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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.22 by root, Mon Jul 23 22:03:18 2007 UTC vs.
Revision 1.39 by root, Sat Sep 5 21:09:40 2009 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
294Do not show the hints themselves, but notify you when a hint would have 291Do not show the hints themselves, but notify you when a hint would have
295been available. 292been available.
296 293
297=item hide 294=item hide
298 295
299Hide all hints: You will not be able to tell wether there is a hint 296Hide all hints: You will not be able to tell whether there is a hint
300available or not. 297available or not.
301 298
302=back 299=back
303 300
304=head2 hiscore 301=head2 hiscore
312Lists all players that you currently ignore. 309Lists all players that you currently ignore.
313 310
314 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
315 312
316This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
317B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
318user). 315user).
319 316
320The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
321expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
322after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
323being ignored. 320they are being ignored.
324 321
325To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
326 323
327=head2 inventory 324=head2 inventory
328 325
330status. Example: 327status. Example:
331 328
332 inventory 329 inventory
333 330
334 Inventory: 331 Inventory:
335 - arrow 0.1 332 - arrow 0.1
336 - Knife * 2 333 - Knife * 2
337 - long sword (wielded) 15 334 - long sword (wielded) 15
338 335
339This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
340protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
341currently using to attack. 338currently using to attack.
342 339
378 invoke magic rune of large fireball 375 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
380 invoke create food of waybread 377 invoke create food of waybread
381 378
382It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
383I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'. 383such as '1'.
387 384
388 385
396they had will be left behind, but you will get no 393they had will be left behind, but you will get no
397experience for their death. However, it kills them 394experience for their death. However, it kills them
398instantaneously. 395instantaneously.
399 396
400If a name is specified then only pets with that 397If a name is specified then only pets with that
401name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
403corresponding to that number is killed. 400corresponding to that number is killed.
404
405=head2 listen
406
407 listen <listen-level>
408
409Listen sets the level of messages you will hear.
410Priorities are defined as follows:
411
412 0 - Nothing, not even "You punch kobold." or "You say: hi".
413 1 - Only messages that have to do with yourself.
414 2 - Emergency calls from other users
415 10 - General chatter with the 'chat' command.
416 11 - See what players kill what monster with what attack/spell. Very
417 verbose - only for the fanatics.
418
419=head2 logs
420
421TODO
422 401
423=head2 mapinfo 402=head2 mapinfo
424 403
425Shows some information about the map like this: 404Shows some information about the map like this:
426 405
436The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
437the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
438 417
439=head2 maps 418=head2 maps
440 419
441[crossfire+]
442
443 maps <mapname> 420 maps <mapname>
444 421
445Shows a list of maps matching the regex <mapname> that are currently being 422Shows a list of maps matching the regex <mapname> that are currently being
446known to the server. The different fields are Pl, I, Svd, Reset and Path: 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
447 424
452=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
453 430
454The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
45540 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
456most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
457currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
458 435
459=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
460 437
461The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
462it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
465=item Reset: the minimum number of seconds the map will stay as is (will not reset). 442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
466 443
467Most maps will not reset as long as players are on it, and usually the 444Most maps will not reset as long as players are on it, and usually the
468reset counter only starts going down when all players left the map. Some 445reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a 446maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>). 447very high number (such as C<1e+99>).
471 448
472=item Path: the name that uniquely identifies the map, can be used for goto etc. 449=item Path: the name that uniquely identifies the map, can be used for goto etc.
473 450
474=back 451=back
475 452
489 mark sword 466 mark sword
490 467
491B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
492on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
493finds. 470finds.
471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
494 484
495=head2 motd 485=head2 motd
496 486
497Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
498 488
505message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
5061 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
507buffering is disabled in this regard. 497buffering is disabled in this regard.
508 498
509output-sync controls how often information is sent to the screen. Each 499output-sync controls how often information is sent to the screen. Each
510buffer has its own time value, and will be flushed independantly. The 500buffer has its own time value, and will be flushed independently. The
511default value is usually less than a second. 501default value is usually less than a second.
512 502
513See also L<output-sync>. 503See also L<output-sync>.
514 504
505=head2 output-rate
506
515=head2 output-rate [bytes per second] 507 output-rate [bytes per second]
516 508
517Show the current setting of the output-rate, or set it to the provided 509Show the current setting of the output-rate, or set it to the provided
518value. The server will try not to send (much) more than this many bytes 510value. The server will try very hard not to send more than this many bytes
519per second to your client. If the rate is exceeded, the server tries to 511per second to your client. If the rate is exceeded, the server tries to
520hold back less important information (such as new images), to increase 512hold back less important information (such as new images) to increase
513responsiveness.
514
521responsiveness. The server-side default is usually quite high, around 515The server-side default is usually quite high, around 100000. If the
522100000, so if you have a slow link and want to be able to control your 516server is running on a Linux kernel, it will adjust to the actual
523character even when downloading faces, set this to a lower value, such as 517bandwidth available, and output-rate only sets an upper bound. That is,
5247000 (for ISDN). 518the server will automatically set an optimal send rate and adjusting your
519output-rate is not required.
