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Revision 1.13 by root, Wed Mar 14 15:41:28 2007 UTC vs.
Revision 1.45 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Crossfire+ Command ListingX<command> 3=head1 Deliantra Command ListingX<command>
2 4
3=head2 accept-invitation 5=head2 accept-invitation
4 6
5Accepts an invitation previously issued by another player using the invite 7Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 8command. This will transfer you to the location you were invited to.
26 28
27These two options disable the toggling feature. 29These two options disable the toggling feature.
28 30
29=head2 X<applymode>applymode (nochoice|never|always) 31=head2 X<applymode>applymode (nochoice|never|always)
30 32
31Applymode controls what happens when you are equipping something that would 33the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 34require something else to be unequipped.
33 35
34The options are: 36The options are:
35 37
36=over 4 38=over 4
69 71
70See L<apply|command/apply>. 72See L<apply|command/apply>.
71 73
72=head2 body 74=head2 body
73 75
74Shows how much you are wielding on certain bodyparts. For example as 76Shows how much (and what) you are wielding on certain body parts.
77
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 78For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 793 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80full and one free.
81
82Both items as well as skills and other more esoteric objects can use those
83body parts.
77 84
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 85=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 86
80Bowmode controls how you will fire arrows and bolts. 87The C<bowmode> controls how you will fire arrows and bolts.
81 88
82The options are: 89The options are:
83 90
84=over 4 91=over 4
85 92
110 117
111When you enter the B<brace> command to brace your character, your 118When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 119character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 120spaces. Bracing can be useful to hold a location.
114 121
115When you are braced, you lose your dex bonus and incur a 2 point 122When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 123ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 124fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 125for killing creatures, and incur a 4 point WC (to hit) penalty.
119 126
120=head2 chat 127=head2 chat
121 128
122 chat <message> 129 chat <message>
123 130
124Sends a message to all players on the server that have 131Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 132chat with others.
126 133
127=head2 cast 134=head2 cast
128 135
129You use the cast command to set your range-weapon to the spell you 136You use the cast command to set your range-action-slot to the spell you
130want. Example: 137want. Example:
131 138
132 cast burning hands 139 cast burning hands
133 140
134sets your I<range> weapon to B<spell: burning hands>. 141sets your I<range> slot to B<spell: burning hands>.
135 142
136If you don't know the spell, shows which spells you do know. 143If you don't know the spell, shows which spells you do know.
137 144
138It is helpful to bind string like B<cast burning hands> to keys. 145It is helpful to bind string like B<cast burning hands> to keys.
139 146
140See B<range> for more information on range weapons. 147See C<help range> for more information on range weapons.
141 148
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 149=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 150
144 drop [number] name 151 drop [number] name
145 152
149 156
150There are a few special name values: 157There are a few special name values:
151 158
152=over 4 159=over 4
153 160
154=item B<all> 161=item B<all>: matches any item.
155 162
156matches any item. 163=item B<unpaid>: matches unpaid items.
157 164
158=item B<unpaid> 165=item B<cursed>: drops items known to be cursed or damned.
159 166
160matches unpaid items 167=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 168
170=back 169=back
171 170
172B<number> is optional. This acts as the number of the object to drop. The 171B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 172objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 174will be dropped. A collection of 5 scrolls will not be dropped.
176 175
177See also B<dropall> and mouse button control within client for dropping 176See also B<dropall> and mouse button control within client for dropping
178objects. 177objects.
179 178
179
180=head2 cointoss
181
182Tosses a coin and reports the outcome to you and other players on the same
183map, much like the say command does.
184
185
186=head2 orcknuckle
187
188Throws your orcknuckle set and reports the outcome to you and other
189players on the same map, much like the say command does. Your first
190three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
191I<princess>, I<dragon>, while the fourth can additionally roll up to
192I<orc>.
193
194
180=head2 dropall 195=head2 dropall
181 196
182 dropall [type] 197 dropall [type]
183 198
184B<dropall> drops all items in your inventory to the ground, excepting 199B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 267=head2 gsay
253 268
254If you are in a party (party join or party form), you will be able to message 269If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 270only your party. Even people standing right next to you can't hear it.
256 271
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 272=head2 help
277 273
278Gives you online help for the command or help topic specified. 274Gives you online help for the command or help topic specified.
