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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.13 by root, Wed Mar 14 15:41:28 2007 UTC vs.
Revision 1.34 by root, Sun Dec 28 10:20:34 2008 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 77
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 79
80Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
81 81
82The options are: 82The options are:
83 83
84=over 4 84=over 4
85 85
110 110
111When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
114 114
115When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have 124Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 125chat with others.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
130want. Example: 130want. Example:
131 131
132 cast burning hands 132 cast burning hands
133 133
134sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
135 135
136If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
137 137
138It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
139 139
140See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
141 141
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 143
144 drop [number] name 144 drop [number] name
145 145
149 149
150There are a few special name values: 150There are a few special name values:
151 151
152=over 4 152=over 4
153 153
154=item B<all> 154=item B<all>: matches any item.
155 155
156matches any item. 156=item B<unpaid>: matches unpaid items.
157 157
158=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
159 159
160matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 161
170=back 162=back
171 163
172B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 167will be dropped. A collection of 5 scrolls will not be dropped.
176 168
177See also B<dropall> and mouse button control within client for dropping 169See also B<dropall> and mouse button control within client for dropping
178objects. 170objects.
179 171
172
173=head2 cointoss
174
175Tosses a coin and reports the outcome to you and other players on the same
176map, much like the say command does.
177
178
179=head2 orcknuckle
180
181Throws your orcknuckle set and reports the outcome to you and other
182players on the same map, much like the say command does. Your first
183three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184I<princess>, I<dragon>, while the fourth can additionally roll up to
185I<orc>.
186
187
180=head2 dropall 188=head2 dropall
181 189
182 dropall [type] 190 dropall [type]
183 191
184B<dropall> drops all items in your inventory to the ground, excepting 192B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 260=head2 gsay
253 261
254If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
256 264
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 265=head2 help
277 266
278Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
279 268
269=head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation
275better than without. You can change the display of these hints with this
276command:
277
278=over 4
279
280=item show
281
282Show the hints (the default mode).
283
284=item mark
285
286Do not show the hints themselves, but notify you when a hint would have
287been available.
288
289=item hide
290
291Hide all hints: You will not be able to tell whether there is a hint
292available or not.
293
294=back
295
280=head2 hiscore 296=head2 hiscore
281 297
282Shows a list of the highest level players in the game. 298Shows a list of the highest level players in the game.
283 299
284=head2 ignore 300=head2 ignore
288Lists all players that you currently ignore. 304Lists all players that you currently ignore.
289 305
290 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
291 307
292This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 310user).
295 311
296The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
299being ignored. 315they are being ignored.
300 316
301To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
302 318
303=head2 inventory 319=head2 inventory
304 320
306status. Example: 322status. Example:
307 323
308 inventory 324 inventory
309 325
310 Inventory: 326 Inventory:
311 - arrow 0.1 327 - arrow 0.1
312 - Knife * 2 328 - Knife * 2
313 - long sword (wielded) 15 329 - long sword (wielded) 15
314 330
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 333currently using to attack.
318 334
342One can never transport from nor to an unholy place. That means, one can 358One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 359not be saved out of jail using invite.
344 360
345=head2 invoke 361=head2 invoke
346 362
347The invoke command is used 363The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 364necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 365weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 366
353Examples: 367Examples:
368
354'invoke restoration 369 invoke restoration
355'invoke magic rune of large fireball 370 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
357'invoke create food of waybread 372 invoke create food of waybread
358 373
359It is very helpful to bind healing 374It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 375I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'.
361 379
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 380
396=head2 killpets 381=head2 killpets
397 382
398 killpets [name] 383 killpets [name]
399 384
403they had will be left behind, but you will get no 388they had will be left behind, but you will get no
404experience for their death. However, it kills them 389experience for their death. However, it kills them
405instantaneously. 390instantaneously.
406 391
407If a name is specified then only pets with that 392If a name is specified then only pets with that
408name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
409but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
410corresponding to that number is killed. 395corresponding to that number is killed.
