1 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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26 | |
26 | |
27 | These two options disable the toggling feature. |
27 | These two options disable the toggling feature. |
28 | |
28 | |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
30 | |
30 | |
31 | Applymode controls what happens when you are equipping something that would |
31 | the C<applymode> controls what happens when you are equipping something that would |
32 | require something else to be unequipped. |
32 | require something else to be unequipped. |
33 | |
33 | |
34 | The options are: |
34 | The options are: |
35 | |
35 | |
36 | =over 4 |
36 | =over 4 |
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69 | |
69 | |
70 | See L<apply|command/apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
74 | Shows how much you are wielding on certain body parts. For example as |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | |
77 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
79 | |
80 | Bowmode controls how you will fire arrows and bolts. |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
81 | |
82 | The options are: |
82 | The options are: |
83 | |
83 | |
84 | =over 4 |
84 | =over 4 |
85 | |
85 | |
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110 | |
110 | |
111 | When you enter the B<brace> command to brace your character, your |
111 | When you enter the B<brace> command to brace your character, your |
112 | character will no longer move. It can still attack adjoining |
112 | character will no longer move. It can still attack adjoining |
113 | spaces. Bracing can be useful to hold a location. |
113 | spaces. Bracing can be useful to hold a location. |
114 | |
114 | |
115 | When you are braced, you lose your dex bonus and incur a 2 point |
115 | When you are braced, you lose your Dex bonus and incur a 2 point |
116 | ac penalty beyond that (if you have a negative dex bonus, you may in |
116 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
117 | fact come out ahead. You also only get 20% of the normal experience |
117 | fact come out ahead. You also only get 20% of the normal experience |
118 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
118 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
119 | |
119 | |
120 | =head2 chat |
120 | =head2 chat |
121 | |
121 | |
122 | chat <message> |
122 | chat <message> |
123 | |
123 | |
124 | Sends a message to all players on the server that have |
124 | Sends a message to all players on the server. This is the normal way to |
125 | L<listen|command/listen> level B<10> or higher. |
125 | chat with others. |
126 | |
126 | |
127 | =head2 cast |
127 | =head2 cast |
128 | |
128 | |
129 | You use the cast command to set your range-weapon to the spell you |
129 | You use the cast command to set your range-action-slot to the spell you |
130 | want. Example: |
130 | want. Example: |
131 | |
131 | |
132 | cast burning hands |
132 | cast burning hands |
133 | |
133 | |
134 | sets your I<range> weapon to B<spell: burning hands>. |
134 | sets your I<range> slot to B<spell: burning hands>. |
135 | |
135 | |
136 | If you don't know the spell, shows which spells you do know. |
136 | If you don't know the spell, shows which spells you do know. |
137 | |
137 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
139 | |
140 | See B<range> for more information on range weapons. |
140 | See C<help range> for more information on range weapons. |
141 | |
141 | |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
143 | |
144 | drop [number] name |
144 | drop [number] name |
145 | |
145 | |
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149 | |
149 | |
150 | There are a few special name values: |
150 | There are a few special name values: |
151 | |
151 | |
152 | =over 4 |
152 | =over 4 |
153 | |
153 | |
154 | =item B<all> |
154 | =item B<all>: matches any item. |
155 | |
155 | |
156 | matches any item. |
156 | =item B<unpaid>: matches unpaid items. |
157 | |
157 | |
158 | =item B<unpaid> |
158 | =item B<cursed>: drops items known to be cursed or damned. |
159 | |
159 | |
160 | matches unpaid items |
160 | =item B<unlocked>: drops items not locked in your inventory. |
161 | |
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162 | =item B<cursed> |
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163 | |
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164 | drops items known to be cursed or damned. |
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165 | |
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166 | =item B<unlocked> |
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167 | |
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168 | drops items not locked in your inventory |
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169 | |
161 | |
170 | =back |
162 | =back |
171 | |
163 | |
172 | B<number> is optional. This acts as the number of the object to drop. The |
164 | B<number> is optional. This acts as the number of the object to drop. The |
173 | objects number must be at least the number for it to be dropped. For |
165 | objects number must be at least the number for it to be dropped. For |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
167 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
168 | |
177 | See also B<dropall> and mouse button control within client for dropping |
169 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
170 | objects. |
179 | |
171 | |
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172 | |
