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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.14 by root, Sun Mar 18 03:03:36 2007 UTC vs.
Revision 1.31 by root, Tue Sep 23 00:23:03 2008 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 77
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 79
80Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
81 81
82The options are: 82The options are:
83 83
84=over 4 84=over 4
85 85
110 110
111When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
114 114
115When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have 124Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 125chat with others.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
130want. Example: 130want. Example:
131 131
132 cast burning hands 132 cast burning hands
133 133
134sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
135 135
136If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
137 137
138It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
139 139
140See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
141 141
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 143
144 drop [number] name 144 drop [number] name
145 145
149 149
150There are a few special name values: 150There are a few special name values:
151 151
152=over 4 152=over 4
153 153
154=item B<all> 154=item B<all>: matches any item.
155 155
156matches any item. 156=item B<unpaid>: matches unpaid items.
157 157
158=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
159 159
160matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 161
170=back 162=back
171 163
172B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 167will be dropped. A collection of 5 scrolls will not be dropped.
176 168
177See also B<dropall> and mouse button control within client for dropping 169See also B<dropall> and mouse button control within client for dropping
178objects. 170objects.
179 171
172
173=head2 cointoss
174
175Tosses a coin and reports the outcome to you and other players on the same
176map, much like the say command does.
177
178
179=head2 orcknuckle
180
181Throws your orcknuckle set and reports the outcome to you and other
182players on the same map, much like the say command does. Your first
183three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184I<princess>, I<dragon>, while the fourth can additionally roll up to
185I<orc>.
186
187
180=head2 dropall 188=head2 dropall
181 189
182 dropall [type] 190 dropall [type]
183 191
184B<dropall> drops all items in your inventory to the ground, excepting 192B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 260=head2 gsay
253 261
254If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
256 264
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 265=head2 help
277 266
278Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
279 268
269=head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation
275better than without. You can change the display of these hints with this
276command:
277
278=over 4
279
280=item show
281
282Show the hints (the default mode).
283
284=item mark
285
286Do not show the hints themselves, but notify you when a hint would have
287been available.
288
289=item hide
290
291Hide all hints: You will not be able to tell whether there is a hint
292available or not.
293
294=back
295
280=head2 hiscore 296=head2 hiscore
281 297
282Shows a list of the highest level players in the game. 298Shows a list of the highest level players in the game.
283 299
284=head2 ignore 300=head2 ignore
288Lists all players that you currently ignore. 304Lists all players that you currently ignore.
289 305
290 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
291 307
292This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 310user).
295 311
296The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
299being ignored. 315they are being ignored.
300 316
301To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
302 318
303=head2 inventory 319=head2 inventory
304 320
306status. Example: 322status. Example:
307 323
308 inventory 324 inventory
309 325
310 Inventory: 326 Inventory:
311 - arrow 0.1 327 - arrow 0.1
312 - Knife * 2 328 - Knife * 2
313 - long sword (wielded) 15 329 - long sword (wielded) 15
314 330
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 333currently using to attack.
318 334
342One can never transport from nor to an unholy place. That means, one can 358One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 359not be saved out of jail using invite.
344 360
345=head2 invoke 361=head2 invoke
346 362
347The invoke command is used 363The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 364necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 365weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 366
353Examples: 367Examples:
368
354'invoke restoration 369 invoke restoration
355'invoke magic rune of large fireball 370 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
357'invoke create food of waybread 372 invoke create food of waybread
358 373
359It is very helpful to bind healing 374It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 375I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'.
361 379
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 380
396=head2 killpets 381=head2 killpets
397 382
398 killpets [name] 383 killpets [name]
399 384
403they had will be left behind, but you will get no 388they had will be left behind, but you will get no
404experience for their death. However, it kills them 389experience for their death. However, it kills them
405instantaneously. 390instantaneously.
406 391
407If a name is specified then only pets with that 392If a name is specified then only pets with that
408name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
409but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
410corresponding to that number is killed. 395corresponding to that number is killed.
