… | |
… | |
574 | |
574 | |
575 | =over 4 |
575 | =over 4 |
576 | |
576 | |
577 | =item B<normal> |
577 | =item B<normal> |
578 | |
578 | |
579 | As you would expect. |
579 | Monsters behave normally, i.e. according to their own character. |
580 | |
580 | |
581 | =item B<sad> (search and destroy) |
581 | =item B<sad> (search and destroy) |
582 | |
582 | |
583 | Pets will roam and seek out things to attack. |
583 | Pets will roam and seek out things to attack. |
584 | |
584 | |
… | |
… | |
610 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
610 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
611 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
611 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
612 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
612 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
613 | "flesh" |
613 | "flesh" |
614 | |
614 | |
615 | If a number (C<density>) is specified, then items of at least the |
615 | If a number (C<density>, must be 0..15) is specified, then items of at |
616 | specified value density are picked up. Value density is given as |
616 | least the specified value density are picked up. Value density is given as |
617 | gold/weight in kilograms. |
617 | gold/weight in kilograms. |
618 | |
618 | |
619 | The value in gold is what the item is worth if you sold it in the shop. |
619 | The value in gold is what the item is worth if you sold it in the shop. |
620 | |
620 | |
621 | =head2 prepare |
621 | =head2 prepare |