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173 | =head2 cointoss |
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174 | |
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175 | Tosses a coin and reports the outcome to you and other players on the same |
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176 | map, much like the say command does. |
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177 | |
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178 | |
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179 | =head2 orcknuckle |
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180 | |
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181 | Throws your orcknuckle set and reports the outcome to you and other |
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182 | players on the same map, much like the say command does. Your first |
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183 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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184 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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185 | I<orc>. |
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186 | |
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187 | |
180 | =head2 dropall |
188 | =head2 dropall |
181 | |
189 | |
182 | dropall [type] |
190 | dropall [type] |
183 | |
191 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
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252 | =head2 gsay |
260 | =head2 gsay |
253 | |
261 | |
254 | If you are in a party (party join or party form), you will be able to message |
262 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
263 | only your party. Even people standing right next to you can't hear it. |
256 | |
264 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
265 | =head2 help |
277 | |
266 | |
278 | Gives you online help for the command or help topic specified. |
267 | Gives you online help for the command or help topic specified. |
279 | |
268 | |
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269 | =head2 hintmode (show|mark|hide) |
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270 | |
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271 | hintmode show|mark|hide |
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272 | |
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273 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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274 | hints that sometimes help you to solve a puzzle or manage a situation |
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275 | better than without. You can change the display of these hints with this |
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276 | command: |
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277 | |
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278 | =over 4 |
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279 | |
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280 | =item show |
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281 | |
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282 | Show the hints (the default mode). |
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283 | |
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284 | =item mark |
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285 | |
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286 | Do not show the hints themselves, but notify you when a hint would have |
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287 | been available. |
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288 | |
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289 | =item hide |
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290 | |
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291 | Hide all hints: You will not be able to tell whether there is a hint |
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292 | available or not. |
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293 | |
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294 | =back |
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295 | |
280 | =head2 hiscore |
296 | =head2 hiscore |
281 | |
297 | |
282 | Shows a list of the highest level players in the game. |
298 | Shows a list of the highest level players in the game. |
283 | |
299 | |
284 | =head2 ignore |
300 | =head2 ignore |
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288 | Lists all players that you currently ignore. |
304 | Lists all players that you currently ignore. |
289 | |
305 | |
290 | ignore <player> <tell|shout|all> [timeout] |
306 | ignore <player> <tell|shout|all> [timeout] |
291 | |
307 | |
292 | This command ignores the specified messages (B<tell> ignores tells, |
308 | This command ignores the specified messages (B<tell> ignores tells, |
293 | B<shout> ignores chat and shout and all ignores everything from the given |
309 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
294 | user). |
310 | user). |
295 | |
311 | |
296 | The optional timeout (specified in hours) specifies then the ignore entry |
312 | The optional timeout (specified in hours) specifies when the ignore entry |
297 | expires. The default is 24 (one day). The reason why all ignores expire |
313 | expires. The default is 24 (one day). The reason why all ignore entries |
298 | after a day by default is that most troublemakers stop soon after they are |
