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69 | |
69 | |
70 | See L<apply|command/apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain body parts. For example as |
74 | Shows how much (and what) you are wielding on certain body parts. |
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75 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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78 | full and one free. |
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79 | |
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80 | Both items as well as skills and other more esoteric objects can use those |
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81 | body parts. |
77 | |
82 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
83 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
84 | |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
85 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
86 | |
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142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
147 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
148 | |
144 | drop [number] name |
149 | drop [number] name |
145 | |
150 | |
146 | B<name> is the name of the item(s) to drop. It may match multiple items. |
151 | B<name> is the name of the item(s) to drop. It may match multiple items. |
147 | The name is matched against the start of the objects in your inventory. |
152 | An object name matches when it contains the name. The name matching is |
148 | The name matching is case insensitive. |
153 | case insensitive. |
149 | |
154 | |
150 | There are a few special name values: |
155 | There are a few special name values: |
151 | |
156 | |
152 | =over 4 |
157 | =over 4 |
153 | |
158 | |
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424 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
429 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
425 | |
430 | |
426 | The server keeps maps in memory only for a short time (by default about |
431 | The server keeps maps in memory only for a short time (by default about |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
432 | 40 seconds). After that time, it saves them to disk. As the server loads |
428 | most maps in the background it is possible that you can see a map that is |
433 | most maps in the background it is possible that you can see a map that is |
429 | currently being loaded, but thats rare, as loading a map is fast. |
434 | currently being loaded, but that's rare, as loading a map is fast. |
430 | |
435 | |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
436 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
432 | |
437 | |
433 | The server by default tries to save each map at least every 20 seconds if |
438 | The server by default tries to save each map at least every 20 seconds if |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
439 | it changed, so in case of a disastrous crash (one where the server cannot |
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461 | mark sword |
466 | mark sword |
462 | |
467 | |
463 | B<mark> will look for best match first, and then look for matches based |
468 | B<mark> will look for best match first, and then look for matches based |
464 | on shortened name, object name, archetype name. It prints the match it |
469 | on shortened name, object name, archetype name. It prints the match it |
465 | finds. |
470 | finds. |
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471 | |
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472 | =head2 me |
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473 | |
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474 | me <message> |
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475 | |
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476 | Sends a message to all players on the server, similar to chat, but instead |
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477 | of using C<name chats: message>, the form C<* name message> is used, which |
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478 | is useful to describe yourself, such as: |
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479 | |
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480 | me feels lonely |
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481 | => |
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482 | * schmorp feels lonely |
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483 | |
466 | |
484 | |
467 | =head2 motd |
485 | =head2 motd |
468 | |
486 | |
469 | Shows the message of the day. It takes no arguments. |
487 | Shows the message of the day. It takes no arguments. |
470 | |
488 | |
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574 | |
592 | |
575 | =over 4 |
593 | =over 4 |
576 | |
594 | |
577 | =item B<normal> |
595 | =item B<normal> |
578 | |
596 | |
579 | As you would expect. |
597 | Monsters behave normally, i.e. according to their own character. |
580 | |
598 | |
581 | =item B<sad> (search and destroy) |
599 | =item B<sad> (search and destroy) |
582 | |
600 | |
583 | Pets will roam and seek out things to attack. |
601 | Pets will roam and seek out things to attack. |
584 | |
602 | |
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592 | |
610 | |
593 | =back |
611 | =back |
594 | |
612 | |
595 | =head2 pickup |
613 | =head2 pickup |
596 | |
614 | |
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615 | pickup +mode |
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616 | pickup -mode |
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617 | pickup density |
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618 | |
597 | B<pickup> changes how you pick up items when you step on them. to pickup |
619 | B<pickup> changes whether you pick up items when you step on them. To |
598 | an item manually, use the ',' key. |
620 | pickup an item manually, use the ',' key. |
599 | |
621 | |
600 | Mode 0: Don't pick up items. |
622 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
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623 | autopickup settings than using this command. |
601 | |
624 | |
602 | Mode 1: Pick up one item |
625 | Mode can be one of: |
603 | |
626 | |
604 | Mode 2: Pickup up one item and stop |
627 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
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628 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
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629 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
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630 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
