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424 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
424 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
425 | |
425 | |
426 | The server keeps maps in memory only for a short time (by default about |
426 | The server keeps maps in memory only for a short time (by default about |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
428 | most maps in the background it is possible that you can see a map that is |
428 | most maps in the background it is possible that you can see a map that is |
429 | currently being loaded, but thats rare, as loading a map is fast. |
429 | currently being loaded, but that's rare, as loading a map is fast. |
430 | |
430 | |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
432 | |
432 | |
433 | The server by default tries to save each map at least every 20 seconds if |
433 | The server by default tries to save each map at least every 20 seconds if |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
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822 | Kills yourself. No, really. |
822 | Kills yourself. No, really. |
823 | |
823 | |
824 | This command might not look useful at first, but sometimes you can get |
824 | This command might not look useful at first, but sometimes you can get |
825 | yourself into a corner you can't escape anymore, either due to a map |
825 | yourself into a corner you can't escape anymore, either due to a map |
826 | bug or your own stupidity. Killing oneself can be difficult and time |
826 | bug or your own stupidity. Killing oneself can be difficult and time |
827 | consuming, thats why this command is provided. It is fast, painless, |
827 | consuming, that's why this command is provided. It is fast, painless, |
828 | effective, humane. |
828 | effective, humane. |
829 | |
829 | |
830 | =head2 take |
830 | =head2 take |
831 | |
831 | |
832 | The take commands take object(s) on the space the player is standing on, |
832 | The take commands take object(s) on the space the player is standing on, |
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860 | |
860 | |
861 | =head2 time |
861 | =head2 time |
862 | |
862 | |
863 | Shows the Deliantra in-game time, not the server time. It looks like this: |
863 | Shows the Deliantra in-game time, not the server time. It looks like this: |
864 | |
864 | |
865 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
865 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
866 | The 2nd Day of the Month of the Frost Giant, Year 63 |
866 | the 2nd Day of the Month of the Frost Giant, Year 63. |
867 | Time of Year: The Season of New Year |
867 | Time of Year: The Season of New Year. |
868 | |
868 | |
869 | It is partially just for fun but it affects the darkness outside and the |
869 | An hour of game time passes in 3 minutes of real time. The time and |
870 | weather if weather is enabled in the server. |
870 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
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871 | five weeks per month, and 17 months per year. The year is additionally |
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872 | split into four seasons of 4 months each, except the season of the |
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873 | Blizzard, which is 5 months long. |
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874 | |
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875 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
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876 | |
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877 | Seasons and the time of the day affect the overall outdoor daylight. |
871 | |
878 | |
872 | =head2 title |
879 | =head2 title |
873 | |
880 | |
874 | title <new title> |
881 | title <new title> |
875 | title clear # Sets your title back to your race. |
882 | title clear # Sets your title back to your race. |