds if
439it changed, so in case of a disastrous crash (one where the server cannot
440emergency save), at most 20 seconds of gameplay are lost.
441
442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
443
444Most maps will not reset as long as players are on it, and usually the
445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
448
449=item Path: the name that uniquely identifies the map, can be used for goto etc.
450
451=back
452
455 453
456=head2 mark 454=head2 mark
457 455
458B<mark> is used to mark items for items that apply other items. Examples of 456B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 457these are flint & steel marked for apply torches, a weapon marked for
469 467
470B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
471on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
472finds. 470finds.
473 471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
484
474=head2 motd 485=head2 motd
475 486
476Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
477 488
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 489=head2 output-count
552 490
553output-sync controls how often information is sent to the screen. Each 491 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 492
557output-count sets after how many messages of the same type, they are 493output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 494then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 497buffering is disabled in this regard.
562 498
499output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second.
502
563See also L<output-sync>. 503See also L<output-sync>.
564 504
505=head2 output-rate
506
507 output-rate [bytes per second]
508
509Show the current setting of the output-rate, or set it to the provided
510value. The server will try very hard not to send more than this many bytes
511per second to your client. If the rate is exceeded, the server tries to
512hold back less important information (such as new images) to increase
513responsiveness.
514
515The server-side default is usually quite high, around 100000. If the
516server is running on a Linux kernel, it will adjust to the actual
517bandwidth available, and output-rate only sets an upper bound. That is,
518the server will automatically set an optimal send rate and adjusting your
519output-rate is not required.
520
565=head2 output-sync 521=head2 output-sync
566 522
523 output-sync [seconds]
524
567output-sync controls how often information is sent to the screen. Each 525output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 526buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 527default value is usually less than a second.
570 528
571output-count sets after how many messages of the same type, they are 529output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 530then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 531message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5321 - this means that all messages get printed out as they are requested -
602party leave 560party leave
603 takes you out of current party 561 takes you out of current party
604 562
605=head2 peaceful 563=head2 peaceful
606 564
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 565TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 566peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 567players (which will be controlled by priests).
610 568
611The B<peaceful> command will switch you between peaceful and hostile attack 569The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 570modes.
634 592
635=over 4 593=over 4
636 594
637=item B<normal> 595=item B<normal>
638 596
639As you would expect. 597Monsters behave normally, i.e. according to their own character.
640 598
641=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
642 600
643Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
644 602
652 610
653=back 611=back
654 612
655=head2 pickup 613=head2 pickup
656 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
657B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
658an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
659 621
660Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
661 624
662Mode 1: Pick up one item 625Mode can be one of:
663 626
664Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
665 632
666Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
667 634least the specified value density are picked up. Value density is given as
668Mode 4: Pick up all items 635gold/weight in kilograms.
669
670Mode 5: Pick up all items and stop
671
672Mode 6: Pick up all magical items
673
674Mode 7: Pick up all coins and gems
675
676Modes above 7: Pickup items with
677a value density greater than the pickup mode.
678
679Value density is value in gold/weight in kilograms.
680 636
681The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
682 638
683Goldcoins have a value density of 66,
684
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up.
687
688=head2 prepare 639=head2 prepare
689 640
690The same as cast. Usage: 641The same as cast. Usage:
691 642
692 prepare <spell> 643 prepare <spell>
693 644
694=head2 X<quests>quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 645
710=head2 quit 646=head2 quit
711 647
712Deletes your character from the server. If you want to quit the session 648Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 649without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 650bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 651top of it, and apply it using B<Tab> ro the B<apply> command.
716 652
653
717=head2 range 654=head2 range
718 655
719Your range weapon can be one of several weapons, a spell you cast, a 656Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 657bow-and-arrow, a rod, or a wand, to name a few.
721 658
722Your range weapon is fired when you press SHIFT-direction, and will be 659Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 660fired in that direction.
661
724 662
725=head2 ready_skill 663=head2 ready_skill
726 664
727 ready_skill <name of skill> 665 ready_skill <name of skill>
728 666
731readied, some need to be actively used by "firing" them. 669readied, some need to be actively used by "firing" them.
732 670
733If you just want to invoke a skill once, leaving your range slot 671If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 672untouched, use L<use_skill> instead.
735 673
674
736=head2 rename 675=head2 rename
737 676
738Changes the custom name of an item. 677Changes/removes the custom name of given item (or the marked one).