411
412=head2 listen
413
414 listen <listen-level>
415
416Listen sets the level of messages you will hear.
417Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426=head2 logs
427
428TODO
429 396
430=head2 mapinfo 397=head2 mapinfo
431 398
432Shows some information about the map like this: 399Shows some information about the map like this:
433 400
443The rest is information the mapper may or may not provide. Often, this is 410The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 411the mapper's name, email and map creation date as this example shows.
445 412
446=head2 maps 413=head2 maps
447 414
448[crossfire+]
449
450 maps <mapname> 415 maps <mapname>
451 416
452Shows a list of maps matching the regex <mapname> that are currently being 417Shows a list of maps matching the regex <mapname> that are currently being
453known to the server. The different fields are Pl, I, Svd, Reset and Path: 418known to the server. The different fields are Pl, I, Svd, Reset and Path:
454 419
459=item I: B<I>n memory, B<S>wapped out or B<L>oading. 424=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460 425
461The server keeps maps in memory only for a short time (by default about 426The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads 42740 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is 428most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast. 429currently being loaded, but that's rare, as loading a map is fast.
465 430
466=item Svd: the amount of seconds the map was last saved (++ means >99). 431=item Svd: the amount of seconds the map was last saved (++ means >99).
467 432
468The server by default tries to save each map at least every 20 seconds if 433The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot 434it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost. 435emergency save), at most 20 seconds of gameplay are lost.
471 436
472=item Reset: the minimum number of seconds the map will stay as is (will not reset). 437=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473 438
474Most maps will not reset as long as players are on it, and usually the 439Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map. 440reset counter only starts going down when all players left the map. Some
441maps will never reset in the common sense, these are usually marked with a
442very high number (such as C<1e+99>).
476 443
477=item Path: the name that uniquely identifies the map, can be used for goto etc. 444=item Path: the name that uniquely identifies the map, can be used for goto etc.
478 445
479=back 446=back
480 447
499 466
500=head2 motd 467=head2 motd
501 468
502Shows the message of the day. It takes no arguments. 469Shows the message of the day. It takes no arguments.
503 470
504=head2 melee
505
506ERROR: not a command, but another help topic => move to a different file maybe?
507
508You fight to kill monsters. You can either use magic or weapons.
509
510To use weapons, simply wield a weapon (and armour!) and move into the
511monster you want to attack.
512
513To use magic or bows, read
514'help spells
515and
516'help range
517and
518'help cast
519and
520'help invoke
521
522=head2 mode
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mode commands are as follows:
527
528Applymode, adjusts how items are applied
529Bowmode, adjusts the way bows work
530Peaceful, sets how you react to other players
531Petmode, adjusts how your pets behave
532
533=head2 mouse
534
535ERROR: not a command, but another help topic => move to a different file maybe?
536
537The mouse isn't a great way to move your character. It'll work, but you'll
538be handicapped unless you use the keyboard for this. However, the mouse
539has the following inventory uses:
540
541Middle button on item: apply
542or equip
543
544Right button: drop or pickup
545item on ground
546
547Left button: info on item
548
549=head2 move
550
551ERROR: not a command, but another help topic => move to a different file maybe?
552ERROR: same as "keys"?
553
554These are the basic movement
555keys:
556 yku
557 h l
558 bjn
559
560Running is done by holding
561control and move. Running
562is recommended.
563
564Firing the range weapon (help range)
565is done by holding shift and
566move.
567
568'help mouse for help on what the
569mouse buttons do.
570
571'help melee for advice on how to
572fight
573
574'help traps for help with finding
575and disarming traps
576
577=head2 output-count 471=head2 output-count
578 472
579output-sync controls how often information is sent to the screen. Each 473 output-count [lines]
580buffer has its own time value, and will be flushed independantly. The
581default value is 16 ticks (about 2 seconds).
