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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.9 by root, Mon Dec 11 02:43:21 2006 UTC vs.
Revision 1.32 by root, Tue Dec 23 05:34:33 2008 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
37 26
38These two options disable the toggling feature. 27These two options disable the toggling feature.
39 28
40=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
41 30
42Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 32require something else to be unequipped.
44 33
45The options are: 34The options are:
46 35
47=over 4 36=over 4
80 69
81See L<apply|command/apply>. 70See L<apply|command/apply>.
82 71
83=head2 body 72=head2 body
84 73
85Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
88 77
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 79
91Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
92 81
93The options are: 82The options are:
94 83
95=over 4 84=over 4
96 85
121 110
122When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
125 114
126When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
130 119
131=head2 chat 120=head2 chat
132 121
133 chat <message> 122 chat <message>
134 123
135Sends a message to all players on the server that have 124Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 125chat with others.
137 126
138=head2 cast 127=head2 cast
139 128
140You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
141want. Example: 130want. Example:
142 131
143 cast burning hands 132 cast burning hands
144 133
145sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
146 135
147If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
148 137
149It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
150 139
151See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
152 141
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 143
155 drop [number] name 144 drop [number] name
156 145
160 149
161There are a few special name values: 150There are a few special name values:
162 151
163=over 4 152=over 4
164 153
165=item B<all> 154=item B<all>: matches any item.
166 155
167matches any item. 156=item B<unpaid>: matches unpaid items.
168 157
169=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
170 159
171matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 161
181=back 162=back
182 163
183B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 167will be dropped. A collection of 5 scrolls will not be dropped.
187 168
188See also B<dropall> and mouse button control within client for dropping 169See also B<dropall> and mouse button control within client for dropping
189objects. 170objects.
190 171
172
173=head2 cointoss
174
175Tosses a coin and reports the outcome to you and other players on the same
176map, much like the say command does.
177
178
179=head2 orcknuckle
180
181Throws your orcknuckle set and reports the outcome to you and other
182players on the same map, much like the say command does. Your first
183three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184I<princess>, I<dragon>, while the fourth can additionally roll up to
185I<orc>.
186
187
191=head2 dropall 188=head2 dropall
192 189
193 dropall [type] 190 dropall [type]
194 191
195B<dropall> drops all items in your inventory to the ground, excepting 192B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 260=head2 gsay
264 261
265If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
267 264
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 265=head2 help
288 266
289Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
290 268
269=head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation
275better than without. You can change the display of these hints with this
276command:
277
278=over 4
279
280=item show
281
282Show the hints (the default mode).
283
284=item mark
285
286Do not show the hints themselves, but notify you when a hint would have
287been available.
288
289=item hide
290
291Hide all hints: You will not be able to tell whether there is a hint
292available or not.
293
294=back
295
291=head2 hiscore 296=head2 hiscore
292 297
293Shows a list of the highest level players in the game. 298Shows a list of the highest level players in the game.
294 299
295=head2 ignore 300=head2 ignore
299Lists all players that you currently ignore. 304Lists all players that you currently ignore.
300 305
301 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
302 307
303This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 310user).
306 311
307The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
310being ignored. 315they are being ignored.
311 316
312To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
313 318
314=head2 inventory 319=head2 inventory
315 320
317status. Example: 322status. Example:
318 323
319 inventory 324 inventory
320 325
321 Inventory: 326 Inventory:
322 - arrow 0.1 327 - arrow 0.1
323 - Knife * 2 328 - Knife * 2
324 - long sword (wielded) 15 329 - long sword (wielded) 15
325 330
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 333currently using to attack.
329 334
353One can never transport from nor to an unholy place. That means, one can 358One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 359not be saved out of jail using invite.
355 360
356=head2 invoke 361=head2 invoke
357 362
358The invoke command is used 363The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 364necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 365weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 366
364Examples: 367Examples:
368
365'invoke restoration 369 invoke restoration
366'invoke magic rune of large fireball 370 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
368'invoke create food of waybread 372 invoke create food of waybread
369 373
370It is very helpful to bind healing 374It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 375I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'.
