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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.31 by root, Tue Sep 23 00:23:03 2008 UTC

1=head1 Crossfire+ Command ListingX<command_help> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
24 -a Always applies the object 24 -a Always applies the object
25 -u Always unapplies the object. 25 -u Always unapplies the object.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
65 65
66If your character is currently wearing a suit of armor, and you try to 66If your character is currently wearing a suit of armor, and you try to
67equip another suit, both B<nochoice> and B<always> will cause the new suit 67equip another suit, both B<nochoice> and B<always> will cause the new suit
68to get equipped. 68to get equipped.
69 69
70See L<apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 77
78=head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 79
80Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
81 81
82The options are: 82The options are:
83 83
84=over 4 84=over 4
85 85
110 110
111When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
114 114
115When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have L<listen> level 124Sends a message to all players on the server. This is the normal way to
125B<10> or higher. 125chat with others.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
130want. Example: 130want. Example:
131 131
132 cast burning hands 132 cast burning hands
133 133
134sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
135 135
136If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
137 137
138It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
139 139
140See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
141 141
142=head2 drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 143
144 drop [number] name 144 drop [number] name
145 145
146B<name> is the name of the item(s) to drop. It may match multiple items. 146B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 147The name is matched against the start of the objects in your inventory.
149 149
150There are a few special name values: 150There are a few special name values:
151 151
152=over 4 152=over 4
153 153
154=item B<all> 154=item B<all>: matches any item.
155 155
156matches any item. 156=item B<unpaid>: matches unpaid items.
157 157
158=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
159 159
160matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 161
170=back 162=back
171 163
172B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 167will be dropped. A collection of 5 scrolls will not be dropped.
176 168
177See also B<dropall> and mouse button control within client for dropping 169See also B<dropall> and mouse button control within client for dropping
178objects. 170objects.
179 171
172
173=head2 cointoss
174
175Tosses a coin and reports the outcome to you and other players on the same
176map, much like the say command does.
177
178
179=head2 orcknuckle
180
181Throws your orcknuckle set and reports the outcome to you and other
182players on the same map, much like the say command does. Your first
183three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184I<princess>, I<dragon>, while the fourth can additionally roll up to
185I<orc>.
186
187
180=head2 dropall 188=head2 dropall
181 189
182 dropall [type] 190 dropall [type]
183 191
184B<dropall> drops all items in your inventory to the ground, excepting 192B<dropall> drops all items in your inventory to the ground, excepting
193=item B<weapons> 201=item B<weapons>
194 202
195Drops weapons, bows, and arrows. 203Drops weapons, bows, and arrows.
196 204
197=item B<armor> (armour) 205=item B<armor> (armour)
198 206
199Drops armor, shield, and helmets. 207Drops armor, shield, and helmets.
200 208
201=item B<misc> 209=item B<misc>
202 210
203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, 211Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
252=head2 gsay 260=head2 gsay
253 261
254If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
256 264
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 265=head2 help
277 266
278Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
279 268
269=head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation
275better than without. You can change the display of these hints with this
276command:
277
278=over 4
279
280=item show
281
282Show the hints (the default mode).
283
284=item mark
285
286Do not show the hints themselves, but notify you when a hint would have
287been available.
288
289=item hide
290
291Hide all hints: You will not be able to tell whether there is a hint
292available or not.
293
294=back
295
280=head2 hiscore 296=head2 hiscore
281 297
282Shows a list of the highest level players in the game. 298Shows a list of the highest level players in the game.
283 299
284=head2 ignore 300=head2 ignore
285 301
302 ignore list
303
304Lists all players that you currently ignore.
305
286 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
287 307
288This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
290user). 310user).
291 311
292The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
293expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
294after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
295being ignored. 315they are being ignored.
296 316
297To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
298
299=head2 ignore list
300
301Lists all players that you currently ignore.
302 318
303=head2 inventory 319=head2 inventory
304 320
305Lists all items in your inventory along with their locked/applied/wielded 321Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 322status. Example:
307 323
308 inventory 324 inventory
309 325
310 Inventory: 326 Inventory:
311 - arrow 0.1 327 - arrow 0.1
312 - Knife * 2 328 - Knife * 2
313 - long sword (wielded) 15 329 - long sword (wielded) 15
314 330
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 333currently using to attack.
318 334
342One can never transport from nor to an unholy place. That means, one can 358One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 359not be saved out of jail using invite.
344 360
345=head2 invoke 361=head2 invoke
346 362
347The invoke command is used 363The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 364necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 365weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 366
353Examples: 367Examples:
368
354'invoke restoration 369 invoke restoration
355'invoke magic rune of large fireball 370 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
357'invoke create food of waybread 372 invoke create food of waybread
358 373
359It is very helpful to bind healing 374It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 375I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'.
