1 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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119 | |
119 | |
120 | =head2 chat |
120 | =head2 chat |
121 | |
121 | |
122 | chat <message> |
122 | chat <message> |
123 | |
123 | |
124 | Sends a message to all players on the server that have |
124 | Sends a message to all players on the server. This is the normal way to |
125 | L<listen|command/listen> level B<10> or higher. |
125 | chat with others. |
126 | |
126 | |
127 | =head2 cast |
127 | =head2 cast |
128 | |
128 | |
129 | You use the cast command to set your range-weapon to the spell you |
129 | You use the cast command to set your range-weapon to the spell you |
130 | want. Example: |
130 | want. Example: |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
176 | |
177 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
178 | objects. |
179 | |
179 | |
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180 | |
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181 | =head2 cointoss |
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182 | |
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183 | Tosses a coin and reports the outcome to you and other players on the same |
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184 | map, much like the say command does. |
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185 | |
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186 | |
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187 | =head2 orcknuckle |
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188 | |
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189 | Throws your orcknuckle set and reports the outcome to you and other |
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190 | players on the same map, much like the say command does. Your first |
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191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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193 | I<orc>. |
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194 | |
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195 | |
180 | =head2 dropall |
196 | =head2 dropall |
181 | |
197 | |
182 | dropall [type] |
198 | dropall [type] |
183 | |
199 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
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252 | =head2 gsay |
268 | =head2 gsay |
253 | |
269 | |
254 | If you are in a party (party join or party form), you will be able to message |
270 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
271 | only your party. Even people standing right next to you can't hear it. |
256 | |
272 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
273 | =head2 help |
277 | |
274 | |
278 | Gives you online help for the command or help topic specified. |
275 | Gives you online help for the command or help topic specified. |
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276 | |
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277 | =head2 hintmode (show|mark|hide) |
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278 | |
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279 | hintmode show|mark|hide |
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280 | |
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281 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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282 | hints that sometimes help you to solve a puzzle or manage a situation |
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283 | better than without. You can change the display of these hints with this |
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284 | command: |
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285 | |
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286 | =over 4 |
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287 | |
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288 | =item show |
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289 | |
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290 | Show the hints (the default mode). |
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291 | |
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292 | =item mark |
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293 | |
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294 | Do not show the hints themselves, but notify you when a hint would have |
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295 | been available. |
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296 | |
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297 | =item hide |
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298 | |
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299 | Hide all hints: You will not be able to tell wether there is a hint |
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300 | available or not. |
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301 | |
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302 | =back |
279 | |
303 | |
280 | =head2 hiscore |
304 | =head2 hiscore |
281 | |
305 | |
282 | Shows a list of the highest level players in the game. |
306 | Shows a list of the highest level players in the game. |
283 | |
307 | |
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342 | One can never transport from nor to an unholy place. That means, one can |
366 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
367 | not be saved out of jail using invite. |
344 | |
368 | |
345 | =head2 invoke |
369 | =head2 invoke |
346 | |
370 | |
347 | The invoke command is used |
371 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
372 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
373 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
374 | |
353 | Examples: |
375 | Examples: |
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376 | |
354 | 'invoke restoration |
377 | invoke restoration |
355 | 'invoke magic rune of large fireball |
378 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
379 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
380 | invoke create food of waybread |
358 | |
381 | |
359 | It is very helpful to bind healing |
382 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
383 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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384 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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385 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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386 | such as '1'. |
361 | |
387 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
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378 | |
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379 | Running is done by holding |
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380 | control and move. Running |
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381 | is recommended. |
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382 | |
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383 | Firing the range weapon (help range) |
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384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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388 | mouse buttons do. |
