|
|
1 | =encoding utf-8 |
|
|
2 | |
1 | =head1 Crossfire+ Command ListingX<command> |
3 | =head1 Deliantra Command ListingX<command> |
2 | |
4 | |
3 | =head2 accept-invitation |
5 | =head2 accept-invitation |
4 | |
6 | |
5 | Accepts an invitation previously issued by another player using the invite |
7 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
8 | command. This will transfer you to the location you were invited to. |
… | |
… | |
26 | |
28 | |
27 | These two options disable the toggling feature. |
29 | These two options disable the toggling feature. |
28 | |
30 | |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
31 | =head2 X<applymode>applymode (nochoice|never|always) |
30 | |
32 | |
31 | Applymode controls what happens when you are equipping something that would |
33 | the C<applymode> controls what happens when you are equipping something that would |
32 | require something else to be unequipped. |
34 | require something else to be unequipped. |
33 | |
35 | |
34 | The options are: |
36 | The options are: |
35 | |
37 | |
36 | =over 4 |
38 | =over 4 |
… | |
… | |
69 | |
71 | |
70 | See L<apply|command/apply>. |
72 | See L<apply|command/apply>. |
71 | |
73 | |
72 | =head2 body |
74 | =head2 body |
73 | |
75 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
76 | Shows how much (and what) you are wielding on certain body parts. |
|
|
77 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
78 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
79 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
|
|
80 | full and one free. |
|
|
81 | |
|
|
82 | Both items as well as skills and other more esoteric objects can use those |
|
|
83 | body parts. |
77 | |
84 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
85 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
86 | |
80 | Bowmode controls how you will fire arrows and bolts. |
87 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
88 | |
82 | The options are: |
89 | The options are: |
83 | |
90 | |
84 | =over 4 |
91 | =over 4 |
85 | |
92 | |
… | |
… | |
110 | |
117 | |
111 | When you enter the B<brace> command to brace your character, your |
118 | When you enter the B<brace> command to brace your character, your |
112 | character will no longer move. It can still attack adjoining |
119 | character will no longer move. It can still attack adjoining |
113 | spaces. Bracing can be useful to hold a location. |
120 | spaces. Bracing can be useful to hold a location. |
114 | |
121 | |
115 | When you are braced, you lose your dex bonus and incur a 2 point |
122 | When you are braced, you lose your Dex bonus and incur a 2 point |
116 | ac penalty beyond that (if you have a negative dex bonus, you may in |
123 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
117 | fact come out ahead. You also only get 20% of the normal experience |
124 | fact come out ahead. You also only get 20% of the normal experience |
118 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
125 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
119 | |
126 | |
120 | =head2 chat |
127 | =head2 chat |
121 | |
128 | |
122 | chat <message> |
129 | chat <message> |
123 | |
130 | |
124 | Sends a message to all players on the server that have |
131 | Sends a message to all players on the server. This is the normal way to |
125 | L<listen|command/listen> level B<10> or higher. |
132 | chat with others. |
126 | |
133 | |
127 | =head2 cast |
134 | =head2 cast |
128 | |
135 | |
129 | You use the cast command to set your range-weapon to the spell you |
136 | You use the cast command to set your range-action-slot to the spell you |
130 | want. Example: |
137 | want. Example: |
131 | |
138 | |
132 | cast burning hands |
139 | cast burning hands |
133 | |
140 | |
134 | sets your I<range> weapon to B<spell: burning hands>. |
141 | sets your I<range> slot to B<spell: burning hands>. |
135 | |
142 | |
136 | If you don't know the spell, shows which spells you do know. |
143 | If you don't know the spell, shows which spells you do know. |
137 | |
144 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
145 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
146 | |
140 | See B<range> for more information on range weapons. |
147 | See C<help range> for more information on range weapons. |
141 | |
148 | |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
149 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
150 | |
144 | drop [number] name |
151 | drop [number] name |
145 | |
152 | |
… | |
… | |
149 | |
156 | |
150 | There are a few special name values: |
157 | There are a few special name values: |
151 | |
158 | |
152 | =over 4 |
159 | =over 4 |
153 | |
160 | |
154 | =item B<all> |
161 | =item B<all>: matches any item. |
155 | |
162 | |
156 | matches any item. |
163 | =item B<unpaid>: matches unpaid items. |
157 | |
164 | |
158 | =item B<unpaid> |
165 | =item B<cursed>: drops items known to be cursed or damned. |
159 | |
166 | |
160 | matches unpaid items |
167 | =item B<unlocked>: drops items not locked in your inventory. |
161 | |
|
|
162 | =item B<cursed> |
|
|
163 | |
|
|
164 | drops items known to be cursed or damned. |
|
|
165 | |
|
|
166 | =item B<unlocked> |
|
|
167 | |
|
|
168 | drops items not locked in your inventory |
|
|
169 | |
168 | |
170 | =back |
169 | =back |
171 | |
170 | |
172 | B<number> is optional. This acts as the number of the object to drop. The |
171 | B<number> is optional. This acts as the number of the object to drop. The |
173 | objects number must be at least the number for it to be dropped. For |
172 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
174 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
