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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.31 by root, Tue Sep 23 00:23:03 2008 UTC vs.
Revision 1.40 by root, Tue Oct 27 01:43:57 2009 UTC

69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain body parts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80The C<bowmode> controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
424=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
425 430
426The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
42740 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
428most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
429currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
430 435
431=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
432 437
433The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
434it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
461 mark sword 466 mark sword
462 467
463B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
464on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
465finds. 470finds.
471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
466 484
467=head2 motd 485=head2 motd
468 486
469Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
470 488
574 592
575=over 4 593=over 4
576 594
577=item B<normal> 595=item B<normal>
578 596
579As you would expect. 597Monsters behave normally, i.e. according to their own character.
580 598
581=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
582 600
583Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
584 602
592 610
593=back 611=back
594 612
595=head2 pickup 613=head2 pickup
596 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
597B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
598an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
599 621
600Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
601 624
602Mode 1: Pick up one item 625Mode can be one of:
603 626
604Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
605 632
606Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
607 634least the specified value density are picked up. Value density is given as
608Mode 4: Pick up all items 635gold/weight in kilograms.
609
610Mode 5: Pick up all items and stop
611
612Mode 6: Pick up all magical items
613
614Mode 7: Pick up all coins and gems
615
616Modes above 7: Pickup items with
617a value density greater than the pickup mode.
618
619Value density is value in gold/weight in kilograms.
620 636
621The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
622
623Goldcoins have a value density of 66,
624
625Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
626Artifacts are also picked up.
627
628 638
629=head2 prepare 639=head2 prepare
630 640
631The same as cast. Usage: 641The same as cast. Usage:
632 642
722 732
723=head2 search-items 733=head2 search-items
724 734
725 search-items <word> 735 search-items <word>
726 736
727Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
728will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of fire> will
729bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
743up only cursed items or C<unpaid>, which picks up only unpaid items.
744
745While this mode is active, you will be slower and the normal autopickup is
746disabled. To disable search mode again, execute C<search-items> without
747any arguments.
730 748
731=head2 seen 749=head2 seen
732 750
733 seen <login> 751 seen <login>
734 752
822Kills yourself. No, really. 840Kills yourself. No, really.
823 841
824This command might not look useful at first, but sometimes you can get 842This command might not look useful at first, but sometimes you can get
825yourself into a corner you can't escape anymore, either due to a map 843yourself into a corner you can't escape anymore, either due to a map
826bug or your own stupidity. Killing oneself can be difficult and time 844bug or your own stupidity. Killing oneself can be difficult and time
827consuming, thats why this command is provided. It is fast, painless, 845consuming, that's why this command is provided. It is fast, painless,
828effective, humane. 846effective, humane.
829 847
830=head2 take 848=head2 take
831 849
832The take commands take object(s) on the space the player is standing on, 850The take commands take object(s) on the space the player is standing on,
860 878
861=head2 time 879=head2 time
862 880
863Shows the Deliantra in-game time, not the server time. It looks like this: 881Shows the Deliantra in-game time, not the server time. It looks like this:
864 882
865 It is 52 minutes past 8 o'clock am, on the Day of the Bull 883 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
866 The 2nd Day of the Month of the Frost Giant, Year 63 884 the 2nd Day of the Month of the Frost Giant, Year 63.
867 Time of Year: The Season of New Year 885 Time of Year: The Season of New Year.
868 886
869It is partially just for fun but it affects the darkness outside and the 887An hour of game time passes in 3 minutes of real time. The time and
870weather if weather is enabled in the server. 888calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
889five weeks per month, and 17 months per year. The year is additionally
890split into four seasons of 4 months each, except the season of the
891Blizzard, which is 5 months long.
892
893The number "zero" is unknown, which is why the minutes go from 1 to 60.
894
895Seasons and the time of the day affect the overall outdoor daylight.
871 896
872=head2 title 897=head2 title
873 898
874 title <new title> 899 title <new title>
875 title clear # Sets your title back to your race. 900 title clear # Sets your title back to your race.

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