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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.19 by root, Sat Jul 14 06:41:34 2007 UTC vs.
Revision 1.38 by root, Sun Jan 25 23:27:33 2009 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
278Do not show the hints themselves, but notify you when a hint would have 291Do not show the hints themselves, but notify you when a hint would have
279been available. 292been available.
280 293
281=item hide 294=item hide
282 295
283Hide all hints: You will not be able to tell wether there is a hint 296Hide all hints: You will not be able to tell whether there is a hint
284available or not. 297available or not.
285 298
286=back 299=back
287 300
288=head2 hiscore 301=head2 hiscore
296Lists all players that you currently ignore. 309Lists all players that you currently ignore.
297 310
298 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
299 312
300This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 315user).
303 316
304The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
307being ignored. 320they are being ignored.
308 321
309To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
310 323
311=head2 inventory 324=head2 inventory
312 325
314status. Example: 327status. Example:
315 328
316 inventory 329 inventory
317 330
318 Inventory: 331 Inventory:
319 - arrow 0.1 332 - arrow 0.1
320 - Knife * 2 333 - Knife * 2
321 - long sword (wielded) 15 334 - long sword (wielded) 15
322 335
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 338currently using to attack.
326 339
362 invoke magic rune of large fireball 375 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
364 invoke create food of waybread 377 invoke create food of waybread
365 378
366It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
367I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'. 383such as '1'.
371 384
372 385
380they had will be left behind, but you will get no 393they had will be left behind, but you will get no
381experience for their death. However, it kills them 394experience for their death. However, it kills them
382instantaneously. 395instantaneously.
383 396
384If a name is specified then only pets with that 397If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
386but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
387corresponding to that number is killed. 400corresponding to that number is killed.
388
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs
404
405TODO
406 401
407=head2 mapinfo 402=head2 mapinfo
408 403
409Shows some information about the map like this: 404Shows some information about the map like this:
410 405
420The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
422 417
423=head2 maps 418=head2 maps
424 419
425[crossfire+]
426
427 maps <mapname> 420 maps <mapname>
428 421
429Shows a list of maps matching the regex <mapname> that are currently being 422Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 424
436=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437 430
438The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
442 435
443=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
444 437
445The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 443
451Most maps will not reset as long as players are on it, and usually the 444Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. Some 445reset counter only starts going down when all players left the map. Some
453maps will never reset in the common sense, these are usually marked with a 446maps will never reset in the common sense, these are usually marked with a
454very high number (sucha s C<1e+99>). 447very high number (such as C<1e+99>).
455 448
456=item Path: the name that uniquely identifies the map, can be used for goto etc. 449=item Path: the name that uniquely identifies the map, can be used for goto etc.
457 450
458=back 451=back
459 452
473 mark sword 466 mark sword
474 467
475B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
476on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
477finds. 470finds.
471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
478 484
479=head2 motd 485=head2 motd
480 486
481Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
482 488
489message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
4901 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
491buffering is disabled in this regard. 497buffering is disabled in this regard.
492 498
493output-sync controls how often information is sent to the screen. Each 499output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 500buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 501default value is usually less than a second.
496 502
497See also L<output-sync>. 503See also L<output-sync>.
498 504
505=head2 output-rate
506
499=head2 output-rate [bytes per second] 507 output-rate [bytes per second]
500 508
501Show the current setting of the output-rate, or set it to the provided 509Show the current setting of the output-rate, or set it to the provided
502value. The server will try not to send (much) more than this many bytes 510value. The server will try very hard not to send more than this many bytes
503per second to your client. If the rate is exceeded, the server tries to 511per second to your client. If the rate is exceeded, the server tries to
504hold back less important information (such as new images), to increase 512hold back less important information (such as new images) to increase
513responsiveness.
514
505responsiveness. The server-side default is usually quite high, around 515The server-side default is usually quite high, around 100000. If the
506100000, so if you have a slow link and want to be able to control your 516server is running on a Linux kernel, it will adjust to the actual
507character even when downloading faces, set this to a lower value, such as 517bandwidth available, and output-rate only sets an upper bound. That is,
5087000 (for ISDN). 518the server will automatically set an optimal send rate and adjusting your
519output-rate is not required.