175 | |
177 | See also B<dropall> and mouse button control within client for dropping |
176 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
177 | objects. |
179 | |
178 | |
|
|
179 | |
|
|
180 | =head2 cointoss |
|
|
181 | |
|
|
182 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
183 | map, much like the say command does. |
|
|
184 | |
|
|
185 | |
|
|
186 | =head2 orcknuckle |
|
|
187 | |
|
|
188 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
189 | players on the same map, much like the say command does. Your first |
|
|
190 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
191 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
192 | I<orc>. |
|
|
193 | |
|
|
194 | |
180 | =head2 dropall |
195 | =head2 dropall |
181 | |
196 | |
182 | dropall [type] |
197 | dropall [type] |
183 | |
198 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
199 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
252 | =head2 gsay |
267 | =head2 gsay |
253 | |
268 | |
254 | If you are in a party (party join or party form), you will be able to message |
269 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
270 | only your party. Even people standing right next to you can't hear it. |
256 | |
271 | |
257 | =head2 golem |
|
|
258 | |
|
|
259 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
260 | |
|
|
261 | Golems are creatures that the player has some control over. Note that many |
|
|
262 | summoned creatures are considered golems, even if they are not called |
|
|
263 | golems. |
|
|
264 | |
|
|
265 | If you have a golem in control your spell type will be listed as golem, |
|
|
266 | with the creature name in parantheses. |
|
|
267 | |
|
|
268 | To control your golem, just press the fire key in the direction you want |
|
|
269 | your golem to move. Your golem will then start moving in that direction, |
|
|
270 | and keep moving in that direction until you change its direction. |
|
|
271 | |
|
|
272 | Note that once you leave the map that the golem is on, the golem will |
|
|
273 | disappear. Also, once you select another spell to cast, or change your |
|
|
274 | range type, your golem will disappear. |
|
|
275 | |
|
|
276 | =head2 help |
272 | =head2 help |
277 | |
273 | |
278 | Gives you online help for the command or help topic specified. |
274 | Gives you online help for the command or help topic specified. |
279 | |
275 | |
|
|
276 | =head2 hintmode (show|mark|hide) |
|
|
277 | |
|
|
278 | hintmode show|mark|hide |
|
|
279 | |
|
|
280 | Sets the I<hint mode> to the given value: Throughout the game you can find |
|
|
281 | hints that sometimes help you to solve a puzzle or manage a situation |
|
|
282 | better than without. You can change the display of these hints with this |
|
|
283 | command: |
|
|
284 | |
|
|
285 | =over 4 |
|
|
286 | |
|
|
287 | =item show |
|
|
288 | |
|
|
289 | Show the hints (the default mode). |
|
|
290 | |
|
|
291 | =item mark |
|
|
292 | |
|
|
293 | Do not show the hints themselves, but notify you when a hint would have |
|
|
294 | been available. |
|
|
295 | |
|
|
296 | =item hide |
|
|
297 | |
|
|
298 | Hide all hints: You will not be able to tell whether there is a hint |
|
|
299 | available or not. |
|
|
300 | |
|
|
301 | =back |
|
|
302 | |
280 | =head2 hiscore |
303 | =head2 hiscore |
281 | |
304 | |
282 | Shows a list of the highest level players in the game. |
305 | Shows a list of the highest level players in the game. |
283 | |
306 | |
284 | =head2 ignore |
307 | =head2 ignore |
… | |
… | |
288 | Lists all players that you currently ignore. |
311 | Lists all players that you currently ignore. |
289 | |
312 | |
290 | ignore <player> <tell|shout|all> [timeout] |
313 | ignore <player> <tell|shout|all> [timeout] |
291 | |
314 | |
292 | This command ignores the specified messages (B<tell> ignores tells, |
315 | This command ignores the specified messages (B<tell> ignores tells, |
293 | B<shout> ignores chat and shout and all ignores everything from the given |
316 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
294 | user). |
317 | user). |
295 | |
318 | |
296 | The optional timeout (specified in hours) specifies then the ignore entry |
319 | The optional timeout (specified in hours) specifies when the ignore entry |
297 | expires. The default is 24 (one day). The reason why all ignores expire |
320 | expires. The default is 24 (one day). The reason why all ignore entries |
298 | after a day by default is that most troublemakers stop soon after they are |
321 | expire after a day by default is that most troublemakers stop soon after |
299 | being ignored. |
322 | they are being ignored. |
300 | |
323 | |
301 | To revoke an ignore, use the B<unignore> command. |
324 | To revoke an ignore, use the B<unignore> command. |
302 | |
325 | |
303 | =head2 inventory |
326 | =head2 inventory |
304 | |
327 | |
… | |
… | |
306 | status. Example: |
329 | status. Example: |
307 | |
330 | |
308 | inventory |
331 | inventory |
309 | |
332 | |
310 | Inventory: |
333 | Inventory: |
311 | - arrow 0.1 |
334 | - arrow 0.1 |
312 | - Knife * 2 |
335 | - Knife * 2 |
313 | - long sword (wielded) 15 |
336 | - long sword (wielded) 15 |
314 | |
337 | |
315 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
338 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
316 | protected from dropping by locking it as well as a long sword which you are |
339 | protected from dropping by locking it as well as a long sword which you are |
317 | currently using to attack. |
340 | currently using to attack. |
318 | |
341 | |
… | |
… | |
342 | One can never transport from nor to an unholy place. That means, one can |
