… | |
… | |
424 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
424 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
425 | |
425 | |
426 | The server keeps maps in memory only for a short time (by default about |
426 | The server keeps maps in memory only for a short time (by default about |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
428 | most maps in the background it is possible that you can see a map that is |
428 | most maps in the background it is possible that you can see a map that is |
429 | currently being loaded, but thats rare, as loading a map is fast. |
429 | currently being loaded, but that's rare, as loading a map is fast. |
430 | |
430 | |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
432 | |
432 | |
433 | The server by default tries to save each map at least every 20 seconds if |
433 | The server by default tries to save each map at least every 20 seconds if |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
… | |
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822 | Kills yourself. No, really. |
822 | Kills yourself. No, really. |
823 | |
823 | |
824 | This command might not look useful at first, but sometimes you can get |
824 | This command might not look useful at first, but sometimes you can get |
825 | yourself into a corner you can't escape anymore, either due to a map |
825 | yourself into a corner you can't escape anymore, either due to a map |
826 | bug or your own stupidity. Killing oneself can be difficult and time |
826 | bug or your own stupidity. Killing oneself can be difficult and time |
827 | consuming, thats why this command is provided. It is fast, painless, |
827 | consuming, that's why this command is provided. It is fast, painless, |
828 | effective, humane. |
828 | effective, humane. |
829 | |
829 | |
830 | =head2 take |
830 | =head2 take |
831 | |
831 | |
832 | The take commands take object(s) on the space the player is standing on, |
832 | The take commands take object(s) on the space the player is standing on, |