411
412=head2 listen
413
414 listen <listen-level>
415
416Listen sets the level of messages you will hear.
417Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426=head2 logs
427
428TODO
429 396
430=head2 mapinfo 397=head2 mapinfo
431 398
432Shows some information about the map like this: 399Shows some information about the map like this:
433 400
443The rest is information the mapper may or may not provide. Often, this is 410The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 411the mapper's name, email and map creation date as this example shows.
445 412
446=head2 maps 413=head2 maps
447 414
448[crossfire+]
449
450 maps <mapname> 415 maps <mapname>
451 416
452Shows a list of maps matching the regex <mapname> that are currently being 417Shows a list of maps matching the regex <mapname> that are currently being
453known to the server. The different fields are Pl, I, Svd, Reset and Path: 418known to the server. The different fields are Pl, I, Svd, Reset and Path:
454 419
470emergency save), at most 20 seconds of gameplay are lost. 435emergency save), at most 20 seconds of gameplay are lost.
471 436
472=item Reset: the minimum number of seconds the map will stay as is (will not reset). 437=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473 438
474Most maps will not reset as long as players are on it, and usually the 439Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map. 440reset counter only starts going down when all players left the map. Some
441maps will never reset in the common sense, these are usually marked with a
442very high number (such as C<1e+99>).
476 443
477=item Path: the name that uniquely identifies the map, can be used for goto etc. 444=item Path: the name that uniquely identifies the map, can be used for goto etc.
478 445
479=back 446=back
480 447
498finds. 465finds.
499 466
500=head2 motd 467=head2 motd
501 468
502Shows the message of the day. It takes no arguments. 469Shows the message of the day. It takes no arguments.
503
504=head2 melee
505
506ERROR: not a command, but another help topic => move to a different file maybe?
507
508You fight to kill monsters. You can either use magic or weapons.
509
510To use weapons, simply wield a weapon (and armour!) and move into the
511monster you want to attack.
512
513To use magic or bows, read
514'help spells
515and
516'help range
517and
518'help cast
519and
520'help invoke
521
522=head2 mode
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mode commands are as follows:
527
528Applymode, adjusts how items are applied
529Bowmode, adjusts the way bows work
530Peaceful, sets how you react to other players
531Petmode, adjusts how your pets behave
532
533=head2 mouse
534
535ERROR: not a command, but another help topic => move to a different file maybe?
536
537The mouse isn't a great way to move your character. It'll work, but you'll
538be handicapped unless you use the keyboard for this. However, the mouse
539has the following inventory uses:
540
541Middle button on item: apply
542or equip
543
544Right button: drop or pickup
545item on ground
546
547Left button: info on item
548
549=head2 move
550
551ERROR: not a command, but another help topic => move to a different file maybe?
552ERROR: same as "keys"?
553
554These are the basic movement
555keys:
556 yku
557 h l
558 bjn
559
560Running is done by holding
561control and move. Running
562is recommended.
563
564Firing the range weapon (help range)
565is done by holding shift and
566move.
567
568'help mouse for help on what the
569mouse buttons do.
570
571'help melee for advice on how to
572fight
573
574'help traps for help with finding
575and disarming traps
576 470
577=head2 output-count 471=head2 output-count
578 472
579 output-count [lines] 473 output-count [lines]
580 474
583message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
5841 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
585buffering is disabled in this regard. 479buffering is disabled in this regard.
586 480
587output-sync controls how often information is sent to the screen. Each 481output-sync controls how often information is sent to the screen. Each
588buffer has its own time value, and will be flushed independantly. The 482buffer has its own time value, and will be flushed independently. The
589default value is usually less than a second. 483default value is usually less than a second.
590 484
591See also L<output-sync>. 485See also L<output-sync>.
