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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.10 by root, Fri Dec 22 03:43:05 2006 UTC vs.
Revision 1.13 by root, Wed Mar 14 15:41:28 2007 UTC

443The rest is information the mapper may or may not provide. Often, this is 443The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 444the mapper's name, email and map creation date as this example shows.
445 445
446=head2 maps 446=head2 maps
447 447
448Shows a list of maps that are currently being visited or have been visited. 448[crossfire+]
449The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450 449
451Path: The last part of the map path 450 maps <mapname>
452Pl: Players on the map. 451
453PlM: Players on the map recounted (should be the same as Pl). 452Shows a list of maps matching the regex <mapname> that are currently being
454IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 453known to the server. The different fields are Pl, I, Svd, Reset and Path:
4553) currently loading or 4) currently saving. 454
456TO: Timeout, when the map is swapped to disk. 455=over 4
457Dif: Map difficulty. 456
458Reset: Real server time when the map is going to reset. 457=item Pl: the number of players on that map currently.
458
459=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460
461The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast.
465
466=item Svd: the amount of seconds the map was last saved (++ means >99).
467
468The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost.
471
472=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473
474Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map.
476
477=item Path: the name that uniquely identifies the map, can be used for goto etc.
478
479=back
480
459 481
460=head2 mark 482=head2 mark
461 483
462B<mark> is used to mark items for items that apply other items. Examples of 484B<mark> is used to mark items for items that apply other items. Examples of
463these are flint & steel marked for apply torches, a weapon marked for 485these are flint & steel marked for apply torches, a weapon marked for
563message '10 times you kill orc' would be printed out. The default value is 585message '10 times you kill orc' would be printed out. The default value is
5641 - this means that all messages get printed out as they are requested - 5861 - this means that all messages get printed out as they are requested -
565buffering is disabled in this regard. 587buffering is disabled in this regard.
566 588
567See also L<output-sync>. 589See also L<output-sync>.
590
591=head2 output-rate [bytes per second]
592
593Show the current setting of the output-rate, or set it to the provided
594value. The server will try not to send (much) more than this many bytes
595per second to your client. If the rate is exceeded, the server tries to
596hold back less important information (such as new images), to increase
597responsiveness. The server-side default is usually quite high, around
598100000, so if you have a slow link and want to be able to control your
599character even when downloading faces, set this to a lower value, such as
6007000 (for ISDN).
568 601
569=head2 output-sync 602=head2 output-sync
570 603
571output-sync controls how often information is sent to the screen. Each 604output-sync controls how often information is sent to the screen. Each
572buffer has its own time value, and will be flushed independantly. The 605buffer has its own time value, and will be flushed independantly. The
746 779
747If either of the names contain spaces, you have to use the C<">-form, 780If either of the names contain spaces, you have to use the C<">-form,
748otherwise you can just write the name as-is. If you omit the old name, the 781otherwise you can just write the name as-is. If you omit the old name, the
749marked item will be used instead. 782marked item will be used instead.
750 783
751If the new name is empty (i.e. C<"">), then the custom name will be 784If the new name is empty (i.e. C<"">), then the original (unrenamed) name
752removed from the item. 785will be restored.
753 786
754Note: maximum allowed name length is 127 characters. 787Note: maximum allowed name length is 127 characters.
755 788
756=head2 reply 789=head2 reply
757 790

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