582 474
583output-count sets after how many messages of the same type, they are 475output-count sets after how many messages of the same type, they are
584then printed out. If the value was 10, then after killing ten orcs, the 476then printed out. If the value was 10, then after killing ten orcs, the
585message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
5861 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
587buffering is disabled in this regard. 479buffering is disabled in this regard.
588 480
481output-sync controls how often information is sent to the screen. Each
482buffer has its own time value, and will be flushed independently. The
483default value is usually less than a second.
484
589See also L<output-sync>. 485See also L<output-sync>.
590 486
487=head2 output-rate
488
591=head2 output-rate [bytes per second] 489 output-rate [bytes per second]
592 490
593Show the current setting of the output-rate, or set it to the provided 491Show the current setting of the output-rate, or set it to the provided
594value. The server will try not to send (much) more than this many bytes 492value. The server will try very hard not to send more than this many bytes
595per second to your client. If the rate is exceeded, the server tries to 493per second to your client. If the rate is exceeded, the server tries to
596hold back less important information (such as new images), to increase 494hold back less important information (such as new images) to increase
495responsiveness.
496
597responsiveness. The server-side default is usually quite high, around 497The server-side default is usually quite high, around 100000. If the
598100000, so if you have a slow link and want to be able to control your 498server is running on a Linux kernel, it will adjust to the actual
599character even when downloading faces, set this to a lower value, such as 499bandwidth available, and output-rate only sets an upper bound. That is,
6007000 (for ISDN). 500the server will automatically set an optimal send rate and adjusting your
501output-rate is not required.
601 502
602=head2 output-sync 503=head2 output-sync
603 504
505 output-sync [seconds]
506
604output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
605buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
606default value is 16 ticks (about 2 seconds). 509default value is usually less than a second.
607 510
608output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
609then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
610message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
6111 - this means that all messages get printed out as they are requested - 5141 - this means that all messages get printed out as they are requested -
639party leave 542party leave
640 takes you out of current party 543 takes you out of current party
641 544
642=head2 peaceful 545=head2 peaceful
643 546
644TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 547TODO: rework for deliantra, intended future behaviour is to toggle
645peaceful mode with regards to npc and monsters only, not with regards to 548peaceful mode with regards to npc and monsters only, not with regards to
646players (which will be controlled by priests). 549players (which will be controlled by priests).
647 550
648The B<peaceful> command will switch you between peaceful and hostile attack 551The B<peaceful> command will switch you between peaceful and hostile attack
649modes. 552modes.
689 592
690=back 593=back
691 594
692=head2 pickup 595=head2 pickup
693 596
597 pickup +mode
598 pickup -mode
599 pickup density
600
694B<pickup> changes how you pick up items when you step on them. to pickup 601B<pickup> changes whether you pick up items when you step on them. To
695an item manually, use the ',' key. 602pickup an item manually, use the ',' key.
696 603
697Mode 0: Don't pick up items. 604The B<Pickup> tab in the playerbook is usually a better way to modify your
605autopickup settings than using this command.
698 606
699Mode 1: Pick up one item 607Mode can be one of:
700 608
701Mode 2: Pickup up one item and stop 609 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
610 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
611 "key", "missile", "allweapon", "magical", "potion", "spellbook",
612 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
613 "flesh"
702 614
703Mode 3: Stop before picking up items 615If a number (C<density>) is specified, then items of at least the
704 616specified value density are picked up. Value density is given as
705Mode 4: Pick up all items 617gold/weight in kilograms.
706
707Mode 5: Pick up all items and stop
708
709Mode 6: Pick up all magical items
710
711Mode 7: Pick up all coins and gems
712
713Modes above 7: Pickup items with
714a value density greater than the pickup mode.
715
716Value density is value in gold/weight in kilograms.
717 618
718The value in gold is what the item is worth if you sold it in the shop. 619The value in gold is what the item is worth if you sold it in the shop.