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389 | |
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390 | 'help melee for advice on how to |
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391 | fight |
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392 | |
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393 | 'help traps for help with finding |
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394 | and disarming traps |
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395 | |
388 | |
396 | =head2 killpets |
389 | =head2 killpets |
397 | |
390 | |
398 | killpets [name] |
391 | killpets [name] |
399 | |
392 | |
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407 | If a name is specified then only pets with that |
400 | If a name is specified then only pets with that |
408 | name will be killed, eg killpets bat will kill bats |
401 | name will be killed, eg killpets bat will kill bats |
409 | but not bees. If a number is specified, the pet |
402 | but not bees. If a number is specified, the pet |
410 | corresponding to that number is killed. |
403 | corresponding to that number is killed. |
411 | |
404 | |
412 | =head2 listen |
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413 | |
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414 | listen <listen-level> |
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415 | |
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416 | Listen sets the level of messages you will hear. |
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417 | Priorities are defined as follows: |
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418 | |
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419 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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420 | 1 - Only messages that have to do with yourself. |
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421 | 2 - Emergency calls from other users |
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422 | 10 - General chatter with the 'chat' command. |
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423 | 11 - See what players kill what monster with what attack/spell. Very |
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424 | verbose - only for the fanatics. |
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425 | |
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426 | =head2 logs |
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427 | |
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428 | TODO |
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429 | |
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430 | =head2 mapinfo |
405 | =head2 mapinfo |
431 | |
406 | |
432 | Shows some information about the map like this: |
407 | Shows some information about the map like this: |
433 | |
408 | |
434 | world_105_115 (/world/world_105_115) in scorn |
409 | world_105_115 (/world/world_105_115) in scorn |
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443 | The rest is information the mapper may or may not provide. Often, this is |
418 | The rest is information the mapper may or may not provide. Often, this is |
444 | the mapper's name, email and map creation date as this example shows. |
419 | the mapper's name, email and map creation date as this example shows. |
445 | |
420 | |
446 | =head2 maps |
421 | =head2 maps |
447 | |
422 | |
448 | [crossfire+] |
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449 | |
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450 | maps <mapname> |
423 | maps <mapname> |
451 | |
424 | |
452 | Shows a list of maps matching the regex <mapname> that are currently being |
425 | Shows a list of maps matching the regex <mapname> that are currently being |
453 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
426 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
454 | |
427 | |
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470 | emergency save), at most 20 seconds of gameplay are lost. |
443 | emergency save), at most 20 seconds of gameplay are lost. |
471 | |
444 | |
472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
445 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 | |
446 | |
474 | Most maps will not reset as long as players are on it, and usually the |
447 | Most maps will not reset as long as players are on it, and usually the |
475 | reset counter only starts going down when all players left the map. |
448 | reset counter only starts going down when all players left the map. Some |
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449 | maps will never reset in the common sense, these are usually marked with a |
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450 | very high number (such as C<1e+99>). |
476 | |
451 | |
477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
452 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
478 | |
453 | |
479 | =back |
454 | =back |
480 | |
455 | |
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499 | |
474 | |
500 | =head2 motd |
475 | =head2 motd |
501 | |
476 | |
502 | Shows the message of the day. It takes no arguments. |
477 | Shows the message of the day. It takes no arguments. |
503 | |
478 | |
504 | =head2 melee |
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505 | |
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506 | ERROR: not a command, but another help topic => move to a different file maybe? |
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507 | |
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508 | You fight to kill monsters. You can either use magic or weapons. |
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509 | |
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510 | To use weapons, simply wield a weapon (and armour!) and move into the |
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511 | monster you want to attack. |
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512 | |
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513 | To use magic or bows, read |
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514 | 'help spells |
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515 | and |
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516 | 'help range |
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517 | and |
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518 | 'help cast |
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519 | and |
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520 | 'help invoke |
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521 | |
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522 | =head2 mode |
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523 | |
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524 | ERROR: not a command, but another help topic => move to a different file maybe? |
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525 | |
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526 | The mode commands are as follows: |
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527 | |