279 275
276=head2 hintmode (show|mark|hide)
277
278 hintmode show|mark|hide
279
280Sets the I<hint mode> to the given value: Throughout the game you can find
281hints that sometimes help you to solve a puzzle or manage a situation
282better than without. You can change the display of these hints with this
283command:
284
285=over 4
286
287=item show
288
289Show the hints (the default mode).
290
291=item mark
292
293Do not show the hints themselves, but notify you when a hint would have
294been available.
295
296=item hide
297
298Hide all hints: You will not be able to tell whether there is a hint
299available or not.
300
301=back
302
280=head2 hiscore 303=head2 hiscore
281 304
282Shows a list of the highest level players in the game. 305Shows a list of the highest level players in the game.
283 306
284=head2 ignore 307=head2 ignore
288Lists all players that you currently ignore. 311Lists all players that you currently ignore.
289 312
290 ignore <player> <tell|shout|all> [timeout] 313 ignore <player> <tell|shout|all> [timeout]
291 314
292This command ignores the specified messages (B<tell> ignores tells, 315This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 316B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 317user).
295 318
296The optional timeout (specified in hours) specifies then the ignore entry 319The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 320expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 321expire after a day by default is that most troublemakers stop soon after
299being ignored. 322they are being ignored.
300 323
301To revoke an ignore, use the B<unignore> command. 324To revoke an ignore, use the B<unignore> command.
302 325
303=head2 inventory 326=head2 inventory
304 327
306status. Example: 329status. Example:
307 330
308 inventory 331 inventory
309 332
310 Inventory: 333 Inventory:
311 - arrow 0.1 334 - arrow 0.1
312 - Knife * 2 335 - Knife * 2
313 - long sword (wielded) 15 336 - long sword (wielded) 15
314 337
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 338This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 339protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 340currently using to attack.
318 341
342One can never transport from nor to an unholy place. That means, one can 365One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 366not be saved out of jail using invite.
344 367
345=head2 invoke 368=head2 invoke
346 369
347The invoke command is used 370The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 371necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 372weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 373
353Examples: 374Examples:
375
354'invoke restoration 376 invoke restoration
355'invoke magic rune of large fireball 377 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 378 invoke reincarnation of Iamdead
357'invoke create food of waybread 379 invoke create food of waybread
358 380
359It is very helpful to bind healing 381It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 382I<playerbook>, tab I<spells>, the press the right mouse button on the
383spell I<medium healing> and choose C<bind invoke ... to a key>. It is
384recommended to bind a healing spell or potion to an easily-accessible-key,
385such as '1'.
361 386
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 387
396=head2 killpets 388=head2 killpets
397 389
398 killpets [name] 390 killpets [name]
399 391
403they had will be left behind, but you will get no 395they had will be left behind, but you will get no
404experience for their death. However, it kills them 396experience for their death. However, it kills them
405instantaneously. 397instantaneously.
406 398
407If a name is specified then only pets with that 399If a name is specified then only pets with that
408name will be killed, eg killpets bat will kill bats 400name will be killed, e.g. killpets bat will kill bats
409but not bees. If a number is specified, the pet 401but not bees. If a number is specified, the pet
410corresponding to that number is killed. 402corresponding to that number is killed.
411 403
412=head2 listen
413
414 listen <listen-level>
415
416Listen sets the level of messages you will hear.
417Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426=head2 logs 404=head2 lock
427 405
428TODO 406 lock [object]
407
408The lock command is a quick and convenient way to
409lock items in your inventory.
410
411If a object name is specified then only the
412objects that match that name are locked.
413e.g. lock materials will lock any materials
414in your inventory and not touch anything else.
415
416lock by itself will lock everything in your
417inventory.
429 418
430=head2 mapinfo 419=head2 mapinfo
431 420
432Shows some information about the map like this: 421Shows some information about the map like this:
433 422
443The rest is information the mapper may or may not provide. Often, this is 432The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 433the mapper's name, email and map creation date as this example shows.