525 520
526=head2 output-sync 521=head2 output-sync
527 522
528 output-sync [seconds] 523 output-sync [seconds]
529 524
530output-sync controls how often information is sent to the screen. Each 525output-sync controls how often information is sent to the screen. Each
531buffer has its own time value, and will be flushed independantly. The 526buffer has its own time value, and will be flushed independently. The
532default value is usually less than a second. 527default value is usually less than a second.
533 528
534output-count sets after how many messages of the same type, they are 529output-count sets after how many messages of the same type, they are
535then printed out. If the value was 10, then after killing ten orcs, the 530then printed out. If the value was 10, then after killing ten orcs, the
536message '10 times you kill orc' would be printed out. The default value is 531message '10 times you kill orc' would be printed out. The default value is
565party leave 560party leave
566 takes you out of current party 561 takes you out of current party
567 562
568=head2 peaceful 563=head2 peaceful
569 564
570TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 565TODO: rework for deliantra, intended future behaviour is to toggle
571peaceful mode with regards to npc and monsters only, not with regards to 566peaceful mode with regards to npc and monsters only, not with regards to
572players (which will be controlled by priests). 567players (which will be controlled by priests).
573 568
574The B<peaceful> command will switch you between peaceful and hostile attack 569The B<peaceful> command will switch you between peaceful and hostile attack
575modes. 570modes.
597 592
598=over 4 593=over 4
599 594
600=item B<normal> 595=item B<normal>
601 596
602As you would expect. 597Monsters behave normally, i.e. according to their own character.
603 598
604=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
605 600
606Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
607 602
615 610
616=back 611=back
617 612
618=head2 pickup 613=head2 pickup
619 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
620B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
621an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
622 621
623Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
624 624
625Mode 1: Pick up one item 625Mode can be one of:
626 626
627Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
628 632
629Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
630 634least the specified value density are picked up. Value density is given as
631Mode 4: Pick up all items 635gold/weight in kilograms.
632
633Mode 5: Pick up all items and stop
634
635Mode 6: Pick up all magical items
636
637Mode 7: Pick up all coins and gems
638
639Modes above 7: Pickup items with
640a value density greater than the pickup mode.
641
642Value density is value in gold/weight in kilograms.
643 636
644The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
645
646Goldcoins have a value density of 66,
647
648Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
649Artifacts are also picked up.
650
651 638
652=head2 prepare 639=head2 prepare
653 640
654The same as cast. Usage: 641The same as cast. Usage:
655 642
694 681
695If either of the names contain spaces, you have to use the C<">-form, 682If either of the names contain spaces, you have to use the C<">-form,
696otherwise you can just write the name as-is. If you omit the old name, the 683otherwise you can just write the name as-is. If you omit the old name, the
697marked item will be used instead. 684marked item will be used instead.
698 685
699If the new name is empty (i.e. C<"">), then the original (unrenamed) name 686If the new name is empty (i.e. C<"">), then the original (before the
700will be restored. 687rename) name will be restored.
701 688
702Note: maximum allowed name length is 127 characters. 689Note: maximum allowed name length is 127 characters.
703 690
704 691
705=head2 resistances 692=head2 resistances
745 732
746=head2 search-items 733=head2 search-items
747 734
748 search-items <word> 735 search-items <word>
749 736
750Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
751will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of Fire> will
752bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742While this mode is active, you will be slower and the normal autopickup is
743disabled. To disable search mode again, execute C<search-items> without
744any arguments.
753 745
754=head2 seen 746=head2 seen
755 747
756 seen <login> 748 seen <login>
757 749
760 752
761=head2 shout 753=head2 shout
762 754
763 shout <message> 755 shout <message>
764 756
765Sends a message to all players on the server that have 757Sends a message to all players on the server. It is mainly useful for
766L<listen|command/listen> level B<10> or higher. It is mainly useful for
767emergency messages ("I am trapped on xxx, can somebody help me?") and 758emergency messages ("I am trapped on xxx, can somebody help me?") and
768should not be used for general chat. Use L<chat|command/chat> instead. 759should not be used for general chat. Use L<chat|command/chat> instead.
769 760
770=head2 showpets 761=head2 showpets
771 762
798applies to new items you pick up - items that you are already holding will 789applies to new items you pick up - items that you are already holding will
799not be sorted. 790not be sorted.
800 791
801If sort_inventory is not set (default), items will be inserted via type, 792If sort_inventory is not set (default), items will be inserted via type,
802subtype and magic. This, all axes will be grouped together in magic order, 793subtype and magic. This, all axes will be grouped together in magic order,
803all daggers by magic order, etc. Unforunately, for scrolls and rings, new 794all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
804ones just get inserted last. 795ones just get inserted last.