365 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
366 | not be saved out of jail using invite. |
344 | |
367 | |
345 | =head2 invoke |
368 | =head2 invoke |
346 | |
369 | |
347 | The invoke command is used |
370 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
371 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
372 | weapon. |
350 | a parameter to the spell. Invoke |
|
|
351 | will not set the range weapon. |
|
|
352 | |
373 | |
353 | Examples: |
374 | Examples: |
|
|
375 | |
354 | 'invoke restoration |
376 | invoke restoration |
355 | 'invoke magic rune of large fireball |
377 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
378 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
379 | invoke create food of waybread |
358 | |
380 | |
359 | It is very helpful to bind healing |
381 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
382 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
|
|
383 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
|
|
384 | recommended to bind a healing spell or potion to an easily-accessible-key, |
|
|
385 | such as '1'. |
361 | |
386 | |
362 | 'bind invoke medium healing |
|
|
363 | c |
|
|
364 | |
|
|
365 | the c key now casts medium healing |
|
|
366 | instantly |
|
|
367 | |
|
|
368 | =head2 keys |
|
|
369 | |
|
|
370 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
371 | ERROR: its wrong anyways |
|
|
372 | |
|
|
373 | These are the basic movement |
|
|
374 | keys: |
|
|
375 | yku |
|
|
376 | h l |
|
|
377 | bjn |
|
|
378 | |
|
|
379 | Running is done by holding |
|
|
380 | control and move. Running |
|
|
381 | is recommended. |
|
|
382 | |
|
|
383 | Firing the range weapon (help range) |
|
|
384 | is done by holding shift and |
|
|
385 | move. |
|
|
386 | |
|
|
387 | 'help mouse for help on what the |
|
|
388 | mouse buttons do. |
|
|
389 | |
|
|
390 | 'help melee for advice on how to |
|
|
391 | fight |
|
|
392 | |
|
|
393 | 'help traps for help with finding |
|
|
394 | and disarming traps |
|
|
395 | |
387 | |
396 | =head2 killpets |
388 | =head2 killpets |
397 | |
389 | |
398 | killpets [name] |
390 | killpets [name] |
399 | |
391 | |
… | |
… | |
403 | they had will be left behind, but you will get no |
395 | they had will be left behind, but you will get no |
404 | experience for their death. However, it kills them |
396 | experience for their death. However, it kills them |
405 | instantaneously. |
397 | instantaneously. |
406 | |
398 | |
407 | If a name is specified then only pets with that |
399 | If a name is specified then only pets with that |
408 | name will be killed, eg killpets bat will kill bats |
400 | name will be killed, e.g. killpets bat will kill bats |
409 | but not bees. If a number is specified, the pet |
401 | but not bees. If a number is specified, the pet |
410 | corresponding to that number is killed. |
402 | corresponding to that number is killed. |
411 | |
403 | |
412 | =head2 listen |
|
|
413 | |
|
|
414 | listen <listen-level> |
|
|
415 | |
|
|
416 | Listen sets the level of messages you will hear. |
|
|
417 | Priorities are defined as follows: |
|
|
418 | |
|
|
419 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
|
420 | 1 - Only messages that have to do with yourself. |
|
|
421 | 2 - Emergency calls from other users |
|
|
422 | 10 - General chatter with the 'chat' command. |
|
|
423 | 11 - See what players kill what monster with what attack/spell. Very |
|
|
424 | verbose - only for the fanatics. |
|
|
425 | |
|
|
426 | =head2 logs |
404 | =head2 lock |
427 | |
405 | |
428 | TODO |
406 | lock [object] |
|
|
407 | |
|
|
408 | The lock command is a quick and convenient way to |
|
|
409 | lock items in your inventory. |
|
|
410 | |
|
|
411 | If a object name is specified then only the |
|
|
412 | objects that match that name are locked. |
|
|
413 | e.g. lock materials will lock any materials |
|
|
414 | in your inventory and not touch anything else. |
|
|
415 | |
|
|
416 | lock by itself will lock everything in your |
|
|
417 | inventory. |
429 | |
418 | |
430 | =head2 mapinfo |
419 | =head2 mapinfo |
431 | |
420 | |
432 | Shows some information about the map like this: |
421 | Shows some information about the map like this: |
433 | |
422 | |
… | |
… | |
443 | The rest is information the mapper may or may not provide. Often, this is |
432 | The rest is information the mapper may or may not provide. Often, this is |
444 | the mapper's name, email and map creation date as this example shows. |
433 | the mapper's name, email and map creation date as this example shows. |
445 | |
434 | |
446 | =head2 maps |
435 | =head2 maps |
447 | |
436 | |
448 | [crossfire+] |
|
|
449 | |
|
|
450 | maps <mapname> |
437 | maps <mapname> |
451 | |
438 | |
452 | Shows a list of maps matching the regex <mapname> that are currently being |
439 | Shows a list of maps matching the regex <mapname> that are currently being |
453 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
440 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
454 | |
441 | |
… | |
… | |
459 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
446 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
460 | |
447 | |
461 | The server keeps maps in memory only for a short time (by default about |
448 | The server keeps maps in memory only for a short time (by default about |
462 | 40 seconds). After that time, it saves them to disk. As the server loads |
449 | 40 seconds). After that time, it saves them to disk. As the server loads |
463 | most maps in the background it is possible that you can see a map that is |
450 | most maps in the background it is possible that you can see a map that is |