445 434
446=head2 maps 435=head2 maps
447 436
448[crossfire+]
449
450 maps <mapname> 437 maps <mapname>
451 438
452Shows a list of maps matching the regex <mapname> that are currently being 439Shows a list of maps matching the regex <mapname> that are currently being
453known to the server. The different fields are Pl, I, Svd, Reset and Path: 440known to the server. The different fields are Pl, I, Svd, Reset and Path:
454 441
459=item I: B<I>n memory, B<S>wapped out or B<L>oading. 446=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460 447
461The server keeps maps in memory only for a short time (by default about 448The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads 44940 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is 450most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast. 451currently being loaded, but that's rare, as loading a map is fast.
465 452
466=item Svd: the amount of seconds the map was last saved (++ means >99). 453=item Svd: the amount of seconds since the map was last saved (++ means >99).
467 454
468The server by default tries to save each map at least every 20 seconds if 455The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot 456it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost. 457emergency save), at most 20 seconds of gameplay are lost.
471 458
472=item Reset: the minimum number of seconds the map will stay as is (will not reset). 459=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473 460
474Most maps will not reset as long as players are on it, and usually the 461Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map. 462reset counter only starts going down when all players left the map. Some
463maps will never reset in the common sense, these are usually marked with a
464very high number (such as C<1e+99>).
476 465
477=item Path: the name that uniquely identifies the map, can be used for goto etc. 466=item Path: the name that uniquely identifies the map, can be used for goto etc.
478 467
479=back 468=back
480 469
495 484
496B<mark> will look for best match first, and then look for matches based 485B<mark> will look for best match first, and then look for matches based
497on shortened name, object name, archetype name. It prints the match it 486on shortened name, object name, archetype name. It prints the match it
498finds. 487finds.
499 488
489=head2 me
490
491 me <message>
492
493Sends a message to all players on the server, similar to chat, but instead
494of using C<name chats: message>, the form C<* name message> is used, which
495is useful to describe yourself, such as:
496
497 me feels lonely
498 =>
499 * schmorp feels lonely
500
501
500=head2 motd 502=head2 motd
501 503
502Shows the message of the day. It takes no arguments. 504Shows the message of the day. It takes no arguments.
503 505
504=head2 melee
505
506ERROR: not a command, but another help topic => move to a different file maybe?
507
508You fight to kill monsters. You can either use magic or weapons.
509
510To use weapons, simply wield a weapon (and armour!) and move into the
511monster you want to attack.
512
513To use magic or bows, read
514'help spells
515and
516'help range
517and
518'help cast
519and
520'help invoke
521
522=head2 mode
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mode commands are as follows:
527
528Applymode, adjusts how items are applied
529Bowmode, adjusts the way bows work
530Peaceful, sets how you react to other players
531Petmode, adjusts how your pets behave
532
533=head2 mouse
534
535ERROR: not a command, but another help topic => move to a different file maybe?
536
537The mouse isn't a great way to move your character. It'll work, but you'll
538be handicapped unless you use the keyboard for this. However, the mouse
539has the following inventory uses:
540
541Middle button on item: apply
542or equip
543
544Right button: drop or pickup
545item on ground
546
547Left button: info on item
548
549=head2 move
550
551ERROR: not a command, but another help topic => move to a different file maybe?
552ERROR: same as "keys"?
553
554These are the basic movement
555keys:
556 yku
557 h l
558 bjn
559
560Running is done by holding
561control and move. Running
562is recommended.
563
564Firing the range weapon (help range)
565is done by holding shift and
566move.
567
568'help mouse for help on what the
569mouse buttons do.
570
571'help melee for advice on how to
572fight
573
574'help traps for help with finding
575and disarming traps
576
577=head2 output-count 506=head2 output-count
578 507
579output-sync controls how often information is sent to the screen. Each 508 output-count [lines]
580buffer has its own time value, and will be flushed independantly. The
581default value is 16 ticks (about 2 seconds).
582 509
583output-count sets after how many messages of the same type, they are 510output-count sets after how many messages of the same type, they are
584then printed out. If the value was 10, then after killing ten orcs, the 511then printed out. If the value was 10, then after killing ten orcs, the
585message '10 times you kill orc' would be printed out. The default value is 512message '10 times you kill orc' would be printed out. The default value is
5861 - this means that all messages get printed out as they are requested - 5131 - this means that all messages get printed out as they are requested -
587buffering is disabled in this regard. 514buffering is disabled in this regard.
