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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.30 by root, Sun Sep 7 22:48:03 2008 UTC vs.
Revision 1.41 by elmex, Fri Nov 13 15:54:24 2009 UTC

26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server. This is the normal way to 129Sends a message to all players on the server. This is the normal way to
125chat with others. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
294Do not show the hints themselves, but notify you when a hint would have 291Do not show the hints themselves, but notify you when a hint would have
295been available. 292been available.
296 293
297=item hide 294=item hide
298 295
299Hide all hints: You will not be able to tell wether there is a hint 296Hide all hints: You will not be able to tell whether there is a hint
300available or not. 297available or not.
301 298
302=back 299=back
303 300
304=head2 hiscore 301=head2 hiscore
312Lists all players that you currently ignore. 309Lists all players that you currently ignore.
313 310
314 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
315 312
316This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
317B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
318user). 315user).
319 316
320The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
321expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
322after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
323being ignored. 320they are being ignored.
324 321
325To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
326 323
327=head2 inventory 324=head2 inventory
328 325
330status. Example: 327status. Example:
331 328
332 inventory 329 inventory
333 330
334 Inventory: 331 Inventory:
335 - arrow 0.1 332 - arrow 0.1
336 - Knife * 2 333 - Knife * 2
337 - long sword (wielded) 15 334 - long sword (wielded) 15
338 335
339This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
340protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
341currently using to attack. 338currently using to attack.
342 339
378 invoke magic rune of large fireball 375 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
380 invoke create food of waybread 377 invoke create food of waybread
381 378
382It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
383I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'. 383such as '1'.
387 384
388 385
396they had will be left behind, but you will get no 393they had will be left behind, but you will get no
397experience for their death. However, it kills them 394experience for their death. However, it kills them
398instantaneously. 395instantaneously.
399 396
400If a name is specified then only pets with that 397If a name is specified then only pets with that
401name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
403corresponding to that number is killed. 400corresponding to that number is killed.
401
402=head2 lock
403
404 lock [object]
405
406The lock command is a quick and convenient way to
407lock items in your inventory.
408
409If a object name is specified then only the
410objects that match that name are locked.
411e.g lock materials will lock any materials
412in your inventory and not touch anything else.
413
414lock by itself will lock everything in your
415inventory.
404 416
405=head2 mapinfo 417=head2 mapinfo
406 418
407Shows some information about the map like this: 419Shows some information about the map like this:
408 420
432=item I: B<I>n memory, B<S>wapped out or B<L>oading. 444=item I: B<I>n memory, B<S>wapped out or B<L>oading.
433 445
434The server keeps maps in memory only for a short time (by default about 446The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 44740 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 448most maps in the background it is possible that you can see a map that is
437currently being loaded, but thats rare, as loading a map is fast. 449currently being loaded, but that's rare, as loading a map is fast.
438 450
439=item Svd: the amount of seconds the map was last saved (++ means >99). 451=item Svd: the amount of seconds the map was last saved (++ means >99).
440 452
441The server by default tries to save each map at least every 20 seconds if 453The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 454it changed, so in case of a disastrous crash (one where the server cannot
469 mark sword 481 mark sword
470 482
471B<mark> will look for best match first, and then look for matches based 483B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 484on shortened name, object name, archetype name. It prints the match it
473finds. 485finds.
486
487=head2 me
488
489 me <message>
490
491Sends a message to all players on the server, similar to chat, but instead
492of using C<name chats: message>, the form C<* name message> is used, which
493is useful to describe yourself, such as:
494
495 me feels lonely
496 =>
497 * schmorp feels lonely
498
474 499
475=head2 motd 500=head2 motd
476 501
477Shows the message of the day. It takes no arguments. 502Shows the message of the day. It takes no arguments.
478 503
485message '10 times you kill orc' would be printed out. The default value is 510message '10 times you kill orc' would be printed out. The default value is
4861 - this means that all messages get printed out as they are requested - 5111 - this means that all messages get printed out as they are requested -
487buffering is disabled in this regard. 512buffering is disabled in this regard.
488 513
489output-sync controls how often information is sent to the screen. Each 514output-sync controls how often information is sent to the screen. Each
490buffer has its own time value, and will be flushed independantly. The 515buffer has its own time value, and will be flushed independently. The
491default value is usually less than a second. 516default value is usually less than a second.
492 517
493See also L<output-sync>. 518See also L<output-sync>.
494 519
495=head2 output-rate 520=head2 output-rate
511=head2 output-sync 536=head2 output-sync
512 537
513 output-sync [seconds] 538 output-sync [seconds]
514 539
515output-sync controls how often information is sent to the screen. Each 540output-sync controls how often information is sent to the screen. Each
516buffer has its own time value, and will be flushed independantly. The 541buffer has its own time value, and will be flushed independently. The
517default value is usually less than a second. 542default value is usually less than a second.