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528 | Applymode, adjusts how items are applied |
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529 | Bowmode, adjusts the way bows work |
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530 | Peaceful, sets how you react to other players |
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531 | Petmode, adjusts how your pets behave |
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532 | |
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533 | =head2 mouse |
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534 | |
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535 | ERROR: not a command, but another help topic => move to a different file maybe? |
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536 | |
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537 | The mouse isn't a great way to move your character. It'll work, but you'll |
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538 | be handicapped unless you use the keyboard for this. However, the mouse |
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539 | has the following inventory uses: |
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540 | |
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541 | Middle button on item: apply |
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542 | or equip |
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543 | |
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544 | Right button: drop or pickup |
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545 | item on ground |
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546 | |
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547 | Left button: info on item |
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548 | |
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549 | =head2 move |
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550 | |
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551 | ERROR: not a command, but another help topic => move to a different file maybe? |
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552 | ERROR: same as "keys"? |
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553 | |
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554 | These are the basic movement |
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555 | keys: |
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556 | yku |
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557 | h l |
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558 | bjn |
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559 | |
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560 | Running is done by holding |
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561 | control and move. Running |
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562 | is recommended. |
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563 | |
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564 | Firing the range weapon (help range) |
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565 | is done by holding shift and |
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566 | move. |
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567 | |
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568 | 'help mouse for help on what the |
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569 | mouse buttons do. |
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570 | |
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571 | 'help melee for advice on how to |
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572 | fight |
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573 | |
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574 | 'help traps for help with finding |
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575 | and disarming traps |
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576 | |
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577 | =head2 output-count |
479 | =head2 output-count |
578 | |
480 | |
579 | output-sync controls how often information is sent to the screen. Each |
481 | output-count [lines] |
580 | buffer has its own time value, and will be flushed independantly. The |
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581 | default value is 16 ticks (about 2 seconds). |
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582 | |
482 | |
583 | output-count sets after how many messages of the same type, they are |
483 | output-count sets after how many messages of the same type, they are |
584 | then printed out. If the value was 10, then after killing ten orcs, the |
484 | then printed out. If the value was 10, then after killing ten orcs, the |
585 | message '10 times you kill orc' would be printed out. The default value is |
485 | message '10 times you kill orc' would be printed out. The default value is |
586 | 1 - this means that all messages get printed out as they are requested - |
486 | 1 - this means that all messages get printed out as they are requested - |
587 | buffering is disabled in this regard. |
487 | buffering is disabled in this regard. |
588 | |
488 | |
589 | See also L<output-sync>. |
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590 | |
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591 | =head2 output-rate [bytes per second] |
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592 | |
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593 | Show the current setting of the output-rate, or set it to the provided |
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594 | value. The server will try not to send (much) more than this many bytes |
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595 | per second to your client. If the rate is exceeded, the server tries to |
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596 | hold back less important information (such as new images), to increase |
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597 | responsiveness. The server-side default is usually quite high, around |
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598 | 100000, so if you have a slow link and want to be able to control your |
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599 | character even when downloading faces, set this to a lower value, such as |
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600 | 7000 (for ISDN). |
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601 | |
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602 | =head2 output-sync |
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603 | |
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604 | output-sync controls how often information is sent to the screen. Each |
489 | output-sync controls how often information is sent to the screen. Each |
605 | buffer has its own time value, and will be flushed independantly. The |
490 | buffer has its own time value, and will be flushed independantly. The |
606 | default value is 16 ticks (about 2 seconds). |
491 | default value is usually less than a second. |
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492 | |
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493 | See also L<output-sync>. |