372 379
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 380
407=head2 killpets 381=head2 killpets
408 382
409 killpets [name] 383 killpets [name]
410 384
414they had will be left behind, but you will get no 388they had will be left behind, but you will get no
415experience for their death. However, it kills them 389experience for their death. However, it kills them
416instantaneously. 390instantaneously.
417 391
418If a name is specified then only pets with that 392If a name is specified then only pets with that
419name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
420but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
421corresponding to that number is killed. 395corresponding to that number is killed.
422
423=head2 listen
424
425 listen <listen-level>
426
427Listen sets the level of messages you will hear.
428Priorities are defined as follows:
429
430 0 - Nothing, not even "You punch kobold." or "You say: hi".
431 1 - Only messages that have to do with yourself.
432 2 - Emergency calls from other users
433 10 - General chatter with the 'chat' command.
434 11 - See what players kill what monster with what attack/spell. Very
435 verbose - only for the fanatics.
436
437=head2 logs
438
439TODO
440 396
441=head2 mapinfo 397=head2 mapinfo
442 398
443Shows some information about the map like this: 399Shows some information about the map like this:
444 400
454The rest is information the mapper may or may not provide. Often, this is 410The rest is information the mapper may or may not provide. Often, this is
455the mapper's name, email and map creation date as this example shows. 411the mapper's name, email and map creation date as this example shows.
456 412
457=head2 maps 413=head2 maps
458 414
459Shows a list of maps that are currently being visited or have been visited. 415 maps <mapname>
460The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
461 416
462Path: The last part of the map path 417Shows a list of maps matching the regex <mapname> that are currently being
463Pl: Players on the map. 418known to the server. The different fields are Pl, I, Svd, Reset and Path:
464PlM: Players on the map recounted (should be the same as Pl). 419
465IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 420=over 4
4663) currently loading or 4) currently saving. 421
467TO: Timeout, when the map is swapped to disk. 422=item Pl: the number of players on that map currently.
468Dif: Map difficulty. 423
469Reset: Real server time when the map is going to reset. 424=item I: B<I>n memory, B<S>wapped out or B<L>oading.
425
426The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is
429currently being loaded, but thats rare, as loading a map is fast.
430
431=item Svd: the amount of seconds the map was last saved (++ means >99).
432
433The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost.
436
437=item Reset: the minimum number of seconds the map will stay as is (will not reset).
438
439Most maps will not reset as long as players are on it, and usually the
440reset counter only starts going down when all players left the map. Some
441maps will never reset in the common sense, these are usually marked with a
442very high number (such as C<1e+99>).
443
444=item Path: the name that uniquely identifies the map, can be used for goto etc.
445
446=back
447
470 448
471=head2 mark 449=head2 mark
472 450
473B<mark> is used to mark items for items that apply other items. Examples of 451B<mark> is used to mark items for items that apply other items. Examples of
474these are flint & steel marked for apply torches, a weapon marked for 452these are flint & steel marked for apply torches, a weapon marked for
488 466
489=head2 motd 467=head2 motd
490 468
491Shows the message of the day. It takes no arguments. 469Shows the message of the day. It takes no arguments.
492 470
493=head2 melee
494
495ERROR: not a command, but another help topic => move to a different file maybe?
496
497You fight to kill monsters. You can either use magic or weapons.
498
499To use weapons, simply wield a weapon (and armour!) and move into the
500monster you want to attack.
501
502To use magic or bows, read
503'help spells
504and
505'help range
506and
507'help cast
508and
509'help invoke
510
511=head2 mode
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mode commands are as follows:
516
517Applymode, adjusts how items are applied
518Bowmode, adjusts the way bows work
519Peaceful, sets how you react to other players
520Petmode, adjusts how your pets behave
521
522=head2 mouse
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mouse isn't a great way to move your character. It'll work, but you'll
527be handicapped unless you use the keyboard for this. However, the mouse
528has the following inventory uses:
529
530Middle button on item: apply
531or equip
532
533Right button: drop or pickup
534item on ground
535
536Left button: info on item
537
538=head2 move
539
540ERROR: not a command, but another help topic => move to a different file maybe?
541ERROR: same as "keys"?
542
543These are the basic movement
544keys:
545 yku
546 h l
547 bjn
548
549Running is done by holding
550control and move. Running
551is recommended.