518 543
519output-count sets after how many messages of the same type, they are 544output-count sets after how many messages of the same type, they are
520then printed out. If the value was 10, then after killing ten orcs, the 545then printed out. If the value was 10, then after killing ten orcs, the
521message '10 times you kill orc' would be printed out. The default value is 546message '10 times you kill orc' would be printed out. The default value is
582 607
583=over 4 608=over 4
584 609
585=item B<normal> 610=item B<normal>
586 611
587As you would expect. 612Monsters behave normally, i.e. according to their own character.
588 613
589=item B<sad> (search and destroy) 614=item B<sad> (search and destroy)
590 615
591Pets will roam and seek out things to attack. 616Pets will roam and seek out things to attack.
592 617
600 625
601=back 626=back
602 627
603=head2 pickup 628=head2 pickup
604 629
630 pickup +mode
631 pickup -mode
632 pickup density
633
605B<pickup> changes how you pick up items when you step on them. to pickup 634B<pickup> changes whether you pick up items when you step on them. To
606an item manually, use the ',' key. 635pickup an item manually, use the ',' key.
607 636
608Mode 0: Don't pick up items. 637The B<Pickup> tab in the playerbook is usually a better way to modify your
638autopickup settings than using this command.
609 639
610Mode 1: Pick up one item 640Mode can be one of:
611 641
612Mode 2: Pickup up one item and stop 642 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
643 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
644 "key", "missile", "allweapon", "magical", "potion", "spellbook",
645 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
646 "flesh"
613 647
614Mode 3: Stop before picking up items 648If a number (C<density>, must be 0..15) is specified, then items of at
615 649least the specified value density are picked up. Value density is given as
616Mode 4: Pick up all items 650gold/weight in kilograms.
617
618Mode 5: Pick up all items and stop
619
620Mode 6: Pick up all magical items
621
622Mode 7: Pick up all coins and gems
623
624Modes above 7: Pickup items with
625a value density greater than the pickup mode.
626
627Value density is value in gold/weight in kilograms.
628 651
629The value in gold is what the item is worth if you sold it in the shop. 652The value in gold is what the item is worth if you sold it in the shop.
630
631Goldcoins have a value density of 66,
632
633Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
634Artifacts are also picked up.
635
636 653
637=head2 prepare 654=head2 prepare
638 655
639The same as cast. Usage: 656The same as cast. Usage:
640 657
679 696
680If either of the names contain spaces, you have to use the C<">-form, 697If either of the names contain spaces, you have to use the C<">-form,
681otherwise you can just write the name as-is. If you omit the old name, the 698otherwise you can just write the name as-is. If you omit the old name, the
682marked item will be used instead. 699marked item will be used instead.
683 700
684If the new name is empty (i.e. C<"">), then the original (unrenamed) name 701If the new name is empty (i.e. C<"">), then the original (before the
685will be restored. 702rename) name will be restored.
686 703
687Note: maximum allowed name length is 127 characters. 704Note: maximum allowed name length is 127 characters.
688 705
689 706
690=head2 resistances 707=head2 resistances
730 747
731=head2 search-items 748=head2 search-items
732 749
733 search-items <word> 750 search-items <word>
734 751
735Automatically picks up all items with <word> in their name. search-items rod 752Automatically picks up all items with <word> in their name. C<search-items
736will pick up all rods and heavy rods. search-items of Fire will pick up all 753rod> will pick up all rods and heavy rods. C<search-items of fire> will
737bolts, arrows, swords, etc. of Fire. 754pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
755will pick up all items with magic+1, and so on, and so on.
756
757You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
758up only cursed items or C<unpaid>, which picks up only unpaid items.
759
760While this mode is active, you will be slower and the normal autopickup is
761disabled. To disable search mode again, execute C<search-items> without
762any arguments.
738 763
739=head2 seen 764=head2 seen
740 765
741 seen <login> 766 seen <login>
742 767
782applies to new items you pick up - items that you are already holding will 807applies to new items you pick up - items that you are already holding will
783not be sorted. 808not be sorted.
784 809
785If sort_inventory is not set (default), items will be inserted via type, 810If sort_inventory is not set (default), items will be inserted via type,
786subtype and magic. This, all axes will be grouped together in magic order, 811subtype and magic. This, all axes will be grouped together in magic order,
787all daggers by magic order, etc. Unforunately, for scrolls and rings, new 812all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
788ones just get inserted last. 813ones just get inserted last.
789 814
790If you have a lot of stuff that is not in alphabetical order but you would 815If you have a lot of stuff that is not in alphabetical order but you would
791like it to be, the best method is to drop all of it and then pick it up. 816like it to be, the best method is to drop all of it and then pick it up.