588 515
516output-sync controls how often information is sent to the screen. Each
517buffer has its own time value, and will be flushed independently. The
518default value is usually less than a second.
519
589See also L<output-sync>. 520See also L<output-sync>.
590 521
522=head2 output-rate
523
591=head2 output-rate [bytes per second] 524 output-rate [bytes per second]
592 525
593Show the current setting of the output-rate, or set it to the provided 526Show the current setting of the output-rate, or set it to the provided
594value. The server will try not to send (much) more than this many bytes 527value. The server will try very hard not to send more than this many bytes
595per second to your client. If the rate is exceeded, the server tries to 528per second to your client. If the rate is exceeded, the server tries to
596hold back less important information (such as new images), to increase 529hold back less important information (such as new images) to increase
530responsiveness.
531
597responsiveness. The server-side default is usually quite high, around 532The server-side default is usually quite high, around 100000. If the
598100000, so if you have a slow link and want to be able to control your 533server is running on a Linux kernel, it will adjust to the actual
599character even when downloading faces, set this to a lower value, such as 534bandwidth available, and output-rate only sets an upper bound. That is,
6007000 (for ISDN). 535the server will automatically set an optimal send rate and adjusting your
536output-rate is not required.
601 537
602=head2 output-sync 538=head2 output-sync
603 539
540 output-sync [seconds]
541
604output-sync controls how often information is sent to the screen. Each 542output-sync controls how often information is sent to the screen. Each
605buffer has its own time value, and will be flushed independantly. The 543buffer has its own time value, and will be flushed independently. The
606default value is 16 ticks (about 2 seconds). 544default value is usually less than a second.
607 545
608output-count sets after how many messages of the same type, they are 546output-count sets after how many messages of the same type, they are
609then printed out. If the value was 10, then after killing ten orcs, the 547then printed out. If the value was 10, then after killing ten orcs, the
610message '10 times you kill orc' would be printed out. The default value is 548message '10 times you kill orc' would be printed out. The default value is
6111 - this means that all messages get printed out as they are requested - 5491 - this means that all messages get printed out as they are requested -
639party leave 577party leave
640 takes you out of current party 578 takes you out of current party
641 579
642=head2 peaceful 580=head2 peaceful
643 581
644TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 582TODO: rework for deliantra, intended future behaviour is to toggle
645peaceful mode with regards to npc and monsters only, not with regards to 583peaceful mode with regards to npc and monsters only, not with regards to
646players (which will be controlled by priests). 584players (which will be controlled by priests).
647 585
648The B<peaceful> command will switch you between peaceful and hostile attack 586The B<peaceful> command will switch you between peaceful and hostile attack
649modes. 587modes.
671 609
672=over 4 610=over 4
673 611
674=item B<normal> 612=item B<normal>
675 613
676As you would expect. 614Monsters behave normally, i.e. according to their own character.
677 615
678=item B<sad> (search and destroy) 616=item B<sad> (search and destroy)
679 617
680Pets will roam and seek out things to attack. 618Pets will roam and seek out things to attack.
681 619
689 627
690=back 628=back
691 629
692=head2 pickup 630=head2 pickup
693 631
632 pickup +mode
633 pickup -mode
634 pickup density
635
694B<pickup> changes how you pick up items when you step on them. to pickup 636B<pickup> changes whether you pick up items when you step on them. To
695an item manually, use the ',' key. 637pickup an item manually, use the ',' key.
696 638
697Mode 0: Don't pick up items. 639The B<Pickup> tab in the playerbook is usually a better way to modify your
640autopickup settings than using this command.
698 641
699Mode 1: Pick up one item 642Mode can be one of:
700 643
701Mode 2: Pickup up one item and stop 644 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
645 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
646 "key", "missile", "allweapon", "magical", "potion", "spellbook",
647 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
648 "flesh"
702 649
703Mode 3: Stop before picking up items 650If a number (C<density>, must be 0..15) is specified, then items of at
704 651least the specified value density are picked up. Value density is given as
705Mode 4: Pick up all items 652gold/weight in kilograms.