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494 | |
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495 | =head2 output-rate |
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496 | |
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497 | output-rate [bytes per second] |
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498 | |
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499 | Show the current setting of the output-rate, or set it to the provided |
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500 | value. The server will try very hard not to send more than this many bytes |
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501 | per second to your client. If the rate is exceeded, the server tries to |
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502 | hold back less important information (such as new images) to increase |
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503 | responsiveness. |
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504 | |
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505 | The server-side default is usually quite high, around 100000. If the |
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506 | server is running on a Linux kernel, it will adjust to the actual |
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507 | bandwidth available, and output-rate only sets an upper bound. That is, |
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508 | the server will automatically set an optimal send rate and adjusting your |
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509 | output-rate is not required. |
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510 | |
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511 | =head2 output-sync |
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512 | |
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513 | output-sync [seconds] |
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514 | |
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515 | output-sync controls how often information is sent to the screen. Each |
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516 | buffer has its own time value, and will be flushed independantly. The |
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517 | default value is usually less than a second. |
607 | |
518 | |
608 | output-count sets after how many messages of the same type, they are |
519 | output-count sets after how many messages of the same type, they are |
609 | then printed out. If the value was 10, then after killing ten orcs, the |
520 | then printed out. If the value was 10, then after killing ten orcs, the |
610 | message '10 times you kill orc' would be printed out. The default value is |
521 | message '10 times you kill orc' would be printed out. The default value is |
611 | 1 - this means that all messages get printed out as they are requested - |
522 | 1 - this means that all messages get printed out as they are requested - |
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639 | party leave |
550 | party leave |
640 | takes you out of current party |
551 | takes you out of current party |
641 | |
552 | |
642 | =head2 peaceful |
553 | =head2 peaceful |
643 | |
554 | |
644 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
555 | TODO: rework for deliantra, intended future behaviour is to toggle |
645 | peaceful mode with regards to npc and monsters only, not with regards to |
556 | peaceful mode with regards to npc and monsters only, not with regards to |
646 | players (which will be controlled by priests). |
557 | players (which will be controlled by priests). |
647 | |
558 | |
648 | The B<peaceful> command will switch you between peaceful and hostile attack |
559 | The B<peaceful> command will switch you between peaceful and hostile attack |
649 | modes. |
560 | modes. |
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720 | Goldcoins have a value density of 66, |
631 | Goldcoins have a value density of 66, |
721 | |
632 | |
722 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
633 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
723 | Artifacts are also picked up. |
634 | Artifacts are also picked up. |
724 | |
635 | |
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636 | |
725 | =head2 prepare |
637 | =head2 prepare |
726 | |
638 | |
727 | The same as cast. Usage: |
639 | The same as cast. Usage: |
728 | |
640 | |
729 | prepare <spell> |
641 | prepare <spell> |
730 | |
642 | |
731 | =head2 X<quests>quests (|finished|.*) |
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732 | |
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733 | The quests command lists the quests you are doing or have completed. |
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734 | |
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735 | Parameters are: |
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736 | |
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737 | =over 4 |
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738 | |
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739 | =item no arguments: displays current quests. |
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740 | |
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741 | =item B<finished>: displays finished quests; |
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742 | |
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743 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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744 | |
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745 | =back |
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746 | |
643 | |
747 | =head2 quit |
644 | =head2 quit |
748 | |
645 | |
749 | Deletes your character from the server. If you want to quit the session |
646 | Deletes your character from the server. If you want to quit the session |
750 | without deleting your character, you must use a I<Bed to Reality>. Find a |
647 | without deleting your character, you must use a I<Bed to Reality>. Find a |
751 | bed (probably in a building close to where you entered the game), get on |
648 | bed (probably in a building close to where you entered the game), get on |
752 | top of it, and apply it using B<Tab> ro the B<apply> command. |
649 | top of it, and apply it using B<Tab> ro the B<apply> command. |
753 | |
650 | |
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651 | |
754 | =head2 range |
652 | =head2 range |
755 | |
653 | |
756 | Your range weapon can be one of several weapons, a spell you cast, a |
654 | Your range weapon can be one of several weapons, a spell you cast, a |
757 | bow-and-arrow, a rod, or a wand, to name a few. |
655 | bow-and-arrow, a rod, or a wand, to name a few. |
758 | |
656 | |
759 | Your range weapon is fired when you press SHIFT-direction, and will be |
657 | Your range weapon is fired when you press SHIFT-direction, and will be |
760 | fired in that direction. |
658 | fired in that direction. |
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659 | |
761 | |
660 | |
762 | =head2 ready_skill |
661 | =head2 ready_skill |
763 | |
662 | |
764 | ready_skill <name of skill> |
663 | ready_skill <name of skill> |
765 | |
664 | |