739 678
740 rename <item name> to <new name> 679 rename oldname to newname
680 rename "old item name" to "new item name"
741 681
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 682If either of the names contain spaces, you have to use the C<">-form,
683otherwise you can just write the name as-is. If you omit the old name, the
684marked item will be used instead.
743 685
744If '<item name>' is omitted, defaults to marked item. 686If the new name is empty (i.e. C<"">), then the original (before the
745 687rename) name will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 688
748Note: maximum allowed name length is 127 characters. 689Note: maximum allowed name length is 127 characters.
749 690
750=head2 reply
751
752 reply <message>
753
754Similar to tell, but instead of having to supply a username, it replies
755to the last player that sent you a tell. This is a bit racy (e.g. when
756somebody else tells you something while you type and you do not realise
757that), so be careful not to supply confidential information in the
758message.
759 691
760=head2 resistances 692=head2 resistances
761 693
762This shows you the resistances you have to specific attack types. 694This shows you the resistances you have to specific attack types.
763If you have for example "cold +20", it means you get 20% damage done 695If you have for example "cold +20", it means you get 20% damage done
800 732
801=head2 search-items 733=head2 search-items
802 734
803 search-items <word> 735 search-items <word>
804 736
805Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
806will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of Fire> will
807bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742While this mode is active, you will be slower and the normal autopickup is
743disabled. To disable search mode again, execute C<search-items> without
744any arguments.
808 745
809=head2 seen 746=head2 seen
810 747
811 seen <login> 748 seen <login>
812 749
815 752
816=head2 shout 753=head2 shout
817 754
818 shout <message> 755 shout <message>
819 756
820Sends a message to all players on the server that have 757Sends a message to all players on the server. It is mainly useful for
821L<listen|command/listen> level B<10> or higher. It is mainly useful for
822emergency messages ("I am trapped on xxx, can somebody help me?") and 758emergency messages ("I am trapped on xxx, can somebody help me?") and
823should not be used for general chat. Use L<chat|command/chat> instead. 759should not be used for general chat. Use L<chat|command/chat> instead.
824 760
825=head2 showpets 761=head2 showpets
826 762
853applies to new items you pick up - items that you are already holding will 789applies to new items you pick up - items that you are already holding will
854not be sorted. 790not be sorted.
855 791
856If sort_inventory is not set (default), items will be inserted via type, 792If sort_inventory is not set (default), items will be inserted via type,
857subtype and magic. This, all axes will be grouped together in magic order, 793subtype and magic. This, all axes will be grouped together in magic order,
858all daggers by magic order, etc. Unforunately, for scrolls and rings, new 794all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
859ones just get inserted last. 795ones just get inserted last.
860 796
861If you have a lot of stuff that is not in alphabetical order but you would 797If you have a lot of stuff that is not in alphabetical order but you would
862like it to be, the best method is to drop all of it and then pick it up. 798like it to be, the best method is to drop all of it and then pick it up.
863 799
864=head2 sound 800=head2 sound
865 801
866Toggles between sound enabled and disabled. This has no relevance to the 802Toggles between sound enabled and disabled. This has no relevance to the
867sound settings of the client, it only governs wether the server will send 803sound settings of the client, it only governs whether the server will send
868sound effect command to the client and is enabled if the client supports 804sound effect command to the client and is enabled if the client supports
869sound (i.e. always for cfplus). 805sound (i.e. always for the deliantra client).
806
807=head2 sourcecode
808
809This command displays the means to download the source code (server code,
810maps and archetypes) used to implement this version of the game.
811
812Every player has the right to download and modify the source code of the
813server, as required by both the GNU General Public License and the GNU
814Affero General Public license.
815
816If you modify your version of the server, you will have to provide a means
817to download the modified sources (and resources) via this command. If you
818run an unmodified version of the server, the default will do.
870 819
871=head2 statistics 820=head2 statistics
872 821
873B<statistics> shows various useful information about your character. 822B<statistics> shows various useful information about your character.
874None of the information it shows is stuff that is not contained in the 823None of the information it shows is stuff that is not contained in the
888Kills yourself. No, really. 837Kills yourself. No, really.
889 838
890This command might not look useful at first, but sometimes you can get 839This command might not look useful at first, but sometimes you can get
891yourself into a corner you can't escape anymore, either due to a map 840yourself into a corner you can't escape anymore, either due to a map
892bug or your own stupidity. Killing oneself can be difficult and time 841bug or your own stupidity. Killing oneself can be difficult and time
893consuming, thats why this command is provided. It is fast, painless, 842consuming, that's why this command is provided. It is fast, painless,
894effective, humane. 843effective, humane.
