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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.35 by root, Sun Dec 28 16:20:00 2008 UTC vs.
Revision 1.41 by elmex, Fri Nov 13 15:54:24 2009 UTC

69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain body parts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80The C<bowmode> controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
392If a name is specified then only pets with that 397If a name is specified then only pets with that
393name will be killed, e.g. killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
395corresponding to that number is killed. 400corresponding to that number is killed.
396 401
402=head2 lock
403
404 lock [object]
405
406The lock command is a quick and convenient way to
407lock items in your inventory.
408
409If a object name is specified then only the
410objects that match that name are locked.
411e.g lock materials will lock any materials
412in your inventory and not touch anything else.
413
414lock by itself will lock everything in your
415inventory.
416
397=head2 mapinfo 417=head2 mapinfo
398 418
399Shows some information about the map like this: 419Shows some information about the map like this:
400 420
401 world_105_115 (/world/world_105_115) in scorn 421 world_105_115 (/world/world_105_115) in scorn
461 mark sword 481 mark sword
462 482
463B<mark> will look for best match first, and then look for matches based 483B<mark> will look for best match first, and then look for matches based
464on shortened name, object name, archetype name. It prints the match it 484on shortened name, object name, archetype name. It prints the match it
465finds. 485finds.
486
487=head2 me
488
489 me <message>
490
491Sends a message to all players on the server, similar to chat, but instead
492of using C<name chats: message>, the form C<* name message> is used, which
493is useful to describe yourself, such as:
494
495 me feels lonely
496 =>
497 * schmorp feels lonely
498
466 499
467=head2 motd 500=head2 motd
468 501
469Shows the message of the day. It takes no arguments. 502Shows the message of the day. It takes no arguments.
470 503
574 607
575=over 4 608=over 4
576 609
577=item B<normal> 610=item B<normal>
578 611
579As you would expect. 612Monsters behave normally, i.e. according to their own character.
580 613
581=item B<sad> (search and destroy) 614=item B<sad> (search and destroy)
582 615
583Pets will roam and seek out things to attack. 616Pets will roam and seek out things to attack.
584 617
715=head2 search-items 748=head2 search-items
716 749
717 search-items <word> 750 search-items <word>
718 751
719Automatically picks up all items with <word> in their name. C<search-items 752Automatically picks up all items with <word> in their name. C<search-items
720rod> will pick up all rods and heavy rods. C<search-items of Fire> will 753rod> will pick up all rods and heavy rods. C<search-items of fire> will
721pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> 754pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
722will pick up all items with magic+1, and so on, and so on. 755will pick up all items with magic+1, and so on, and so on.
756
757You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
758up only cursed items or C<unpaid>, which picks up only unpaid items.
723 759
724While this mode is active, you will be slower and the normal autopickup is 760While this mode is active, you will be slower and the normal autopickup is
725disabled. To disable search mode again, execute C<search-items> without 761disabled. To disable search mode again, execute C<search-items> without
726any arguments. 762any arguments.
727 763
888 924
889 unignore <login> 925 unignore <login>
890 926
891Cancels all ignores set for the specified login. See B<ignore>. 927Cancels all ignores set for the specified login. See B<ignore>.
892 928
929=head2 unlock
930
931 unlock [object]
932
933The unlock command is a quick and convenient way to
934unlock items in your inventory.
935
936If a object name is specified then only the
937objects that match that name are unlocked.
938
939e.g unlock materials will unlock any materials
940in your inventory and not touch anything else.
941
942unlock by itself will unlock everything in your
943inventory.
944
893=head2 uptime 945=head2 uptime
894 946
895Tells you something about the time the server was started and how long ago 947Tells you something about the time the server was started and how long ago
896that was. 948that was.
897 949

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