719 620
720Goldcoins have a value density of 66,
721
722Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
723Artifacts are also picked up.
724
725=head2 prepare 621=head2 prepare
726 622
727The same as cast. Usage: 623The same as cast. Usage:
728 624
729 prepare <spell> 625 prepare <spell>
730 626
731=head2 X<quests>quests (|finished|.*)
732
733The quests command lists the quests you are doing or have completed.
734
735Parameters are:
736
737=over 4
738
739=item no arguments: displays current quests.
740
741=item B<finished>: displays finished quests;
742
743=item anything else: displays details for quests (finished or not) with name containing the given string.
744
745=back
746 627
747=head2 quit 628=head2 quit
748 629
749Deletes your character from the server. If you want to quit the session 630Deletes your character from the server. If you want to quit the session
750without deleting your character, you must use a I<Bed to Reality>. Find a 631without deleting your character, you must use a I<Bed to Reality>. Find a
751bed (probably in a building close to where you entered the game), get on 632bed (probably in a building close to where you entered the game), get on
752top of it, and apply it using B<Tab> ro the B<apply> command. 633top of it, and apply it using B<Tab> ro the B<apply> command.
753 634
635
754=head2 range 636=head2 range
755 637
756Your range weapon can be one of several weapons, a spell you cast, a 638Your range weapon can be one of several weapons, a spell you cast, a
757bow-and-arrow, a rod, or a wand, to name a few. 639bow-and-arrow, a rod, or a wand, to name a few.
758 640
759Your range weapon is fired when you press SHIFT-direction, and will be 641Your range weapon is fired when you press SHIFT-direction, and will be
760fired in that direction. 642fired in that direction.
643
761 644
762=head2 ready_skill 645=head2 ready_skill
763 646
764 ready_skill <name of skill> 647 ready_skill <name of skill>
765 648
768readied, some need to be actively used by "firing" them. 651readied, some need to be actively used by "firing" them.
769 652
770If you just want to invoke a skill once, leaving your range slot 653If you just want to invoke a skill once, leaving your range slot
771untouched, use L<use_skill> instead. 654untouched, use L<use_skill> instead.
772 655
656
773=head2 rename 657=head2 rename
774 658
775Changes/removes the custom name of given item (or the marked one). 659Changes/removes the custom name of given item (or the marked one).
776 660
777 rename oldname to newname 661 rename oldname to newname
779 663
780If either of the names contain spaces, you have to use the C<">-form, 664If either of the names contain spaces, you have to use the C<">-form,
781otherwise you can just write the name as-is. If you omit the old name, the 665otherwise you can just write the name as-is. If you omit the old name, the
782marked item will be used instead. 666marked item will be used instead.
783 667
784If the new name is empty (i.e. C<"">), then the original (unrenamed) name 668If the new name is empty (i.e. C<"">), then the original (before the
785will be restored. 669rename) name will be restored.
786 670
787Note: maximum allowed name length is 127 characters. 671Note: maximum allowed name length is 127 characters.
788 672
789=head2 reply
790
791 reply <message>
792
793Similar to tell, but instead of having to supply a username, it replies
794to the last player that sent you a tell. This is a bit racy (e.g. when
795somebody else tells you something while you type and you do not realise
796that), so be careful not to supply confidential information in the
797message.
798 673
799=head2 resistances 674=head2 resistances
800 675
801This shows you the resistances you have to specific attack types. 676This shows you the resistances you have to specific attack types.
802If you have for example "cold +20", it means you get 20% damage done 677If you have for example "cold +20", it means you get 20% damage done
839 714
840=head2 search-items 715=head2 search-items
841 716
842 search-items <word> 717 search-items <word>
843 718
844Automatically picks up all items with <word> in their name. search-items rod 719Automatically picks up all items with <word> in their name. C<search-items
845will pick up all rods and heavy rods. search-items of Fire will pick up all 720rod> will pick up all rods and heavy rods. C<search-items of Fire> will
846bolts, arrows, swords, etc. of Fire. 721pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
722will pick up all items with magic+1, and so on, and so on.