552
553Firing the range weapon (help range)
554is done by holding shift and
555move.
556
557'help mouse for help on what the
558mouse buttons do.
559
560'help melee for advice on how to
561fight
562
563'help traps for help with finding
564and disarming traps
565
566=head2 output-count 471=head2 output-count
567 472
568output-sync controls how often information is sent to the screen. Each 473 output-count [lines]
569buffer has its own time value, and will be flushed independantly. The
570default value is 16 ticks (about 2 seconds).
571 474
572output-count sets after how many messages of the same type, they are 475output-count sets after how many messages of the same type, they are
573then printed out. If the value was 10, then after killing ten orcs, the 476then printed out. If the value was 10, then after killing ten orcs, the
574message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
5751 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
576buffering is disabled in this regard. 479buffering is disabled in this regard.
577 480
481output-sync controls how often information is sent to the screen. Each
482buffer has its own time value, and will be flushed independently. The
483default value is usually less than a second.
484
578See also L<output-sync>. 485See also L<output-sync>.
579 486
487=head2 output-rate
488
489 output-rate [bytes per second]
490
491Show the current setting of the output-rate, or set it to the provided
492value. The server will try very hard not to send more than this many bytes
493per second to your client. If the rate is exceeded, the server tries to
494hold back less important information (such as new images) to increase
495responsiveness.
496
497The server-side default is usually quite high, around 100000. If the
498server is running on a Linux kernel, it will adjust to the actual
499bandwidth available, and output-rate only sets an upper bound. That is,
500the server will automatically set an optimal send rate and adjusting your
501output-rate is not required.
502
580=head2 output-sync 503=head2 output-sync
581 504
505 output-sync [seconds]
506
582output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
583buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
584default value is 16 ticks (about 2 seconds). 509default value is usually less than a second.
585 510
586output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
587then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
588message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
5891 - this means that all messages get printed out as they are requested - 5141 - this means that all messages get printed out as they are requested -
617party leave 542party leave
618 takes you out of current party 543 takes you out of current party
619 544
620=head2 peaceful 545=head2 peaceful
621 546
622TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 547TODO: rework for deliantra, intended future behaviour is to toggle
623peaceful mode with regards to npc and monsters only, not with regards to 548peaceful mode with regards to npc and monsters only, not with regards to
624players (which will be controlled by priests). 549players (which will be controlled by priests).
625 550
626The B<peaceful> command will switch you between peaceful and hostile attack 551The B<peaceful> command will switch you between peaceful and hostile attack
627modes. 552modes.
698Goldcoins have a value density of 66, 623Goldcoins have a value density of 66,
699 624
700Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 625Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
701Artifacts are also picked up. 626Artifacts are also picked up.
702 627
628
703=head2 prepare 629=head2 prepare
704 630
705The same as cast. Usage: 631The same as cast. Usage:
706 632
707 prepare <spell> 633 prepare <spell>
708 634
709=head2 X<quests>quests (|finished|.*)
710
711The quests command lists the quests you are doing or have completed.
712
713Parameters are:
714
715=over 4
716
717=item no arguments: displays current quests.
718
719=item B<finished>: displays finished quests;
720
721=item anything else: displays details for quests (finished or not) with name containing the given string.
722
723=back
724 635
725=head2 quit 636=head2 quit
726 637
727Deletes your character from the server. If you want to quit the session 638Deletes your character from the server. If you want to quit the session
728without deleting your character, you must use a I<Bed to Reality>. Find a 639without deleting your character, you must use a I<Bed to Reality>. Find a
729bed (probably in a building close to where you entered the game), get on 640bed (probably in a building close to where you entered the game), get on
730top of it, and apply it using B<Tab> ro the B<apply> command. 641top of it, and apply it using B<Tab> ro the B<apply> command.
731 642
643
732=head2 range 644=head2 range
733 645
734Your range weapon can be one of several weapons, a spell you cast, a 646Your range weapon can be one of several weapons, a spell you cast, a
735bow-and-arrow, a rod, or a wand, to name a few. 647bow-and-arrow, a rod, or a wand, to name a few.
736 648
737Your range weapon is fired when you press SHIFT-direction, and will be 649Your range weapon is fired when you press SHIFT-direction, and will be
738fired in that direction. 650fired in that direction.