592 486
487=head2 output-rate
488
593=head2 output-rate [bytes per second] 489 output-rate [bytes per second]
594 490
595Show the current setting of the output-rate, or set it to the provided 491Show the current setting of the output-rate, or set it to the provided
596value. The server will try not to send (much) more than this many bytes 492value. The server will try very hard not to send more than this many bytes
597per second to your client. If the rate is exceeded, the server tries to 493per second to your client. If the rate is exceeded, the server tries to
598hold back less important information (such as new images), to increase 494hold back less important information (such as new images) to increase
495responsiveness.
496
599responsiveness. The server-side default is usually quite high, around 497The server-side default is usually quite high, around 100000. If the
600100000, so if you have a slow link and want to be able to control your 498server is running on a Linux kernel, it will adjust to the actual
601character even when downloading faces, set this to a lower value, such as 499bandwidth available, and output-rate only sets an upper bound. That is,
6027000 (for ISDN). 500the server will automatically set an optimal send rate and adjusting your
501output-rate is not required.
603 502
604=head2 output-sync 503=head2 output-sync
605 504
606 output-sync [seconds] 505 output-sync [seconds]
607 506
608output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
609buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
610default value is usually less than a second. 509default value is usually less than a second.
611 510
612output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
613then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
614message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
643party leave 542party leave
644 takes you out of current party 543 takes you out of current party
645 544
646=head2 peaceful 545=head2 peaceful
647 546
648TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 547TODO: rework for deliantra, intended future behaviour is to toggle
649peaceful mode with regards to npc and monsters only, not with regards to 548peaceful mode with regards to npc and monsters only, not with regards to
650players (which will be controlled by priests). 549players (which will be controlled by priests).
651 550
652The B<peaceful> command will switch you between peaceful and hostile attack 551The B<peaceful> command will switch you between peaceful and hostile attack
653modes. 552modes.
724Goldcoins have a value density of 66, 623Goldcoins have a value density of 66,
725 624
726Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 625Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
727Artifacts are also picked up. 626Artifacts are also picked up.
728 627
628
729=head2 prepare 629=head2 prepare
730 630
731The same as cast. Usage: 631The same as cast. Usage:
732 632
733 prepare <spell> 633 prepare <spell>
734 634
735=head2 X<quests>quests (|finished|.*)
736
737The quests command lists the quests you are doing or have completed.
738
739Parameters are:
740
741=over 4
742
743=item no arguments: displays current quests.
744
745=item B<finished>: displays finished quests;
746
747=item anything else: displays details for quests (finished or not) with name containing the given string.
748
749=back
750 635
751=head2 quit 636=head2 quit
752 637
753Deletes your character from the server. If you want to quit the session 638Deletes your character from the server. If you want to quit the session
754without deleting your character, you must use a I<Bed to Reality>. Find a 639without deleting your character, you must use a I<Bed to Reality>. Find a
755bed (probably in a building close to where you entered the game), get on 640bed (probably in a building close to where you entered the game), get on
756top of it, and apply it using B<Tab> ro the B<apply> command. 641top of it, and apply it using B<Tab> ro the B<apply> command.
757 642
643
758=head2 range 644=head2 range
759 645
760Your range weapon can be one of several weapons, a spell you cast, a 646Your range weapon can be one of several weapons, a spell you cast, a
761bow-and-arrow, a rod, or a wand, to name a few. 647bow-and-arrow, a rod, or a wand, to name a few.
762 648
763Your range weapon is fired when you press SHIFT-direction, and will be 649Your range weapon is fired when you press SHIFT-direction, and will be
764fired in that direction. 650fired in that direction.
651
765 652
766=head2 ready_skill 653=head2 ready_skill
767 654
768 ready_skill <name of skill> 655 ready_skill <name of skill>
769 656
772readied, some need to be actively used by "firing" them. 659readied, some need to be actively used by "firing" them.
773 660
774If you just want to invoke a skill once, leaving your range slot 661If you just want to invoke a skill once, leaving your range slot
775untouched, use L<use_skill> instead. 662untouched, use L<use_skill> instead.