706
707Mode 5: Pick up all items and stop
708
709Mode 6: Pick up all magical items
710
711Mode 7: Pick up all coins and gems
712
713Modes above 7: Pickup items with
714a value density greater than the pickup mode.
715
716Value density is value in gold/weight in kilograms.
717 653
718The value in gold is what the item is worth if you sold it in the shop. 654The value in gold is what the item is worth if you sold it in the shop.
719 655
720Goldcoins have a value density of 66,
721
722Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
723Artifacts are also picked up.
724
725=head2 prepare 656=head2 prepare
726 657
727The same as cast. Usage: 658The same as cast. Usage:
728 659
729 prepare <spell> 660 prepare <spell>
730 661
731=head2 X<quests>quests (|finished|.*)
732
733The quests command lists the quests you are doing or have completed.
734
735Parameters are:
736
737=over 4
738
739=item no arguments: displays current quests.
740
741=item B<finished>: displays finished quests;
742
743=item anything else: displays details for quests (finished or not) with name containing the given string.
744
745=back
746 662
747=head2 quit 663=head2 quit
748 664
749Deletes your character from the server. If you want to quit the session 665Deletes your character from the server. If you want to quit the session
750without deleting your character, you must use a I<Bed to Reality>. Find a 666without deleting your character, you must use a I<Bed to Reality>. Find a
751bed (probably in a building close to where you entered the game), get on 667bed (probably in a building close to where you entered the game), get on
752top of it, and apply it using B<Tab> ro the B<apply> command. 668top of it, and apply it using B<Tab> ro the B<apply> command.
753 669
670
754=head2 range 671=head2 range
755 672
756Your range weapon can be one of several weapons, a spell you cast, a 673Your range weapon can be one of several weapons, a spell you cast, a
757bow-and-arrow, a rod, or a wand, to name a few. 674bow-and-arrow, a rod, or a wand, to name a few.
758 675
759Your range weapon is fired when you press SHIFT-direction, and will be 676Your range weapon is fired when you press SHIFT-direction, and will be
760fired in that direction. 677fired in that direction.
678
761 679
762=head2 ready_skill 680=head2 ready_skill
763 681
764 ready_skill <name of skill> 682 ready_skill <name of skill>
765 683
768readied, some need to be actively used by "firing" them. 686readied, some need to be actively used by "firing" them.
769 687
770If you just want to invoke a skill once, leaving your range slot 688If you just want to invoke a skill once, leaving your range slot
771untouched, use L<use_skill> instead. 689untouched, use L<use_skill> instead.
772 690
691
773=head2 rename 692=head2 rename
774 693
775Changes/removes the custom name of given item (or the marked one). 694Changes/removes the custom name of given item (or the marked one).
776 695
777 rename oldname to newname 696 rename oldname to newname
779 698
780If either of the names contain spaces, you have to use the C<">-form, 699If either of the names contain spaces, you have to use the C<">-form,
781otherwise you can just write the name as-is. If you omit the old name, the 700otherwise you can just write the name as-is. If you omit the old name, the
782marked item will be used instead. 701marked item will be used instead.
783 702
784If the new name is empty (i.e. C<"">), then the original (unrenamed) name 703If the new name is empty (i.e. C<"">), then the original (before the
785will be restored. 704rename) name will be restored.
786 705
787Note: maximum allowed name length is 127 characters. 706Note: maximum allowed name length is 127 characters.
788 707
789=head2 reply
790
791 reply <message>
792
793Similar to tell, but instead of having to supply a username, it replies
794to the last player that sent you a tell. This is a bit racy (e.g. when
795somebody else tells you something while you type and you do not realise
796that), so be careful not to supply confidential information in the
797message.
798 708
799=head2 resistances 709=head2 resistances
800 710
801This shows you the resistances you have to specific attack types. 711This shows you the resistances you have to specific attack types.
802If you have for example "cold +20", it means you get 20% damage done 712If you have for example "cold +20", it means you get 20% damage done
839 749
840=head2 search-items 750=head2 search-items
841 751
842 search-items <word> 752 search-items <word>
843 753
844Automatically picks up all items with <word> in their name. search-items rod 754Automatically picks up all items with <word> in their name. C<search-items
845will pick up all rods and heavy rods. search-items of Fire will pick up all 755rod> will pick up all rods and heavy rods. C<search-items of Fire> will
846bolts, arrows, swords, etc. of Fire. 756pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
757will pick up all items with magic+1, and so on, and so on.