361 379
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 380
396=head2 killpets 381=head2 killpets
382
383 killpets [name]
397 384
398The killpets command is a quick and convenient way 385The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 386to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 387useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 388they had will be left behind, but you will get no
402experience for their death. However, it kills them 389experience for their death. However, it kills them
403instantaneously. 390instantaneously.
404 391
405If a name is specified then only pets with that 392If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
408corresponding to that number is killed. 395corresponding to that number is killed.
409
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs
423
424TODO
425 396
426=head2 mapinfo 397=head2 mapinfo
427 398
428Shows some information about the map like this: 399Shows some information about the map like this:
429 400
439The rest is information the mapper may or may not provide. Often, this is 410The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 411the mapper's name, email and map creation date as this example shows.
441 412
442=head2 maps 413=head2 maps
443 414
444Shows a list of maps that are currently being visited or have been visited. 415 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 416
447Path: The last part of the map path 417Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 418known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 419
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 420=over 4
4513) currently loading or 4) currently saving. 421
452TO: Timeout, when the map is swapped to disk. 422=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 423
454Reset: Real server time when the map is going to reset. 424=item I: B<I>n memory, B<S>wapped out or B<L>oading.
425
426The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is
429currently being loaded, but thats rare, as loading a map is fast.
430
431=item Svd: the amount of seconds the map was last saved (++ means >99).
432
433The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot
435emergency save), at most 20 seconds of gameplay are lost.
436
437=item Reset: the minimum number of seconds the map will stay as is (will not reset).
438
439Most maps will not reset as long as players are on it, and usually the
440reset counter only starts going down when all players left the map. Some
441maps will never reset in the common sense, these are usually marked with a
442very high number (such as C<1e+99>).
443
444=item Path: the name that uniquely identifies the map, can be used for goto etc.
445
446=back
447
455 448
456=head2 mark 449=head2 mark
457 450
458B<mark> is used to mark items for items that apply other items. Examples of 451B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 452these are flint & steel marked for apply torches, a weapon marked for
473 466
474=head2 motd 467=head2 motd
475 468
476Shows the message of the day. It takes no arguments. 469Shows the message of the day. It takes no arguments.
477 470
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 471=head2 output-count
552 472
553output-sync controls how often information is sent to the screen. Each 473 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 474
557output-count sets after how many messages of the same type, they are 475output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 476then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 479buffering is disabled in this regard.
562 480
481output-sync controls how often information is sent to the screen. Each
482buffer has its own time value, and will be flushed independently. The
483default value is usually less than a second.
484
563See also L<output-sync>. 485See also L<output-sync>.
564 486
487=head2 output-rate
488
489 output-rate [bytes per second]
490
491Show the current setting of the output-rate, or set it to the provided
492value. The server will try very hard not to send more than this many bytes
493per second to your client. If the rate is exceeded, the server tries to
494hold back less important information (such as new images) to increase
495responsiveness.
496
497The server-side default is usually quite high, around 100000. If the
498server is running on a Linux kernel, it will adjust to the actual
499bandwidth available, and output-rate only sets an upper bound. That is,
500the server will automatically set an optimal send rate and adjusting your
501output-rate is not required.
502
565=head2 output-sync 503=head2 output-sync
566 504
505 output-sync [seconds]
506
567output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 509default value is usually less than a second.
570 510
571output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5141 - this means that all messages get printed out as they are requested -
602party leave 542party leave
603 takes you out of current party 543 takes you out of current party
604 544
605=head2 peaceful 545=head2 peaceful
606 546
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 547TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 548peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 549players (which will be controlled by priests).
610 550
611The B<peaceful> command will switch you between peaceful and hostile attack 551The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 552modes.
624 564
625Damage done by area effect attacks like cone spells, explosive 565Damage done by area effect attacks like cone spells, explosive
626detonations, fireballs, poisons, cloud or swarm attacks, runes or disease 566detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
627are not modified by peaceful/hostile mode. 567are not modified by peaceful/hostile mode.
628 568
629=head2 petmode (normal|sad|defend|arena) 569=head2 X<petmode>petmode (normal|sad|defend|arena)
630 570
631B<petmode> controls how your pets (charmed monsters) will behave. 571B<petmode> controls how your pets (charmed monsters) will behave.
632 572
633The options are: 573The options are:
634 574
683Goldcoins have a value density of 66, 623Goldcoins have a value density of 66,
684 624
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 625Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up. 626Artifacts are also picked up.
687 627
628
688=head2 prepare 629=head2 prepare
689 630
690The same as cast. Usage: 631The same as cast. Usage:
691 632
692 prepare <spell> 633 prepare <spell>
693 634
694=head2 quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 635
710=head2 quit 636=head2 quit
711 637
712Deletes your character from the server. If you want to quit the session 638Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 639without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 640bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 641top of it, and apply it using B<Tab> ro the B<apply> command.