509 520
510=head2 output-sync 521=head2 output-sync
511 522
512 output-sync [seconds] 523 output-sync [seconds]
513 524
514output-sync controls how often information is sent to the screen. Each 525output-sync controls how often information is sent to the screen. Each
515buffer has its own time value, and will be flushed independantly. The 526buffer has its own time value, and will be flushed independently. The
516default value is usually less than a second. 527default value is usually less than a second.
517 528
518output-count sets after how many messages of the same type, they are 529output-count sets after how many messages of the same type, they are
519then printed out. If the value was 10, then after killing ten orcs, the 530then printed out. If the value was 10, then after killing ten orcs, the
520message '10 times you kill orc' would be printed out. The default value is 531message '10 times you kill orc' would be printed out. The default value is
549party leave 560party leave
550 takes you out of current party 561 takes you out of current party
551 562
552=head2 peaceful 563=head2 peaceful
553 564
554TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 565TODO: rework for deliantra, intended future behaviour is to toggle
555peaceful mode with regards to npc and monsters only, not with regards to 566peaceful mode with regards to npc and monsters only, not with regards to
556players (which will be controlled by priests). 567players (which will be controlled by priests).
557 568
558The B<peaceful> command will switch you between peaceful and hostile attack 569The B<peaceful> command will switch you between peaceful and hostile attack
559modes. 570modes.
581 592
582=over 4 593=over 4
583 594
584=item B<normal> 595=item B<normal>
585 596
586As you would expect. 597Monsters behave normally, i.e. according to their own character.
587 598
588=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
589 600
590Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
591 602
599 610
600=back 611=back
601 612
602=head2 pickup 613=head2 pickup
603 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
604B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
605an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
606 621
607Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
608 624
609Mode 1: Pick up one item 625Mode can be one of:
610 626
611Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
612 632
613Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
614 634least the specified value density are picked up. Value density is given as
615Mode 4: Pick up all items 635gold/weight in kilograms.
616
617Mode 5: Pick up all items and stop
618
619Mode 6: Pick up all magical items
620
621Mode 7: Pick up all coins and gems
622
623Modes above 7: Pickup items with
624a value density greater than the pickup mode.
625
626Value density is value in gold/weight in kilograms.
627 636
628The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
629 638
630Goldcoins have a value density of 66,
631
632Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
633Artifacts are also picked up.
634
635=head2 prepare 639=head2 prepare
636 640
637The same as cast. Usage: 641The same as cast. Usage:
638 642
639 prepare <spell> 643 prepare <spell>
640 644
641=head2 X<quests>quests (|finished|.*)
642
643The quests command lists the quests you are doing or have completed.
644
645Parameters are:
646
647=over 4
648
649=item no arguments: displays current quests.
650
651=item B<finished>: displays finished quests;
652
653=item anything else: displays details for quests (finished or not) with name containing the given string.
654
655=back
656 645
657=head2 quit 646=head2 quit
658 647
659Deletes your character from the server. If you want to quit the session 648Deletes your character from the server. If you want to quit the session
660without deleting your character, you must use a I<Bed to Reality>. Find a 649without deleting your character, you must use a I<Bed to Reality>. Find a
661bed (probably in a building close to where you entered the game), get on 650bed (probably in a building close to where you entered the game), get on
662top of it, and apply it using B<Tab> ro the B<apply> command. 651top of it, and apply it using B<Tab> ro the B<apply> command.
663 652
653
664=head2 range 654=head2 range
665 655
666Your range weapon can be one of several weapons, a spell you cast, a 656Your range weapon can be one of several weapons, a spell you cast, a
667bow-and-arrow, a rod, or a wand, to name a few. 657bow-and-arrow, a rod, or a wand, to name a few.
668 658
669Your range weapon is fired when you press SHIFT-direction, and will be 659Your range weapon is fired when you press SHIFT-direction, and will be
670fired in that direction. 660fired in that direction.
661
671 662
672=head2 ready_skill 663=head2 ready_skill
673 664
674 ready_skill <name of skill> 665 ready_skill <name of skill>
675 666
678readied, some need to be actively used by "firing" them. 669readied, some need to be actively used by "firing" them.