314 | expire after a day by default is that most troublemakers stop soon after |
299 | being ignored. |
315 | they are being ignored. |
300 | |
316 | |
301 | To revoke an ignore, use the B<unignore> command. |
317 | To revoke an ignore, use the B<unignore> command. |
302 | |
318 | |
303 | =head2 inventory |
319 | =head2 inventory |
304 | |
320 | |
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306 | status. Example: |
322 | status. Example: |
307 | |
323 | |
308 | inventory |
324 | inventory |
309 | |
325 | |
310 | Inventory: |
326 | Inventory: |
311 | - arrow 0.1 |
327 | - arrow 0.1 |
312 | - Knife * 2 |
328 | - Knife * 2 |
313 | - long sword (wielded) 15 |
329 | - long sword (wielded) 15 |
314 | |
330 | |
315 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
331 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
316 | protected from dropping by locking it as well as a long sword which you are |
332 | protected from dropping by locking it as well as a long sword which you are |
317 | currently using to attack. |
333 | currently using to attack. |
318 | |
334 | |
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342 | One can never transport from nor to an unholy place. That means, one can |
358 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
359 | not be saved out of jail using invite. |
344 | |
360 | |
345 | =head2 invoke |
361 | =head2 invoke |
346 | |
362 | |
347 | The invoke command is used |
363 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
364 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
365 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
366 | |
353 | Examples: |
367 | Examples: |
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368 | |
354 | 'invoke restoration |
369 | invoke restoration |
355 | 'invoke magic rune of large fireball |
370 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
371 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
372 | invoke create food of waybread |
358 | |
373 | |
359 | It is very helpful to bind healing |
374 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
375 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
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376 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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377 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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378 | such as '1'. |
361 | |
379 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
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378 | |
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379 | Running is done by holding |
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380 | control and move. Running |
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381 | is recommended. |
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382 | |
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383 | Firing the range weapon (help range) |
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384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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388 | mouse buttons do. |
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389 | |
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390 | 'help melee for advice on how to |
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391 | fight |
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392 | |
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393 | 'help traps for help with finding |
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394 | and disarming traps |
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395 | |
380 | |
396 | =head2 killpets |
381 | =head2 killpets |
397 | |
382 | |
398 | killpets [name] |
383 | killpets [name] |
399 | |
384 | |
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403 | they had will be left behind, but you will get no |
388 | they had will be left behind, but you will get no |
404 | experience for their death. However, it kills them |
389 | experience for their death. However, it kills them |
405 | instantaneously. |
390 | instantaneously. |
406 | |
391 | |
407 | If a name is specified then only pets with that |
392 | If a name is specified then only pets with that |
408 | name will be killed, eg killpets bat will kill bats |
393 | name will be killed, e.g. killpets bat will kill bats |
409 | but not bees. If a number is specified, the pet |
394 | but not bees. If a number is specified, the pet |
410 | corresponding to that number is killed. |
395 | corresponding to that number is killed. |
411 | |
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412 | =head2 listen |
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413 | |
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414 | listen <listen-level> |
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415 | |
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416 | Listen sets the level of messages you will hear. |
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417 | Priorities are defined as follows: |
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418 | |
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419 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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420 | 1 - Only messages that have to do with yourself. |
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421 | 2 - Emergency calls from other users |
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422 | 10 - General chatter with the 'chat' command. |