651
739 652
740=head2 ready_skill 653=head2 ready_skill
741 654
742 ready_skill <name of skill> 655 ready_skill <name of skill>
743 656
746readied, some need to be actively used by "firing" them. 659readied, some need to be actively used by "firing" them.
747 660
748If you just want to invoke a skill once, leaving your range slot 661If you just want to invoke a skill once, leaving your range slot
749untouched, use L<use_skill> instead. 662untouched, use L<use_skill> instead.
750 663
664
751=head2 rename 665=head2 rename
752 666
753Changes/removes the custom name of given item (or the marked one). 667Changes/removes the custom name of given item (or the marked one).
754 668
755 rename oldname to newname 669 rename oldname to newname
757 671
758If either of the names contain spaces, you have to use the C<">-form, 672If either of the names contain spaces, you have to use the C<">-form,
759otherwise you can just write the name as-is. If you omit the old name, the 673otherwise you can just write the name as-is. If you omit the old name, the
760marked item will be used instead. 674marked item will be used instead.
761 675
762If the new name is empty (i.e. C<"">), then the custom name will be 676If the new name is empty (i.e. C<"">), then the original (before the
763removed from the item. 677rename) name will be restored.
764 678
765Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
766 680
767=head2 reply
768
769 reply <message>
770
771Similar to tell, but instead of having to supply a username, it replies
772to the last player that sent you a tell. This is a bit racy (e.g. when
773somebody else tells you something while you type and you do not realise
774that), so be careful not to supply confidential information in the
775message.
776 681
777=head2 resistances 682=head2 resistances
778 683
779This shows you the resistances you have to specific attack types. 684This shows you the resistances you have to specific attack types.
780If you have for example "cold +20", it means you get 20% damage done 685If you have for example "cold +20", it means you get 20% damage done
832 737
833=head2 shout 738=head2 shout
834 739
835 shout <message> 740 shout <message>
836 741
837Sends a message to all players on the server that have 742Sends a message to all players on the server. It is mainly useful for
838L<listen|command/listen> level B<10> or higher. It is mainly useful for
839emergency messages ("I am trapped on xxx, can somebody help me?") and 743emergency messages ("I am trapped on xxx, can somebody help me?") and
840should not be used for general chat. Use L<chat|command/chat> instead. 744should not be used for general chat. Use L<chat|command/chat> instead.
841 745
842=head2 showpets 746=head2 showpets
843 747
870applies to new items you pick up - items that you are already holding will 774applies to new items you pick up - items that you are already holding will
871not be sorted. 775not be sorted.
872 776
873If sort_inventory is not set (default), items will be inserted via type, 777If sort_inventory is not set (default), items will be inserted via type,
874subtype and magic. This, all axes will be grouped together in magic order, 778subtype and magic. This, all axes will be grouped together in magic order,
875all daggers by magic order, etc. Unforunately, for scrolls and rings, new 779all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
876ones just get inserted last. 780ones just get inserted last.
877 781
878If you have a lot of stuff that is not in alphabetical order but you would 782If you have a lot of stuff that is not in alphabetical order but you would
879like it to be, the best method is to drop all of it and then pick it up. 783like it to be, the best method is to drop all of it and then pick it up.
880 784
881=head2 sound 785=head2 sound
882 786
883Toggles between sound enabled and disabled. This has no relevance to the 787Toggles between sound enabled and disabled. This has no relevance to the
884sound settings of the client, it only governs wether the server will send 788sound settings of the client, it only governs whether the server will send
885sound effect command to the client and is enabled if the client supports 789sound effect command to the client and is enabled if the client supports
886sound (i.e. always for cfplus). 790sound (i.e. always for the deliantra client).
791
792=head2 sourcecode
793
794This command displays the means to download the source code (server code,
795maps and archetypes) used to implement this version of the game.
796
797Every player has the right to download and modify the source code of the
798server, as required by both the GNU General Public License and the GNU
799Affero General Public license.
800
801If you modify your version of the server, you will have to provide a means
802to download the modified sources (and resources) via this command. If you
803run an unmodified version of the server, the default will do.
887 804
888=head2 statistics 805=head2 statistics
889 806
890B<statistics> shows various useful information about your character. 807B<statistics> shows various useful information about your character.