758
759While this mode is active, you will be slower and the normal autopickup is
760disabled. To disable search mode again, execute C<search-items> without
761any arguments.
847 762
848=head2 seen 763=head2 seen
849 764
850 seen <login> 765 seen <login>
851 766
854 769
855=head2 shout 770=head2 shout
856 771
857 shout <message> 772 shout <message>
858 773
859Sends a message to all players on the server that have 774Sends a message to all players on the server. It is mainly useful for
860L<listen|command/listen> level B<10> or higher. It is mainly useful for
861emergency messages ("I am trapped on xxx, can somebody help me?") and 775emergency messages ("I am trapped on xxx, can somebody help me?") and
862should not be used for general chat. Use L<chat|command/chat> instead. 776should not be used for general chat. Use L<chat|command/chat> instead.
863 777
864=head2 showpets 778=head2 showpets
865 779
892applies to new items you pick up - items that you are already holding will 806applies to new items you pick up - items that you are already holding will
893not be sorted. 807not be sorted.
894 808
895If sort_inventory is not set (default), items will be inserted via type, 809If sort_inventory is not set (default), items will be inserted via type,
896subtype and magic. This, all axes will be grouped together in magic order, 810subtype and magic. This, all axes will be grouped together in magic order,
897all daggers by magic order, etc. Unforunately, for scrolls and rings, new 811all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
898ones just get inserted last. 812ones just get inserted last.
899 813
900If you have a lot of stuff that is not in alphabetical order but you would 814If you have a lot of stuff that is not in alphabetical order but you would
901like it to be, the best method is to drop all of it and then pick it up. 815like it to be, the best method is to drop all of it and then pick it up.
902 816
903=head2 sound 817=head2 sound
904 818
905Toggles between sound enabled and disabled. This has no relevance to the 819Toggles between sound enabled and disabled. This has no relevance to the
906sound settings of the client, it only governs wether the server will send 820sound settings of the client, it only governs whether the server will send
907sound effect command to the client and is enabled if the client supports 821sound effect command to the client and is enabled if the client supports
908sound (i.e. always for cfplus). 822sound (i.e. always for the deliantra client).
823
824=head2 sourcecode
825
826This command displays the means to download the source code (server code,
827maps and archetypes) used to implement this version of the game.
828
829Every player has the right to download and modify the source code of the
830server, as required by both the GNU General Public License and the GNU
831Affero General Public license.
832
833If you modify your version of the server, you will have to provide a means
834to download the modified sources (and resources) via this command. If you
835run an unmodified version of the server, the default will do.
909 836
910=head2 statistics 837=head2 statistics
911 838
912B<statistics> shows various useful information about your character. 839B<statistics> shows various useful information about your character.
913None of the information it shows is stuff that is not contained in the 840None of the information it shows is stuff that is not contained in the
927Kills yourself. No, really. 854Kills yourself. No, really.
928 855
929This command might not look useful at first, but sometimes you can get 856This command might not look useful at first, but sometimes you can get
930yourself into a corner you can't escape anymore, either due to a map 857yourself into a corner you can't escape anymore, either due to a map
931bug or your own stupidity. Killing oneself can be difficult and time 858bug or your own stupidity. Killing oneself can be difficult and time
932consuming, thats why this command is provided. It is fast, painless, 859consuming, that's why this command is provided. It is fast, painless,
933effective, humane. 860effective, humane.
934 861
935=head2 take 862=head2 take
936 863
937The take commands take object(s) on the space the player is standing on, 864The take commands take object(s) on the space the player is standing on,
963thrown away. God-given items can not be thrown. You need the skill throwing 890thrown away. God-given items can not be thrown. You need the skill throwing
964for this to work. 891for this to work.