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423 | 11 - See what players kill what monster with what attack/spell. Very |
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424 | verbose - only for the fanatics. |
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425 | |
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426 | =head2 logs |
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427 | |
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428 | TODO |
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429 | |
396 | |
430 | =head2 mapinfo |
397 | =head2 mapinfo |
431 | |
398 | |
432 | Shows some information about the map like this: |
399 | Shows some information about the map like this: |
433 | |
400 | |
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443 | The rest is information the mapper may or may not provide. Often, this is |
410 | The rest is information the mapper may or may not provide. Often, this is |
444 | the mapper's name, email and map creation date as this example shows. |
411 | the mapper's name, email and map creation date as this example shows. |
445 | |
412 | |
446 | =head2 maps |
413 | =head2 maps |
447 | |
414 | |
448 | [crossfire+] |
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449 | |
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450 | maps <mapname> |
415 | maps <mapname> |
451 | |
416 | |
452 | Shows a list of maps matching the regex <mapname> that are currently being |
417 | Shows a list of maps matching the regex <mapname> that are currently being |
453 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
418 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
454 | |
419 | |
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470 | emergency save), at most 20 seconds of gameplay are lost. |
435 | emergency save), at most 20 seconds of gameplay are lost. |
471 | |
436 | |
472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
437 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 | |
438 | |
474 | Most maps will not reset as long as players are on it, and usually the |
439 | Most maps will not reset as long as players are on it, and usually the |
475 | reset counter only starts going down when all players left the map. |
440 | reset counter only starts going down when all players left the map. Some |
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441 | maps will never reset in the common sense, these are usually marked with a |
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442 | very high number (such as C<1e+99>). |
476 | |
443 | |
477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
444 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
478 | |
445 | |
479 | =back |
446 | =back |
480 | |
447 | |
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499 | |
466 | |
500 | =head2 motd |
467 | =head2 motd |
501 | |
468 | |
502 | Shows the message of the day. It takes no arguments. |
469 | Shows the message of the day. It takes no arguments. |
503 | |
470 | |
504 | =head2 melee |
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505 | |
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506 | ERROR: not a command, but another help topic => move to a different file maybe? |
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507 | |
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508 | You fight to kill monsters. You can either use magic or weapons. |
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509 | |
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510 | To use weapons, simply wield a weapon (and armour!) and move into the |
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511 | monster you want to attack. |
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512 | |
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513 | To use magic or bows, read |
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514 | 'help spells |
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515 | and |
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516 | 'help range |
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517 | and |
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518 | 'help cast |
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519 | and |
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520 | 'help invoke |
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521 | |
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522 | =head2 mode |
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523 | |
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524 | ERROR: not a command, but another help topic => move to a different file maybe? |
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525 | |
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526 | The mode commands are as follows: |
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527 | |
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528 | Applymode, adjusts how items are applied |
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529 | Bowmode, adjusts the way bows work |
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530 | Peaceful, sets how you react to other players |
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531 | Petmode, adjusts how your pets behave |
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532 | |
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533 | =head2 mouse |
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534 | |