805 796
806If you have a lot of stuff that is not in alphabetical order but you would 797If you have a lot of stuff that is not in alphabetical order but you would
807like it to be, the best method is to drop all of it and then pick it up. 798like it to be, the best method is to drop all of it and then pick it up.
808 799
809=head2 sound 800=head2 sound
810 801
811Toggles between sound enabled and disabled. This has no relevance to the 802Toggles between sound enabled and disabled. This has no relevance to the
812sound settings of the client, it only governs wether the server will send 803sound settings of the client, it only governs whether the server will send
813sound effect command to the client and is enabled if the client supports 804sound effect command to the client and is enabled if the client supports
814sound (i.e. always for cfplus). 805sound (i.e. always for the deliantra client).
815 806
816=head2 sourcecode 807=head2 sourcecode
817 808
818This command displays the means to download the sourcecode (server code, 809This command displays the means to download the source code (server code,
819maps and archetypes) used to implement this version of the game. 810maps and archetypes) used to implement this version of the game.
820 811
821Every player has the right to download and modify the source code of the 812Every player has the right to download and modify the source code of the
822server, as required by both the GNU General Public License and the GNU 813server, as required by both the GNU General Public License and the GNU
823Affero General Public license. 814Affero General Public license.
846Kills yourself. No, really. 837Kills yourself. No, really.
847 838
848This command might not look useful at first, but sometimes you can get 839This command might not look useful at first, but sometimes you can get
849yourself into a corner you can't escape anymore, either due to a map 840yourself into a corner you can't escape anymore, either due to a map
850bug or your own stupidity. Killing oneself can be difficult and time 841bug or your own stupidity. Killing oneself can be difficult and time
851consuming, thats why this command is provided. It is fast, painless, 842consuming, that's why this command is provided. It is fast, painless,
852effective, humane. 843effective, humane.
853 844
854=head2 take 845=head2 take
855 846
856The take commands take object(s) on the space the player is standing on, 847The take commands take object(s) on the space the player is standing on,
882thrown away. God-given items can not be thrown. You need the skill throwing 873thrown away. God-given items can not be thrown. You need the skill throwing
883for this to work. 874for this to work.
884 875
885=head2 time 876=head2 time
886 877
887Shows the Crossfire in-game time, not the server time. It looks like this: 878Shows the Deliantra in-game time, not the server time. It looks like this:
888 879
889 It is 52 minutes past 8 o'clock am, on the Day of the Bull 880 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
890 The 2nd Day of the Month of the Frost Giant, Year 63 881 the 2nd Day of the Month of the Frost Giant, Year 63.
891 Time of Year: The Season of New Year 882 Time of Year: The Season of New Year.
892 883
893It is partially just for fun but it affects the darkness outside and the 884An hour of game time passes in 3 minutes of real time. The time and
894weather if weather is enabled in the server. 885calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
886five weeks per month, and 17 months per year. The year is additionally
887split into four seasons of 4 months each, except the season of the
888Blizzard, which is 5 months long.
889
890The number "zero" is unknown, which is why the minutes go from 1 to 60.
891
892Seasons and the time of the day affect the overall outdoor daylight.
895 893
896=head2 title 894=head2 title
895
896 title <new title>
897 title clear # Sets your title back to your race.
897 898
898Players can change their title. For example you called yourself Gandalf and 899Players can change their title. For example you called yourself Gandalf and
899your race is elf, you can use the title command to change your name from 900your race is elf, you can use the title command to change your name from
900"Gandalf the elf" to "Gandalf the white". Usage: 901"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
901
902 title <new title>
903 title clear # Sets your title back to your race.
904 902
905Dragons cannot set their title because it changes during the game. 903Dragons cannot set their title because it changes during the game.
906 904
907=head2 unignore 905=head2 unignore
908 906
926 924
927The B<usekeys> option determines the behaviour of using keys. 925The B<usekeys> option determines the behaviour of using keys.
928 926
929Values are: 927Values are:
930 928
929=over 4
930
931inventory: Only keys in the top level inventory are used (default) 931=item B<inventory>: Only keys in the top level inventory are used (default)
932 932
933keyrings: Only keys in active keyrings are used. 933=item B<keyrings>: Only keys in active key rings are used.
934 934
935containers: Only keys in active containers are used. 935=item B<containers>: Only keys in active containers are used.
936 936
937=back
938
937Note that keyrings are just a specialized container, so the containers 939Note that key rings are just a specialized container, so the containers
938will also find keys in keyrings. 940will also find keys in key rings.
939 941
940Only active containers are used - keys will not jump out of closed 942Only active containers are used - keys will not jump out of closed
941containers, but hints will be given if you have keys in such containers. 943containers, but hints will be given if you have keys in such containers.
942 944
943=head2 version 945=head2 version
976 978
977 979
978=head1 Authors 980=head1 Authors
979 981
980Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
981help files with unknwon authors. 983help files with unknown authors.
982 984
983Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 985Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
984Steenhoven and Marc A. Lehmann. 986Steenhoven and Marc A. Lehmann.
985 987

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