464 | currently being loaded, but thats rare, as loading a map is fast. |
451 | currently being loaded, but that's rare, as loading a map is fast. |
465 | |
452 | |
466 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
453 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
467 | |
454 | |
468 | The server by default tries to save each map at least every 20 seconds if |
455 | The server by default tries to save each map at least every 20 seconds if |
469 | it changed, so in case of a disastrous crash (one where the server cannot |
456 | it changed, so in case of a disastrous crash (one where the server cannot |
470 | emergency save), at most 20 seconds of gameplay are lost. |
457 | emergency save), at most 20 seconds of gameplay are lost. |
471 | |
458 | |
472 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
459 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 | |
460 | |
474 | Most maps will not reset as long as players are on it, and usually the |
461 | Most maps will not reset as long as players are on it, and usually the |
475 | reset counter only starts going down when all players left the map. |
462 | reset counter only starts going down when all players left the map. Some |
|
|
463 | maps will never reset in the common sense, these are usually marked with a |
|
|
464 | very high number (such as C<1e+99>). |
476 | |
465 | |
477 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
466 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
478 | |
467 | |
479 | =back |
468 | =back |
480 | |
469 | |
… | |
… | |
495 | |
484 | |
496 | B<mark> will look for best match first, and then look for matches based |
485 | B<mark> will look for best match first, and then look for matches based |
497 | on shortened name, object name, archetype name. It prints the match it |
486 | on shortened name, object name, archetype name. It prints the match it |
498 | finds. |
487 | finds. |
499 | |
488 | |
|
|
489 | =head2 me |
|
|
490 | |
|
|
491 | me <message> |
|
|
492 | |
|
|
493 | Sends a message to all players on the server, similar to chat, but instead |
|
|
494 | of using C<name chats: message>, the form C<* name message> is used, which |
|
|
495 | is useful to describe yourself, such as: |
|
|
496 | |
|
|
497 | me feels lonely |
|
|
498 | => |
|
|
499 | * schmorp feels lonely |
|
|
500 | |
|
|
501 | |
500 | =head2 motd |
502 | =head2 motd |
501 | |
503 | |
502 | Shows the message of the day. It takes no arguments. |
504 | Shows the message of the day. It takes no arguments. |
503 | |
505 | |
504 | =head2 melee |
|
|
505 | |
|
|
506 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
507 | |
|
|
508 | You fight to kill monsters. You can either use magic or weapons. |
|
|
509 | |
|
|
510 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
511 | monster you want to attack. |
|
|
512 | |
|
|
513 | To use magic or bows, read |
|
|
514 | 'help spells |
|
|
515 | and |
|
|
516 | 'help range |
|
|
517 | and |
|
|
518 | 'help cast |
|
|
519 | and |
|
|
520 | 'help invoke |
|
|
521 | |
|
|
522 | =head2 mode |
|
|
523 | |
|
|
524 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
525 | |
|
|
526 | The mode commands are as follows: |
|
|
527 | |
|
|
528 | Applymode, adjusts how items are applied |
|
|
529 | Bowmode, adjusts the way bows work |
|
|
530 | Peaceful, sets how you react to other players |
|
|
531 | Petmode, adjusts how your pets behave |
|
|
532 | |
|
|
533 | =head2 mouse |
|
|
534 | |
|
|
535 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
536 | |
|
|
537 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
538 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
539 | has the following inventory uses: |
|
|
540 | |
|
|
541 | Middle button on item: apply |
|
|
542 | or equip |
|
|
543 | |
|
|
544 | Right button: drop or pickup |
|
|
545 | item on ground |
|
|
546 | |
|
|
547 | Left button: info on item |
|
|
548 | |
|
|
549 | =head2 move |
|
|
550 | |
|
|
551 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
552 | ERROR: same as "keys"? |
|
|
553 | |
|
|
554 | These are the basic movement |
|
|
555 | keys: |
|
|
556 | yku |
|
|
557 | h l |
|
|
558 | bjn |
|
|
559 | |
|
|
560 | Running is done by holding |
|
|
561 | control and move. Running |
|
|
562 | is recommended. |
|
|
563 | |
|
|
564 | Firing the range weapon (help range) |
|
|
565 | is done by holding shift and |
|
|
566 | move. |
|
|
567 | |
|
|
568 | 'help mouse for help on what the |
|
|
569 | mouse buttons do. |
|
|
570 | |
|
|
571 | 'help melee for advice on how to |
|
|
572 | fight |
|
|
573 | |
|
|
574 | 'help traps for help with finding |
|
|
575 | and disarming traps |
|
|
576 | |
|
|
577 | =head2 output-count |
506 | =head2 output-count |
578 | |
507 | |
579 | output-sync controls how often information is sent to the screen. Each |
508 | output-count [lines] |
580 | buffer has its own time value, and will be flushed independantly. The |
|
|
581 | default value is 16 ticks (about 2 seconds). |
|
|
582 | |
509 | |
583 | output-count sets after how many messages of the same type, they are |
510 | output-count sets after how many messages of the same type, they are |
584 | then printed out. If the value was 10, then after killing ten orcs, the |
511 | then printed out. If the value was 10, then after killing ten orcs, the |
585 | message '10 times you kill orc' would be printed out. The default value is |
512 | message '10 times you kill orc' would be printed out. The default value is |
586 | 1 - this means that all messages get printed out as they are requested - |
513 | 1 - this means that all messages get printed out as they are requested - |
587 | buffering is disabled in this regard. |
514 | buffering is disabled in this regard. |