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535 | ERROR: not a command, but another help topic => move to a different file maybe? |
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536 | |
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537 | The mouse isn't a great way to move your character. It'll work, but you'll |
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538 | be handicapped unless you use the keyboard for this. However, the mouse |
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539 | has the following inventory uses: |
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540 | |
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541 | Middle button on item: apply |
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542 | or equip |
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543 | |
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544 | Right button: drop or pickup |
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545 | item on ground |
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546 | |
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547 | Left button: info on item |
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548 | |
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549 | =head2 move |
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550 | |
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551 | ERROR: not a command, but another help topic => move to a different file maybe? |
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552 | ERROR: same as "keys"? |
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553 | |
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554 | These are the basic movement |
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555 | keys: |
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556 | yku |
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557 | h l |
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558 | bjn |
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559 | |
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560 | Running is done by holding |
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561 | control and move. Running |
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562 | is recommended. |
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563 | |
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564 | Firing the range weapon (help range) |
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565 | is done by holding shift and |
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566 | move. |
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567 | |
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568 | 'help mouse for help on what the |
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569 | mouse buttons do. |
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570 | |
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571 | 'help melee for advice on how to |
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572 | fight |
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573 | |
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574 | 'help traps for help with finding |
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575 | and disarming traps |
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576 | |
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577 | =head2 output-count |
471 | =head2 output-count |
578 | |
472 | |
579 | output-sync controls how often information is sent to the screen. Each |
473 | output-count [lines] |
580 | buffer has its own time value, and will be flushed independantly. The |
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581 | default value is 16 ticks (about 2 seconds). |
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582 | |
474 | |
583 | output-count sets after how many messages of the same type, they are |
475 | output-count sets after how many messages of the same type, they are |
584 | then printed out. If the value was 10, then after killing ten orcs, the |
476 | then printed out. If the value was 10, then after killing ten orcs, the |
585 | message '10 times you kill orc' would be printed out. The default value is |
477 | message '10 times you kill orc' would be printed out. The default value is |
586 | 1 - this means that all messages get printed out as they are requested - |
478 | 1 - this means that all messages get printed out as they are requested - |
587 | buffering is disabled in this regard. |
479 | buffering is disabled in this regard. |
588 | |
480 | |
|
|
481 | output-sync controls how often information is sent to the screen. Each |
|
|
482 | buffer has its own time value, and will be flushed independently. The |
|
|
483 | default value is usually less than a second. |
|
|
484 | |
589 | See also L<output-sync>. |
485 | See also L<output-sync>. |
590 | |
486 | |
|
|
487 | =head2 output-rate |
|
|
488 | |
591 | =head2 output-rate [bytes per second] |
489 | output-rate [bytes per second] |
592 | |
490 | |
593 | Show the current setting of the output-rate, or set it to the provided |
491 | Show the current setting of the output-rate, or set it to the provided |
594 | value. The server will try not to send (much) more than this many bytes |
492 | value. The server will try very hard not to send more than this many bytes |
595 | per second to your client. If the rate is exceeded, the server tries to |
493 | per second to your client. If the rate is exceeded, the server tries to |