716 642
643
717=head2 range 644=head2 range
718 645
719Your range weapon can be one of several weapons, a spell you cast, a 646Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 647bow-and-arrow, a rod, or a wand, to name a few.
721 648
722Your range weapon is fired when you press SHIFT-direction, and will be 649Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 650fired in that direction.
724 651
652
653=head2 ready_skill
654
655 ready_skill <name of skill>
656
657Readies the given L<skill|pod/skill_help> by putting it in your L<range
658slot|glossary/range slot>. Some skills are used automatically when
659readied, some need to be actively used by "firing" them.
660
661If you just want to invoke a skill once, leaving your range slot
662untouched, use L<use_skill> instead.
663
664
725=head2 rename 665=head2 rename
726 666
727Changes the custom name of an item. 667Changes/removes the custom name of given item (or the marked one).
728 668
729 rename <item name> to <new name> 669 rename oldname to newname
670 rename "old item name" to "new item name"
730 671
731(Note: the angle brackets (<>) are mandatory and part of the syntax) 672If either of the names contain spaces, you have to use the C<">-form,
673otherwise you can just write the name as-is. If you omit the old name, the
674marked item will be used instead.
732 675
733If '<item name>' is omitted, defaults to marked item. 676If the new name is empty (i.e. C<"">), then the original (before the
734 677rename) name will be restored.
735If 'to <new name>' is omitted, clears the custom name.
736 678
737Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
738 680
739=head2 reply
740
741 reply <message>
742
743Similar to tell, but instead of having to supply a username, it replies
744to the last player that sent you a tell. This is a bit racy (e.g. when
745somebody else tells you something while you type and you do not realise
746that), so be careful not to supply confidential information in the
747message.
748 681
749=head2 resistances 682=head2 resistances
750 683
751This shows you the resistances you have to specific attack types. 684This shows you the resistances you have to specific attack types.
752If you have for example "cold +20", it means you get 20% damage done 685If you have for example "cold +20", it means you get 20% damage done
804 737
805=head2 shout 738=head2 shout
806 739
807 shout <message> 740 shout <message>
808 741
809Sends a message to all players on the server that have L<listen> level 742Sends a message to all players on the server. It is mainly useful for
810B<10> or higher. It is mainly useful for emergency messages ("I am trapped 743emergency messages ("I am trapped on xxx, can somebody help me?") and
811on xxx, can somebody help me?") and should not be used for general 744should not be used for general chat. Use L<chat|command/chat> instead.
812chat. Use L<chat> instead.
813 745
814=head2 showpets 746=head2 showpets
815 747
816 showpets <number> 748 showpets <number>
817 749
842applies to new items you pick up - items that you are already holding will 774applies to new items you pick up - items that you are already holding will
843not be sorted. 775not be sorted.
844 776
845If sort_inventory is not set (default), items will be inserted via type, 777If sort_inventory is not set (default), items will be inserted via type,
846subtype and magic. This, all axes will be grouped together in magic order, 778subtype and magic. This, all axes will be grouped together in magic order,
847all daggers by magic order, etc. Unforunately, for scrolls and rings, new 779all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
848ones just get inserted last. 780ones just get inserted last.
849 781
850If you have a lot of stuff that is not in alphabetical order but you would 782If you have a lot of stuff that is not in alphabetical order but you would
851like it to be, the best method is to drop all of it and then pick it up. 783like it to be, the best method is to drop all of it and then pick it up.
852 784
853=head2 sound 785=head2 sound
854 786
855Toggles between sound enabled and disabled. This has no relevance to the 787Toggles between sound enabled and disabled. This has no relevance to the
856sound settings of the client, it only governs wether the server will send 788sound settings of the client, it only governs whether the server will send
857sound effect command to the client and is enabled if the client supports 789sound effect command to the client and is enabled if the client supports
858sound (i.e. always for cfplus). 790sound (i.e. always for the deliantra client).
791
792=head2 sourcecode
793
794This command displays the means to download the source code (server code,
795maps and archetypes) used to implement this version of the game.
796
797Every player has the right to download and modify the source code of the
798server, as required by both the GNU General Public License and the GNU
799Affero General Public license.
800
801If you modify your version of the server, you will have to provide a means
802to download the modified sources (and resources) via this command. If you
803run an unmodified version of the server, the default will do.
859 804
860=head2 statistics 805=head2 statistics
861 806
862B<statistics> shows various useful information about your character. 807B<statistics> shows various useful information about your character.
863None of the information it shows is stuff that is not contained in the 808None of the information it shows is stuff that is not contained in the
913thrown away. God-given items can not be thrown. You need the skill throwing 858thrown away. God-given items can not be thrown. You need the skill throwing
914for this to work. 859for this to work.