965 892
966=head2 time 893=head2 time
967 894
968Shows the Crossfire in-game time, not the server time. It looks like this: 895Shows the Deliantra in-game time, not the server time. It looks like this:
969 896
970 It is 52 minutes past 8 o'clock am, on the Day of the Bull 897 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
971 The 2nd Day of the Month of the Frost Giant, Year 63 898 the 2nd Day of the Month of the Frost Giant, Year 63.
972 Time of Year: The Season of New Year 899 Time of Year: The Season of New Year.
973 900
974It is partially just for fun but it affects the darkness outside and the 901An hour of game time passes in 3 minutes of real time. The time and
975weather if weather is enabled in the server. 902calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
903five weeks per month, and 17 months per year. The year is additionally
904split into four seasons of 4 months each, except the season of the
905Blizzard, which is 5 months long.
906
907The number "zero" is unknown, which is why the minutes go from 1 to 60.
908
909Seasons and the time of the day affect the overall outdoor daylight.
976 910
977=head2 title 911=head2 title
912
913 title <new title>
914 title clear # Sets your title back to your race.
978 915
979Players can change their title. For example you called yourself Gandalf and 916Players can change their title. For example you called yourself Gandalf and
980your race is elf, you can use the title command to change your name from 917your race is elf, you can use the title command to change your name from
981"Gandalf the elf" to "Gandalf the white". Usage: 918"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
982
983 title <new title>
984 title clear # Sets your title back to your race.
985 919
986Dragons cannot set their title because it changes during the game. 920Dragons cannot set their title because it changes during the game.
987 921
988=head2 traps
989
990ERROR: not a command, but another help topic => move to a different file maybe?
991
992I recommend the following
993keybindings
994'bind search
995s
996'bind disarm
997d
998Then you can use the 's' and
999'd' keys for searching for and
1000disarming traps.
1001
1002Traps appear at random in doors and in chests. Search those before you
1003open them up. Search by going near where you suspect a trap, and type 's'
1004
1005=head2 unignore 922=head2 unignore
1006 923
1007 unignore <login> 924 unignore <login>
1008 925
1009Cancels all ignores set for the specified login. See B<ignore>. 926Cancels all ignores set for the specified login. See B<ignore>.
927
928=head2 unlock
929
930 unlock [object]
931
932The unlock command is a quick and convenient way
933to unlock items in your inventory.
934
935If a object name is specified then only the
936objects that match that name are unlocked.
937
938e.g. unlock materials will unlock any materials
939in your inventory and not touch anything else.
940
941unlock by itself will unlock everything in your
942inventory.
1010 943
1011=head2 uptime 944=head2 uptime
1012 945
1013Tells you something about the time the server was started and how long ago 946Tells you something about the time the server was started and how long ago
1014that was. 947that was.
1024 957
1025The B<usekeys> option determines the behaviour of using keys. 958The B<usekeys> option determines the behaviour of using keys.
1026 959
1027Values are: 960Values are:
1028 961
962=over 4
963
1029inventory: Only keys in the top level inventory are used (default) 964=item B<inventory>: Only keys in the top level inventory are used (default)
1030 965
1031keyrings: Only keys in active keyrings are used. 966=item B<keyrings>: Only keys in active key rings are used.
1032 967
1033containers: Only keys in active containers are used. 968=item B<containers>: Only keys in active containers are used.
1034 969
970=back
971
1035Note that keyrings are just a specialized container, so the containers 972Note that key rings are just a specialized container, so the containers
1036will also find keys in keyrings. 973will also find keys in key rings.
1037 974
1038Only active containers are used - keys will not jump out of closed 975Only active containers are used - keys will not jump out of closed
1039containers, but hints will be given if you have keys in such containers. 976containers, but hints will be given if you have keys in such containers.
1040 977
1041=head2 version 978=head2 version
1070 1007
1071The wimpy level is the amount of health points (hp) that may be left before you 1008The wimpy level is the amount of health points (hp) that may be left before you
1072automatically run away. This may be useful in hand-to-hand combats but should 1009automatically run away. This may be useful in hand-to-hand combats but should
1073not be used when the opponent attacks with spells. 1010not be used when the opponent attacks with spells.
1074 1011
1012
1075=head1 Authors 1013=head1 Authors
1076 1014
1077Parts of this document were originally taken from the crossfire server 1015Parts of this document were originally taken from the crossfire server
1078help files with unknwon authors. 1016help files with unknown authors.
1079 1017
1080Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1018Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1081Steenhoven and Marc A. Lehmann. 1019Steenhoven and Marc A. Lehmann.
1082 1020

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