596 | hold back less important information (such as new images), to increase |
494 | hold back less important information (such as new images) to increase |
|
|
495 | responsiveness. |
|
|
496 | |
597 | responsiveness. The server-side default is usually quite high, around |
497 | The server-side default is usually quite high, around 100000. If the |
598 | 100000, so if you have a slow link and want to be able to control your |
498 | server is running on a Linux kernel, it will adjust to the actual |
599 | character even when downloading faces, set this to a lower value, such as |
499 | bandwidth available, and output-rate only sets an upper bound. That is, |
600 | 7000 (for ISDN). |
500 | the server will automatically set an optimal send rate and adjusting your |
|
|
501 | output-rate is not required. |
601 | |
502 | |
602 | =head2 output-sync |
503 | =head2 output-sync |
603 | |
504 | |
|
|
505 | output-sync [seconds] |
|
|
506 | |
604 | output-sync controls how often information is sent to the screen. Each |
507 | output-sync controls how often information is sent to the screen. Each |
605 | buffer has its own time value, and will be flushed independantly. The |
508 | buffer has its own time value, and will be flushed independently. The |
606 | default value is 16 ticks (about 2 seconds). |
509 | default value is usually less than a second. |
607 | |
510 | |
608 | output-count sets after how many messages of the same type, they are |
511 | output-count sets after how many messages of the same type, they are |
609 | then printed out. If the value was 10, then after killing ten orcs, the |
512 | then printed out. If the value was 10, then after killing ten orcs, the |
610 | message '10 times you kill orc' would be printed out. The default value is |
513 | message '10 times you kill orc' would be printed out. The default value is |
611 | 1 - this means that all messages get printed out as they are requested - |
514 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
639 | party leave |
542 | party leave |
640 | takes you out of current party |
543 | takes you out of current party |
641 | |
544 | |
642 | =head2 peaceful |
545 | =head2 peaceful |
643 | |
546 | |
644 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
547 | TODO: rework for deliantra, intended future behaviour is to toggle |
645 | peaceful mode with regards to npc and monsters only, not with regards to |
548 | peaceful mode with regards to npc and monsters only, not with regards to |
646 | players (which will be controlled by priests). |
549 | players (which will be controlled by priests). |
647 | |
550 | |
648 | The B<peaceful> command will switch you between peaceful and hostile attack |
551 | The B<peaceful> command will switch you between peaceful and hostile attack |
649 | modes. |
552 | modes. |
… | |
… | |
720 | Goldcoins have a value density of 66, |
623 | Goldcoins have a value density of 66, |
721 | |
624 | |
722 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
625 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
723 | Artifacts are also picked up. |
626 | Artifacts are also picked up. |
724 | |
627 | |
|
|
628 | |
725 | =head2 prepare |
629 | =head2 prepare |
726 | |
630 | |
727 | The same as cast. Usage: |
631 | The same as cast. Usage: |
728 | |
632 | |
729 | prepare <spell> |
633 | prepare <spell> |
730 | |
634 | |
731 | =head2 X<quests>quests (|finished|.*) |
|
|
732 | |
|
|
733 | The quests command lists the quests you are doing or have completed. |
|
|
734 | |
|
|
735 | Parameters are: |
|
|
736 | |
|
|
737 | =over 4 |
|
|
738 | |
|
|
739 | =item no arguments: displays current quests. |
|
|
740 | |
|
|
741 | =item B<finished>: displays finished quests; |
|
|
742 | |
|
|
743 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
744 | |
|
|
745 | =back |
|
|
746 | |
635 | |
747 | =head2 quit |
636 | =head2 quit |
748 | |
637 | |
749 | Deletes your character from the server. If you want to quit the session |
638 | Deletes your character from the server. If you want to quit the session |
750 | without deleting your character, you must use a I<Bed to Reality>. Find a |
639 | without deleting your character, you must use a I<Bed to Reality>. Find a |
751 | bed (probably in a building close to where you entered the game), get on |
640 | bed (probably in a building close to where you entered the game), get on |
752 | top of it, and apply it using B<Tab> ro the B<apply> command. |
641 | top of it, and apply it using B<Tab> ro the B<apply> command. |
753 | |
642 | |
|
|
643 | |
754 | =head2 range |
644 | =head2 range |
755 | |
645 | |
756 | Your range weapon can be one of several weapons, a spell you cast, a |
646 | Your range weapon can be one of several weapons, a spell you cast, a |
757 | bow-and-arrow, a rod, or a wand, to name a few. |
647 | bow-and-arrow, a rod, or a wand, to name a few. |
758 | |
648 | |
759 | Your range weapon is fired when you press SHIFT-direction, and will be |
649 | Your range weapon is fired when you press SHIFT-direction, and will be |
760 | fired in that direction. |
650 | fired in that direction. |
|
|
651 | |
761 | |
652 | |
762 | =head2 ready_skill |
653 | =head2 ready_skill |
763 | |
654 | |
764 | ready_skill <name of skill> |
655 | ready_skill <name of skill> |
765 | |
656 | |
… | |
… | |
768 | readied, some need to be actively used by "firing" them. |
659 | readied, some need to be actively used by "firing" them. |
769 | |
660 | |
770 | If you just want to invoke a skill once, leaving your range slot |