891None of the information it shows is stuff that is not contained in the 808None of the information it shows is stuff that is not contained in the
941thrown away. God-given items can not be thrown. You need the skill throwing 858thrown away. God-given items can not be thrown. You need the skill throwing
942for this to work. 859for this to work.
943 860
944=head2 time 861=head2 time
945 862
946Shows the Crossfire in-game time, not the server time. It looks like this: 863Shows the Deliantra in-game time, not the server time. It looks like this:
947 864
948 It is 52 minutes past 8 o'clock am, on the Day of the Bull 865 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
949 The 2nd Day of the Month of the Frost Giant, Year 63 866 the 2nd Day of the Month of the Frost Giant, Year 63.
950 Time of Year: The Season of New Year 867 Time of Year: The Season of New Year.
951 868
952It is partially just for fun but it affects the darkness outside and the 869An hour of game time passes in 3 minutes of real time. The time and
953weather if weather is enabled in the server. 870calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
871five weeks per month, and 17 months per year. The year is additionally
872split into four seasons of 4 months each, except the season of the
873Blizzard, which is 5 months long.
874
875The number "zero" is unknown, which is why the minutes go from 1 to 60.
876
877Seasons and the time of the day affect the overall outdoor daylight.
954 878
955=head2 title 879=head2 title
880
881 title <new title>
882 title clear # Sets your title back to your race.
956 883
957Players can change their title. For example you called yourself Gandalf and 884Players can change their title. For example you called yourself Gandalf and
958your race is elf, you can use the title command to change your name from 885your race is elf, you can use the title command to change your name from
959"Gandalf the elf" to "Gandalf the white". Usage: 886"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
960
961 title <new title>
962 title clear # Sets your title back to your race.
963 887
964Dragons cannot set their title because it changes during the game. 888Dragons cannot set their title because it changes during the game.
965
966=head2 traps
967
968ERROR: not a command, but another help topic => move to a different file maybe?
969
970I recommend the following
971keybindings
972'bind search
973s
974'bind disarm
975d
976Then you can use the 's' and
977'd' keys for searching for and
978disarming traps.
979
980Traps appear at random in doors and in chests. Search those before you
981open them up. Search by going near where you suspect a trap, and type 's'
982 889
983=head2 unignore 890=head2 unignore
984 891
985 unignore <login> 892 unignore <login>
986 893
1002 909
1003The B<usekeys> option determines the behaviour of using keys. 910The B<usekeys> option determines the behaviour of using keys.
1004 911
1005Values are: 912Values are:
1006 913
914=over 4
915
1007inventory: Only keys in the top level inventory are used (default) 916=item B<inventory>: Only keys in the top level inventory are used (default)
1008 917
1009keyrings: Only keys in active keyrings are used. 918=item B<keyrings>: Only keys in active key rings are used.
1010 919
1011containers: Only keys in active containers are used. 920=item B<containers>: Only keys in active containers are used.
1012 921
922=back
923
1013Note that keyrings are just a specialized container, so the containers 924Note that key rings are just a specialized container, so the containers
1014will also find keys in keyrings. 925will also find keys in key rings.
1015 926
1016Only active containers are used - keys will not jump out of closed 927Only active containers are used - keys will not jump out of closed
1017containers, but hints will be given if you have keys in such containers. 928containers, but hints will be given if you have keys in such containers.
1018 929
1019=head2 version 930=head2 version
1048 959
1049The wimpy level is the amount of health points (hp) that may be left before you 960The wimpy level is the amount of health points (hp) that may be left before you
1050automatically run away. This may be useful in hand-to-hand combats but should 961automatically run away. This may be useful in hand-to-hand combats but should
1051not be used when the opponent attacks with spells. 962not be used when the opponent attacks with spells.
1052 963
964
1053=head1 Authors 965=head1 Authors
1054 966
1055Parts of this document were originally taken from the crossfire server 967Parts of this document were originally taken from the crossfire server
1056help files with unknwon authors. 968help files with unknown authors.
1057 969
1058Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 970Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1059Steenhoven and Marc A. Lehmann. 971Steenhoven and Marc A. Lehmann.
1060 972

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