915 860
916=head2 time 861=head2 time
917 862
918Shows the Crossfire in-game time, not the server time. It looks like this: 863Shows the Deliantra in-game time, not the server time. It looks like this:
919 864
920 It is 52 minutes past 8 o'clock am, on the Day of the Bull 865 It is 52 minutes past 8 o'clock am, on the Day of the Bull
921 The 2nd Day of the Month of the Frost Giant, Year 63 866 The 2nd Day of the Month of the Frost Giant, Year 63
922 Time of Year: The Season of New Year 867 Time of Year: The Season of New Year
923 868
924It is partially just for fun but it affects the darkness outside and the 869It is partially just for fun but it affects the darkness outside and the
925weather if weather is enabled in the server. 870weather if weather is enabled in the server.
926 871
927=head2 title 872=head2 title
928 873
874 title <new title>
875 title clear # Sets your title back to your race.
876
929Players can change their title. For example you called yourself Gandalf and 877Players can change their title. For example you called yourself Gandalf and
930your race is elf, you can use the title command to change your name from 878your race is elf, you can use the title command to change your name from
931"Gandalf the elf" to "Gandalf the white". Usage: 879"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
932
933 title <new title>
934 title clear # Sets your title back to your race.
935 880
936Dragons cannot set their title because it changes during the game. 881Dragons cannot set their title because it changes during the game.
937 882
938=head2 traps
939
940ERROR: not a command, but another help topic => move to a different file maybe?
941
942I recommend the following
943keybindings
944'bind search
945s
946'bind disarm
947d
948Then you can use the 's' and
949'd' keys for searching for and
950disarming traps.
951
952Traps appear at random in doors and in chests. Search those before you
953open them up. Search by going near where you suspect a trap, and type 's'
954
955=head2 unignore 883=head2 unignore
956 884
957 unignore <login> 885 unignore <login>
958 886
959Cancels all ignores set for the specified login. See B<ignore>. 887Cancels all ignores set for the specified login. See B<ignore>.
960 888
889=head2 uptime
890
891Tells you something about the time the server was started and how long ago
892that was.
893
894=head2 use_skill
895
896 use_skill <name of skill>
897
898Uses the given L<skill|pod/skill_help> immediately, once. See also
899L<ready_skill>.
900
961=head2 usekeys (inventory|keyrings|containers) 901=head2 usekeys (inventory|keyrings|containers)
962 902
963The B<usekeys> option determines the behaviour of using keys. 903The B<usekeys> option determines the behaviour of using keys.
964 904
965Values are: 905Values are:
966 906
907=over 4
908
967inventory: Only keys in the top level inventory are used (default) 909=item B<inventory>: Only keys in the top level inventory are used (default)
968 910
969keyrings: Only keys in active keyrings are used. 911=item B<keyrings>: Only keys in active key rings are used.
970 912
971containers: Only keys in active containers are used. 913=item B<containers>: Only keys in active containers are used.
972 914
915=back
916
973Note that keyrings are just a specialized container, so the containers 917Note that key rings are just a specialized container, so the containers
974will also find keys in keyrings. 918will also find keys in key rings.
975 919
976Only active containers are used - keys will not jump out of closed 920Only active containers are used - keys will not jump out of closed
977containers, but hints will be given if you have keys in such containers. 921containers, but hints will be given if you have keys in such containers.
978 922
979=head2 version 923=head2 version
996Tells you some historical information on the region you are currently in. 940Tells you some historical information on the region you are currently in.
997 941
998=head2 who 942=head2 who
999 943
1000Shows what players are playing in the world and where they are. It may also 944Shows what players are playing in the world and where they are. It may also
1001show their levels and race or title. (See the L<title> command) 945show their levels and race or title. (See the L<title|command/title> command)
1002 946
1003B<who> optionally takes an argument that limits the players shown to 947B<who> optionally takes an argument that limits the players shown to
1004the specified region, e.g. B<who brest> will show all players playing 948the specified region, e.g. B<who brest> will show all players playing
1005somewhere in Brest. 949somewhere in Brest.
1006 950
1008 952
1009The wimpy level is the amount of health points (hp) that may be left before you 953The wimpy level is the amount of health points (hp) that may be left before you
1010automatically run away. This may be useful in hand-to-hand combats but should 954automatically run away. This may be useful in hand-to-hand combats but should
1011not be used when the opponent attacks with spells. 955not be used when the opponent attacks with spells.
1012 956
957
1013=head1 Authors 958=head1 Authors
1014 959
1015Parts of this document were originally taken from the crossfire server 960Parts of this document were originally taken from the crossfire server
1016help files with unknwon authors. 961help files with unknown authors.
1017 962
1018Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 963Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1019Steenhoven and Marc A. Lehmann. 964Steenhoven and Marc A. Lehmann.
1020 965

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