661 | If you just want to invoke a skill once, leaving your range slot |
771 | untouched, use L<use_skill> instead. |
662 | untouched, use L<use_skill> instead. |
772 | |
663 | |
|
|
664 | |
773 | =head2 rename |
665 | =head2 rename |
774 | |
666 | |
775 | Changes/removes the custom name of given item (or the marked one). |
667 | Changes/removes the custom name of given item (or the marked one). |
776 | |
668 | |
777 | rename oldname to newname |
669 | rename oldname to newname |
… | |
… | |
779 | |
671 | |
780 | If either of the names contain spaces, you have to use the C<">-form, |
672 | If either of the names contain spaces, you have to use the C<">-form, |
781 | otherwise you can just write the name as-is. If you omit the old name, the |
673 | otherwise you can just write the name as-is. If you omit the old name, the |
782 | marked item will be used instead. |
674 | marked item will be used instead. |
783 | |
675 | |
784 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
676 | If the new name is empty (i.e. C<"">), then the original (before the |
785 | will be restored. |
677 | rename) name will be restored. |
786 | |
678 | |
787 | Note: maximum allowed name length is 127 characters. |
679 | Note: maximum allowed name length is 127 characters. |
788 | |
680 | |
789 | =head2 reply |
|
|
790 | |
|
|
791 | reply <message> |
|
|
792 | |
|
|
793 | Similar to tell, but instead of having to supply a username, it replies |
|
|
794 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
795 | somebody else tells you something while you type and you do not realise |
|
|
796 | that), so be careful not to supply confidential information in the |
|
|
797 | message. |
|
|
798 | |
681 | |
799 | =head2 resistances |
682 | =head2 resistances |
800 | |
683 | |
801 | This shows you the resistances you have to specific attack types. |
684 | This shows you the resistances you have to specific attack types. |
802 | If you have for example "cold +20", it means you get 20% damage done |
685 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
854 | |
737 | |
855 | =head2 shout |
738 | =head2 shout |
856 | |
739 | |
857 | shout <message> |
740 | shout <message> |
858 | |
741 | |
859 | Sends a message to all players on the server that have |
742 | Sends a message to all players on the server. It is mainly useful for |
860 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
861 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
743 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
862 | should not be used for general chat. Use L<chat|command/chat> instead. |
744 | should not be used for general chat. Use L<chat|command/chat> instead. |
863 | |
745 | |
864 | =head2 showpets |
746 | =head2 showpets |
865 | |
747 | |
… | |
… | |
892 | applies to new items you pick up - items that you are already holding will |
774 | applies to new items you pick up - items that you are already holding will |
893 | not be sorted. |
775 | not be sorted. |
894 | |
776 | |
895 | If sort_inventory is not set (default), items will be inserted via type, |
777 | If sort_inventory is not set (default), items will be inserted via type, |
896 | subtype and magic. This, all axes will be grouped together in magic order, |
778 | subtype and magic. This, all axes will be grouped together in magic order, |
897 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
779 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
898 | ones just get inserted last. |
780 | ones just get inserted last. |
899 | |
781 | |
900 | If you have a lot of stuff that is not in alphabetical order but you would |
782 | If you have a lot of stuff that is not in alphabetical order but you would |
901 | like it to be, the best method is to drop all of it and then pick it up. |
783 | like it to be, the best method is to drop all of it and then pick it up. |
902 | |
784 | |
903 | =head2 sound |
785 | =head2 sound |
904 | |
786 | |
905 | Toggles between sound enabled and disabled. This has no relevance to the |
787 | Toggles between sound enabled and disabled. This has no relevance to the |
906 | sound settings of the client, it only governs wether the server will send |
788 | sound settings of the client, it only governs whether the server will send |
907 | sound effect command to the client and is enabled if the client supports |
789 | sound effect command to the client and is enabled if the client supports |
908 | sound (i.e. always for cfplus). |
790 | sound (i.e. always for the deliantra client). |
|
|
791 | |
|
|
792 | =head2 sourcecode |
|
|
793 | |
|
|
794 | This command displays the means to download the source code (server code, |
|
|
795 | maps and archetypes) used to implement this version of the game. |
|
|
796 | |
|
|
797 | Every player has the right to download and modify the source code of the |
|
|
798 | server, as required by both the GNU General Public License and the GNU |
|
|
799 | Affero General Public license. |
|
|
800 | |
|
|
801 | If you modify your version of the server, you will have to provide a means |
|
|
802 | to download the modified sources (and resources) via this command. If you |
|
|
803 | run an unmodified version of the server, the default will do. |
909 | |
804 | |
910 | =head2 statistics |
805 | =head2 statistics |
911 | |
806 | |
912 | B<statistics> shows various useful information about your character. |
807 | B<statistics> shows various useful information about your character. |
913 | None of the information it shows is stuff that is not contained in the |