679 670
680If you just want to invoke a skill once, leaving your range slot 671If you just want to invoke a skill once, leaving your range slot
681untouched, use L<use_skill> instead. 672untouched, use L<use_skill> instead.
682 673
674
683=head2 rename 675=head2 rename
684 676
685Changes/removes the custom name of given item (or the marked one). 677Changes/removes the custom name of given item (or the marked one).
686 678
687 rename oldname to newname 679 rename oldname to newname
689 681
690If either of the names contain spaces, you have to use the C<">-form, 682If either of the names contain spaces, you have to use the C<">-form,
691otherwise you can just write the name as-is. If you omit the old name, the 683otherwise you can just write the name as-is. If you omit the old name, the
692marked item will be used instead. 684marked item will be used instead.
693 685
694If the new name is empty (i.e. C<"">), then the original (unrenamed) name 686If the new name is empty (i.e. C<"">), then the original (before the
695will be restored. 687rename) name will be restored.
696 688
697Note: maximum allowed name length is 127 characters. 689Note: maximum allowed name length is 127 characters.
698 690
699=head2 reply
700
701 reply <message>
702
703Similar to tell, but instead of having to supply a username, it replies
704to the last player that sent you a tell. This is a bit racy (e.g. when
705somebody else tells you something while you type and you do not realise
706that), so be careful not to supply confidential information in the
707message.
708 691
709=head2 resistances 692=head2 resistances
710 693
711This shows you the resistances you have to specific attack types. 694This shows you the resistances you have to specific attack types.
712If you have for example "cold +20", it means you get 20% damage done 695If you have for example "cold +20", it means you get 20% damage done
749 732
750=head2 search-items 733=head2 search-items
751 734
752 search-items <word> 735 search-items <word>
753 736
754Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
755will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of Fire> will
756bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742While this mode is active, you will be slower and the normal autopickup is
743disabled. To disable search mode again, execute C<search-items> without
744any arguments.
757 745
758=head2 seen 746=head2 seen
759 747
760 seen <login> 748 seen <login>
761 749
764 752
765=head2 shout 753=head2 shout
766 754
767 shout <message> 755 shout <message>
768 756
769Sends a message to all players on the server that have 757Sends a message to all players on the server. It is mainly useful for
770L<listen|command/listen> level B<10> or higher. It is mainly useful for
771emergency messages ("I am trapped on xxx, can somebody help me?") and 758emergency messages ("I am trapped on xxx, can somebody help me?") and
772should not be used for general chat. Use L<chat|command/chat> instead. 759should not be used for general chat. Use L<chat|command/chat> instead.
773 760
774=head2 showpets 761=head2 showpets
775 762
802applies to new items you pick up - items that you are already holding will 789applies to new items you pick up - items that you are already holding will
803not be sorted. 790not be sorted.
804 791
805If sort_inventory is not set (default), items will be inserted via type, 792If sort_inventory is not set (default), items will be inserted via type,
806subtype and magic. This, all axes will be grouped together in magic order, 793subtype and magic. This, all axes will be grouped together in magic order,
807all daggers by magic order, etc. Unforunately, for scrolls and rings, new 794all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
808ones just get inserted last. 795ones just get inserted last.
809 796
810If you have a lot of stuff that is not in alphabetical order but you would 797If you have a lot of stuff that is not in alphabetical order but you would
811like it to be, the best method is to drop all of it and then pick it up. 798like it to be, the best method is to drop all of it and then pick it up.
812 799
813=head2 sound 800=head2 sound
814 801
815Toggles between sound enabled and disabled. This has no relevance to the 802Toggles between sound enabled and disabled. This has no relevance to the
816sound settings of the client, it only governs wether the server will send 803sound settings of the client, it only governs whether the server will send
817sound effect command to the client and is enabled if the client supports 804sound effect command to the client and is enabled if the client supports
818sound (i.e. always for cfplus). 805sound (i.e. always for the deliantra client).
819 806
820=head2 sourcecode 807=head2 sourcecode
821 808
822This command displays the means to download the sourcecode (server code, 809This command displays the means to download the source code (server code,
823maps and archetypes) used to implement this version of the game. 810maps and archetypes) used to implement this version of the game.