723
724While this mode is active, you will be slower and the normal autopickup is
725disabled. To disable search mode again, execute C<search-items> without
726any arguments.
847 727
848=head2 seen 728=head2 seen
849 729
850 seen <login> 730 seen <login>
851 731
854 734
855=head2 shout 735=head2 shout
856 736
857 shout <message> 737 shout <message>
858 738
859Sends a message to all players on the server that have 739Sends a message to all players on the server. It is mainly useful for
860L<listen|command/listen> level B<10> or higher. It is mainly useful for
861emergency messages ("I am trapped on xxx, can somebody help me?") and 740emergency messages ("I am trapped on xxx, can somebody help me?") and
862should not be used for general chat. Use L<chat|command/chat> instead. 741should not be used for general chat. Use L<chat|command/chat> instead.
863 742
864=head2 showpets 743=head2 showpets
865 744
892applies to new items you pick up - items that you are already holding will 771applies to new items you pick up - items that you are already holding will
893not be sorted. 772not be sorted.
894 773
895If sort_inventory is not set (default), items will be inserted via type, 774If sort_inventory is not set (default), items will be inserted via type,
896subtype and magic. This, all axes will be grouped together in magic order, 775subtype and magic. This, all axes will be grouped together in magic order,
897all daggers by magic order, etc. Unforunately, for scrolls and rings, new 776all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
898ones just get inserted last. 777ones just get inserted last.
899 778
900If you have a lot of stuff that is not in alphabetical order but you would 779If you have a lot of stuff that is not in alphabetical order but you would
901like it to be, the best method is to drop all of it and then pick it up. 780like it to be, the best method is to drop all of it and then pick it up.
902 781
903=head2 sound 782=head2 sound
904 783
905Toggles between sound enabled and disabled. This has no relevance to the 784Toggles between sound enabled and disabled. This has no relevance to the
906sound settings of the client, it only governs wether the server will send 785sound settings of the client, it only governs whether the server will send
907sound effect command to the client and is enabled if the client supports 786sound effect command to the client and is enabled if the client supports
908sound (i.e. always for cfplus). 787sound (i.e. always for the deliantra client).
788
789=head2 sourcecode
790
791This command displays the means to download the source code (server code,
792maps and archetypes) used to implement this version of the game.
793
794Every player has the right to download and modify the source code of the
795server, as required by both the GNU General Public License and the GNU
796Affero General Public license.
797
798If you modify your version of the server, you will have to provide a means
799to download the modified sources (and resources) via this command. If you
800run an unmodified version of the server, the default will do.
909 801
910=head2 statistics 802=head2 statistics
911 803
912B<statistics> shows various useful information about your character. 804B<statistics> shows various useful information about your character.
913None of the information it shows is stuff that is not contained in the 805None of the information it shows is stuff that is not contained in the
927Kills yourself. No, really. 819Kills yourself. No, really.
928 820
929This command might not look useful at first, but sometimes you can get 821This command might not look useful at first, but sometimes you can get
930yourself into a corner you can't escape anymore, either due to a map 822yourself into a corner you can't escape anymore, either due to a map
931bug or your own stupidity. Killing oneself can be difficult and time 823bug or your own stupidity. Killing oneself can be difficult and time
932consuming, thats why this command is provided. It is fast, painless, 824consuming, that's why this command is provided. It is fast, painless,
933effective, humane. 825effective, humane.
934 826
935=head2 take 827=head2 take
936 828
937The take commands take object(s) on the space the player is standing on, 829The take commands take object(s) on the space the player is standing on,
963thrown away. God-given items can not be thrown. You need the skill throwing 855thrown away. God-given items can not be thrown. You need the skill throwing
964for this to work. 856for this to work.