588 | |
515 | |
|
|
516 | output-sync controls how often information is sent to the screen. Each |
|
|
517 | buffer has its own time value, and will be flushed independently. The |
|
|
518 | default value is usually less than a second. |
|
|
519 | |
589 | See also L<output-sync>. |
520 | See also L<output-sync>. |
590 | |
521 | |
|
|
522 | =head2 output-rate |
|
|
523 | |
591 | =head2 output-rate [bytes per second] |
524 | output-rate [bytes per second] |
592 | |
525 | |
593 | Show the current setting of the output-rate, or set it to the provided |
526 | Show the current setting of the output-rate, or set it to the provided |
594 | value. The server will try not to send (much) more than this many bytes |
527 | value. The server will try very hard not to send more than this many bytes |
595 | per second to your client. If the rate is exceeded, the server tries to |
528 | per second to your client. If the rate is exceeded, the server tries to |
596 | hold back less important information (such as new images), to increase |
529 | hold back less important information (such as new images) to increase |
|
|
530 | responsiveness. |
|
|
531 | |
597 | responsiveness. The server-side default is usually quite high, around |
532 | The server-side default is usually quite high, around 100000. If the |
598 | 100000, so if you have a slow link and want to be able to control your |
533 | server is running on a Linux kernel, it will adjust to the actual |
599 | character even when downloading faces, set this to a lower value, such as |
534 | bandwidth available, and output-rate only sets an upper bound. That is, |
600 | 7000 (for ISDN). |
535 | the server will automatically set an optimal send rate and adjusting your |
|
|
536 | output-rate is not required. |
601 | |
537 | |
602 | =head2 output-sync |
538 | =head2 output-sync |
603 | |
539 | |
|
|
540 | output-sync [seconds] |
|
|
541 | |
604 | output-sync controls how often information is sent to the screen. Each |
542 | output-sync controls how often information is sent to the screen. Each |
605 | buffer has its own time value, and will be flushed independantly. The |
543 | buffer has its own time value, and will be flushed independently. The |
606 | default value is 16 ticks (about 2 seconds). |
544 | default value is usually less than a second. |
607 | |
545 | |
608 | output-count sets after how many messages of the same type, they are |
546 | output-count sets after how many messages of the same type, they are |
609 | then printed out. If the value was 10, then after killing ten orcs, the |
547 | then printed out. If the value was 10, then after killing ten orcs, the |
610 | message '10 times you kill orc' would be printed out. The default value is |
548 | message '10 times you kill orc' would be printed out. The default value is |
611 | 1 - this means that all messages get printed out as they are requested - |
549 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
639 | party leave |
577 | party leave |
640 | takes you out of current party |
578 | takes you out of current party |
641 | |
579 | |
642 | =head2 peaceful |
580 | =head2 peaceful |
643 | |
581 | |
644 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
582 | TODO: rework for deliantra, intended future behaviour is to toggle |
645 | peaceful mode with regards to npc and monsters only, not with regards to |
583 | peaceful mode with regards to npc and monsters only, not with regards to |
646 | players (which will be controlled by priests). |
584 | players (which will be controlled by priests). |
647 | |
585 | |
648 | The B<peaceful> command will switch you between peaceful and hostile attack |
586 | The B<peaceful> command will switch you between peaceful and hostile attack |
649 | modes. |
587 | modes. |
… | |
… | |
671 | |
609 | |
672 | =over 4 |
610 | =over 4 |
673 | |
611 | |
674 | =item B<normal> |
612 | =item B<normal> |
675 | |
613 | |
676 | As you would expect. |
614 | Monsters behave normally, i.e. according to their own character. |
677 | |
615 | |
678 | =item B<sad> (search and destroy) |
616 | =item B<sad> (search and destroy) |
679 | |
617 | |
680 | Pets will roam and seek out things to attack. |
618 | Pets will roam and seek out things to attack. |
681 | |
619 | |
… | |
… | |
689 | |
627 | |
690 | =back |
628 | =back |
691 | |
629 | |
692 | =head2 pickup |
630 | =head2 pickup |
693 | |
631 | |
|
|
632 | pickup +mode |
|
|
633 | pickup -mode |
|
|
634 | pickup density |
|
|
635 | |
694 | B<pickup> changes how you pick up items when you step on them. to pickup |
636 | B<pickup> changes whether you pick up items when you step on them. To |
695 | an item manually, use the ',' key. |
637 | pickup an item manually, use the ',' key. |
696 | |
638 | |
697 | Mode 0: Don't pick up items. |
639 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
640 | autopickup settings than using this command. |
698 | |
641 | |
699 | Mode 1: Pick up one item |
642 | Mode can be one of: |
700 | |
643 | |
701 | Mode 2: Pickup up one item and stop |
644 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
645 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
646 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
647 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
648 | "flesh" |
702 | |
649 | |
703 | Mode 3: Stop before picking up items |
650 | If a number (C<density>, must be 0..15) is specified, then items of at |
704 | |
651 | least the specified value density are picked up. Value density is given as |
705 | Mode 4: Pick up all items |
652 | gold/weight in kilograms. |
706 | |
|
|
707 | Mode 5: Pick up all items and stop |
|
|
708 | |
|
|