792 817
793=head2 sound 818=head2 sound
794 819
795Toggles between sound enabled and disabled. This has no relevance to the 820Toggles between sound enabled and disabled. This has no relevance to the
796sound settings of the client, it only governs wether the server will send 821sound settings of the client, it only governs whether the server will send
797sound effect command to the client and is enabled if the client supports 822sound effect command to the client and is enabled if the client supports
798sound (i.e. always for cfplus). 823sound (i.e. always for the deliantra client).
799 824
800=head2 sourcecode 825=head2 sourcecode
801 826
802This command displays the means to download the sourcecode (server code, 827This command displays the means to download the source code (server code,
803maps and archetypes) used to implement this version of the game. 828maps and archetypes) used to implement this version of the game.
804 829
805Every player has the right to download and modify the source code of the 830Every player has the right to download and modify the source code of the
806server, as required by both the GNU General Public License and the GNU 831server, as required by both the GNU General Public License and the GNU
807Affero General Public license. 832Affero General Public license.
830Kills yourself. No, really. 855Kills yourself. No, really.
831 856
832This command might not look useful at first, but sometimes you can get 857This command might not look useful at first, but sometimes you can get
833yourself into a corner you can't escape anymore, either due to a map 858yourself into a corner you can't escape anymore, either due to a map
834bug or your own stupidity. Killing oneself can be difficult and time 859bug or your own stupidity. Killing oneself can be difficult and time
835consuming, thats why this command is provided. It is fast, painless, 860consuming, that's why this command is provided. It is fast, painless,
836effective, humane. 861effective, humane.
837 862
838=head2 take 863=head2 take
839 864
840The take commands take object(s) on the space the player is standing on, 865The take commands take object(s) on the space the player is standing on,
868 893
869=head2 time 894=head2 time
870 895
871Shows the Deliantra in-game time, not the server time. It looks like this: 896Shows the Deliantra in-game time, not the server time. It looks like this:
872 897
873 It is 52 minutes past 8 o'clock am, on the Day of the Bull 898 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
874 The 2nd Day of the Month of the Frost Giant, Year 63 899 the 2nd Day of the Month of the Frost Giant, Year 63.
875 Time of Year: The Season of New Year 900 Time of Year: The Season of New Year.
876 901
877It is partially just for fun but it affects the darkness outside and the 902An hour of game time passes in 3 minutes of real time. The time and
878weather if weather is enabled in the server. 903calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
904five weeks per month, and 17 months per year. The year is additionally
905split into four seasons of 4 months each, except the season of the
906Blizzard, which is 5 months long.
907
908The number "zero" is unknown, which is why the minutes go from 1 to 60.
909
910Seasons and the time of the day affect the overall outdoor daylight.
879 911
880=head2 title 912=head2 title
913
914 title <new title>
915 title clear # Sets your title back to your race.
881 916
882Players can change their title. For example you called yourself Gandalf and 917Players can change their title. For example you called yourself Gandalf and
883your race is elf, you can use the title command to change your name from 918your race is elf, you can use the title command to change your name from
884"Gandalf the elf" to "Gandalf the white". Usage: 919"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
885
886 title <new title>
887 title clear # Sets your title back to your race.
888 920
889Dragons cannot set their title because it changes during the game. 921Dragons cannot set their title because it changes during the game.
890 922
891=head2 unignore 923=head2 unignore
892 924
893 unignore <login> 925 unignore <login>
894 926
895Cancels all ignores set for the specified login. See B<ignore>. 927Cancels all ignores set for the specified login. See B<ignore>.
928
929=head2 unlock
930
931 unlock [object]
932
933The unlock command is a quick and convenient way to
934unlock items in your inventory.
935
936If a object name is specified then only the
937objects that match that name are unlocked.
938
939e.g unlock materials will unlock any materials
940in your inventory and not touch anything else.
941
942unlock by itself will unlock everything in your
943inventory.
896 944
897=head2 uptime 945=head2 uptime
898 946
899Tells you something about the time the server was started and how long ago 947Tells you something about the time the server was started and how long ago
900that was. 948that was.
910 958
911The B<usekeys> option determines the behaviour of using keys. 959The B<usekeys> option determines the behaviour of using keys.
912 960
913Values are: 961Values are:
914 962
963=over 4
964
915inventory: Only keys in the top level inventory are used (default) 965=item B<inventory>: Only keys in the top level inventory are used (default)
916 966
917keyrings: Only keys in active keyrings are used. 967=item B<keyrings>: Only keys in active key rings are used.
918 968
919containers: Only keys in active containers are used. 969=item B<containers>: Only keys in active containers are used.
920 970
971=back
972
921Note that keyrings are just a specialized container, so the containers 973Note that key rings are just a specialized container, so the containers
922will also find keys in keyrings. 974will also find keys in key rings.
923 975
924Only active containers are used - keys will not jump out of closed 976Only active containers are used - keys will not jump out of closed
925containers, but hints will be given if you have keys in such containers. 977containers, but hints will be given if you have keys in such containers.
926 978
927=head2 version 979=head2 version

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