… | |
… | |
768 | readied, some need to be actively used by "firing" them. |
667 | readied, some need to be actively used by "firing" them. |
769 | |
668 | |
770 | If you just want to invoke a skill once, leaving your range slot |
669 | If you just want to invoke a skill once, leaving your range slot |
771 | untouched, use L<use_skill> instead. |
670 | untouched, use L<use_skill> instead. |
772 | |
671 | |
|
|
672 | |
773 | =head2 rename |
673 | =head2 rename |
774 | |
674 | |
775 | Changes/removes the custom name of given item (or the marked one). |
675 | Changes/removes the custom name of given item (or the marked one). |
776 | |
676 | |
777 | rename oldname to newname |
677 | rename oldname to newname |
… | |
… | |
784 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
684 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
785 | will be restored. |
685 | will be restored. |
786 | |
686 | |
787 | Note: maximum allowed name length is 127 characters. |
687 | Note: maximum allowed name length is 127 characters. |
788 | |
688 | |
789 | =head2 reply |
|
|
790 | |
|
|
791 | reply <message> |
|
|
792 | |
|
|
793 | Similar to tell, but instead of having to supply a username, it replies |
|
|
794 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
795 | somebody else tells you something while you type and you do not realise |
|
|
796 | that), so be careful not to supply confidential information in the |
|
|
797 | message. |
|
|
798 | |
689 | |
799 | =head2 resistances |
690 | =head2 resistances |
800 | |
691 | |
801 | This shows you the resistances you have to specific attack types. |
692 | This shows you the resistances you have to specific attack types. |
802 | If you have for example "cold +20", it means you get 20% damage done |
693 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
854 | |
745 | |
855 | =head2 shout |
746 | =head2 shout |
856 | |
747 | |
857 | shout <message> |
748 | shout <message> |
858 | |
749 | |
859 | Sends a message to all players on the server that have |
750 | Sends a message to all players on the server. It is mainly useful for |
860 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
861 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
751 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
862 | should not be used for general chat. Use L<chat|command/chat> instead. |
752 | should not be used for general chat. Use L<chat|command/chat> instead. |
863 | |
753 | |
864 | =head2 showpets |
754 | =head2 showpets |
865 | |
755 | |
… | |
… | |
905 | Toggles between sound enabled and disabled. This has no relevance to the |
795 | Toggles between sound enabled and disabled. This has no relevance to the |
906 | sound settings of the client, it only governs wether the server will send |
796 | sound settings of the client, it only governs wether the server will send |
907 | sound effect command to the client and is enabled if the client supports |
797 | sound effect command to the client and is enabled if the client supports |
908 | sound (i.e. always for cfplus). |
798 | sound (i.e. always for cfplus). |
909 | |
799 | |
|
|
800 | =head2 sourcecode |
|
|
801 | |
|
|
802 | This command displays the means to download the sourcecode (server code, |
|
|
803 | maps and archetypes) used to implement this version of the game. |
|
|
804 | |
|
|
805 | Every player has the right to download and modify the source code of the |
|
|
806 | server, as required by both the GNU General Public License and the GNU |
|
|
807 | Affero General Public license. |
|
|
808 | |
|
|
809 | If you modify your version of the server, you will have to provide a means |
|
|
810 | to download the modified sources (and resources) via this command. If you |
|
|
811 | run an unmodified version of the server, the default will do. |
|
|
812 | |
910 | =head2 statistics |
813 | =head2 statistics |
911 | |
814 | |
912 | B<statistics> shows various useful information about your character. |
815 | B<statistics> shows various useful information about your character. |
913 | None of the information it shows is stuff that is not contained in the |
816 | None of the information it shows is stuff that is not contained in the |
914 | documentation. |
817 | documentation. |
… | |
… | |
963 | thrown away. God-given items can not be thrown. You need the skill throwing |
866 | thrown away. God-given items can not be thrown. You need the skill throwing |
964 | for this to work. |
867 | for this to work. |
965 | |
868 | |
966 | =head2 time |
869 | =head2 time |
967 | |
870 | |
968 | Shows the Crossfire in-game time, not the server time. It looks like this: |
871 | Shows the Deliantra in-game time, not the server time. It looks like this: |
969 | |
872 | |
970 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
873 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
971 | The 2nd Day of the Month of the Frost Giant, Year 63 |
874 | The 2nd Day of the Month of the Frost Giant, Year 63 |
972 | Time of Year: The Season of New Year |
875 | Time of Year: The Season of New Year |
973 | |
876 | |
… | |
… | |
983 | title <new title> |
886 | title <new title> |
984 | title clear # Sets your title back to your race. |
887 | title clear # Sets your title back to your race. |
985 | |
888 | |
986 | Dragons cannot set their title because it changes during the game. |
889 | Dragons cannot set their title because it changes during the game. |
987 | |
890 | |
988 | =head2 traps |
|
|
989 | |
|
|
990 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
991 | |
|
|
992 | I recommend the following |
|
|
993 | keybindings |
|
|
994 | 'bind search |
|
|
995 | s |
|
|
996 | 'bind disarm |
|
|
997 | d |
|
|
998 | Then you can use the 's' and |
|
|
999 | 'd' keys for searching for and |
|
|
1000 | disarming traps. |
|
|
1001 | |
|
|
1002 | Traps appear at random in doors and in chests. Search those before you |
|
|
1003 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
1004 | |
|
|
1005 | =head2 unignore |
891 | =head2 unignore |
1006 | |
892 | |
1007 | unignore <login> |
893 | unignore <login> |
1008 | |
894 | |
1009 | Cancels all ignores set for the specified login. See B<ignore>. |
895 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1070 | |
956 | |
1071 | The wimpy level is the amount of health points (hp) that may be left before you |
957 | The wimpy level is the amount of health points (hp) that may be left before you |
1072 | automatically run away. This may be useful in hand-to-hand combats but should |
958 | automatically run away. This may be useful in hand-to-hand combats but should |
1073 | not be used when the opponent attacks with spells. |
959 | not be used when the opponent attacks with spells. |
1074 | |
960 | |
|
|
961 | |
1075 | =head1 Authors |
962 | =head1 Authors |
1076 | |
963 | |
1077 | Parts of this document were originally taken from the crossfire server |
964 | Parts of this document were originally taken from the crossfire server |
1078 | help files with unknwon authors. |
965 | help files with unknown authors. |
1079 | |
966 | |
1080 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
967 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1081 | Steenhoven and Marc A. Lehmann. |
968 | Steenhoven and Marc A. Lehmann. |
1082 | |
969 | |