709 | Mode 6: Pick up all magical items |
|
|
710 | |
|
|
711 | Mode 7: Pick up all coins and gems |
|
|
712 | |
|
|
713 | Modes above 7: Pickup items with |
|
|
714 | a value density greater than the pickup mode. |
|
|
715 | |
|
|
716 | Value density is value in gold/weight in kilograms. |
|
|
717 | |
653 | |
718 | The value in gold is what the item is worth if you sold it in the shop. |
654 | The value in gold is what the item is worth if you sold it in the shop. |
719 | |
655 | |
720 | Goldcoins have a value density of 66, |
|
|
721 | |
|
|
722 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
723 | Artifacts are also picked up. |
|
|
724 | |
|
|
725 | =head2 prepare |
656 | =head2 prepare |
726 | |
657 | |
727 | The same as cast. Usage: |
658 | The same as cast. Usage: |
728 | |
659 | |
729 | prepare <spell> |
660 | prepare <spell> |
730 | |
661 | |
731 | =head2 X<quests>quests (|finished|.*) |
|
|
732 | |
|
|
733 | The quests command lists the quests you are doing or have completed. |
|
|
734 | |
|
|
735 | Parameters are: |
|
|
736 | |
|
|
737 | =over 4 |
|
|
738 | |
|
|
739 | =item no arguments: displays current quests. |
|
|
740 | |
|
|
741 | =item B<finished>: displays finished quests; |
|
|
742 | |
|
|
743 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
744 | |
|
|
745 | =back |
|
|
746 | |
662 | |
747 | =head2 quit |
663 | =head2 quit |
748 | |
664 | |
749 | Deletes your character from the server. If you want to quit the session |
665 | Deletes your character from the server. If you want to quit the session |
750 | without deleting your character, you must use a I<Bed to Reality>. Find a |
666 | without deleting your character, you must use a I<Bed to Reality>. Find a |
751 | bed (probably in a building close to where you entered the game), get on |
667 | bed (probably in a building close to where you entered the game), get on |
752 | top of it, and apply it using B<Tab> ro the B<apply> command. |
668 | top of it, and apply it using B<Tab> ro the B<apply> command. |
753 | |
669 | |
|
|
670 | |
754 | =head2 range |
671 | =head2 range |
755 | |
672 | |
756 | Your range weapon can be one of several weapons, a spell you cast, a |
673 | Your range weapon can be one of several weapons, a spell you cast, a |
757 | bow-and-arrow, a rod, or a wand, to name a few. |
674 | bow-and-arrow, a rod, or a wand, to name a few. |
758 | |
675 | |
759 | Your range weapon is fired when you press SHIFT-direction, and will be |
676 | Your range weapon is fired when you press SHIFT-direction, and will be |
760 | fired in that direction. |
677 | fired in that direction. |
|
|
678 | |
761 | |
679 | |
762 | =head2 ready_skill |
680 | =head2 ready_skill |
763 | |
681 | |
764 | ready_skill <name of skill> |
682 | ready_skill <name of skill> |
765 | |
683 | |
… | |
… | |
768 | readied, some need to be actively used by "firing" them. |
686 | readied, some need to be actively used by "firing" them. |
769 | |
687 | |
770 | If you just want to invoke a skill once, leaving your range slot |
688 | If you just want to invoke a skill once, leaving your range slot |
771 | untouched, use L<use_skill> instead. |
689 | untouched, use L<use_skill> instead. |
772 | |
690 | |
|
|
691 | |
773 | =head2 rename |
692 | =head2 rename |
774 | |
693 | |
775 | Changes/removes the custom name of given item (or the marked one). |
694 | Changes/removes the custom name of given item (or the marked one). |
776 | |
695 | |
777 | rename oldname to newname |
696 | rename oldname to newname |
… | |
… | |
779 | |
698 | |
780 | If either of the names contain spaces, you have to use the C<">-form, |
699 | If either of the names contain spaces, you have to use the C<">-form, |
781 | otherwise you can just write the name as-is. If you omit the old name, the |
700 | otherwise you can just write the name as-is. If you omit the old name, the |
782 | marked item will be used instead. |
701 | marked item will be used instead. |
783 | |
702 | |
784 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
703 | If the new name is empty (i.e. C<"">), then the original (before the |
785 | will be restored. |
704 | rename) name will be restored. |
786 | |
705 | |
787 | Note: maximum allowed name length is 127 characters. |
706 | Note: maximum allowed name length is 127 characters. |
788 | |
707 | |
789 | =head2 reply |
|
|
790 | |
|
|
791 | reply <message> |
|
|
792 | |
|
|
793 | Similar to tell, but instead of having to supply a username, it replies |
|
|
794 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
795 | somebody else tells you something while you type and you do not realise |
|
|
796 | that), so be careful not to supply confidential information in the |
|
|
797 | message. |
|
|
798 | |
708 | |
799 | =head2 resistances |
709 | =head2 resistances |
800 | |
710 | |
801 | This shows you the resistances you have to specific attack types. |
711 | This shows you the resistances you have to specific attack types. |
802 | If you have for example "cold +20", it means you get 20% damage done |
712 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
839 | |
749 | |
840 | =head2 search-items |
750 | =head2 search-items |
841 | |
751 | |
842 | search-items <word> |
752 | search-items <word> |
843 | |
753 | |
844 | Automatically picks up all items with <word> in their name. search-items rod |
754 | Automatically picks up all items with <word> in their name. C<search-items |
845 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
755 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
846 | bolts, arrows, swords, etc. of Fire. |
756 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
757 | will pick up all items with magic+1, and so on, and so on. |