808 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
963 | thrown away. God-given items can not be thrown. You need the skill throwing |
858 | thrown away. God-given items can not be thrown. You need the skill throwing |
964 | for this to work. |
859 | for this to work. |
965 | |
860 | |
966 | =head2 time |
861 | =head2 time |
967 | |
862 | |
968 | Shows the Crossfire in-game time, not the server time. It looks like this: |
863 | Shows the Deliantra in-game time, not the server time. It looks like this: |
969 | |
864 | |
970 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
865 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
971 | The 2nd Day of the Month of the Frost Giant, Year 63 |
866 | the 2nd Day of the Month of the Frost Giant, Year 63. |
972 | Time of Year: The Season of New Year |
867 | Time of Year: The Season of New Year. |
973 | |
868 | |
974 | It is partially just for fun but it affects the darkness outside and the |
869 | An hour of game time passes in 3 minutes of real time. The time and |
975 | weather if weather is enabled in the server. |
870 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
871 | five weeks per month, and 17 months per year. The year is additionally |
|
|
872 | split into four seasons of 4 months each, except the season of the |
|
|
873 | Blizzard, which is 5 months long. |
|
|
874 | |
|
|
875 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
876 | |
|
|
877 | Seasons and the time of the day affect the overall outdoor daylight. |
976 | |
878 | |
977 | =head2 title |
879 | =head2 title |
|
|
880 | |
|
|
881 | title <new title> |
|
|
882 | title clear # Sets your title back to your race. |
978 | |
883 | |
979 | Players can change their title. For example you called yourself Gandalf and |
884 | Players can change their title. For example you called yourself Gandalf and |
980 | your race is elf, you can use the title command to change your name from |
885 | your race is elf, you can use the title command to change your name from |
981 | "Gandalf the elf" to "Gandalf the white". Usage: |
886 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
982 | |
|
|
983 | title <new title> |
|
|
984 | title clear # Sets your title back to your race. |
|
|
985 | |
887 | |
986 | Dragons cannot set their title because it changes during the game. |
888 | Dragons cannot set their title because it changes during the game. |
987 | |
|
|
988 | =head2 traps |
|
|
989 | |
|
|
990 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
991 | |
|
|
992 | I recommend the following |
|
|
993 | keybindings |
|
|
994 | 'bind search |
|
|
995 | s |
|
|
996 | 'bind disarm |
|
|
997 | d |
|
|
998 | Then you can use the 's' and |
|
|
999 | 'd' keys for searching for and |
|
|
1000 | disarming traps. |
|
|
1001 | |
|
|
1002 | Traps appear at random in doors and in chests. Search those before you |
|
|
1003 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
1004 | |
889 | |
1005 | =head2 unignore |
890 | =head2 unignore |
1006 | |
891 | |
1007 | unignore <login> |
892 | unignore <login> |
1008 | |
893 | |
… | |
… | |
1024 | |
909 | |
1025 | The B<usekeys> option determines the behaviour of using keys. |
910 | The B<usekeys> option determines the behaviour of using keys. |
1026 | |
911 | |
1027 | Values are: |
912 | Values are: |
1028 | |
913 | |
|
|
914 | =over 4 |
|
|
915 | |
1029 | inventory: Only keys in the top level inventory are used (default) |
916 | =item B<inventory>: Only keys in the top level inventory are used (default) |
1030 | |
917 | |
1031 | keyrings: Only keys in active keyrings are used. |
918 | =item B<keyrings>: Only keys in active key rings are used. |
1032 | |
919 | |
1033 | containers: Only keys in active containers are used. |
920 | =item B<containers>: Only keys in active containers are used. |
1034 | |
921 | |
|
|
922 | =back |
|
|
923 | |
1035 | Note that keyrings are just a specialized container, so the containers |
924 | Note that key rings are just a specialized container, so the containers |
1036 | will also find keys in keyrings. |
925 | will also find keys in key rings. |
1037 | |
926 | |
1038 | Only active containers are used - keys will not jump out of closed |
927 | Only active containers are used - keys will not jump out of closed |
1039 | containers, but hints will be given if you have keys in such containers. |
928 | containers, but hints will be given if you have keys in such containers. |
1040 | |
929 | |
1041 | =head2 version |
930 | =head2 version |
… | |
… | |
1070 | |
959 | |
1071 | The wimpy level is the amount of health points (hp) that may be left before you |
960 | The wimpy level is the amount of health points (hp) that may be left before you |
1072 | automatically run away. This may be useful in hand-to-hand combats but should |
961 | automatically run away. This may be useful in hand-to-hand combats but should |
1073 | not be used when the opponent attacks with spells. |
962 | not be used when the opponent attacks with spells. |
1074 | |
963 | |
|
|
964 | |
1075 | =head1 Authors |
965 | =head1 Authors |
1076 | |
966 | |
1077 | Parts of this document were originally taken from the crossfire server |
967 | Parts of this document were originally taken from the crossfire server |
1078 | help files with unknwon authors. |
968 | help files with unknown authors. |
1079 | |
969 | |
1080 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
970 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1081 | Steenhoven and Marc A. Lehmann. |
971 | Steenhoven and Marc A. Lehmann. |
1082 | |
972 | |