776 663
664
777=head2 rename 665=head2 rename
778 666
779Changes/removes the custom name of given item (or the marked one). 667Changes/removes the custom name of given item (or the marked one).
780 668
781 rename oldname to newname 669 rename oldname to newname
783 671
784If either of the names contain spaces, you have to use the C<">-form, 672If either of the names contain spaces, you have to use the C<">-form,
785otherwise you can just write the name as-is. If you omit the old name, the 673otherwise you can just write the name as-is. If you omit the old name, the
786marked item will be used instead. 674marked item will be used instead.
787 675
788If the new name is empty (i.e. C<"">), then the original (unrenamed) name 676If the new name is empty (i.e. C<"">), then the original (before the
789will be restored. 677rename) name will be restored.
790 678
791Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
792 680
793=head2 reply
794
795 reply <message>
796
797Similar to tell, but instead of having to supply a username, it replies
798to the last player that sent you a tell. This is a bit racy (e.g. when
799somebody else tells you something while you type and you do not realise
800that), so be careful not to supply confidential information in the
801message.
802 681
803=head2 resistances 682=head2 resistances
804 683
805This shows you the resistances you have to specific attack types. 684This shows you the resistances you have to specific attack types.
806If you have for example "cold +20", it means you get 20% damage done 685If you have for example "cold +20", it means you get 20% damage done
858 737
859=head2 shout 738=head2 shout
860 739
861 shout <message> 740 shout <message>
862 741
863Sends a message to all players on the server that have 742Sends a message to all players on the server. It is mainly useful for
864L<listen|command/listen> level B<10> or higher. It is mainly useful for
865emergency messages ("I am trapped on xxx, can somebody help me?") and 743emergency messages ("I am trapped on xxx, can somebody help me?") and
866should not be used for general chat. Use L<chat|command/chat> instead. 744should not be used for general chat. Use L<chat|command/chat> instead.
867 745
868=head2 showpets 746=head2 showpets
869 747
896applies to new items you pick up - items that you are already holding will 774applies to new items you pick up - items that you are already holding will
897not be sorted. 775not be sorted.
898 776
899If sort_inventory is not set (default), items will be inserted via type, 777If sort_inventory is not set (default), items will be inserted via type,
900subtype and magic. This, all axes will be grouped together in magic order, 778subtype and magic. This, all axes will be grouped together in magic order,
901all daggers by magic order, etc. Unforunately, for scrolls and rings, new 779all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
902ones just get inserted last. 780ones just get inserted last.
903 781
904If you have a lot of stuff that is not in alphabetical order but you would 782If you have a lot of stuff that is not in alphabetical order but you would
905like it to be, the best method is to drop all of it and then pick it up. 783like it to be, the best method is to drop all of it and then pick it up.
906 784
907=head2 sound 785=head2 sound
908 786
909Toggles between sound enabled and disabled. This has no relevance to the 787Toggles between sound enabled and disabled. This has no relevance to the
910sound settings of the client, it only governs wether the server will send 788sound settings of the client, it only governs whether the server will send
911sound effect command to the client and is enabled if the client supports 789sound effect command to the client and is enabled if the client supports
912sound (i.e. always for cfplus). 790sound (i.e. always for the deliantra client).
791
792=head2 sourcecode
793
794This command displays the means to download the source code (server code,
795maps and archetypes) used to implement this version of the game.
796
797Every player has the right to download and modify the source code of the
798server, as required by both the GNU General Public License and the GNU
799Affero General Public license.
800
801If you modify your version of the server, you will have to provide a means
802to download the modified sources (and resources) via this command. If you
803run an unmodified version of the server, the default will do.
913 804
914=head2 statistics 805=head2 statistics
915 806
916B<statistics> shows various useful information about your character. 807B<statistics> shows various useful information about your character.