|
|
758 | |
|
|
759 | While this mode is active, you will be slower and the normal autopickup is |
|
|
760 | disabled. To disable search mode again, execute C<search-items> without |
|
|
761 | any arguments. |
847 | |
762 | |
848 | =head2 seen |
763 | =head2 seen |
849 | |
764 | |
850 | seen <login> |
765 | seen <login> |
851 | |
766 | |
… | |
… | |
854 | |
769 | |
855 | =head2 shout |
770 | =head2 shout |
856 | |
771 | |
857 | shout <message> |
772 | shout <message> |
858 | |
773 | |
859 | Sends a message to all players on the server that have |
774 | Sends a message to all players on the server. It is mainly useful for |
860 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
861 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
775 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
862 | should not be used for general chat. Use L<chat|command/chat> instead. |
776 | should not be used for general chat. Use L<chat|command/chat> instead. |
863 | |
777 | |
864 | =head2 showpets |
778 | =head2 showpets |
865 | |
779 | |
… | |
… | |
892 | applies to new items you pick up - items that you are already holding will |
806 | applies to new items you pick up - items that you are already holding will |
893 | not be sorted. |
807 | not be sorted. |
894 | |
808 | |
895 | If sort_inventory is not set (default), items will be inserted via type, |
809 | If sort_inventory is not set (default), items will be inserted via type, |
896 | subtype and magic. This, all axes will be grouped together in magic order, |
810 | subtype and magic. This, all axes will be grouped together in magic order, |
897 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
811 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
898 | ones just get inserted last. |
812 | ones just get inserted last. |
899 | |
813 | |
900 | If you have a lot of stuff that is not in alphabetical order but you would |
814 | If you have a lot of stuff that is not in alphabetical order but you would |
901 | like it to be, the best method is to drop all of it and then pick it up. |
815 | like it to be, the best method is to drop all of it and then pick it up. |
902 | |
816 | |
903 | =head2 sound |
817 | =head2 sound |
904 | |
818 | |
905 | Toggles between sound enabled and disabled. This has no relevance to the |
819 | Toggles between sound enabled and disabled. This has no relevance to the |
906 | sound settings of the client, it only governs wether the server will send |
820 | sound settings of the client, it only governs whether the server will send |
907 | sound effect command to the client and is enabled if the client supports |
821 | sound effect command to the client and is enabled if the client supports |
908 | sound (i.e. always for cfplus). |
822 | sound (i.e. always for the deliantra client). |
|
|
823 | |
|
|
824 | =head2 sourcecode |
|
|
825 | |
|
|
826 | This command displays the means to download the source code (server code, |
|
|
827 | maps and archetypes) used to implement this version of the game. |
|
|
828 | |
|
|
829 | Every player has the right to download and modify the source code of the |
|
|
830 | server, as required by both the GNU General Public License and the GNU |
|
|
831 | Affero General Public license. |
|
|
832 | |
|
|
833 | If you modify your version of the server, you will have to provide a means |
|
|
834 | to download the modified sources (and resources) via this command. If you |
|
|
835 | run an unmodified version of the server, the default will do. |
909 | |
836 | |
910 | =head2 statistics |
837 | =head2 statistics |
911 | |
838 | |
912 | B<statistics> shows various useful information about your character. |
839 | B<statistics> shows various useful information about your character. |
913 | None of the information it shows is stuff that is not contained in the |
840 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
927 | Kills yourself. No, really. |
854 | Kills yourself. No, really. |
928 | |
855 | |
929 | This command might not look useful at first, but sometimes you can get |
856 | This command might not look useful at first, but sometimes you can get |
930 | yourself into a corner you can't escape anymore, either due to a map |
857 | yourself into a corner you can't escape anymore, either due to a map |
931 | bug or your own stupidity. Killing oneself can be difficult and time |
858 | bug or your own stupidity. Killing oneself can be difficult and time |
932 | consuming, thats why this command is provided. It is fast, painless, |
859 | consuming, that's why this command is provided. It is fast, painless, |
933 | effective, humane. |
860 | effective, humane. |
934 | |
861 | |
935 | =head2 take |
862 | =head2 take |
936 | |
863 | |
937 | The take commands take object(s) on the space the player is standing on, |
864 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
963 | thrown away. God-given items can not be thrown. You need the skill throwing |
890 | thrown away. God-given items can not be thrown. You need the skill throwing |
964 | for this to work. |
891 | for this to work. |
965 | |
892 | |
966 | =head2 time |
893 | =head2 time |
967 | |
894 | |
968 | Shows the Crossfire in-game time, not the server time. It looks like this: |
895 | Shows the Deliantra in-game time, not the server time. It looks like this: |
969 | |
896 | |
970 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
897 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
971 | The 2nd Day of the Month of the Frost Giant, Year 63 |
898 | the 2nd Day of the Month of the Frost Giant, Year 63. |
972 | Time of Year: The Season of New Year |
899 | Time of Year: The Season of New Year. |