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631 | "flesh" |
605 | |
632 | |
606 | Mode 3: Stop before picking up items |
633 | If a number (C<density>, must be 0..15) is specified, then items of at |
607 | |
634 | least the specified value density are picked up. Value density is given as |
608 | Mode 4: Pick up all items |
635 | gold/weight in kilograms. |
609 | |
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610 | Mode 5: Pick up all items and stop |
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611 | |
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612 | Mode 6: Pick up all magical items |
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613 | |
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614 | Mode 7: Pick up all coins and gems |
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615 | |
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616 | Modes above 7: Pickup items with |
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617 | a value density greater than the pickup mode. |
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618 | |
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619 | Value density is value in gold/weight in kilograms. |
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620 | |
636 | |
621 | The value in gold is what the item is worth if you sold it in the shop. |
637 | The value in gold is what the item is worth if you sold it in the shop. |
622 | |
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623 | Goldcoins have a value density of 66, |
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624 | |
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625 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
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626 | Artifacts are also picked up. |
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627 | |
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628 | |
638 | |
629 | =head2 prepare |
639 | =head2 prepare |
630 | |
640 | |
631 | The same as cast. Usage: |
641 | The same as cast. Usage: |
632 | |
642 | |
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722 | |
732 | |
723 | =head2 search-items |
733 | =head2 search-items |
724 | |
734 | |
725 | search-items <word> |
735 | search-items <word> |
726 | |
736 | |
727 | Automatically picks up all items with <word> in their name. search-items rod |
737 | Automatically picks up all items with <word> in their name. C<search-items |
728 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
738 | rod> will pick up all rods and heavy rods. C<search-items of fire> will |
729 | bolts, arrows, swords, etc. of Fire. |
739 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
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740 | will pick up all items with magic+1, and so on, and so on. |
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741 | |
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742 | You can also specify C<all> (to pick up I<everything>), C<cursed> to pick |
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743 | up only cursed items or C<unpaid>, which picks up only unpaid items. |
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744 | |
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745 | While this mode is active, you will be slower and the normal autopickup is |
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746 | disabled. To disable search mode again, execute C<search-items> without |
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747 | any arguments. |
730 | |
748 | |
731 | =head2 seen |
749 | =head2 seen |
732 | |
750 | |
733 | seen <login> |
751 | seen <login> |
734 | |
752 | |
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822 | Kills yourself. No, really. |
840 | Kills yourself. No, really. |
823 | |
841 | |
824 | This command might not look useful at first, but sometimes you can get |
842 | This command might not look useful at first, but sometimes you can get |
825 | yourself into a corner you can't escape anymore, either due to a map |
843 | yourself into a corner you can't escape anymore, either due to a map |
826 | bug or your own stupidity. Killing oneself can be difficult and time |
844 | bug or your own stupidity. Killing oneself can be difficult and time |
827 | consuming, thats why this command is provided. It is fast, painless, |
845 | consuming, that's why this command is provided. It is fast, painless, |
828 | effective, humane. |
846 | effective, humane. |
829 | |
847 | |
830 | =head2 take |
848 | =head2 take |
831 | |
849 | |
832 | The take commands take object(s) on the space the player is standing on, |
850 | The take commands take object(s) on the space the player is standing on, |
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860 | |
878 | |
861 | =head2 time |
879 | =head2 time |
862 | |
880 | |
863 | Shows the Deliantra in-game time, not the server time. It looks like this: |
881 | Shows the Deliantra in-game time, not the server time. It looks like this: |
864 | |
882 | |
865 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
883 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
866 | The 2nd Day of the Month of the Frost Giant, Year 63 |
884 | the 2nd Day of the Month of the Frost Giant, Year 63. |
867 | Time of Year: The Season of New Year |
885 | Time of Year: The Season of New Year. |
868 | |
886 | |
869 | It is partially just for fun but it affects the darkness outside and the |
887 | An hour of game time passes in 3 minutes of real time. The time and |
870 | weather if weather is enabled in the server. |
888 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
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889 | five weeks per month, and 17 months per year. The year is additionally |
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890 | split into four seasons of 4 months each, except the season of the |
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891 | Blizzard, which is 5 months long. |
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892 | |
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893 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
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894 | |
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895 | Seasons and the time of the day affect the overall outdoor daylight. |
871 | |
896 | |
872 | =head2 title |
897 | =head2 title |
873 | |
898 | |
874 | title <new title> |
899 | title <new title> |
875 | title clear # Sets your title back to your race. |
900 | title clear # Sets your title back to your race. |