917None of the information it shows is stuff that is not contained in the 808None of the information it shows is stuff that is not contained in the
967thrown away. God-given items can not be thrown. You need the skill throwing 858thrown away. God-given items can not be thrown. You need the skill throwing
968for this to work. 859for this to work.
969 860
970=head2 time 861=head2 time
971 862
972Shows the Crossfire in-game time, not the server time. It looks like this: 863Shows the Deliantra in-game time, not the server time. It looks like this:
973 864
974 It is 52 minutes past 8 o'clock am, on the Day of the Bull 865 It is 52 minutes past 8 o'clock am, on the Day of the Bull
975 The 2nd Day of the Month of the Frost Giant, Year 63 866 The 2nd Day of the Month of the Frost Giant, Year 63
976 Time of Year: The Season of New Year 867 Time of Year: The Season of New Year
977 868
978It is partially just for fun but it affects the darkness outside and the 869It is partially just for fun but it affects the darkness outside and the
979weather if weather is enabled in the server. 870weather if weather is enabled in the server.
980 871
981=head2 title 872=head2 title
982 873
874 title <new title>
875 title clear # Sets your title back to your race.
876
983Players can change their title. For example you called yourself Gandalf and 877Players can change their title. For example you called yourself Gandalf and
984your race is elf, you can use the title command to change your name from 878your race is elf, you can use the title command to change your name from
985"Gandalf the elf" to "Gandalf the white". Usage: 879"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
986
987 title <new title>
988 title clear # Sets your title back to your race.
989 880
990Dragons cannot set their title because it changes during the game. 881Dragons cannot set their title because it changes during the game.
991
992=head2 traps
993
994ERROR: not a command, but another help topic => move to a different file maybe?
995
996I recommend the following
997keybindings
998'bind search
999s
1000'bind disarm
1001d
1002Then you can use the 's' and
1003'd' keys for searching for and
1004disarming traps.
1005
1006Traps appear at random in doors and in chests. Search those before you
1007open them up. Search by going near where you suspect a trap, and type 's'
1008 882
1009=head2 unignore 883=head2 unignore
1010 884
1011 unignore <login> 885 unignore <login>
1012 886
1028 902
1029The B<usekeys> option determines the behaviour of using keys. 903The B<usekeys> option determines the behaviour of using keys.
1030 904
1031Values are: 905Values are:
1032 906
907=over 4
908
1033inventory: Only keys in the top level inventory are used (default) 909=item B<inventory>: Only keys in the top level inventory are used (default)
1034 910
1035keyrings: Only keys in active keyrings are used. 911=item B<keyrings>: Only keys in active key rings are used.
1036 912
1037containers: Only keys in active containers are used. 913=item B<containers>: Only keys in active containers are used.
1038 914
915=back
916
1039Note that keyrings are just a specialized container, so the containers 917Note that key rings are just a specialized container, so the containers
1040will also find keys in keyrings. 918will also find keys in key rings.
1041 919
1042Only active containers are used - keys will not jump out of closed 920Only active containers are used - keys will not jump out of closed
1043containers, but hints will be given if you have keys in such containers. 921containers, but hints will be given if you have keys in such containers.
1044 922
1045=head2 version 923=head2 version
1074 952
1075The wimpy level is the amount of health points (hp) that may be left before you 953The wimpy level is the amount of health points (hp) that may be left before you
1076automatically run away. This may be useful in hand-to-hand combats but should 954automatically run away. This may be useful in hand-to-hand combats but should
1077not be used when the opponent attacks with spells. 955not be used when the opponent attacks with spells.
1078 956
957
1079=head1 Authors 958=head1 Authors
1080 959
1081Parts of this document were originally taken from the crossfire server 960Parts of this document were originally taken from the crossfire server
1082help files with unknwon authors. 961help files with unknown authors.
1083 962
1084Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 963Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1085Steenhoven and Marc A. Lehmann. 964Steenhoven and Marc A. Lehmann.
1086 965

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