965 857
966=head2 time 858=head2 time
967 859
968Shows the Crossfire in-game time, not the server time. It looks like this: 860Shows the Deliantra in-game time, not the server time. It looks like this:
969 861
970 It is 52 minutes past 8 o'clock am, on the Day of the Bull 862 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
971 The 2nd Day of the Month of the Frost Giant, Year 63 863 the 2nd Day of the Month of the Frost Giant, Year 63.
972 Time of Year: The Season of New Year 864 Time of Year: The Season of New Year.
973 865
974It is partially just for fun but it affects the darkness outside and the 866An hour of game time passes in 3 minutes of real time. The time and
975weather if weather is enabled in the server. 867calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
868five weeks per month, and 17 months per year. The year is additionally
869split into four seasons of 4 months each, except the season of the
870Blizzard, which is 5 months long.
871
872The number "zero" is unknown, which is why the minutes go from 1 to 60.
873
874Seasons and the time of the day affect the overall outdoor daylight.
976 875
977=head2 title 876=head2 title
877
878 title <new title>
879 title clear # Sets your title back to your race.
978 880
979Players can change their title. For example you called yourself Gandalf and 881Players can change their title. For example you called yourself Gandalf and
980your race is elf, you can use the title command to change your name from 882your race is elf, you can use the title command to change your name from
981"Gandalf the elf" to "Gandalf the white". Usage: 883"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
982
983 title <new title>
984 title clear # Sets your title back to your race.
985 884
986Dragons cannot set their title because it changes during the game. 885Dragons cannot set their title because it changes during the game.
987
988=head2 traps
989
990ERROR: not a command, but another help topic => move to a different file maybe?
991
992I recommend the following
993keybindings
994'bind search
995s
996'bind disarm
997d
998Then you can use the 's' and
999'd' keys for searching for and
1000disarming traps.
1001
1002Traps appear at random in doors and in chests. Search those before you
1003open them up. Search by going near where you suspect a trap, and type 's'
1004 886
1005=head2 unignore 887=head2 unignore
1006 888
1007 unignore <login> 889 unignore <login>
1008 890
1024 906
1025The B<usekeys> option determines the behaviour of using keys. 907The B<usekeys> option determines the behaviour of using keys.
1026 908
1027Values are: 909Values are:
1028 910
911=over 4
912
1029inventory: Only keys in the top level inventory are used (default) 913=item B<inventory>: Only keys in the top level inventory are used (default)
1030 914
1031keyrings: Only keys in active keyrings are used. 915=item B<keyrings>: Only keys in active key rings are used.
1032 916
1033containers: Only keys in active containers are used. 917=item B<containers>: Only keys in active containers are used.
1034 918
919=back
920
1035Note that keyrings are just a specialized container, so the containers 921Note that key rings are just a specialized container, so the containers
1036will also find keys in keyrings. 922will also find keys in key rings.
1037 923
1038Only active containers are used - keys will not jump out of closed 924Only active containers are used - keys will not jump out of closed
1039containers, but hints will be given if you have keys in such containers. 925containers, but hints will be given if you have keys in such containers.
1040 926
1041=head2 version 927=head2 version
1070 956
1071The wimpy level is the amount of health points (hp) that may be left before you 957The wimpy level is the amount of health points (hp) that may be left before you
1072automatically run away. This may be useful in hand-to-hand combats but should 958automatically run away. This may be useful in hand-to-hand combats but should
1073not be used when the opponent attacks with spells. 959not be used when the opponent attacks with spells.
1074 960
961
1075=head1 Authors 962=head1 Authors
1076 963
1077Parts of this document were originally taken from the crossfire server 964Parts of this document were originally taken from the crossfire server
1078help files with unknwon authors. 965help files with unknown authors.
1079 966
1080Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 967Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1081Steenhoven and Marc A. Lehmann. 968Steenhoven and Marc A. Lehmann.
1082 969

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