973 | |
900 | |
974 | It is partially just for fun but it affects the darkness outside and the |
901 | An hour of game time passes in 3 minutes of real time. The time and |
975 | weather if weather is enabled in the server. |
902 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
903 | five weeks per month, and 17 months per year. The year is additionally |
|
|
904 | split into four seasons of 4 months each, except the season of the |
|
|
905 | Blizzard, which is 5 months long. |
|
|
906 | |
|
|
907 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
908 | |
|
|
909 | Seasons and the time of the day affect the overall outdoor daylight. |
976 | |
910 | |
977 | =head2 title |
911 | =head2 title |
|
|
912 | |
|
|
913 | title <new title> |
|
|
914 | title clear # Sets your title back to your race. |
978 | |
915 | |
979 | Players can change their title. For example you called yourself Gandalf and |
916 | Players can change their title. For example you called yourself Gandalf and |
980 | your race is elf, you can use the title command to change your name from |
917 | your race is elf, you can use the title command to change your name from |
981 | "Gandalf the elf" to "Gandalf the white". Usage: |
918 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
982 | |
|
|
983 | title <new title> |
|
|
984 | title clear # Sets your title back to your race. |
|
|
985 | |
919 | |
986 | Dragons cannot set their title because it changes during the game. |
920 | Dragons cannot set their title because it changes during the game. |
987 | |
921 | |
988 | =head2 traps |
|
|
989 | |
|
|
990 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
991 | |
|
|
992 | I recommend the following |
|
|
993 | keybindings |
|
|
994 | 'bind search |
|
|
995 | s |
|
|
996 | 'bind disarm |
|
|
997 | d |
|
|
998 | Then you can use the 's' and |
|
|
999 | 'd' keys for searching for and |
|
|
1000 | disarming traps. |
|
|
1001 | |
|
|
1002 | Traps appear at random in doors and in chests. Search those before you |
|
|
1003 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
1004 | |
|
|
1005 | =head2 unignore |
922 | =head2 unignore |
1006 | |
923 | |
1007 | unignore <login> |
924 | unignore <login> |
1008 | |
925 | |
1009 | Cancels all ignores set for the specified login. See B<ignore>. |
926 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
927 | |
|
|
928 | =head2 unlock |
|
|
929 | |
|
|
930 | unlock [object] |
|
|
931 | |
|
|
932 | The unlock command is a quick and convenient way |
|
|
933 | to unlock items in your inventory. |
|
|
934 | |
|
|
935 | If a object name is specified then only the |
|
|
936 | objects that match that name are unlocked. |
|
|
937 | |
|
|
938 | e.g. unlock materials will unlock any materials |
|
|
939 | in your inventory and not touch anything else. |
|
|
940 | |
|
|
941 | unlock by itself will unlock everything in your |
|
|
942 | inventory. |
1010 | |
943 | |
1011 | =head2 uptime |
944 | =head2 uptime |
1012 | |
945 | |
1013 | Tells you something about the time the server was started and how long ago |
946 | Tells you something about the time the server was started and how long ago |
1014 | that was. |
947 | that was. |
… | |
… | |
1024 | |
957 | |
1025 | The B<usekeys> option determines the behaviour of using keys. |
958 | The B<usekeys> option determines the behaviour of using keys. |
1026 | |
959 | |
1027 | Values are: |
960 | Values are: |
1028 | |
961 | |
|
|
962 | =over 4 |
|
|
963 | |
1029 | inventory: Only keys in the top level inventory are used (default) |
964 | =item B<inventory>: Only keys in the top level inventory are used (default) |
1030 | |
965 | |
1031 | keyrings: Only keys in active keyrings are used. |
966 | =item B<keyrings>: Only keys in active key rings are used. |
1032 | |
967 | |
1033 | containers: Only keys in active containers are used. |
968 | =item B<containers>: Only keys in active containers are used. |
1034 | |
969 | |
|
|
970 | =back |
|
|
971 | |
1035 | Note that keyrings are just a specialized container, so the containers |
972 | Note that key rings are just a specialized container, so the containers |
1036 | will also find keys in keyrings. |
973 | will also find keys in key rings. |
1037 | |
974 | |
1038 | Only active containers are used - keys will not jump out of closed |
975 | Only active containers are used - keys will not jump out of closed |
1039 | containers, but hints will be given if you have keys in such containers. |
976 | containers, but hints will be given if you have keys in such containers. |
1040 | |
977 | |
1041 | =head2 version |
978 | =head2 version |
… | |
… | |
1070 | |
1007 | |
1071 | The wimpy level is the amount of health points (hp) that may be left before you |
1008 | The wimpy level is the amount of health points (hp) that may be left before you |
1072 | automatically run away. This may be useful in hand-to-hand combats but should |
1009 | automatically run away. This may be useful in hand-to-hand combats but should |
1073 | not be used when the opponent attacks with spells. |
1010 | not be used when the opponent attacks with spells. |
1074 | |
1011 | |
|
|
1012 | |
1075 | =head1 Authors |
1013 | =head1 Authors |
1076 | |
1014 | |
1077 | Parts of this document were originally taken from the crossfire server |
1015 | Parts of this document were originally taken from the crossfire server |
1078 | help files with unknwon authors. |
1016 | help files with unknown authors. |
1079 | |
1017 | |
1080 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
1018 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1081 | Steenhoven and Marc A. Lehmann. |
1019 | Steenhoven and Marc A. Lehmann. |
1082 | |
1020 | |