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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC vs.
Revision 1.23 by root, Mon Jul 30 02:16:16 2007 UTC

175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
447emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
448 464
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 466
451Most maps will not reset as long as players are on it, and usually the 467Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>).
453 471
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 472=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 473
456=back 474=back
457 475
492buffer has its own time value, and will be flushed independantly. The 510buffer has its own time value, and will be flushed independantly. The
493default value is usually less than a second. 511default value is usually less than a second.
494 512
495See also L<output-sync>. 513See also L<output-sync>.
496 514
515=head2 output-rate
516
497=head2 output-rate [bytes per second] 517 output-rate [bytes per second]
498 518
499Show the current setting of the output-rate, or set it to the provided 519Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes 520value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to 521per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase 522hold back less important information (such as new images) to increase
523responsiveness.
524
503responsiveness. The server-side default is usually quite high, around 525The server-side default is usually quite high, around 100000. If the
504100000, so if you have a slow link and want to be able to control your 526server is running on a Linux kernel, it will adjust to the actual
505character even when downloading faces, set this to a lower value, such as 527bandwidth available, and output-rate only sets an upper bound. That is,
5067000 (for ISDN). 528the server will automatically set an optimal send rate and adjusting your
529output-rate is not required.
507 530
508=head2 output-sync 531=head2 output-sync
509 532
510 output-sync [seconds] 533 output-sync [seconds]
511 534
628Goldcoins have a value density of 66, 651Goldcoins have a value density of 66,
629 652
630Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 653Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631Artifacts are also picked up. 654Artifacts are also picked up.
632 655
656
633=head2 prepare 657=head2 prepare
634 658
635The same as cast. Usage: 659The same as cast. Usage:
636 660
637 prepare <spell> 661 prepare <spell>
638 662
639=head2 X<quests>quests (|finished|.*)
640
641The quests command lists the quests you are doing or have completed.
642
643Parameters are:
644
645=over 4
646
647=item no arguments: displays current quests.
648
649=item B<finished>: displays finished quests;
650
651=item anything else: displays details for quests (finished or not) with name containing the given string.
652
653=back
654 663
655=head2 quit 664=head2 quit
656 665
657Deletes your character from the server. If you want to quit the session 666Deletes your character from the server. If you want to quit the session
658without deleting your character, you must use a I<Bed to Reality>. Find a 667without deleting your character, you must use a I<Bed to Reality>. Find a
659bed (probably in a building close to where you entered the game), get on 668bed (probably in a building close to where you entered the game), get on
660top of it, and apply it using B<Tab> ro the B<apply> command. 669top of it, and apply it using B<Tab> ro the B<apply> command.
661 670
671
662=head2 range 672=head2 range
663 673
664Your range weapon can be one of several weapons, a spell you cast, a 674Your range weapon can be one of several weapons, a spell you cast, a
665bow-and-arrow, a rod, or a wand, to name a few. 675bow-and-arrow, a rod, or a wand, to name a few.
666 676
667Your range weapon is fired when you press SHIFT-direction, and will be 677Your range weapon is fired when you press SHIFT-direction, and will be
668fired in that direction. 678fired in that direction.
679
669 680
670=head2 ready_skill 681=head2 ready_skill
671 682
672 ready_skill <name of skill> 683 ready_skill <name of skill>
673 684
676readied, some need to be actively used by "firing" them. 687readied, some need to be actively used by "firing" them.
677 688
678If you just want to invoke a skill once, leaving your range slot 689If you just want to invoke a skill once, leaving your range slot
679untouched, use L<use_skill> instead. 690untouched, use L<use_skill> instead.
680 691
692
681=head2 rename 693=head2 rename
682 694
683Changes/removes the custom name of given item (or the marked one). 695Changes/removes the custom name of given item (or the marked one).
684 696
685 rename oldname to newname 697 rename oldname to newname
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 704If the new name is empty (i.e. C<"">), then the original (unrenamed) name
693will be restored. 705will be restored.
694 706
695Note: maximum allowed name length is 127 characters. 707Note: maximum allowed name length is 127 characters.
696 708
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 709
707=head2 resistances 710=head2 resistances
708 711
709This shows you the resistances you have to specific attack types. 712This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 713If you have for example "cold +20", it means you get 20% damage done

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