895 844
896=head2 take 845=head2 take
897 846
898The take commands take object(s) on the space the player is standing on, 847The take commands take object(s) on the space the player is standing on,
924thrown away. God-given items can not be thrown. You need the skill throwing 873thrown away. God-given items can not be thrown. You need the skill throwing
925for this to work. 874for this to work.
926 875
927=head2 time 876=head2 time
928 877
929Shows the Crossfire in-game time, not the server time. It looks like this: 878Shows the Deliantra in-game time, not the server time. It looks like this:
930 879
931 It is 52 minutes past 8 o'clock am, on the Day of the Bull 880 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
932 The 2nd Day of the Month of the Frost Giant, Year 63 881 the 2nd Day of the Month of the Frost Giant, Year 63.
933 Time of Year: The Season of New Year 882 Time of Year: The Season of New Year.
934 883
935It is partially just for fun but it affects the darkness outside and the 884An hour of game time passes in 3 minutes of real time. The time and
936weather if weather is enabled in the server. 885calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
886five weeks per month, and 17 months per year. The year is additionally
887split into four seasons of 4 months each, except the season of the
888Blizzard, which is 5 months long.
889
890The number "zero" is unknown, which is why the minutes go from 1 to 60.
891
892Seasons and the time of the day affect the overall outdoor daylight.
937 893
938=head2 title 894=head2 title
895
896 title <new title>
897 title clear # Sets your title back to your race.
939 898
940Players can change their title. For example you called yourself Gandalf and 899Players can change their title. For example you called yourself Gandalf and
941your race is elf, you can use the title command to change your name from 900your race is elf, you can use the title command to change your name from
942"Gandalf the elf" to "Gandalf the white". Usage: 901"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
943
944 title <new title>
945 title clear # Sets your title back to your race.
946 902
947Dragons cannot set their title because it changes during the game. 903Dragons cannot set their title because it changes during the game.
948 904
949=head2 traps
950
951ERROR: not a command, but another help topic => move to a different file maybe?
952
953I recommend the following
954keybindings
955'bind search
956s
957'bind disarm
958d
959Then you can use the 's' and
960'd' keys for searching for and
961disarming traps.
962
963Traps appear at random in doors and in chests. Search those before you
964open them up. Search by going near where you suspect a trap, and type 's'
965
966=head2 unignore 905=head2 unignore
967 906
968 unignore <login> 907 unignore <login>
969 908
970Cancels all ignores set for the specified login. See B<ignore>. 909Cancels all ignores set for the specified login. See B<ignore>.
910
911=head2 uptime
912
913Tells you something about the time the server was started and how long ago
914that was.
971 915
972=head2 use_skill 916=head2 use_skill
973 917
974 use_skill <name of skill> 918 use_skill <name of skill>
975 919
980 924
981The B<usekeys> option determines the behaviour of using keys. 925The B<usekeys> option determines the behaviour of using keys.
982 926
983Values are: 927Values are:
984 928
929=over 4
930
985inventory: Only keys in the top level inventory are used (default) 931=item B<inventory>: Only keys in the top level inventory are used (default)
986 932
987keyrings: Only keys in active keyrings are used. 933=item B<keyrings>: Only keys in active key rings are used.
988 934
989containers: Only keys in active containers are used. 935=item B<containers>: Only keys in active containers are used.
990 936
937=back
938
991Note that keyrings are just a specialized container, so the containers 939Note that key rings are just a specialized container, so the containers
992will also find keys in keyrings. 940will also find keys in key rings.
993 941
994Only active containers are used - keys will not jump out of closed 942Only active containers are used - keys will not jump out of closed
995containers, but hints will be given if you have keys in such containers. 943containers, but hints will be given if you have keys in such containers.
996 944
997=head2 version 945=head2 version
1026 974
1027The wimpy level is the amount of health points (hp) that may be left before you 975The wimpy level is the amount of health points (hp) that may be left before you
1028automatically run away. This may be useful in hand-to-hand combats but should 976automatically run away. This may be useful in hand-to-hand combats but should
1029not be used when the opponent attacks with spells. 977not be used when the opponent attacks with spells.
1030 978
979
1031=head1 Authors 980=head1 Authors
1032 981
1033Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
1034help files with unknwon authors. 983help files with unknown authors.
1035 984
1036Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 985Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1037Steenhoven and Marc A. Lehmann. 986Steenhoven and Marc A. Lehmann.
1038 987

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