824 811
825Every player has the right to download and modify the source code of the 812Every player has the right to download and modify the source code of the
826server, as required by both the GNU General Public License and the GNU 813server, as required by both the GNU General Public License and the GNU
827Affero General Public license. 814Affero General Public license.
850Kills yourself. No, really. 837Kills yourself. No, really.
851 838
852This command might not look useful at first, but sometimes you can get 839This command might not look useful at first, but sometimes you can get
853yourself into a corner you can't escape anymore, either due to a map 840yourself into a corner you can't escape anymore, either due to a map
854bug or your own stupidity. Killing oneself can be difficult and time 841bug or your own stupidity. Killing oneself can be difficult and time
855consuming, thats why this command is provided. It is fast, painless, 842consuming, that's why this command is provided. It is fast, painless,
856effective, humane. 843effective, humane.
857 844
858=head2 take 845=head2 take
859 846
860The take commands take object(s) on the space the player is standing on, 847The take commands take object(s) on the space the player is standing on,
886thrown away. God-given items can not be thrown. You need the skill throwing 873thrown away. God-given items can not be thrown. You need the skill throwing
887for this to work. 874for this to work.
888 875
889=head2 time 876=head2 time
890 877
891Shows the Crossfire in-game time, not the server time. It looks like this: 878Shows the Deliantra in-game time, not the server time. It looks like this:
892 879
893 It is 52 minutes past 8 o'clock am, on the Day of the Bull 880 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
894 The 2nd Day of the Month of the Frost Giant, Year 63 881 the 2nd Day of the Month of the Frost Giant, Year 63.
895 Time of Year: The Season of New Year 882 Time of Year: The Season of New Year.
896 883
897It is partially just for fun but it affects the darkness outside and the 884An hour of game time passes in 3 minutes of real time. The time and
898weather if weather is enabled in the server. 885calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
886five weeks per month, and 17 months per year. The year is additionally
887split into four seasons of 4 months each, except the season of the
888Blizzard, which is 5 months long.
889
890The number "zero" is unknown, which is why the minutes go from 1 to 60.
891
892Seasons and the time of the day affect the overall outdoor daylight.
899 893
900=head2 title 894=head2 title
895
896 title <new title>
897 title clear # Sets your title back to your race.
901 898
902Players can change their title. For example you called yourself Gandalf and 899Players can change their title. For example you called yourself Gandalf and
903your race is elf, you can use the title command to change your name from 900your race is elf, you can use the title command to change your name from
904"Gandalf the elf" to "Gandalf the white". Usage: 901"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
905
906 title <new title>
907 title clear # Sets your title back to your race.
908 902
909Dragons cannot set their title because it changes during the game. 903Dragons cannot set their title because it changes during the game.
910 904
911=head2 unignore 905=head2 unignore
912 906
930 924
931The B<usekeys> option determines the behaviour of using keys. 925The B<usekeys> option determines the behaviour of using keys.
932 926
933Values are: 927Values are:
934 928
929=over 4
930
935inventory: Only keys in the top level inventory are used (default) 931=item B<inventory>: Only keys in the top level inventory are used (default)
936 932
937keyrings: Only keys in active keyrings are used. 933=item B<keyrings>: Only keys in active key rings are used.
938 934
939containers: Only keys in active containers are used. 935=item B<containers>: Only keys in active containers are used.
940 936
937=back
938
941Note that keyrings are just a specialized container, so the containers 939Note that key rings are just a specialized container, so the containers
942will also find keys in keyrings. 940will also find keys in key rings.
943 941
944Only active containers are used - keys will not jump out of closed 942Only active containers are used - keys will not jump out of closed
945containers, but hints will be given if you have keys in such containers. 943containers, but hints will be given if you have keys in such containers.
946 944
947=head2 version 945=head2 version
980 978
981 979
982=head1 Authors 980=head1 Authors
983 981
984Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
985help files with unknwon authors. 983help files with unknown authors.
986 984
987Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 985Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
988Steenhoven and Marc A. Lehmann. 986Steenhoven and Marc A. Lehmann.
989 987

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